You can use your phone's mobile data to connect another phone, tablet, or computer to the internet. Sharing a connection this way is called tethering or using a hotspot. Some phones can share Wi-Fi connection by tethering.

A strong Wi-Fi connection is recommended when downloading apps or using apps that require a network connection. If you're having trouble with a Wi-Fi connection, try restarting the wireless router if you have access to it. You can also try switching to a mobile data connection.


Call Of Duty: Mobile 1.0.10 Apk Data [Full] For Android


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iCloud can be set to automatically back up your iOS device along with the photos, videos, app data, and other important information you have stored. Therefore, you can safely delete files from your device that you've have backed up using iCloud.

I have a device that requires me to connect my phone to it via it's own hotspot. The hotspot the device creates doesn't have internet access, and because my cellphone thinks it is connected to a wifi network, it then refuses to use mobile data. I only want to use mobile data when connected to this ssid.

Similarly to making your PC a wireless access point, but can be much easier, is using reverse tethering. If you happen to have an HTC phone they have a nice reverse-tethering option called "Internet pass-through", under the network/mobile network sharing settings. It routes all your traffic through your PC and you can just run Wireshark there.

I'm looking for an adb shell command to enable/disable mobile data. The app is only being tested on rooted devices so I have adb root privileges. I looked around and found that wifi can be enabled/disabled with:

A lot of apps will quietly run in the background, which can drain your battery and burn lots of mobile data. Consider deleting apps that do this regularly, or (on Android) use some advanced options in Developer Mode to limit background processes.

As discussed earlier, the webpages you visit are likely riddled with ads and hidden trackers, all of which take extra data to load on your phone. A browser that natively blocks these unwanted ads and trackers will automatically save you tons of data.

Have you recently had trouble logging into your Call of Duty account on your mobile device or computer? If so, don't worry - it's a common issue that can be easily fixed. In this blog post, we walk you through the steps to recovering your COD Mobile account and your game save data on a PC. By following our simple instructions, you'll be back in the fight in no time! So next time you have trouble logging in to your game data, remember these tips to help you easily recover your Call of Duty account and data with free data recovery software.

Depending on which Android device you have, the process may vary slightly. Generally, you simply swipe down from the top of the screen to access Quick Settings. Tap the airplane icon to activate airplane mode, then tap it again to deactivate it. This can boost your mobile data speeds.

To disable the Background App Refresh function for all apps, tap Background App Refresh. Then, select whether you want to allow apps to refresh on Wi-Fi and mobile data, Wi-Fi only, or not at all.

You should clear cached data on Android periodically, depending on how heavily you use your Android device. Obsessively clearing your Android cache would be counterproductive, since the point of saving temporary files is to make your regular app experience smoother. But after a while, too much of anything can cause a mess.

Constantly allowing and restricting background app data is annoying and time consuming. Avast Cleanup will scan for junk, put your resource-draining apps to sleep, and save battery life automatically.

Avast Cleanup for Android is the ultimate cleaner app that makes managing your mobile life easy. Speed up performance, increase battery life, and take control of data-hogging apps on your Android phone.

To turn off background app refresh and not have to bother with managing apps individually, you have two good options: turn off mobile data refresh or disable background apps entirely. You can also hide or disable apps on your iPhone to gain privacy from family members, friends, or anyone else who might be snooping on your app setup.

DNS servers are typically specified under advanced Wi-Fi settings. However, asevery mobile device uses a different user interface for configuring DNS serversettings, we provide only the generic procedure. For more information,please consult your mobile provider's documentation.

As you may know, Dropbox doesn't sync files on Android any more as of last year or so (see this, for example). They used to be in sdcard>Android>data>com.dropbox.android>files, but the new "available offline" option stores them in the cache of the Db app, which other apps cannot access (you wouldn't be able to locate them with Files, for example), to ensure their safety, I would guess. The only way to use these files on your device apart from through the Db app is to "export" them after they were made "available offline" (so basically to properly download them locally), and it is thus impossible to do what Dropbox is meant to do in the first place : read and write synced files. I personally would like to edit note files on my computer and my phone and to get them synced by Db, but there seems to be no way to reach and edit locally stored (note) files with my note-taking app.

Early smartphones were marketed primarily towards the enterprise market, attempting to bridge the functionality of standalone PDA devices with support for cellular telephony, but were limited by their bulky form, short battery life, slow analog cellular networks, and the immaturity of wireless data services. These issues were eventually resolved with the exponential scaling and miniaturization of MOS transistors down to sub-micron levels (Moore's law), the improved lithium-ion battery, faster digital mobile data networks (Edholm's law), and more mature software platforms that allowed mobile device ecosystems to develop independently of data providers.

In the early 1990s, IBM engineer Frank Canova realised that chip-and-wireless technology was becoming small enough to use in handheld devices.[4] The first commercially available device that could be properly referred to as a "smartphone" began as a prototype called "Angler" developed by Canova in 1992 while at IBM and demonstrated in November of that year at the COMDEX computer industry trade show.[5][6][7] A refined version was marketed to consumers in 1994 by BellSouth under the name Simon Personal Communicator. In addition to placing and receiving cellular calls, the touchscreen-equipped Simon could send and receive faxes and emails. It included an address book, calendar, appointment scheduler, calculator, world time clock, and notepad, as well as other visionary mobile applications such as maps, stock reports and news.[8]

Beginning in the mid-to-late 1990s, many people who had mobile phones carried a separate dedicated PDA device, running early versions of operating systems such as Palm OS, Newton OS, Symbian or Windows CE/Pocket PC. These operating systems would later evolve into early mobile operating systems. Most of the "smartphones" in this era were hybrid devices that combined these existing familiar PDA OSes with basic phone hardware. The results were devices that were bulkier than either dedicated mobile phones or PDAs, but allowed a limited amount of cellular Internet access. PDA and mobile phone manufacturers competed in reducing the size of devices. The bulk of these smartphones combined with their high cost and expensive data plans, plus other drawbacks such as expansion limitations and decreased battery life compared to separate standalone devices, generally limited their popularity to "early adopters" and business users who needed portable connectivity.

In March 1996, Hewlett-Packard released the OmniGo 700LX, a modified HP 200LX palmtop PC with a Nokia 2110 mobile phone piggybacked onto it and ROM-based software to support it. It had a 640  200 resolution CGA compatible four-shade gray-scale LCD screen and could be used to place and receive calls, and to create and receive text messages, emails and faxes. It was also 100% DOS 5.0 compatible, allowing it to run thousands of existing software titles, including early versions of Windows.

In 1999, Japanese wireless provider NTT DoCoMo launched i-mode, a new mobile internet platform which provided data transmission speeds up to 9.6 kilobits per second, and access web services available through the platform such as online shopping. NTT DoCoMo's i-mode used cHTML, a language which restricted some aspects of traditional HTML in favor of increasing data speed for the devices. Limited functionality, small screens and limited bandwidth allowed for phones to use the slower data speeds available. The rise of i-mode helped NTT DoCoMo accumulate an estimated 40 million subscribers by the end of 2001, and ranked first in market capitalization in Japan and second globally.[25] Japanese cell phones increasingly diverged from global standards and trends to offer other forms of advanced services and smartphone-like functionality that were specifically tailored to the Japanese market, such as mobile payments and shopping, near-field communication (NFC) allowing mobile wallet functionality to replace smart cards for transit fares, loyalty cards, identity cards, event tickets, coupons, money transfer, etc., downloadable content like musical ringtones, games, and comics, and 1seg mobile television.[26][27] Phones built by Japanese manufacturers used custom firmware, however, and did not yet feature standardized mobile operating systems designed to cater to third-party application development, so their software and ecosystems were akin to very advanced feature phones. As with other feature phones, additional software and services required partnerships and deals with providers.

The first commercial camera phone was the Kyocera Visual Phone VP-210, released in Japan in May 1999.[85] It was called a "mobile videophone" at the time,[86] and had a 110,000-pixel front-facing camera.[85] It could send up to two images per second over Japan's Personal Handy-phone System (PHS) cellular network, and store up to 20 JPEG digital images, which could be sent over e-mail.[85] The first mass-market camera phone was the J-SH04, a Sharp J-Phone model sold in Japan in November 2000.[87][88] It could instantly transmit pictures via cell phone telecommunication.[89] be457b7860

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