I am currently working on a little abridged series and i need the sound effect for some scenes like the teleport scene at the beginning and the menu sound effect, does anybody here have a link to that ?

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However, that looks boring. In addition, it would give a massive edge to teleporters and make them harder to fight against, as they could swiftly change their locations and ambush their targets with ease.

To improve aesthetics and narration (and game balance), teleportation can be given audible or visual effects. They may happen upon activation of teleportation or upon arrival at the destination. Effects may include flashes of light, booms of vacuum, smoke screens, and similar phenomena.

It also gives the audience an audible or visual shorthand to show that teleportation indeed happened, making it clearer why the character moved from one place to another. For live-action TV and movies, flash effects also help cover any minor differences in the scene if the teleportation is being done via Stop Trick.

Compare Cool Gate and Thinking Up Portals when it involves warp portals, and One to Million to One when it involves "breaking off and reassembling somewhere else". Compare Smoke Out when the characters use smoke to run away, giving the illusion that they "teleported".

Anime & Manga  Castle Town Dandelion: When Shuu uses his Royalty Superpower of teleportation, he, and the people/objects he touches, glow white with a green aura, and fade while turning into white lines and dots that rise into the air. Reappearance is the reverse of this process. Dragon Ball: Instant Transmission, a teleportation technique that looks like the character's image is being ripped to shreds, with Speed Lines. Goku learns it from a race called the Yardrats, though he can only teleport to places where there are people with ki to lock onto. This means his effective limit is his limit for sensing ki. But given that Goku can simply skip into the Spirit Realm to extend his range, basically, if there's life (or afterlife), Goku can go there. In Dragon Ball Z: The Return of Cooler, Cooler and Goku both know it, leading to a brief clash of Teleport Spam. Cell learns it after coming back from a single cell. Because Goku Black copied all of Goku's moveset, he can perform the Instant Transmission. Goku learned this the hard way when he thought he had an advantage over Goku Black during their second battle. The Tournament of Power introduces Jimeze, a member of the Yardrat race and master of Instant Transmission. However, Frieza points out that his teleportation pattern is predictable and Frieza is fast enough to catch up to him even when he teleports, resulting in Jimeze easily being defeated. In Gantz: A slow teleportation process, in keeping with the Crosses the Line Twice spirit of the series, the insides of the characters' bodies are visible during transportation: Used by the titular sphere to send the team members on their missions. One of the Gantz weapons, the Y-Gun, uses it to send captured enemies to an as yet unknown location.

Audio Plays  The Sandman (2020): In the "Brief Lives" arc, the Endless' teleportation when arriving or departing conversations with each other are portrayed with a sparkly sound effect.

Comic Books  The Mighty Thor: Villainess Enchantress seems to have two modes of teleporting. Depending on the Writer, there might be Unsound Effects: Casual and subdued, departing without much fanfare, then appearing in a similar manner a short-ish distance away, but it's slow. Rapid, long-distance: It involves an elaborate arm wave, with a flashbulb effect for her departure, and not much stealth at her destination. New Gods: Boom Tubes. As implied by the name, a form of Tube Travel, made at will to transport things between anywhere in a matter of minutes. They entrance and exit open and close in an explosion, usually the onomatopoeia "BOOM!", while the tubes themselves are usually portrayed as being luminous, made of rippling circles. In Supergirl storyline Death & the Family, Silver Banshee gets engulfed in blinding light and thundering lightning bolts when she casts a teleporting spell. X-Men Nightcrawler's signature *BAMF* effect when he disappears. The purple smoke is apparently the matter of the dimension he travels through when he teleports. There's also apparently a sulphur smell that accompanies it in-universe. Wonder Woman: Wonder Woman (1942): Paula's Space Transformer makes a blinding flash and a muted explosive sound when teleporting someone. When a couple of Holliday College students who were not in the know about the teleportation device happened across it and messed around, the girl who accidentally sent her friend to Venus was found inconsolably sobbing as she thought she'd blown her friend up. (Of course, normally being beamed to Venus would be just as fatal, but, well, comic books.) In Judgment In Infinity, a puff of smoke and a flash of light burst around Zatanna and Diana when they are magically transported from the Watchtower to Calcutta. Zatanna: Depending on the Writer, when Zatanna magically teleports she leaves behind a flashy smoke effect, similar to the kind a Stage Magician use.

Literature  The Belgariad: Teleportation looks stealthy to Muggles, but is so magically disruptive that anyone with Supernatural Sensitivity can "hear" it from miles away, making it absolutely useless for undercover work. Keeper of the Lost Cities: Alicorn-style teleportation splits the air with a thunderous crack. Magic 2.0: Zigzagged. While the very basic teleportation is instantaneous and has no visual or auditory cues, most wizards prefer to add sound or visual effects. For example, Phillip at one point uses the transporter effect from the Star Trek: The Original Series, also keeping himself and Martin immobile until the glow dissipates. In book 2, Martin copies Nightcrawler's teleportation visuals and sound and uses the word "bamf" to trigger it. Moongobble and Me: Fazwad the Mighty tends to teleport in or out with a puff of blue smoke. He can also teleport objects in the same way (demonstrated when he teleports a copy of the Society of Magicians Rulebook to his hand in book 2). The Tamuli: Invoked by the Physical Goddess Aphrael as a joke after people complain about her Stealthy Teleportation. The next time, she manifests with a celestial fanfare and shower of divine light. Everyone quickly stops complaining about the stealth teleportation after that. The Wheel of Time: Downplayed and Invoked. Thinking Up Portals usually doesn't give any warning at the destination point, which makes Portal Cuts a real hazard, so channelers work out a way to transmit a flash of light and a warning chime before the gateway opens.

Live-Action TV  In Bewitched, whenever a witch or warlock teleports (or "pops" as they call it), a sound is heard, usually a "ding!" but in Serena's case, a guitar noise. The No Budget Blake's 7 would have our heroes shimmer as they were teleported, then appear at the other end within a white outline of their bodies, to the accompaniment of the appropriate musical riff. Charmed (1998): Whitelighters, and half-Whitelighters like Paige or Wyatt, have the ability to "Orb" which involves the person, and anyone they're taking with them, dissolving into a cloud of white-blue lights with a chiming noise playing when they leave or enter. Cupids have a similar ability called "Beaming" where they turn into a ball of pink light (which forms over their heart) in order to travel. In Doctor Who, whenever the Doctor's Time Machine, known as the TARDIS (Time and Relative Dimensions in Space), appears or disappears, it makes a grinding noise. Behind the scenes this is done by scraping a key along piano strings. One episode reveals that the only reason it's happening is because the Doctor has, essentially, left the parking brake on. In Once Upon a Time, Regina and her mother Cora teleport in a theatrical swirl of purple smoke. Ironically Rumplestiltskin, who presumably taught them both how to do it, just vanishes. Power Rangers: The Rangers regularly teleport during its early seasons - Morphin' and Zeo had a column of Ranger-colorcoded light (non-Rangers teleport in white) while Turbo and Space had a sphere of Ranger-colorcoded energy appear above the teleport-ee and sort of spray a cone of light down around them, and then the sphere would whisk away, the cone becoming sort of a trail. Meanwhile, across the franchise, villains always teleport, usually with a unique effect down to Rule of Cool instead of anything meant to suggest that a Star Trek-like machine is responsible. (For example, King Mondo from Zeo had a truly epic lights show heralding his entrance, while Ransik from Time Force has his giant face appear for a moment. Even villains in the same season will have radically different effects, as if teleportation is simply the most common ability in the grab-bag of powers every villain has.) The Neo-Saban seasons make it more consistent for villains, where it's a function of their ships, bases, or other technology, so the effect is simpler, and the same for all who use it within a series (though sometimes more important villains get a different color from Mooks or the Monster of the Week.) It's still flashier than, say, Star Trek. The Star Trek franchise: Teleportation done via machines called "transporters" has a sparkly effect and a ringing sound. Different factions have different effects, though it changes from series to series. One thing that's pretty consistent is that Starfleet transporter effects are yellow in the Original Series era and blue elsewhere. Also consistent in the first five series is that a small sphere of sparkly energy will usually linger in the center of where the transport-ee was. Star Trek: The Next Generation: Downplayed with the Jerkass Q's teleportation, having a minimal "whoosh" effect and a flash of white light: Once, Q appeared on the bridge with a Mariachi band to celebrate getting his Reality Warper powers back; the band was noisy and showy, while Q retained his woosh. At his least flashy, Q appeared in the Captain's ready room after a narrow crisis in Engineering: LaForge: I can't explain it, Captain. It's like the laws of physics went out the window. 

[whoosh] 

Q: And why shouldn't they? They're so inconvenient. Also downplayed in season 3 of Star Trek: Discovery, which takes place in the 32nd century. Personal transporters do have a flash of light, but it's quicker and quieter than with the transporters of the 23rd and 24th centuries. Played straight with the Discovery's own spore drive effect, which works similar to teleporation. Blue lightning bolts appear all around the ship, then the ship rapidly spins on its long axis and whooshes away up or down. It's most prominent in a scene which involves a Teleport Spam against a Klingon flagship. Also also downplayed in Star Trek: Picard with static transporters that act as doorways across the planet. People simply enter a frame with a glowing rectangle underneath and come out halfway around the world. In Wizards of Waverly Place, teleportation spells come with a sparkly, flashing effect when the wizard leaves and when they appears elsewhere. They even refer to it as "flashing in/out". Twin Peaks - The third season has two copies of characters (tulpas) teleported to the Red Room with a loud boom. 2351a5e196

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