Produced under Flash Potatoes for the 2008 Doritos "Crash the SuperBowl Competition." I simply wrote the script and directed a little here and there, but it was the awesome team that really made this a reality.
This was a little short that we were producing in-house at Flash Potatoes in 2008. As you can see, it never really got finished (no-sound, not fully colored). Still, I hope you will enjoy it; we sure enjoyed making it.
A short clip that I had produced under Flash Potatoes for an entry at 11secondclub.com. I wrote the script, did the layout, and the rough design for the characters. Patrick Tuorto did the stellar rough animation work that brought it to life.
https://www.linkedin.com/in/patricktuorto/
This is a little short that I had made while I was running Flash Potatoes. My good friend, Evgeny Lubaev did all the amazing work here, I just wrote the very basic script and very loosely directed it. I thought it turned out looking really awesome.
https://www.linkedin.com/in/evgeny-lubaev-52a6472/
We produced the character art and animation for this 2009 PC game developed by Wadget Eye Games and published through PlayFirst. I worked as the Character Art and Animation Director, leading a crew of talented artists and animators.
This is a commercial piece created for the holidays in 2009. I developed the animation script and did some of the rough layout work, but the bulk of the animation work was done by my talented animators.
https://www.linkedin.com/in/patricktuorto/
Another commercial piece created for Razorsight in 2010. This card was a collaboration between myself and Ron Jensen, who did the bulk of the work for this project. I wrote the script and helped out with a little of the animation, but this was mostly Ron.
https://www.linkedin.com/in/ron-jensen-316861149/
This is a video game trailer that we created for "Rise of the Hidden Sun." I helped just a little bit on this one with some character design work and very rough thumbnail boards. Ron Jensen is responsible for nearly all the awesome work here.
https://www.linkedin.com/in/ron-jensen-316861149/
I wanted to do this experiment where you take some fairly simple shapes and try to make something more complex and random through code. Thus, the Random Art Generator was born. I did the art and had the code written in AS3 by an extremely gifted young
This is a game that I produced in 2008 under Flash Potatoes with the help of other artists and coders. It's a very basic building game where you can create your own unique bunny characters using a variety of parts that you can combine in unique ways.
This is a test piece I had created for a game idea. We didn't get very far with it, but the idea is to get the little characters to the potty before they have an accident. Use arrow keys to move and space bar to jump. Code work was done by Daniel Gileadid.
https://www.linkedin.com/in/seuren/
This is an interactive experiment that I had Daniel Gileadid work on for a while. I wanted to create a game where you could interact with the characters and environment through a physics based system.
https://www.linkedin.com/in/seuren/
This is a Rag Doll experiment that I had Daniel Gileadid work on for a little while. I wanted to create a game where you could interact with the characters and environment through a physics based system. Try tossing him around; it's pretty fun!
https://www.linkedin.com/in/seuren/
This is a little interactive animated piece that I did on my own. It's very simple in nature and was done with AS2, but I kinda liked it. It's really just some animated VFX on top of an image that respond to your mouse.
This is another interactive experiment that I had Daniel Gileadid create. I wanted the physics to be very believable. Not only can you directly effect the assets yourself, but they also interact and effect each other in a very realistic manner.
https://www.linkedin.com/in/seuren/
This is a little test I did using Flash AS2 combined with some photo sequences and effects done with Photoshop. It's a very small and simple test, but I thought it would be a really cool way to present and explore a place online, such as a college campus.