Escape Mars is a singleplayer 3D, puzzle, exploration game. Escape Mars features exhibitions of models created by users using the collaborative 3D design platform Block42. Empower creative people to make 3D prototypes using Block42!Â
Team Manager
Game Designer / Programmer
3 - Game Designer / Programmer
1 - VFX Artist
6 months
Available for PC
Developed in Unity
Designed and implemented the tutorial system, dialogue system, environmental VFX systems, Interacting functionality, and cinematic cutscenes using Cinemachine.
Designed and Implemented UI and VFX assets.
Adhered to agile methodology with 1 week scrum framework.
Utilized source control, Git and SourceTree.
Enter the Kingdom of Beats, ruled by Jet. The behemoth, cybernetic lion. Experience an intense, EDM themed, PC rhythm game.
Survive against Jett as you experience many of your favourite EDM genres in your desired difficulty.
Team Manager / Leader
Sole Game Designer / Programmer
1 - Game Developer
1 - Audio practitioner
3 - Modeller / Rigger / Animator
8 months
Available for PC
Developed in Unity
Implemented level creation tool, converting audio tracks into a playable level using XML and C#.
Collaborated in a team environment, managing the design of cross-disciplinary assets to the developed vision.
Designed and implemented a menu system, player movement, score system, various note behaviours, UI, VFX, Audio systems, and animations.Â
Adhered to agile methodology with 1 week scrum framework.
Utilized Git source control.
Spark Jumper is an immersive VR experience designed to energize. Leap from spark to spark and build momentum as you strive to reach the ultimate Rising Spark.
Client Liminal VR included Spark Jumper into their catalogue of experiences for Meta Quest and SideQuest platforms.
Team Manager / Leader
Lead Game Designer.
VFX / Texture Artist
2 - Game Designers
1 - Programmer
6 - Audio practitioners
1 - Modeller / Animator
 13 weeks
Available for VR and PCÂ
Developed in Unity
Designed gameplay flow and mechanics, UI, SFX, and VFX
Designed a core gameplay loop that energises the user
Collaboratively designed audio and animation assets
Upheld communication with a 3rd party client, adhering to set guidelines and expectations of the project
Aligned to agile methodology, 1 week scrum framework
Utilized source control, Git
A chill 2D stacking game — how high can you go?
Test your timing and precision as you build an ever-taller tower against a dreamy sky. Each incoming block gets faster, and one bad drop could send your progress tumbling.
Earn stars by playing, unlocking purchasable different coloured block palletes and background palletes within the in game shop.
Solo developed the project.
Designed and implemented all core gameplay functionality
Conducted ongoing player testing and iteration
Created a shop system with in-game currency and purchasables using Player Prefs
Followed agile methodology within a 1 week scrum framework
Utilized Git for version control
Solo developed
 3 months
Available for (Android) Mobile and WebGL (Browser)
Developed in Unity
Inner Demons is a narrative driven, rogue-like RPG, built and designed for Android devices.Â
Suffering from amnesia, play as Sam as you progress through a mysterious dungeon. Defeat rooms of enemies by countering their elements, casting elemental to defeat them. Hunt to explore the world while finding lost memories of Sam's mind. Discover the origins, and shape Sam's hereafter.
Game Designer
Game Programmer
1 - Game Developer
 3 weeks
Available for Mobile (Android)
Developed in Unity
Designed and implemented the core combat loop, dialogue system, UI, SFX, and VFX for the mobile platform.
Implemented into enemy AI using A * Pathfinding.
Level Designed the Inner Demons involving enemies, obstacles, balancing, and lighting.
Adhered to agile methodology with 1 week scrum framework.
Utilized source control, Git and SourceTree.
Unity Networking is a project involving C# networking programming.
Available for PC
Developed in Unity
Implemented core gameplay functionality with networking.
Utilized source control, Git
Space & Tactics (SnT) is a multiplayer, turn-based, strategy game. SnT presents a similar gameplay loop of the traditional strategy game 'Battleship'. Take turns earning Dallions as you strategize through an arsonal of attacks, defences, and utility themed abilities. Destroy the enemy's fleet of ships whilst your own still remain to be declared victorious.
Team Leader / Manager
Game Programmer
Game Designer
Lead Artist / Animator
1 - Programmer / Lead Game Designer / Lead Artist / Team Manager
1 - Lead Programmer
1 - Sprint Master, Artist, Game Designer
1 - Game Designer, Artist
1 - Game Designer, Artist
1 - Game Designer, VFX Artist
4 weeks
Available for Mobile (Android), and PC
Developed in Unity
Designed the core gameplay loop.
Implemented features.
Designed and created 4 unique space-shuttle animations, the main background art, Tutorial tooltip popup UI.
Lights Out is a strategy-based boardgame, built and designed for print-and-play. Trapped in a cave, hero's must expend gems as their life source, in order to see in the dark cave. Player's must balance their gem count by manourving through the board, and attacking player's strategically. Ensure you utilize your hero's unique playstyles in order to be the last one remaining.
Team Leader / Manager
Game Designer
Artist
1. Team Leader / Manager / Lead Artist
2. Game Designer
1. Artist
6 Weeks
Designed the core gameplay loop.
Balanced the design of classes, and board tiles.
Designed and created 2D art.
Created various levels of physical prototypes.
Adhered to agile methodology with 1 week scrum framework.
Available for Print-and-Play
Additional projects and game jam entries available on my itch.io page  - itch.io