Grey Tolerance (2026)
Live camera grid work that detects and counts grey values in real time, gradually eliminating them and converting the image into a shifting green screen field.
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Presence Persistence (2026)
Live camera grid work isolating blue and orange chromatic signals into an accumulating persistence map of object presence.
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Panoptic Pollution (2025)
Gaze-based glyphic visualisation exploring eye-tracking surveillance and cartographic metaphor
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Mind-Blocking /II (2025)
Continuation of the Mind-Blocking series
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User-Friendly Rain Storm (2025)
For indoor projection. Evolving time-based environment.
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Cloud Chem (2024-ongoing)
Ongoing Chemical Painting Series
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Mind-Blocking /I (2024)
Painting/photographic hybrid exploring blockages, memory, and erasure
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Modelling (2023)
Environment investigating representation, prototype, and material translation
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Anatomy of a Cone (2023)
Series of speculative works exploring form, fragmentation, and metropolis material surfaces
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Deck (2021)
Photographic playing card pack to be re-assembled and layered
Mellow Video Game (2020)
Interactive game environment experimenting with ambience and open-world poetics
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