2021-present Instructor
University of Pennsylvania Graduate School of Education
This course introduces the theoretical, methodological, and practical foundations of Quantitative Ethnography (QE), a methodology that blends aspects of qualitative and quantitative approaches to illustrate patterns and find meaning in large or complex datasets.
Through participation in the course, students will:
Examine the theoretical foundations of the emerging QE field
Explore applied research and practice examples from leaders and innovators in QE
Practice specific QE modeling approaches such as Epistemic Network Analysis
Explore techniques and tools for automated data coding, discourse segmentation, and model refinement.
2023 Instructor
University of Northern Colorado
Explore social justice concepts, issues and reforms particularly associated with digital/global contexts. Develop necessary analytical tools and knowledge to assess inequity and injustice in ever-‐changing global communities.
2022 Instructor
Northeastern University Digital Media
Provides the foundation for all of the other courses in the graduate specialization and/or certificate in game design. Offers students an opportunity to learn the basic principles of game design through the creation of board and card games, and through video-game prototyping. Also offers an opportunity to develop skills, including graphic and written communication, rules logic, group dynamics, and basic programming logic.
2020 Instructor
Westphal College of Media Arts & Design - Drexel University
Digital media luminary and inventor Alan Kay proclaimed, “the best way to predict the future is to invent it!” While these days of the Coronavirus (COVID-19) may seem to place everything on hold and for some, may even appear to be the worst of times; for others it presents never before imagined possibilities, an attitude like, “It’s the end of the world as we know it and I feel fine” (R.E.M 1987). These days and times, as evidence of our Zoom meetings for this very class are expediting the onset of our computational world - digital possibilities for all sorts of unexplored social undertakings and relationships. What will become possible? Achievable? Desirable? What are the possibilities and opportunities for young digital designers in a rapidly transforming world? In this writing intensive class, we will assess where our digital world is today, where we may be going and how best to get to where we want to be. Our investigation will be conducted through readings of peer reviewed journals, academic presses, media screenings and other sources. We will share our understanding of these readings and other sources in weekly Zoom meeting sessions, through weekly discussion boards, and peer reviewed researched virtual class presentations.
2019 Teaching Assistant
Westphal College of Media Arts & Design - Drexel University
Surveys the history, theory, practice, technologies, and related social issues associated with the growth of digital media.
2018 Co-Instructor
2016-2017 Teaching Assistant
Westphal College of Media Arts & Design - Drexel University
This course investigates learning theory and its implications for interactive multimedia formats, including the relationship of instructional design principles to selection of media elements (text, video, sound, animation, and graphics) for high-quality design. Examines human-computer interface principles, navigation features, and visual thinking using a wide range of educational software examples. Criteria for software assessment and virtual classrooms are reviewed. Students design and write a software prototype as a group design project. Complex issues and concepts in technology and education are analyzed.
In order to integrate multimedia and instructional design when forms of learning are expanding and the emerging technologies are shifting rapidly, “we need to merge a culture of inquiry into teaching and learning with a culture of experimentation around new media technologies” framed by technology and academic standards (Bass, R. 2009).
2016-2019 Teaching Assistant
School of Education - Drexel University
Students examine games, emerging media, and learning in the context of participatory culture. Students focus on play, its role in learning in social spaces, and the current research around these practices. Students study the issues relating to how schools, organizations, and society are responding to the challenges of emerging technologies.
Essential Questions:
How are digital media and games changing the landscape of learning?
How are schools responding to the challenges of learning with games, simulation, and other technologies that afford participatory learning?
How is play pivotal for game-based learning in school and out of school?
What are the contemporary issues regarding digital games and learning?
2016-2019 Teaching Assistant
School of Education - Drexel University
In this course, students will explore the rationale of game-based learning, the history of games and learning, the role of digital media, game types, and games as an affinity space for social learning. Students will demonstrate their understanding of why games are powerful environments for learning, identity formation, and motivation. Students will explore the relevance of game-based learning from the perspective of educators, designers, and researchers. Students will examine the application of game-based learning in informal and formal learning environments. Students will learn about the current practices, trends, and gaps in game-based learning research and practice.
Essential Questions:
Why game studies now?
What is educational game-based learning?
What is the role of digital games in learning?
What is learning?
How do digital games engage and motivate learners?