Art Center Heist (Interactive Video, 2024)
An interactive video project inspired by La Casa de Papel (Money Heist), allowing users to navigate narrative choices and experience branching storylines.
Documentation: [link]
Saeed Was Here (Interactive Comic, 2024)
An interactive comic narrative that blends visual storytelling with user engagement, designed to explore memory and presence in a digital format.
Documentation: [link]
Feline Frenzy (Video Game, 2024)
A beginner-level venture into video game creation, developing a playable interactive experience centered on cats and chaos.
Documentation: [link]
Multimodal E-Motional Music (Creative Robotics, 2024)
A project utilizing pose estimation code inspired by air guitars to translate movement into sound and visual responses, exploring the link between physical motion and multimodal emotional expression.
Documentation: [link]
Merman Trashion (Speculative Fashion & Sustainability, 2023)
A wearable art project using recycled and discarded materials to design a “merman” inspired garment, reflecting on sustainability and fantasy aesthetics. Accompanied by a written paper on trashion as cultural critique.
Documentation: [link]
Love Letter (Photomontage, 2022)
A photomontage conceived as a personal love letter to Emirati culture, exploring identity and belonging through visual layering. Accompanied by a written paper analyzing cultural memory and photographic intervention.
Documentation: [link]
Crystalized Oyster (Photogram, 2022)
An experimental photogram exploring fragility, crystallization, and transformation.
Phobia (Photofilm, 2022)
Experimental photofilm dealing with psychological tension and visual abstraction, using photography in motion as a cinematic form.
Documentation: [link]