The gamification pack is meant to support youth organisations and youth work practitioners’ efforts in conducting sustainable digital youth work and digital inclusion practices and addressing emerging topics in the digital world.
The pack is a set of 5 simple and easy-to-use games/tools addressing 5 different topics:
#KindOnline is is a virtual tool that aims to offer interactive recommendations for young people on how to react when they encounter bullying situations online. Using gamified elements you can test your knowledge through a short quiz, discover tips&tricks for various cyberbullying situations, as well as ideas for being kind online. #KindOnline can be used directly by any young person or adult or as a tool by educators and youth workers in their own activities online or offline which relate to cyberbullying.
AVATAR is is a collaborative game designed for youth workers who work with young people, including marginalized/vulnerable groups. Its main purpose is to promote and enable inclusion through teamwork, communication and the personal development of each young person. In this game, the youth worker plays the role of a Wizard who is supporting the young hero players on their personal journey, in a group context, to contribute to a more inclusive community, by becoming a better version of themselves. In order to complete the journey, the heroes will have to perform a set of missions (quests), designed to foster the development of those competences which would help them become more inclusive. The game creates a safe and inclusive environment for young people by involving them in a creative gamified process that enables self awareness, establishes connection, builds trust and develops growth context for youth workers and young people. The game can be played offline. For accessing the online game, you are required to create a free account on the platform.
Digital Shield Game is aimed at building competences for young people in the field of Fake News, Deep Fakes and Inhumane Algorithms. This happens through a quest in which they gain knowledge and skills to protect themselves from the threats posed by Fake News, Deep Fakes and Inhumane Algorithms. In order to build their Digital Shield participants have to go through three sets of questions for the three sections of the shield. The game needs to be supported by a facilitator.
Mindful Bytes is a is a card game that supports youth workers and educators in facilitating discussions about digital wellbeing and related topics. You can download the cards and use them according to the instructions available here.
Re-Strategize! is a role-play simulation of strategic planning processes in youth work organizations, created to support the ideation of new activities and a smooth transition to the new realities when unexpected events occur.
The tools are freely and openly usable and downloadable by each organisation and person working in the field of digital youth work and digital inclusion. To accommodate different needs and work environments, all tools can be used both online and offline.