VR/AR For the Everyday Teacher
Virtual Reality
Virtual Reality
Simulated computer-generated image or environment that can be interacted with by the user. Headsets or goggles make the VR experience more immersive.
Consume:
- YouTube 360 (m, w)
- Discovery VR (m, w)
- 360 Cities (m, w)
- Google Expeditions (m)
- Google Cardboard (m)
- NYT VR
- Merge VR (m)
- Merge EDU platform (m)
- EON Experience (m)
- Nearpod (m, w)
Create:
- ThingLink VR (w)
- CoSpaces EDU (m, w)
- Google Tour Creator (w)
Augmented Reality
Augmented Reality
Computer-generated three-dimensional image placed in the real world environment to be interacted with using an overlay of digital information.
Consume:
- Google Expeditions (m)
- CoSpaces EDU (m, w)
- Merge VR/Cube (m)
- Merge EDU platform (m)
- EON Experience (m)
Create:
- CoSpaces EDU (m, w)
- TinkerCad (w)
- Microsoft Paint 3D (c)
Mixed Reality
Mixed Reality
A blend of computer-generated images and the real world environment, coexisting with the ability for interaction and immersion.
Device options:
Device options:
m - mobile devices like smartphones and iPads
w - web-based app or website
c - computer application