The Human
My child (Toriel)
kid / buddy / pal (Sans)
Punk / Brat (Undyne)
Dude / Friend (Monster Kid)
Ruins (Outside thereof)
You’re not actually <Name>, are you?
<Name>’s been gone for a long time.
...
Um... what...
What IS your name?
...
"Frisk?"
That’s...
A nice name.
Frisk is the playable character and main protagonist of Undertale. After Frisk falls into the Underground, they embark on a journey to return to the surface. Frisk is the last of the eight humans to fall into the Underground after traveling to Mount Ebott. Frisk is not the "fallen human" whom the player names at the beginning of the game. Frisk's name is only revealed in the True Pacifist Route.
Frisk is a yellow-skinned human child who wears a blue long-sleeved shirt with purple colored stripes, blue pants (often depicted as shorts in the official Undertale merch), and brown shoes. They have medium-length straight brown hair, short and choppy bangs, and a blank expression. Though Frisk does not show much expression in the overworld, NPCs often describe Frisk's expressions.[1] Just like the first human, they have no stated gender and are solely referred to as "they" throughout the game.[2]
Frisk's personality is usually ambiguous, allowing the player to project any personality onto Frisk. However, the narration that describes Frisk's actions occasionally changes depending on their LOVE. Frisk speaks to NPCs throughout the game, especially when ACTing in encounters, but the exact dialogue is shown only when the game gives multiple dialogue options. NPCs' dialogue boxes display "..." to show that the NPC is listening to Frisk,[3] and some NPCs respond to questions that Frisk asks.[4]
Depending on their actions, players can interpret Frisk as merciful and kind or merciless and violent. Some NPCs emphasize Frisk's kindness, understanding, and grace in the epilogue.[5] Frisk is obedient and only disallows player input when they follow someone else's instructions, such as when Sans tells them to hide behind the conveniently-shaped lamp.
Frisk's determination grants the power to SAVE,[6] heal at SAVE Points, and respawn at SAVE Points after death. This power emerged when Frisk first awoke in the Ruins. Frisk can reload the SAVE file to repeat events that occur after it, but NPCs' memories are not completely erased unless a True Reset occurs. After the True Pacifist ending, Flowey's dialogue implies that Frisk is not the being who is manipulating SAVE files.
Frisk is the only character who is ever shown using items or gaining EXP.
Flowey attempts to kill Frisk after he pretends to offer honest advice.[7] Toriel intervenes, hits Flowey with fire magic, and serves as a guide to the Ruins. At the end of a long room, Toriel asks Frisk to wait for her to return and states that she has errands to do. To be safe, Toriel gives Frisk a cell phone to call her with.
Frisk travels through the remaining puzzles in the Ruins and eventually arrives at Toriel's home. They ask Toriel "how to exit the RUINS," which prompts Toriel to destroy the Ruins's exit. Toriel then battles Frisk because she wants them to prove that they can survive outside of the Ruins.[8]
Then, Frisk meets Sans and Papyrus in Snowdin Forest. The brothers set up traps and puzzles in an attempt to capture Frisk. After passing through Snowdin, Papyrus battles Frisk.
Undyne, the head of the Royal Guard, pursues Frisk throughout Waterfall. Monster Kid often saves Frisk from Undyne by accident because they are so excited to see Undyne in action.[9] After a chase scene, Undyne destroys a bridge that Frisk is standing on, and Frisk falls into the Garbage Dump. Before they get up, they recall a memory from the first human.[10] In the garbage dump, Mad Dummy battles Frisk after accusing them of mistreating their cousin, Dummy, in the Ruins. At the end of Waterfall, Undyne battles Frisk after she gives an abridged monologue atop a crag.
After entering Hotland, Frisk enters a lab and meets Alphys and Mettaton. Alphys tells Frisk that she is not a bad guy,[11] and Mettaton interrupts them with a quiz show. Alphys gives Frisk an upgraded cell phone after the quiz show concludes. She guides Frisk through Hotland and the CORE, helping them solve puzzles and evade Mettaton. Before his battle at the end of the CORE, Mettaton reveals that Alphys had created all of the traps in Hotland in an attempt to endear herself to Frisk.[12] He then transforms into Mettaton EX and battles Frisk.
While passing through New Home, the capital of the Underground, Frisk learns the story of Asgore and Toriel's children from passing monsters. Then, Sans judges Frisk in the Last Corridor and explains the meaning of LOVE and EXP. He also emphasizes Frisk's importance in the fate of the world.[13]
Escape
The battle against Asgore, in which Frisk is initially unable to offer him mercy.
Frisk enters the Throne Room and finds Asgore, who tries to make small talk, only to realize their fated confrontation. The two walk to the Barrier and Asgore gives Frisk one last opportunity to leave before fighting.
Just before the fight, Asgore shows the six collected human SOULs, preparing the containment process after the battle. Right before the fight starts, Asgore destroys the MERCY button with his trident, making it impossible to spare or flee. However, at the fight's conclusion, Frisk can explicitly choose whether to spare or kill Asgore. Regardless of the choice made, Flowey appears, destroys Asgore's SOUL and takes the human SOULs. The game then abruptly closes, or restarts from the fake "humans and monsters" intro on the console versions.
After reopening the game, Frisk finds that Flowey has saved his own game over the SAVE file, having gained the power to do so with the stolen human SOULs. Loading Flowey's game, Frisk confronts a powered up Flowey and defiantly steps forward, entering an initially hopeless battle with him.
After Frisk calls for help several times, the stolen SOULs begin to revolt: first, they heal Frisk, and then they weaken Flowey, leaving him vulnerable to destruction. After Frisk reduces Flowey's HP to 0 and listens to his monologue, the SOULs remove his ability to SAVE or LOAD, and then finish him off. After this, there is an option to kill or spare a weakened Flowey before leaving the Underground, returning to the surface, and ending their journey.
Sans's phone call introduction in most neutral routes.
After leaving the Underground, Frisk receives a call from Sans, who leaves a message about what happened to the Underground after Asgore died. This varies based on what monsters were killed and what friendships were completed.
To complete the True Pacifist Route, Frisk must have first completed the Neutral Route.
If Frisk has completed the Neutral Route without gaining any EXP or LV (i.e. without killing anyone), it is possible to backtrack in the existing SAVE file to complete any missing friendships, then achieve the True Pacifist ending.
If Frisk acquires any EXP or LV, they have to reset the game to reach the True Pacifist Ending.
Friendships
While Frisk befriends many of the monsters in the Underground, only the Undyne, Papyrus, and Alphys friendships are required to achieve the True Pacifist Ending.
Frisk gains Papyrus's friendship by visiting him at his home and hanging out or dating him.
If Frisk chooses to give Undyne some water after being pursued, Undyne can be befriended (if they have not gained any EXP beforehand). Otherwise, a reset is needed to achieve Undyne's trust and friendship. Frisk visits Undyne with Papyrus's help, and Undyne gets "revenge" by trying to befriend Frisk and become "besties", setting her house on fire in the process. She tries to fight Frisk to regain honor but realizes that Frisk is a "wimpy loser with a big heart" just like Asgore and decides to be friends.
Undyne, having been encouraged to send a love letter to Alphys, gives the letter to Frisk, who delivers it to Alphys. This results in a date sequence with Alphys in which she and Undyne realize their feelings for each other and Alphys begins to come to terms with her past mistakes.
After befriending Alphys, Papyrus recommends traveling to Alphys's lab. In the lab, there is a letter on the floor that, when picked up, reads a monologue and the instructions needed to proceed to learn "the truth." Walking through the bathroom door reveals an elevator which goes down to the True Lab after a malfunction.
Frisk proceeds to explore the True Lab and along the way learns of Alphys's failed experiments (amalgamates) with determination and also about the origin of Flowey. After exploring the True Lab and talking to Alphys, she gains the confidence to reveal the truth about her experiments to the rest of the Underground. While attempting to leave, Frisk receives a phone call in the elevator from an unknown voice. The elevator immediately and forcibly brings Frisk to New Home.
Barrier
Flowey restrains Frisk's friends before the final battle.
After returning to the throne room and confronting Asgore again, the pre-fight dialogue is interrupted by Toriel, who stops Asgore from fighting Frisk. Toriel is immediately followed by the other main characters who encourage everyone to get along. However, in a surprise twist, Papyrus reveals that it was "a tiny flower" who told him to bring everyone there.
Immediately after this reveal, Flowey appears, having again stolen the SOULs of the six other humans. He attempts to kill Frisk, but Undyne, Toriel, Alphys, Asgore, Sans, and Papyrus use their power to block Flowey's finishing blows. Directly after this, all of the Underground's monsters arrive to encourage Frisk in the fight against Flowey. However, Flowey reveals that this is what he wanted all along so that he could absorb the souls of all the monsters in the Underground along with the six human SOULs.
ASRIEL DREEMURR's intro right before the final battle.
Due to the immense power gained from the six human SOULs and all of the monster SOULs, Flowey can transform into his true form, and just before the fight begins it is revealed that he is actually Asriel Dreemurr.
During this fight, Frisk is invincible, and any hit that would normally result in death instead causes the heart to split, but reform back together. The first time this happens, it is accompanied by the text "but it refused." After stalling for long enough, Asriel transforms again. At this point, Frisk can feel the souls of Toriel, Asgore, Alphys, Undyne, Papyrus, and Sans within Asriel and the ACT button changes to SAVE to represent the act of freeing everyone's souls. This is accomplished by completing a short sequence of ACT options to restore the memory of each lost soul after selecting the said lost soul of a chosen character.
After saving each monster, Frisk realizes that there is still one more person to save. After choosing to save "someone else," Asriel's memories of the first human (who strongly resembled Frisk) begin to play in a slideshow style. It is then revealed this "someone else" is Asriel himself. After this, Asriel starts to feel the love the monsters feel for Frisk through the souls he has absorbed, and slowly loses the will to fight as he is overcome with his fear of dying alone.
After reverting to his child form, Asriel learns Frisk's name. He apologizes for hurting everybody, and Frisk can choose to forgive or not forgive Asriel. Regardless of the choice made, Asriel destroys the barrier using the power of all of the SOULs before releasing them. Knowing that he will turn back to a flower without the power of the SOULs to sustain him, Asriel says one last goodbye to Frisk before leaving. At this point, there is a choice to hug Asriel or do nothing.
Freedom
The start menu after the barrier has been broken.
After the scene with Asriel finishes, Frisk wakes up in front of Toriel, Sans, Papyrus, Undyne, Alphys and Asgore. While the monsters remember little about Flowey and nothing about his incarnation as Asriel, they do know Frisk's name. At this point, Frisk can backtrack through the Underground and talk to the other monsters, before returning to the surface.
If Frisk backtracks through the Ruins, they can find Asriel tending to the Golden Flowers. Asriel asks about Frisk's desire to travel up Mt. Ebott in the first place. Receiving no answer, Asriel lists off foolishness or fate as possible motives, but comes to the conclusion that "only you (Frisk) know the answer."
Photo shown if Frisk says that they have places to go.
After passing through the final door to the surface, Frisk leaves the Underground with their friends. Asgore offers Frisk the chance to be the monsters' ambassador to the humans. Most of the main monster cast then leave, except for Toriel, who asks about Frisk's plans. At this point, Frisk can choose to stay with Toriel or to go elsewhere.
After choosing to stay with Toriel, the ending scene shows Frisk sleeping in a bed, and Toriel bringing a slice of pie to Frisk's bedroom.
Otherwise, if Frisk has "places to go," Toriel ends their conversation with "Frisk. "See you around."" As Toriel leaves, Frisk turns north and does not watch her. The game ends with a group photo of the main monster cast with Frisk in the middle.
For further information, see Chara.
Trivia
The word "frisk" can mean several things:
To "frisk" means to skip or leap playfully, or to pat down on someone, looking for a hidden item.
"Frisk" is the Swedish and Norwegian word for "healthy," and the Danish word for "fresh."
"Frisky" means "playful and full of energy."
When just tapping right, Frisk does not put their foot up. This is not true for the other directions.
When holding up and down on the north wall of any room, Frisk will appear to flash quickly between their two north and south sprites.
When in the room overlooking the castle with the Monster Kid and going either left or right, Frisk will walk twice as fast.
Frisk appears to be left-handed. Evidence includes:
Holding the umbrella and glass of water using their left hand.
The slicing attack animation curving to the right, implying that force was carried from the left to the right during the attack.
Most fatality battle sprites display steep slashes from top left to bottom right, a pattern not commonly made by someone who is right-handed.
While Frisk is allergic to Temmie,[15] this is not true of the other furry residents of the Underground.
When hugging Asriel, stripes appear on Frisk's shirt sleeves.
At the end of the True Pacifist Route, Napstablook was the only monster who did not know Frisk's name until they mention it.[16]
Out of all the humans that fell to the Underground, Frisk is the only human to survive the adventure.
Frisk is only alluded to in Flowey's UNDERTALE Alarm Clock App dialogue, where one of his talksprites mimics their blank expression.
An earlier version of Frisk's sprite.
In a joke thread on Starmen.net, Toby Fox posted early files from Undertale saying they were from an EarthBound hack called "UnderBound 2."[17]
It was said that Frisk was a young androgynous child who was the step-cousin of "Squeezo" from the non-existent EarthBound hack, "UnderBound."
Frisk was also shown to have black outlines with black hair and shoes compared to the lighter brown seen in the final version of the game. The artbook reveals this was changed because the sprite did not show up on the game's dark backgrounds that well.
It was also mentioned that Frisk's love interest was a female Cuban cigar.[18]
Frisk's striped clothing is most likely a reference to the "Mother" franchise, which was Toby Fox's major inspiration for Undertale. The main protagonists of each installment also wore striped clothing.
↑ you refused to hurt anyone. even when you ran away, you did it with a smile. - Sans
↑ ... Oh no, how long has it been since I have talked to them...? Perhaps they have been calling the phone, and...? - Toriel
↑ what? a codeword? can you speak a little louder? ... - Sans
↑ Huh? WHY am I still doing this? - Flowey
↑ While, Frisk... You're the type of friend I wish I always had. - Asriel
↑ I thought I was the only one with that power. But... I can't SAVE anymore. Apparently YOUR desires for this world override MINE. - Flowey
↑ What's LV stand for? Why, LOVE, of course! You want some LOVE, don't you? Don't worry, I'll share some with you! - Flowey
↑ You want to leave so badly? Hmph. You are just like the others. There is only one solution to this. Prove yourself... Prove to me you are strong enough to survive. - Toriel
↑ Undyne just... ...TOUCHED ME! I'm never washing my face ever again...! - Monster Kid
↑ It sounds like it came from over here... Oh! You've fallen down, haven't you... Are you okay? Here, get up... <Name>, huh? That's a nice name. My name is- - Asriel
↑ I'm Dr. Alphys. I'm ASGORE's royal scientist! B-b-but, ahhhh, I'm not one of the "bad guys"! - Alphys
↑ SHE REACTIVATED PUZZLES. SHE DISABLED ELEVATORS. SHE ENLISTED ME TO TORMENT YOU. ALL SO SHE COULD SAVE YOU FROM DANGERS THAT DIDN'T EXIST. ALL SO YOU WOULD THINK SHE'S THE GREAT PERSON... THAT SHE'S NOT. - Mettaton
↑ your actions here... will determine the fate of the entire world. - Sans
↑ 00 - The Fool: Frisk - dogbomber on Tumblr, November 01, 2015.
↑ But you're allergic! - Temmie's Check Text
↑ uh......... also...... this is awkward... but | what's.... your name | everyone seems to know it now, except me..... | seems like i've been missing out lately | i was just sitting at home listening to tunes | there was a flash of light outside my window | i saw the snails on the farm disappear | then i heard a knock at the door | the flash of light wanted to come in... i closed the blinds... | now everyone knows your name except for me | "frisk..." ok, i wont forget it - Napstablook
↑ Toby Fox (4 February 2013). "UnderBound" Archived on 15 December 2015.
↑ "The main character’s love interest is actually a female Cuban cigar" - Toby Fox. February 4, 2013. Starmen.Net Archived on 15 December 2015.
Normal
Hurt
Fatal (Neutral)
Fatal (Genocide)
Overworld
Overworld (Dead)
FLOWERY (Papyrus)
Alphys (creator)
Asriel (former self)
The First Human (adopted sibling)
Howdy!
I'm FLOWEY.
FLOWEY the FLOWER!
Flowey introducing himself.
Flowey (/ˈflaʊi/)[1] is the first major character that the protagonist encounters in Undertale. Flowey serves as the main antagonist for the Neutral and True Pacifist routes, and can be considered a deuteragonist for the Genocide Route. He provides an introduction to the mechanics of encounters by sharing "friendliness pellets," which are actually harmful bullets, revealing his philosophy of "KILL or BE KILLED".
Flowey mimicking the protagonist.
Flowey has the appearance of a conscious golden flower. His structure has a white androecium, six yellow petals, and a light-green stem. Flowey can contort his face to show various expressions and can mimic the faces and voices of other characters. He mimics Toriel and Asgore in some situations, as well as his old self at the end of the Genocide Route. He also mimics the protagonist's face before the Neutral Route's final battle.
I wonder... What happens when something without a SOUL gains the will to live?
Entry Number 8, Alphys, True Lab
Flowey winks at the protagonist just before sending some "friendliness pellets" their way.
Initially, Flowey operates under a facade of friendliness and politeness. He often greets the protagonist with southern slang, such as "Howdy!", calls himself "your best friend," and, like his father, appends polite words such as "gosh" and "golly" to the ends of his sentences. Whenever he drops this guise of friendliness, he often calls the protagonist an "idiot."
Flowey has a malevolent and cruel disposition, berating the protagonist for not following his "kill or be killed" philosophy. Despite this, he also criticizes the protagonist at the end of the Ruins if they killed any monsters.[2] He is manipulative, devious, a cunning planner and subtle if the circumstances require it.[3] He retains his memories between SAVEs because he used to be able to SAVE himself. He is also shown to be extremely cowardly, as he kills his former father to appease the protagonist in a vain attempt to save his own life in the Genocide Route's conclusion.
The main reason for Flowey's spiteful and maniacal behavior is due to his physical inability to care for people. As a soulless flower, he is neither human nor monster. Because he has no soul, he is unable to feel compassion, love, or any purely positive emotion towards people, and can only seek enjoyment from an intricate and disturbing curiosity that stems from his ability to "reshape the world" by his determination.
Flowey showing his true colors before attempting to kill the protagonist.
Flowey introduces the concept of the Bullet Board and calls his bullets "friendliness pellets."
If the protagonist dodges three times, his friendly act slips and he hypocritically snaps at the protagonist for leeching off of him.
The background music lowers by one semitone each time the bullets are dodged, before slowing, lowering the pitch, and stopping entirely.
Before his third attack, Flowey questions the protagonist's mental capacity[4] and bellows in frustration "RUN. INTO. THE. BULLETS!!!" before quickly looking directly at his text and changing the "BULLETS!!!" in the speech bubble to "friendliness pellets."
If the protagonist runs into his bullets, he announces his central philosophy.[5] Regardless of whether the protagonist dodged Flowey's bullets or not, he then attempts to kill the protagonist with an unavoidable ring of bullets, but Toriel intervenes and saves the protagonist.
If the protagonist killed Flowey on a previous Neutral Route (or if they aborted the Genocide Route, even if they spared him), he does not interact with them again until the protagonist reaches New Home again. If the protagonist spared him, he appears in the beginning of the Ruins again and advises them on what to do. If the protagonist gained EXP, he reminds them not to kill anyone.[6] If the protagonist gained no EXP, he reminds them to befriend everyone.[7] Resetting the game before completing a Neutral Route causes him to repeat his "tutorial" after assuming that the protagonist is pretending not to know who he is.[8] Resetting again causes Flowey to become annoyed and question if the protagonist has anything better to do.
If the protagonist resets a Genocide Route at any point after exiting the Ruins and before the route's completion, Flowey says "Really, <Name>? Well, do what you will. I'll be waiting for you!" before leaving.[9]
At the exit to the Ruins, Flowey judges the protagonist's actions up to that point. Flowey does not appear to judge the protagonist if he was killed in a previous Neutral Route or if the protagonist aborted the Genocide Route in a previous playthrough.
If The Protagonist Spared Toriel
[If they have earned EXP]
Clever. Verrrryyy clever.
You think you're really smart, don't you?
In this world, it's kill or be killed.
So you were able to play by your own rules.
You spared the life of a single person.
Think about those names.
Do you think any of those monsters have families?
Do you think any of them have friends?
Each one could have been someone else's Toriel.
Selfish brat.
Somebody is dead because of you.
[If they have not earned EXP]
Clever. Verrrryyy clever.
You think you're really smart, don't you?
In this world, it's kill or be killed.
So you were able to play by your own rules.
You spared the life of a single person.
Hee hee hee...
I bet you feel really great.
You didn't kill anybody this time.
But what will you do if you meet a relentless killer?
You'll die and you'll die and you'll die.
Until you tire of trying.
What will you do then?
Will you kill out of frustration?
Or will you give up entirely on this world...
... and let ME inherit the power to control it?
I am the prince of this world's future.
Don't worry, my little monarch, my plan isn't regicide.
This is SO much more interesting.
[If the protagonist killed Toriel before]
Clever. Verrrryyy clever.
You think you're really smart, don't you?
In this world, it's kill or be killed.
So you were able to play by your own rules.
You spared the life of a single person.
Hee hee hee...
But don't act so cocky.
I know what you did.
You murdered her.
And then you went back, because you regretted it.
Ha ha ha ha...
You naive idiot.
Do you think you are the only one with that power?
The power to reshape the world...
Purely by your own determination.
The ability to play God!
The ability to "SAVE."
I thought I was the only one with that power. But...
I can't SAVE anymore.
Apparently YOUR desires for this world override MINE.
Well well.
Enjoy that power while you can.
I'll be watching.
If The Protagonist Killed Toriel
[First time]
I hope you like your choice.
After all, it's not as if you can go back and change fate.
In this world, it's kill or be killed.
That old hag thought she could break the rules.
She tried so hard to save you humans.
But when it came down to it...
Hee hee...
SHE COULDN'T EVEN SAVE HERSELF.
WHAT AN IDIOT!!
[Second time]
Heheheheh.
You just can't get enough, can you!?
...
How many more times will you kill her?
Ha ha ha ha ha...
You disgusting animal.
You didn't even TRY to spare her.
[Subsequent times]
Wow, you really can't get enough.
You kind of remind me of myself.
[If Toriel was spared before]
Wow, you're utterly repulsive.
You spared her life...
Then you decided that just wasn't interesting enough for you.
So you murdered her just to see what would happen.
You killed her out of boredom.
Truly disgusting... [If Flowey has already mentioned SAVING before; this is his last line]
Hee hee...
You naive idiot.
Do you think you are the only one with that power?
The power to reshape the world...
Purely by your own determination.
The ability to play God!
The ability to "SAVE."
I thought I was the only one with that power. But...
I can't SAVE anymore.
Apparently YOUR desires for this world override MINE.
Well well.
Enjoy that power while you can.
I'll be watching.
If Genocide Route Requirements Are Met
Flowey appears even if he was killed in a previous Neutral Route.
Hahaha...
You're not really human, are you?
No. You're empty inside. Just like me. In fact...
You're <Name>, right?
We're still inseperable, after all these years...
Listen. I have a plan to become all powerful.
Even more powerful than you and your stolen soul.
Let's destroy everything in this wretched world.
Everyone, everything in these worthless memories...
Let's turn 'em all to dust.
An audio clip then plays of Flowey exclaiming "Hmm... That's a wonderful idea!"
If Toriel Has Not Been Fought
Error
Flowey's sound is heard repeatedly and dialogue box cannot be closed by "Z", effectively softlocking the game[10]
If you let me live... I'll come back. I'll kill you. I'll kill everyone. I'll kill everyone you love.
Flowey, if spared after his boss battle.
After the Ruins, Flowey follows the protagonist from a distance throughout their adventure. If the protagonist backtracks in some areas, they can briefly find Flowey burrowing back into the ground at the edge of the screen.[11]
Flowey's message on an Echo Flower if Toriel was killed.
Flowey also leaves a message on an Echo Flower in the vertical room before the bridge in Waterfall that changes if the protagonist spared or killed Toriel.[12][13]
Flowey absorbs the human SOULs.
If the protagonist decides to kill Asgore, Flowey appears and destroys Asgore's SOUL. If the protagonist spares Asgore, Flowey appears and kills Asgore himself. Either way, he absorbs the six bottled human SOULs and transforms into Photoshop Flowey. Then, the game crashes and Flowey's battle begins after opening the game again.
After he is defeated, the protagonist has the chance to spare or kill Flowey. Flowey requires the protagonist to offer him mercy multiple times before he flees, unsure why the protagonist is being nice to him.[14]
If the protagonist loads or finishes another Neutral Route, Flowey absorbs the six bottled human SOULs again, but does not become Photoshop Flowey as he knows that the six SOULs would rebel again.[15] Instead, the protagonist is able to exit the room and receive Sans's Neutral Route phone call.
Well. You DID do what I told you. I guess it's up to me to get you a REAL happy ending.
Flowey
Flowey's reaction if spared.
If spared after his battle, Flowey gives advice to the protagonist on what to do during subsequent Neutral Routes.[16] If the protagonist gained EXP before his battle, he asks the protagonist to prove his philosophy wrong, as he thinks it may be meaningless.[17] Flowey also offers unique dialogue if the protagonist only killed Asgore and tells the protagonist that they wasted everyone's time.[18] If the protagonist earned no EXP, yet they have not met all the requirements for the True Pacifist Route, he mentions that the protagonist should get closer to one of the main characters, depending on who they previously befriended.[19]
The protagonist can then recover their previous SAVE file and follow his advice.
The protagonist killing Flowey at the end of the Genocide Route
If the protagonist kills Flowey, he recognizes that the protagonist can kill[20] before becoming "just a regular flower."
If he was killed after his battle, Flowey does not leave a message for the protagonist after the credits close, and, after a reset, does not appear until after the resolution of Asgore's battle. Flowey then berates the protagonist for thinking that killing him solved anything. He explains that he was brought back when the protagonist loaded their SAVE file and that they still cannot achieve their happy ending.[21]
If the protagonist aborts the Genocide Route, Flowey becomes upset with them.[22] However, he then proclaims that the protagonist just wanted to see everything in the Underground and will eventually return to their malicious ways.[23]
For further information, see Asriel Dreemurr#True Pacifist Route.
For further information, see Asriel Dreemurr#Genocide Route.
First playthrough
Howdy!
I'm FLOWEY.
FLOWEY the FLOWER!
Hmmm...
You're new to the UNDERGROUND, aren'tcha?
Golly, you must be so confused.
Someone ought to teach you how things work around here!
I guess little old me will have to do.
Ready?
Here we go!
Repeat playthrough
Howdy!
I'm FLOWEY.
FLOWEY the FLOWER!
Hee hee hee...
Why'd you make me introduce myself?
It's rude to act like you don't know who I am.
Someone ought to teach you proper manners.
I guess little old me will have to do.
Ready?
Here we go!
Subsequent playthroughs
Don't you have anything better to do?
Resetting after an aborted Genocide Route
Really, <Name>?
Well, do what you will.
I'll be waiting for you!
Resetting after sparing Flowey in a Neutral Route with EXP
Hey. Remember.
DON'T kill anyone.
...
I can't believe this is a REAL thing I have to remind you.
Hee hee hee...
Good luck!
Resetting after sparing Flowey in a Neutral Route without EXP
Remember...
THIS time, you've GOT to become friends with everyone.
OK?
If you DON'T, you'll be miserable FOREVER.
And we wouldn't want THAT, would we?
No... We just want you to be happy, right?
Good luck.
See that heart? That's your SOUL, the very culmination of your being!
Your SOUL starts off weak, but can grow strong if you gain a lot of LV.
What's LV stand for? Why, LOVE of course!
You want some LOVE, don't you?
Don't worry, I'll share some with you!
Down here, LOVE is shared through...
Little white... "friendliness pellets."
Are you ready?
Move around! Get as many as you can!
If Protagonist avoids bullets once
Hey buddy, you missed them.
Let's try again, okay?
If Protagonist avoids bullets a second time
Is this a joke? Are you braindead? RUN. INTO. THE. BULLETS!!!
(Flowey looks at the text box and changes the "BULLETS!!!" to "friendliness pellets.")
If Protagonist avoids bullets a third time
You know what's going on here, don't you?
You just wanted to see me suffer.
Die.
If Protagonist runs into bullets
You idiot.
In this world, it's kill or BE killed.
Why would ANYONE pass up an opportunity like this!?
Die.
For an in-battle description, see Photoshop Flowey/In Battle.
As a flower, Flowey uses only three attacks: a five-bullet spread that slightly home in on the protagonist's SOUL, a large ring of bullets which surround the SOUL and cannot be dodged and a vertical row of bullets which come from the side of the Bullet Board, from outside it. This attack is only used before his battle as Asriel Dreemurr. He can speed up the spread although the limits of his attacks and speed are unknown. Getting hit by his five-bullet spread in his first encounter deals 19 damage per bullet whereas the unavoidable ring attack heals 19 HP regardless of whether it hits the protagonist. Before his battle as Asriel Dreemurr, the bullets deal 7 damage until 6 HP where it is 5.
For further information, see Asriel Dreemurr#Relationships.
Flowey and Mettaton represent the two characters with voice clips; Flowey says "That's a wonderful idea!" at the end of the Ruins on a Genocide Route, plus two unused audio clips.
Flowey's laugh is not a new asset and can be recognized in other media. It was originally a Warner Bros. sound effect mostly used in Pink Panther cartoons and has appeared in titles such as the PlayStation title Tomba![26] and the Homestuck soundtrack The Lordling, also by Toby Fox.
If the player attempts to name the fallen child "Flowey," the screen reads "I already CHOSE that name" and prevents the name from being used.
Flowey shares the same color palette as his former self Asriel: white, green, yellow, and black.
In Hard Mode, Flowey appears alongside the Annoying Dog after the protagonist finishes Toriel's boss fight.
In a joke thread on Starmen.Net, when Undertale was called "UnderBound 2," it was revealed that Flowey was planned to be the reincarnation of "Face," who was the protagonist of the non-existent EarthBound hack, UnderGround.[27]
The artbook mentions that Flowey was partially inspired by Face from the "NES Godzilla Creepypasta" written by Cosbydaf.
Flowey's character might be inspired by flowers from EarthBound, which Toby did include in one of his hacks.
A screenshot of talking flowers from Toby Fox's Halloween Hack. These flowers are seen in Earthbound.
Flowey has the most battle sprites of any character; he has dozens of expressions that he uses in the battle room.
In the Japanese translation, Flowey uses "boku" and refers to a person with "kimi" alongside his past self Asriel.[28]
When Flowey surrounds the protagonist with a circle of friendliness pellets during his initial encounter, he commands them to "Die." This is noticeably written in a font that is a no-spacing variant of the Korean typeface Gulim Che in bold, making him, Sans, Papyrus, and W. D. Gaster the only characters with the ability to speak in a typeface different from 8bitoperator JVE, the standard typeface of Undertale.
It should be noted that Flowey still usually speaks in 8bitoperator; he only speaks in this font once.
Despite his insistence that he can't feel love or compassion without a SOUL, Flowey's words when opening the game for the first time after a True Pacifist run, as well as his words and actions from the Undertale Alarm Clock app, imply that he does have some capacity to care about other people. In the former, he pleads the player to not reset everything again and let everyone stay happy. In the latter, he finds Toriel passed out after a party and leaves her a glass of water, mirroring an earlier instance where he moved her to bed and left her a glass of water after seeing her collapsed in the Ruins.[29][30] This implies that it was not simply the events of the True Pacifist route that caused this compassion.
The fallen human's name does not appear in the first encounter with Flowey nor his monologues in New Home on the Genocide Route. This trait is shared with the various monsters in New Home on a Neutral Route.
↑ personal pronunciation for some undertale characters (dont care if u say diff) - Toby Fox (@tobyfox) on Twitter, September 20, 2015. Archived on April 08, 2016.
↑ Each one could have been someone else's Toriel. Selfish brat. Somebody is dead because of you. - Flowey
↑ LET'S JUST SAY... A TINY FLOWER HELPED ME. - Papyrus explains how he knew to call other monsters to New Home
↑ Is this a joke? Are you braindead? - Flowey
↑ In this world, it's kill or BE killed. - Flowey
↑ “Hey. Remember. DON’T kill anyone. ... I can’t believe this is a REAL thing I have to remind you. Hee hee hee... Good luck!” - Flowey
↑ Remember... THIS time, you've GOT to become friends with everyone. OK? If you DON'T, you'll be miserable FOREVER. - Flowey
↑ Howdy! I'm FLOWEY. FLOWEY the FLOWER! Hee hee hee... Why'd you make me introduce myself? It's rude to act like you don't know who I am. Someone ought to teach you proper manners. I guess little old me will have to do. - Flowey
↑ Resetting a LV 20 SAVE before encountering Asgore - YouTube
↑ Toriel's voice: Where am I...? It's so cold here... And so dark... Someone help me... Anyone... please... Help me...
Flowey's voice:... But nobody came.
- Flowey's Echo Flower message if Toriel was killed.
↑ Toriel's voice: Where oh where could that child be...? I've been looking all over for them...
Flowey's voice: ... Hee hee hee. THAT'S not true. She'll find another kid, and instantly forget about you. You'll NEVER see her again.
- Flowey's Echo Flower message if Toriel was spared.
↑ ...why are you being... ...so nice to me? I can't understand. I can't understand! I just can't understand... - Flowey
↑ Hee hee hee. Don't worry. I know there's no REAL point in fighting you. The human souls would probably just revolt again. - Flowey
↑ Say. What if I told you... I knew some way to get you a better ending? - Flowey
↑ Hey. Since you defeated me. I've been thinking. Is killing things really necessary? I... I honestly don't know anymore. I have a request for you. Prove to me... Prove to me you are strong enough to survive. Get here from the beginning. Without killing a single thing... ...and I won't kill the king. ...and, maybe... Then you'll have your so-called "happy ending." So, what will it be? Will you prove yourself? Or will I get to watch you suffer...? Either way, I'm interested!!! Hee hee hee... - Flowey
↑ So you went the whole way through without killing... And then you decided to kill ASGORE? What the hell is WRONG with you? You COMPLETELY missed the point. Are you trolling me? Because. No. You are only trolling yourself. What a waste of everybody's time. - Flowey
↑ Are you friends with all of them yet? Maybe you should go back and... "hang" with them. The power of friendship... That always saves the day, right? - Flowey
↑ I knew you had it in you! - Flowey
↑ Hee hee hee. Did you REALLY think killing me would make a DIFFERENCE? No. Every time you load your SAVE, I'll come back. And every time you try to get a happy ending... I'll be there to tear it away! Ha ha ha!!! - Flowey
↑ We were on our way to REAL victory... Why'd you have to SCREW IT UP? - Flowey
↑ Well, I'll let you mess around. I know you'll come back eventually. And when that time comes... I'll be waiting for you. - Flowey
↑ Thats A Wonderful Idea Clip [Undertale SFX Source] - YouTube
↑ Toby Fox (4 February 2013). "UnderBound" Archived on 15 December 2015.
↑ flowey uses ‘boku’, and even when he’s omega flowey and calls himself a god, he drops the ’-sama’ from the proper term for god ‘kami-sama’
he’ll also occasionally mispronounce things and refers to frisk (when saying ‘you’) as ‘kimi’, even after dropping the facade of being nice
- mortalityplays on Tumblr, August 23, 2017.
↑ Er? Why, yes. There was a time in the RUINS when... I had... fallen asleep on the floor. ... How did you know that? ... - Toriel, Undertale Alarm Clock dialogue
↑ A long time ago, I knew someone that always filled up their glass, so the liquid was just peeking over the brim. It was the most efficient way to fill it, they said. Regardless of how thirsty they were. Because of that, my son started doing it too, and... There were a lot of spills in the house. ... In the RUINS that time... The glass was full, just like that. And, recently when I woke up after the party, The glass next to me was, too. - Toriel, Undertale Alarm Clock dialogue
Normal
Battle
Hurt
Fatal (Neutral)
Fatal (Genocide)
Shocked
Overworld
Knows best for you.
Tori (Asgore, Alphys, Sans)
old lady (Sans)
ASGORE'S CLONE (Papyrus)
Queen (Monsters)
Asgore Dreemurr (ex-husband)
Asriel Dreemurr (son)
The First Human (adopted child)
Sans (friend)
I am TORIEL, caretaker of the RUINS.
Toriel introducing herself.
Toriel is the second character the protagonist encounters in Undertale. She saves the protagonist from Flowey and guides them through the Ruins.
Toriel with her reading glasses, seen on the title screen if the protagonist spares her.
Toriel is a Boss Monster whose head resembles a white-furred Nubian Goat, structured with floppy ears and tiny horns. She has a pair of visible fangs and long eyelashes, and her irises have a dark red tint. She has an anthropomorphic body, with paws at the end of her limbs. She wears a long purple robe with white sleeves and the Delta Rune on the chest. Toriel can also be seen with reading glasses, one instance being in her house when reading a book on snail facts.
Toriel is a kind monster that acts as a protective mother figure for the protagonist. She employs tough love on the protagonist as well as Asgore. She cares for children and was excited to become a mother.[1]
She enjoys cooking and bakes butterscotch-cinnamon pie as well as her favorite, snail pie.
Toriel has a playful side, as shown by her love of puns and bad jokes, and she even keeps a journal of puns.[2]
Toriel is said to be intelligent[3] and dreams of becoming a teacher. She has already prepared a curriculum for the protagonist by the time they reach her home in the Ruins.[4] In the True Pacifist Ending Credits, she stands outside a school and, in the Family Ending of the Neutral Route, she starts her own.
Before the events of Undertale, she was married to King Asgore and had a son, Asriel. When the first human fell into the Underground, she adopted them as their child. When the deaths of their two children pushed Asgore to declare war on humanity, Toriel became disgusted by his actions. She left him, retrieved the first human's body so she could give them a proper burial,[5] and remained in the Ruins.
Toriel often checks the entrance to the Ruins to tend to the bed of Golden Flowers[6] and aid those who fall into the Underground.[7] It is implied that she had cared for the previous six fallen humans in the same way she cares for the protagonist before their eventual depart.[8][9] Sometime after that, Toriel and Sans became friends over knock-knock jokes they shared at the Ruins's exit door. One day, she requested that he promises to protect humans that exit through the door.[10]
Toriel guides the protagonist through the Ruins.
At the beginning of the game, Toriel saves the protagonist from Flowey, healing any damage done by him. After introducing herself, she guides them through the first few rooms of the Ruins. She encourages the protagonist to deal with monster encounters by talking to them, as opposed to acting violently.
She gives the protagonist a cell phone to keep in contact with one another, as she needs to run some errands further into the Ruins. She tells them to stay where they are, only to be disobeyed. She calls the protagonist frequently as the protagonist goes through the Ruins, and is about to call them again when she finds the protagonist at the entrance to her home.
She introduces the protagonist to their room and plans to raise them as her own. After the protagonist asks her about leaving the Ruins, Toriel abruptly leaves; the protagonist follows.
As she goes toward the exit of the Ruins, she explains that she plans to destroy the exit to prevent the protagonist from leaving, as all other humans who left had been killed.[11]
Toriel hugging the protagonist.
At the end of the Ruins, Toriel tells the protagonist to prove that they are strong enough to survive and fights them in a test of strength. She can be killed or spared; if spared, Toriel allows them to leave, but advises them to never return and hugs them briefly.[12]
For information on her ending, see Neutral Route#Toriel Ending Tree.
Toriel reappears just as Asgore and the protagonist prepare to fight, interrupting it with her fire magic, much like she does with Flowey at the start of the game. She explains the motive of her arrival was the realization that the protagonist would have to take a life to leave and that she had been trying to prevent such a thing from the beginning.
As the protagonist's friends come, she introduces herself to them and recognizes Sans's voice immediately. She tells the protagonist that while they may have to stay Underground with all their friends, they will live a happy life regardless.
Flowey then appears. Having absorbed the human SOULs, he binds Toriel and company with vines. When Flowey tries to kill the protagonist, Toriel is the first monster to intervene, using her fire magic to block Flowey's bullets. Her SOUL, along with every other monsters', is eventually absorbed by Flowey, allowing him to become Asriel.
During the protagonist's battle with Asriel, Toriel appears as one of the Lost Souls. However, she is eventually saved along with the others by the protagonist when they help them regain their memories of their recent experiences with them.
Epilogue
After the fight against Asriel concludes, she learns the protagonist's name, "Frisk." She tells them that they are free to go through the Underground to talk to more of their friends. Meanwhile, Alphys upgrades Toriel's phone, allowing her to send text messages.
Toriel standing outside the school.
Frisk leaves the Underground with Toriel and their other friends. As the others leave Frisk to begin their lives on the Surface, Toriel asks Frisk what they will do now.[13]
If Frisk decides to stay with Toriel, she says that none of this would have happened if they remained with her at the beginning of the game and that it was for the best that they decided to leave the Ruins.[14] She then promises to take care of Frisk for as long as they need.[15] Like in the Ruins, Toriel takes Frisk's hand as they walk offscreen together. After the credits, Toriel brings a slice of pie to Frisk's room.
If Frisk says that they "have places to go," Toriel says that she will see them later.[16] After the credits, Frisk and their monster friends are shown together in a sepia photograph.
In the credits sequence, Toriel welcomes Monster Kid to a school that she opened and teaches at. The school door is adorned with the Delta Rune without the triangles that represented the monsters trapped Underground.[17]
For an in-battle description, see Toriel/In Battle.
Toriel cares for humans who fall into the Ruins and the protagonist is no exception. She tries to keep the protagonist in the Ruins, as Asgore killed the other humans who left her care. If the protagonist spares her, she lets them leave the Ruins, but not before giving them a parting hug.
Toriel's reaction if the protagonist kills her after she is spared thirteen times.
If the protagonist kills her during a Neutral Route, she uses the last of her strength to give them a warning about what lies ahead and calls the protagonist "my child" before she turns to dust.[18] If the protagonist kills her when she stops attacking, she says that the protagonist is no different from the monsters outside the Ruins and laughs hysterically before she dies.[19] In the Genocide Route, she realizes that by keeping the protagonist in the Ruins, she was protecting not the protagonist, but the rest of the monsters in the Underground.[20] The death sprite for Toriel is the same in a Genocide Route and on a Neutral Route if the protagonist kills her after she is spared thirteen times.
If the protagonist calls Toriel "mom," it surprises her, and she states that if it makes them happy, then she heartily approves of it.
Calling Toriel on her phone in the Ruins and flirting with her makes her assume the protagonist is joking, if they do it again she is unsure what to make of it.[21] If they flirt with her after calling her "mother," she becomes uncomfortable and calls the protagonist an "interesting" child. She also mentions this in the epilogue.[22]
If the game is reset, Toriel says that talking to the protagonist is like "meeting an old friend for the first time" and also says that she feels this way about most fallen humans.[23]
Asgore is Toriel's ex-husband. They were once extremely close, winning first place in the '98 Nose Nuzzle competition[24] and were open about their affection for one another.[25] During their marriage, Toriel's nicknames for Asgore included "Fluffybuns"[26] and "Gorey."[27]
Toriel left Asgore and New Home after he declared war on humanity.[28] After they are reunited on the True Pacifist Route, Toriel criticizes his plan for freeing monsters[29] but still believes that he deserves mercy, even though he is "terrible."[30] When Asgore asks if they can be reconciled or at least be friends, Toriel declines. While she appears to be civil with Asgore when she speaks to him about the future of the Underground in the aftermath of the fight against Asriel, once they are on the surface and everyone else has left, Asgore wonders whether he should leave too, and Toriel glares at him, prompting him to leave her and Frisk alone. However, in the ending credits, she does not mind his presence while trimming the bushes, hinting a developing tolerance or gradual forgiveness.
Toriel calls Flowey a "terrible creature"[31] right after preventing him from killing the protagonist. She is unaware that Flowey is her son, Asriel.
Sans and Toriel do not meet in person until the end of a True Pacifist Route and the Family and Exiled Queen endings, where they both have become good friends. They started their friendship by telling jokes to each other through the door between the Ruins and Snowdin.[32] One day, Toriel entrusted Sans with protecting any human that left the Ruins.[10] They continue to bond in the epilogue and text each other as Frisk backtracks through the Underground.
Toriel in a Steam trading card.
Toriel glaring at a hostile Froggit.
Froggit leaves, Toriel glares even harder.
Toriel still confused by the strange outcome of the boring dummy fight.
Toriel's expressions in the Hard Mode Ending.
Toriel forcing the protagonist to fight her.
Toriel's shocked sprite, seen if she kills the protagonist.
A side to side comparison of Toriel committing suicide (unused sprite, left) and Toriel being killed (right). The only difference is the mouths.
Toriel Little Buddy sold on Fangamer.
Toriel plush sold on Fangamer.
Toriel's official tarot card as Major Arcana III, "The Empress."
Artwork from Undertale's 5th anniversary.
Toriel's name is similar to that of the Watcher angel "Turiel" (More commonly known as "Yomiel") in Judaism, Christianity and Islam. Furthermore, Toriel herself is described as the "watcher" and "caretaker" of the Ruins.
Toriel's name is a play on the word "tu-torial," as she teaches the protagonist about how the game works.
When attempting to name the fallen human "Toriel," the response is: "I think you should think of your own name, my child," and prevents the name from being used.
Toriel is the only character that has a blinking animation in the dialogue box.
Toriel's dialogue completely excludes the use of contractions, hence her more idiosyncratic phrases, such as "is it not" instead of "isn't it", giving her speech patterns a more "ancient" tone. This trait is absent from both her appearances in the Alarm Clock App and Deltarune.
Toriel's initial reaction to the protagonist boring the Dummy.
If the protagonist bores the Dummy during their encounter, Toriel stares in disbelief and confusion and starts thinking in a confused manner before moving to the next room without comment.
Toriel has a sock drawer despite never wearing socks in-game.
Toriel and Photoshop Flowey are the only characters whose battle sprites have colored eyes throughout their battles.
Toriel and Undyne are the only bosses that the protagonist can flee from in battle.
Attempting to open the menu by pressing C after fleeing her battle makes the menu disappear instantly, leaving the room does not reproduce the error.
If Toriel was killed and the protagonist resets to the point before her battle, Toriel remarks that the protagonist looks like they "have seen a ghost"[35] and asks if the protagonist knows something she does not, before saying that is impossible.[36]
If the protagonist spares Toriel, she can be found by the flowerbed where the protagonist initially awoke after falling into the underground. If the protagonist backtracks to talk to her, she tells them "Do not worry about me. Someone has to take care of these flowers."
Asriel also says this when backtracking to the same location after completing a True Pacifist Route.
The player cannot call Toriel once they exit the Ruins even if she was spared. While most players may assume that Toriel intentionally refuses to answer the protagonist's calls outside of the Ruins, she is actually unable to answer due to the Annoying Dog having stolen her phone.
Calling her with the Annoying Dog in the inventory causes ringing in the protagonist's inventory, implying that it stole and ate her phone.
Toriel once wore a flower-patterned muu-muu; other monsters complimented her by saying "nice muu-muu," but she assumed everyone was calling her a cow and never wore it again.[37]
Despite Toriel's motherly nature, she is not above swearing.[38]
Toby Fox stated in a deleted tweet that it is possible for Toriel to have said the "F-word."[39]
An example of this is in the Undertale Alarm Clock app. According to Papyrus, Toriel started acting weird due to drinking too much eggnog. This included singing holiday songs and replacing all of the words with swears.[40]
According to Sans, at some point after the events of the game, Toriel drank three glasses of wine and threw pizza at him like frisbees.[41]
Toby Fox has clarified on his Tumblr that these pizzas were meant to be miniature Lunchables pizzas and not regular, full-size pizzas, but he doesn't really mind either way because he finds the concept of Toriel throwing full-size pizzas at Sans to be funny.[42]
Toriel article on the Deltarune Wiki.
↑ You sure are excited to have this child. - Asgore, Tape 1, True Lab
↑ You read the passage... 'Why did the skeleton want a friend?' 'Because she was feeling BONELY...' - Toriel, journal in Toriel's House
↑ Since everyone knew she was really the brains behind the throne... - Gerson
↑ I've also prepared a curriculum for your education. This may come as a surprise to you... But I have always wanted to be a teacher. ...actually, perhaps that isn't very surprising. - Toriel
↑ She must have taken you when she left. And decided to give you a proper burial, rather than... Hanging out in the basement forever. - Flowey
↑ Do not worry about me. Someone has to take care of these flowers. - Toriel
↑ I pass through this place every day to see if anyone has fallen down. - Toriel
↑ Every human that falls down here meets the same fate. I have seen it again and again. They come. They leave. They die. - Toriel
↑ Pathetic, is it not? I cannot save even a single child. - Toriel
↑ 10.0 10.1 one day, though, i noticed she wasn't laughing very much. i asked her what was up. then she told me something strange. "if a human ever comes through this door... "... could you please, please promise something?" "watch over them, and protect them, will you not?" - Sans
↑ You naive child... If you leave the RUINS... They... ASGORE... Will kill you. I am only protecting you, do you understand? - Toriel
↑ If you truly wish to leave the RUINS... I will not stop you. However, when you leave... Please do not come back. I hope you understand. - Toriel
↑ You came from this world, right...? So you must have a place to return to, do you not? What will you do now? - Toriel
↑ Frisk... You really are a funny child. If you had said that earlier, none of this would have happened. It is a good thing you took so long to change your mind. - Toriel
↑ Well... I suppose. If you really do not have any other place to go... I will do my best to take care of you, for as long as you need. - Toriel
↑ ...I see. Well, I hope that I am not keeping you. 'See you around.' - Toriel
↑ All we know is that the triangles symbolize us monsters below, and the winged circle above symbolizes... Somethin' else. - Gerson
↑ You are stronger than I thought... Listen to me, small one... If you go beyond this door, Keep walking as far as you can. Eventually you will reach an exit. ....... ASGORE... Do not let ASGORE take your soul. His plan cannot be allowed to succeed. ...... Be good, won't you? My child. - Toriel
↑ You... ...at my most vulnerable moment... To think I was worried you wouldn't fit in out there... Eheheheh!!! You really are no different than them! - Toriel
↑ Y... you... really hate me that much? Now I see who I was protecting by keeping you here. Not you... But them! - Toriel
↑ I do not know if this is pathetic, or endearing. - Toriel
↑ Sans, did I tell you about the time Frisk flirted with me...? And then asked to call me "mother?" - Toriel
↑ When humans fall down here, strangely... I... I often feel like I already know them. Truthfully, when I first saw you, I felt... ... like I was seeing an old friend for the first time. - Toriel
↑ "(It's a trophy.) (Number 1 Nose-Nuzzle Champs '98!)" - Narrator, trophy in Asgore's Home
↑ Those two were really insufferable together... Nuzzling noses, bein' all cute n' cuddly in public... Embarrassing their children... They were so sweet it made me SICK. Thank god those days are over! - Gerson
↑ After finishing her update, she moved to pass the microphone to the king. However, she didn't realize the microphone was still in her hands when she said: "Your turn, Fluffybuns." The audience burst into laughter. - Gerson
↑ Psssst. Gorey, wake up. - Toriel, Tape 1, True Lab
↑ Then, I would destroy humanity... And let monsters rule the surface, in peace. Soon, the people's hopes returned. My wife, however, became disgusted with my actions. She left this place, never to be seen again. - Asgore
↑ You pathetic whelp. If you really wanted to free our kind... You could have gone through the barrier after you got ONE SOUL... - Toriel
↑ As terrible as ASGORE is... He deserves mercy, too. - Toriel
↑ What a terrible creature, torturing such a poor, innocent, youth... - Toriel
↑ but she told me to come by again, and so i did. then i did again. and again. it's a thing now. telling bad jokes through the door. it rules. - Sans
↑ You peek inside... Scandalous! It's TORIEL's sock drawer. - Narrator
↑ (It's Sans's dirty sock pile.) (Sc... scandalous...?) - Narrator
↑ ... wait. ... why are you looking at me like that? Like you have seen a ghost. - Toriel
↑ Do you know something that I do not? No... That is impossible. - Toriel
↑ Actually, that reminds me. Toriel once wore a flower-patterned muu-muu... Folks kept saying "nice muu-muu" to her, but she kept thinking they were calling her a cow. So she never wore it again. - Gerson
↑ Who the hell is Sans? ... Who the HECK is Sans? - Toriel, epilogue
↑ It's entirely possible she's said the f-word before. There's no knowing. It's one of life's greatest mysteries. - @FwugRadiation on Twitter, November 10, 2015. Archived on November 12, 2015.
↑ AS THE NIGHT PROGRESSED, MS. TORIEL GOT VERY ROWDY. I THINK SHE HAD TOO MUCH EGGNOG. SHE STARTED DRAWING HAIR ON MY BROTHER'S HEAD WITH A MARKER... AND SINGING HOLIDAY SONGS VERY LOUD. BUT, REPLACING THE LYRICS WITH CURSED WORDS. - Papyrus, Undertale Alarm Clock dialogue
↑ yeah, and you looked great after you drank three glasses of wine... and started throwing the pizzas at me like frisbees. - undertaleqa on Tumblr, September 15, 2016.
↑ The pizzas that Toriel threw were supposed to be Lunchables pizzas, not full size pizzas. However, it’s really funny seeing her throw full size pizzas, so I don’t mind at all. - fwugradiation on Tumblr, April 10, 2017.
For the music track of the same name, see ASGORE.
Normal
Battle
Hurt
Fatal
Overworld
King Fluffybuns (Toriel, Gerson)
KING FLUFFYBOY (Papyrus)
Mr. Dreamy (Alphys)
Gorey (Toriel, Alphys)
ASGORE (Toriel, Undyne)
(Possible Mention) Hairy Guy (Napstablook)
King Dad (Chara or Asriel)
Mr. Dad Guy (Chara or Asriel)
Dreemurr (Toriel)
Toriel (ex-wife)
Asriel (son)
The First Human (adopted child)
Dr. Alphys (hired royal scientist)
Undyne (friend/pupil)
W. D. Gaster (former royal scientist)
Human...
It was nice to meet you.
Goodbye.
Asgore before he fights the protagonist.
Asgore Dreemurr (/ˈæzɡɔːr ˈdɹiːmər/ AZ-gore DREE-mər)[1] is the ruler of the Underground and its denizens, monsters. He is the ex-husband of Toriel, father of Asriel Dreemurr, adoptive father of the first human, and the penultimate boss of the Neutral Route. While not evil or malicious, he serves as one of the main antagonists, planning to kill seven humans and use their SOULs to break the barrier which traps the monsters in the Underground.
Asgore is a Boss Monster with an intimidating stature. He has broad shoulders, a golden-blond mane, two large curved horns, and a beard. He wears a suit of armor, a purple cape with golden pauldrons, and a small crown on top of his head. The weapon he uses in battle is a long, red trident adorned with a flower. Asgore is shown to be the largest main character in the entire game. Towards the end of the game, Asgore appears to be more fat with a large gut rather than the broad-chested Herculean build he portrays: albeit he keeps his wide bulky appearance, his tall stature and especially his overall muscular limbs. This trick of appearance where Asgore seems more fit than he actually is likely fits into a common trope of fat characters sucking in their guts as an effort to look more intimidating, Asgore doing something similar by encasing himself in tight likely uncomfortable armor. However, after the True Pacifist Route he wears what looks to be a far more comfortable Hawaiian T-shirt which is pink in color and has white flowers alongside a simple pair of blue jeans. His arms are also shown to have stripes of yellow fur on top of them seemingly replicating the look of body hair.
Asgore is a kind and often quiet yet upbeat monster that enjoys gardening, Golden Flower Tea,[2] and Toriel's Butterscotch Pie. Like his son, he speaks in southern slang (most notably "howdy" and "golly"). Before his battle, he offers the protagonist many opportunities to explore the Underground and is reluctant to fight them at all; he even suggests that Toriel, the protagonist and himself live as a family if the protagonist spares him.[3]
As evidence of his role as a powerful leader, most characters in the game refer to him in ALL CAPS and sometimes in red text,[4] yellow text,[5] or a combination of both.[6] Monsters in the Underground look to Asgore for hope, and his plan to collect seven human SOULs is one of the few things that keep them going. However, Asgore does not want to kill anybody[7] and feels so guilty that he offers the protagonist his SOUL to "leave this cursed place."[8] Though he is miserable because he has killed humans, he feels that it is his duty to his people to battle the protagonist.[9]
Asgore lives in the past and wants nothing more than to see his wife and child again, even though they have been gone for a long time.[10] He reiterates the same phrase in his journal every day, perhaps in denial that life has changed since Asriel's demise.
Monsters also note that he is bad at naming places, with the names being quite literal (such as naming the monster's first home in the Underground "Home", and naming their new home "New Home"). Gerson suggests this may be because Asgore is not the most intellectual monster, with the smarter member of the royal family as well as the one which was actually running the city being Toriel.[11]
King Asgore and Queen Toriel ruled the Underground for millennia after humans sealed the monsters Underground upon their defeat during the war. Toriel and Asgore later had a son, Asriel, and adopted the first human to fall into the Ruins.
The tragedy of his children's deaths led Asgore to declare war on humanity in a fit of anger. He swore to kill any human that fell into the Underground and planned to use their SOULs to break the barrier and destroy all humans. Toriel, disgusted with him, left New Home and returned to the Ruins.
Before the protagonist fell into the Underground, six more humans fell, and Asgore saved their SOULs for future use.
Asgore revealing the six human SOULs before his battle.
I so badly want to say, "would you like a cup of tea?"
But...
You know how it is.
Asgore
Asgore greets the protagonist when they arrive in the Throne Room, where he was watering flowers, visibly taken aback by their arrival. He comforts them as he brings them to the barrier, giving them several opportunities to turn back if they have anything left to do before the fight. Asgore does not mind the delay, admitting that he is not ready either.
Before fighting, Asgore tells the protagonist that it was nice knowing them. He then draws his trident and destroys the MERCY button. Fighting Asgore is the only way to progress to the ending.
Much like with Toriel, attacking Asgore when he is at low HP deals significantly greater damage. However, he survives the attack with a small amount of health remaining and kneels in defeat, talking to the protagonist about his declaration of war against humanity, admitting that he only wanted to give the monsters hope by continuing the war, and asking them to take his SOUL to escape the Underground.
The protagonist is given the choice of killing Asgore by selecting the FIGHT button or sparing him by choosing the partially repaired MERCY button.
If the protagonist chooses FIGHT, Asgore dies with a sorrowful smile. Before the protagonist can take his SOUL and pass through the barrier, Flowey shatters Asgore's SOUL, and congratulates the protagonist for affirming his "kill-or-be-killed" philosophy.
If the protagonist chooses MERCY, Asgore is surprised that the protagonist would sacrifice their freedom for the sake of keeping hope alive in the Underground, and offers to care for the protagonist as his own child. Flowey ambushes Asgore, destroying his body and SOUL in succession, then mocking the protagonist for being unwilling to accept his "kill-or-be-killed" philosophy.
If the protagonist has already completed the Neutral Route beforehand, and in that playthrough had killed Flowey (or followed Flowey's offer to spare Asgore by gaining no EXP), and chooses to spare Asgore again; Asgore begins to mention that he would care for the protagonist, but stops himself, realizing that his SOUL holds the key to getting the protagonist through the barrier. After telling the protagonist that it was what his son, Asriel Dreemurr, would have wanted, he sacrifices himself to give the protagonist his SOUL, hoping that they find some way to free the monsters from the surface. Asgore then fades to dust, his SOUL remaining for a moment, only to be destroyed by Flowey, who mocks the protagonist for thinking that killing him would have made a difference since he would return to kill Asgore anyway.
If the protagonist aborted the Genocide Route, Flowey refers to the protagonist by the name of the first human before telling them that this is a "kill-or-be-killed" world.
Either way, Flowey steals the six human SOULs that Asgore reveals before the fight and closes the game. The protagonist leaves the Underground after defeating him.
Asgore's death has a grave impact on the monsters, the outcome of which is further shaped through the protagonist's actions in-game.
Human, for the future of humans and monsters...!
You have to stay determined...!
Asgore
Much like how she stopped Flowey in the beginning, Toriel interrupts the fight with Asgore, stating how awful it is that he could seek to hurt an innocent creature such as the protagonist. She then explains that she intervened to prevent both Asgore and the protagonist from killing each other. While Asgore is ecstatic to see Toriel again, he is saddened when she chastises him for his plan to collect human SOULs, arguing that he could have gone through the Barrier after collecting one SOUL, but instead chose to wait and hope another human never came, which he solemnly agrees with. After that, Undyne, Alphys, Papyrus, and Sans arrive and begin conversing, until Flowey appears.
During the fight against Asriel, Asgore appears as one of the Lost Souls alongside Toriel. After the fight, he is then seen in the epilogue, where he is first available for a conversation along with the other main characters, and later asks the protagonist if they would become the ambassador for monsters to humanity on the surface. Asgore also appears during the True Pacifist Ending Credits, trimming a hedge to the shape of Papyrus's face in front of Toriel's new school.
Now, now.
There's no need to fight.
Why not settle this...
Over a nice cup of tea?
Asgore
When the protagonist reaches the throne room, Asgore, who was told by Flowey about their arrival, does not recognize the protagonist as a human, asking them what kind of monster they are. The protagonist forcefully initiates combat and depletes his entire HP bar with a single blow. Flowey then returns to land the final hit and destroys his SOUL.
For an in-battle description, see Asgore Dreemurr/In Battle.
Toriel is Asgore's ex-wife. Before they separated, they used to be "insufferable together, nuzzling noses, bein' all cute n' cuddly," as described by Gerson. The two ultimately fell apart after the deaths of their children and Asgore's declaration of war on humanity.
After Toriel's departure, it seems that Asgore greatly missed her presence. A "Room under renovations" sign is put on her room door in Asgore's Home, and multiple crumpled up pie recipes imply that Asgore attempted to recreate the way her pies tasted, though he could never truly replicate it. This is the inverse of Toriel continuously making her pie and only having low-maintenance plants in her home. This is further supported by his reaction to the protagonist eating Toriel's butterscotch-cinnamon pie during Asgore's battle. After being defeated, he tells the protagonist he just wants to see his wife and child again.
When Toriel interrupts the battle between Asgore and the protagonist, she chastises him for his plan to collect human SOULs and even turns him down when he asks her if they can be friends again, which makes him sorrowful. However, after the fight against Asriel, where their SOULs are saved as one, her aggression towards him seems to cool down.
In the True Pacifist Ending, Asgore can be seen trimming the bushes in front of Toriel's school.
When Undyne was younger, she met Asgore in person and challenged him to fight. After Asgore defeated her by dodging all her blows, refusing to land his own, he offered to train her. When she finally knocked him down, Asgore was overjoyed, much to the surprise of Undyne. Asgore kept training Undyne until she became the captain of the Royal Guard.
Undyne has knowledge of Asgore's favorite type of tea, and the fact that he often gets marshmallows stuck in his beard when he drinks hot cocoa, implying that he often visits her home.
Asriel was Asgore's biological son. Asgore loved him dearly, equally as much as he did the first human. Asriel's habit of using words such as "howdy" and "golly" likely came from his father, as did, potentially, his lack of naming skills, having dubbed his flower form "Flowey."
The first human was Asgore's adoptive child, whom he loved just as much as Asriel. Asgore considered them to be "The future of humans and monsters," as is repeated in the Game Over text, the VHS tape of their death, and when sleeping on the bed in Toriel's Home. He may even have believed them to be the Angel of the prophecy, as he also states he thinks the protagonist is the Angel immediately after noting they and the first human have "The same feeling of hope in [their] eyes." In the Genocide Route, Flowey states that despite him trying "hundreds of ways" to get Asgore to show him the human SOULs, and never succeeding, "<Name>... I know he'll do it for YOU."
An early silhouette of Asgore that can be seen at the end of the Undertale Kickstarter video.[12]
His first name is an anagram of the Latin word "Aegros," which can mean troublesome, anxious, sad, difficult, or reluctant. His last name is an anagram of "murderer" and a misspelling of "dreamer." His full name is also an anagram of "Sage or Murderer" or "Guarder Remorse" (which could be a reference to him guarding the monsters and feeling remorse for murdering human children). Also, Asgore is similar to the old Norse name Asgeirr, meaning "God Spear." This may be a reference to the large trident he wields in battle. "Asgore" is also an anagram of "a gorse". Gorse is a poisonous yellow flower similar to the flowers in his throne room.
When attempting to name the fallen child "Asgore," the response becomes "You cannot." and prevents the name from being used.
Asgore's voice can be heard in the Game Over screen, and when the protagonist goes back to sleep in Toriel's Home after sparing her, killing her, or going to sleep enough times. The lines seen here were spoken to the first human on their deathbed.
Due to the fact that he is a boss monster, Asgore cannot age until his child has grown up to a few years younger in appearance and actual age than the parent. However, because Asgore's son, Asriel, is dead, Asgore cannot age.[13]
It is possible that Asgore is the Santa Claus of the Underground that leaves presents under the tree in Snowdin.[14]
Asgore has attempted to make the Underground safer on multiple occasions.[15][16]
Asgore's overworld sprite features a replica of the Delta Rune laid over his cape and connected to his pauldrons, but the replica is absent from his battle sprite.
During Asgore's boss battle, he conceals his face by looking downward, showing his reluctance to fight. He is genuinely unable to force himself to look at the protagonist. His attacks are all over the place and only vaguely pointed in the protagonist's direction. Even when he backs out for the swipe attack, he is not actually looking at the protagonist.
When saving the Lost Souls, the ACTs for Asgore's SOUL are references to the boss battle in the Neutral Route (Mercy, Stare, Talk) which never took place in that timeline.
Asgore has an UNDERTALE alarm clock app dialogue page. The dialogue reaffirms Asgore's interest in Santa Claus, and Papyrus's friendship with Flowey. Notably, Asgore also mentions his unseen, close friendship with Undertale's parallel of Rudy. While Rudolph Holiday had passed away prior to the game, Asgore expresses happiness that Rudy's daughters are able to see the surface.
Asgore Dreemurr article on the Deltarune
↑ personal pronunciation for some undertale characters (dont care if u say diff) - Toby Fox (@tobyfox) on Twitter, September 20, 2015. Archived on April 08, 2016.
↑ Golden flower tea... That's ASGORE's favorite kind. - Undyne
↑ Human... I promise you... For as long as you remain here... My wife and I will take care of you as best we can. - Asgore
↑ You naive child... If you leave the RUINS... They... ASGORE... Will kill you. - Toriel
↑ TO REACH THE EXIT, YOU WILL HAVE TO PASS... THROUGH THE KING'S CASTLE. THE KING OF ALL MONSTERS... HE IS... ... WELL... HE'S A BIG FUZZY PUSHOVER!!! - Papyrus
↑ With the power of seven human souls, our king... King ASGORE Dreemurr... ...will become a god. - Undyne
↑ I do not want power. I do not want to hurt anyone. - Asgore
↑ This war has gone on long enough. You have the power... Take my soul, and leave this cursed place. - Asgore
↑ I just wanted everyone to have hope... - Asgore
↑ I just want to see my wife. I just want to see my child. - Asgore
↑ Since everyone knew she was really the brains behind the throne... - Gerson
↑ We call 'em Boss Monsters. When they have an offspring, the SOUL power of the parents flows into the child... Causing the child to grow as the parents age. But ASGORE doesn't have a child. So he's been stuck at the same age... And probably will be forever. - Gerson
↑ It's a bureau. There's a Santa Claus outfit inside. - Bureau in Asgore's room.
↑ EACH AREA HAS TO HAVE A PRECARIOUS BRIDGE. IT'S MANDATED BY THE GOVERNMENT. OF COURSE, KING FLUFFYBOY WANTS TO UNMANDATE IT SAFER. WHY!!? WON'T HE THINK OF THE CHILDREN!? - Papyrus
↑ THE KING RELEASED A MANDATE ON PUZZLES RECENTLY. HE THINKS SPIKES ARE INEFFECTIVE AND HAZARDOUS TO KIDS. BUT I THINK HE'S WRONG!!! KIDS LOVE DEADLY SPIKES!!! - Papyrus
For the track named after this character, see Alphys (Soundtrack).
Normal
Date
Overworld
Alphs
Hotland (Lab)
Undyne (love interest)
Mettaton (invention/friend)
Flowey (creation)
Asgore (boss/previous love interest)
Sans (friend)
W. D. Gaster (predecessor)
Ummm...
H-h-hiya!
I'm Dr. Alphys.
I'm ASGORE's royal scientist!
Alphys
Dr. Alphys (/ˈælfiːz/ AL-feez)[3] is a female, reptilian monster that lives in the lab in western Hotland. She is the incumbent Royal Scientist, a position she was awarded by Asgore after the disappearance of her predecessor.
Alphys is a yellow, reptilian monster of similar height to the protagonist. Her posture is somewhat hunched over. She has yellow scales, claws, and protruding teeth (which seem to vary between two and four depending which way she faces). Her feet have three toes while there are three fingers and a thumb on each of her hands. Her "hair" is designed into points facing the back of her head. She normally wears round glasses and a white lab coat. Her glasses do not cover her eyelashes. However, she wears a polka dot dress on her date with the protagonist.
Alphys is a nerdy, shy recluse with a fondness for human anime and manga. She has crushes on multiple characters (some mild[4][5], others more serious[6]), but struggles to communicate her feelings.
Alphys is filled with guilt and insecurities about herself and her accomplishments. After she accidentally created the Amalgamates while experimenting with determination, she told nobody[7] and became deeply depressed and remorseful.[8]
Before the events of Undertale, Undyne meets Alphys in the Garbage Dump and they become friends.[9] Alphys accidentally creates the Amalgamates through experimenting with Determination in hopes of saving monsters that have fallen down. The protagonist is able to encounter them in the True Lab later in the game.
The protagonist's first encounter with Alphys
Actually, wait, I have an idea
Let's be friends on UnderNet!
Alphys
Alphys initially meets the protagonist in her lab. She explains that she has watched the protagonist throughout their journey using hidden cameras[10] and adds that she wants to help guide the protagonist through Hotland.[11]
Alphys explains that a robot she created, Mettaton, wants to kill the protagonist.[12] Mettaton then bursts through the wall and forces the protagonist into a quiz show; Alphys helps the protagonist by signing the letter of the correct answer with her hands. Mettaton catches on after Alphys excitedly answers a question about her favorite video game,[13] and Mettaton embarrasses Alphys by asking the protagonist who they think Alphys has a crush on.
After Mettaton's quiz finishes and he flies away, Alphys offers her phone number to the protagonist. She notices that their cell phone is old and quickly upgrades it with features including texting, a key chain, links to two Dimensional Boxes, and access to the UnderNet.[14] Alphys explains these upgrades and rushes into her lab's "bathroom."
As the protagonist progresses through Hotland, Alphys frequently updates her UnderNet status.[15] She calls to help the protagonist with puzzles[16] but dislikes to give them the solutions outright.[17] Alphys stops posting status updates when she realizes that the protagonist has been reading them the whole time.[18]
Mettaton antagonizes the protagonist in several deathtraps, but Alphys informs the protagonist of a phone upgrade to aid them in every situation.[19] If the protagonist fails any of Mettaton's challenges, Alphys blames herself,[20] and Mettaton helps her out by letting the protagonist go.[21] Alternatively, Alphys takes some credit if the protagonist succeeds.[22]
Alphys attempts to guide the protagonist through the CORE but struggles doing so because of the CORE's ever-changing layout.[23] If the protagonist follows her instructions, they often encounter hostile monsters. If the protagonist does not follow her directions, she worries about their trust in her.[24]
At the end of the CORE, Mettaton reveals that Alphys inserted herself into the protagonist's journey by creating obstacles for them to overcome together.[25] While she is locked outside, Alphys instructs the protagonist to turn Mettaton around and flip his switch, making him vulnerable.[26] After the fight, Alphys unlocks the door and looks at Mettaton's body. If the protagonist spared Mettaton, Alphys is relieved that he just ran out of battery power.[27] If the protagonist killed Mettaton, Alphys pauses and slowly reassures them not to worry.[28] She stays with Mettaton's body as the protagonist progresses into the next room.
Alphys catches up with the protagonist before they take the elevator to New Home. She admits that she lied to the protagonist,[29] and that the protagonist will have to kill Asgore to pass through the barrier.[30] She then leaves.
Undyne tosses Alphys into a trash can during the date
NGAHHHH!!! NGAHHH!!!!
I'M UNDYNE AND I'M PILING ON THE SMOOCHES!!!
Alphys roleplaying as Undyne
After the protagonist delivers Undyne's Letter to Alphys, Alphys reluctantly goes on a date with the protagonist because she thinks that they wrote the letter.[31] She changes into a dress and takes the protagonist to the Garbage Dump for their date.
While there, the protagonist and Alphys roleplay to help Alphys open up to Undyne about her feelings.[32] Undyne overhears them talking about her and approaches. Alphys confesses that she was trying to impress Undyne by making her hobbies sound more scientific,[33] and Papyrus takes Alphys out for a lesson in self-confidence. Their training ends early and he sends her home.[34]
True Lab
Alphys's note in front of the True Lab's entrance
Come on, guys.
It's time for everyone to go home.
Alphys, speaking to the Amalgamates
When the protagonist returns to the lab, a note from Alphys lays on the ground in front of the "bathroom." The note directs the protagonist to the True Lab's entrance to discover the truth, in case they do not hear from her again.[35]
The protagonist learns about Alphys's Determination experiments in the True Lab via consoles on the walls that have her lab entries on them. She isolated determination from the six human SOULs and injected it into monsters who had "fallen down" in an attempt to extend the longevity of their SOULs after death. None of the monsters died, and they were well for a short time before they melted together.
Alphys's lab entries explain that monsters lack the physicality that humans have, and that this is why the monsters fused together; their bodies could not handle high concentrations of determination. She did not tell anyone about the Amalgamates and feared hurting everyone's feelings.[36]
As the protagonist reaches the power generator, Amalgamates approach and trap them. Alphys stops the Amalgamates and explains that they were "sassy" because they were hungry.[37] Alphys then tells the protagonist that she had a change of heart and will tell everyone about her failed experimentation.[38]
She then leaves the lab and returns the Amalgamates to their families.
Alphys also joins Undyne in breaking up the fight between Asgore and the protagonist. Alphys is surprised to see two Boss Monsters,[39] and comforts Asgore after Toriel rejects his bid of friendship.[40] Mettaton prompts her and Undyne to kiss,[41] but Toriel interrupts them from doing so.
Flowey ensnares Alphys along with the protagonist's other friends
Alphys questions how Papyrus knew to call everyone to New Home,[42] and appears alarmed when Papyrus informs her that "a tiny flower helped [him]."
After Flowey ensnares the protagonist's friends, Alphys encourages the protagonist by stating her faith in them.[43] Flowey absorbs her SOUL along with the SOULs of every monster in the Underground.
Alphys appears as a Lost Soul during Asriel Dreemurr's battle.
Epilogue
After Alphys regains consciousness, she remembers little about what happened. She tells Asgore and Toriel about her failed experimentation; Toriel fires her.[44]
After the protagonist wakes up, she discusses her plans to watch anime when they leave for the Surface.[45] She also helps explain what anime is to Asgore, and asks for Frisk's help in doing so.[46] Alphys tries to show Asgore anime on her phone but accidentally shows him a picture of robots kissing.[47]
On the Surface, Alphys joins Undyne, who leaves to check on Papyrus. In the True Pacifist Ending Credits, Alphys relaxes on the beach with Undyne, Lesser Dog, Greater Dog, the Nice Cream Guy, and Onionsan. Undyne kisses her on the cheek, and she faints.
Alphys told me that she would watch me fight you...
And if anything went wrong, she would... evacuate everyone.
By now she’s called ASGORE and told him to absorb the 6 human SOULs.
And with that power...
This world will live on...!
Undyne the Undying’s last words
After Undyne calls her, Alphys evacuates monsters in Hotland to the True Lab.[48] However, a few monsters remain, including Muffet and Burgerpants. She does not confront the protagonist directly.[49]
Before the events of Undertale, Mettaton (as a ghost) started a Human Fanclub. The only person who joined was Alphys,[50] who showed Mettaton designs of a robot she wanted to build for him.
Alphys worries that Mettaton will leave her behind after she finishes his body.[51] She cares deeply about Mettaton, and would not know what to do if he was gone.[27]
Alphys disappears in Neutral Route endings where the protagonist killed either Mettaton or Undyne;[52][53] it is hinted that she may have committed suicide.
Alphys has a crush on Undyne, but Alphys fears Undyne finding out the truth if she confesses her feelings. Alphys tries to impress Undyne because she does not want Undyne to think that she is a nerdy loser.[54] She also names variables after Undyne, writes her name in the margins of her notes, and writes fictions about them sharing a domestic life.[55]
Alphys shares her love of human anime and manga with Undyne, though Alphys convinces Undyne that anime and manga are actual depictions of human history.[56]
Together, they hang out at Alphys's lab, where Alphys makes "chilly pink stuff" for Undyne.[57] Alphys also helped Undyne create some of Waterfall's puzzles.[58]
On the True Pacifist Route, Alphys and Undyne begin dating, and, in the True Pacifist Ending Credits, Alphys faints after Undyne kisses her on the cheek.
Guiding you has made me feel...
A lot better about myself.
So... thanks for letting me help you.
Alphys
Alphys admires and supports the protagonist as they travel through the Underground. She watches them via hidden cameras from the moment they leave the Ruins. She attempts to insert herself into the protagonist's journey by creating obstacles in Hotland, but Mettaton later reveals that this was just an attempt to make herself feel better.
She dates the protagonist because she believes that the protagonist wrote Undyne's love letter; Alphys later admits that she has no interest in actually dating the protagonist and was only pretending to go on a date to be nice.[59]
If the protagonist aborts the Genocide Route in Hotland, however, Alphys holds no positive feelings for the protagonist and says that she should have killed them when she had the chance.[60]
Alphys works for Asgore as the Royal Scientist. She lies to Asgore about creating a SOUL and presents Mettaton as proof of her achievement in an attempt to impress Asgore.[4]
She tries to do what Asgore asks of her, which leads to the failure of the determination experiments.
Alphys has a crush on Asgore and sometimes refers to him as "Mr. Dreamy." In the epilogue, Alphys comments that she has moved on from Asgore, and adds that she thinks Asgore and Toriel are a cute couple.[61]
Alphys did not know about Toriel until Alphys met her while interrupting Asgore's fight with the protagonist. Even though Toriel fires her as Royal Scientist, Alphys easily befriends Toriel. Alphys also finds her attractive.
When Toriel questions how anyone could flirt with her, Alphys laughs hysterically.[62] This is a likely reference to the positive fan reception of Toriel after the demo. Alphys also expresses her love of the "Tori and Gorey" ship, adding that she may write a lot of fanfiction about it.[63]
Alphys used to live on their street.[64] She was like a big sister to them[65] and took them on trips to the Garbage Dump to find cool junk. They reveal that Alphys made Mettaton to impress Asgore,[66] and add that no one has seen Alphys recently.[67]
Alphys evacuates Bratty and Catty on the Genocide Route.[68]
Alphys's official tarot card as Major Arcana II, "The High Priestess".
The Anime Friends Button Set sold on Fangamer includes an Alphys pin.
Alphys's Little Buddy figurine sold on Fangamer.
Artwork from Undertale's 5th anniversary.
Alphys is an anagram of "shy pal"; this could be where her name came from.
It is also possible that Alphys's name was derived from the word "alpha," or the dominant leader of a group. This could allude to her role as the Royal Scientist.
There is one instance where Undyne uses the possessive case of Alphys, possibly using the nickname "Alphy."[1]
When attempting to name the Fallen Human "Alphys," the response becomes "D-Don't do that." and prevents the name from being used. However, naming the fallen human "Alphy" gives a confused "Uh.... OK?" and is allowed.
It is suggested that Alphys has bad handwriting, as evidenced by a few notes found in particular occasions, such as the note Papyrus leaves with instructions for Snowdin Forest's Multicolor Tile Puzzle. This is a reference to the bad handwriting of many doctors.
Illegible handwriting is also implied in the blueprints found in Sans's Workshop, suggesting that Alphys may have written these.
Alphys's favorite anime, "Mew Mew: Kissy Cutie," may be a reference to Tokyo Mew Mew (also known as Mew Mew Power in North America), a typical magical girl romance anime.
Posters in Alphys's lab share design characteristics with Mew Mew Power.
Before the protagonist enters the True Lab, there is a note in the trash can that reads "I KNOW WHAT YOU DID." Flowey may have written this note to push Alphys to reveal her secrets.
Alphys is the only major monster in the game who the protagonist cannot fight and, therefore, kill.
Alphys's full combat capabilities are unknown. In the True Pacifist Route, she generates a wall of electricity to protect the protagonist's SOUL from Flowey's bullets. In the subsequent battle against Asriel Dreemurr, Alphys's Lost Soul uses some of Mettaton EX's attacks.
On the True Pacifist Route, Alphys appears in her lab coat before Flowey attacks and absorbs everyone’s SOULs. However, as a Lost Soul, she appears in the dress she wore on her date with the protagonist.
Alphys may know Sans; dialogue in the epilogue hints at this.[69]
In the epilogue, the game she is playing in the beach with Undyne is referred to in the sprites as a Gameboy.
In the game's strings in the part where the answers to Mettaton's quiz of "who Dr. Alphys has a crush on," it says "LOOLLLL IF YOU CAME TO THIS PART OF THE CODE TO SEE WHO I HAVE A CRUSH ON YOURE OUT OF LUCK." This is a joke hidden in the game's code as Alphys's crush is clearly Undyne, and she is not mentioned in that section of the code.
According to her Undertale Alarm Clock App page, Alphys has a habit of moving and talking in slow motion when exposed to cold.[70]
The artbook reveals that Alphys was originally meant to be male, but Toby Fox quickly grew to dislike that idea, so he changed Alphys to a female by simply adding eyelashes to her design.
Alphys article on the Deltarune Wiki.
↑
1.0 1.1 Anyways, now I'm working as Alphy's lab assistant. - Undyne in the Neutral Route Family Ending
↑ Naming the Fallen Human Alphy gives the response "Uh.... OK?"
↑ personal pronunciation for some undertale characters (dont care if u say diff) - Toby Fox (@tobyfox) on Twitter, September 20, 2015. Archived on April 08, 2016.
↑
4.0 4.1 WHY WOULD SOMEONE OUTFIT AN AMUSEMENT ROBOT... WITH BRUTAL COMBAT CAPABILITIES? SIMPLE. TO IMPRESS MR. ASGORE DREEMURR, OF COURSE! OR AS ALPHYS CALLS HIM... "MR. DREAMY." - Mettaton
↑ Hey, why didn't you tell me the queen was so cute? - Alphys
↑ UNDYNE!!! I CAN'T TAKE THIS ANY LONGER!!! I'M MADLY IN LOVE WITH YOU!!! HOLD ME, UNDYNE!! HOLD ME!!! - Alphys
↑ the families keep calling me to ask when everyone is coming home. what am i supposed to say? i don't even answer the phone anymore. - Alphys, True Lab ENTRY NUMBER 19
↑ i spend all my time at the garbage dump now it's my element - Alphys, True Lab ENTRY NUMBER 21
↑ That's where I met Alphys for the first time!! I was looking for cool swords, when I saw her... Uh, standing there, staring into the abyss. She looked pretty... Um... ... contemplative. - Undyne
↑ Actually, since you stepped out of the RUINS, I've, um... ...been "observing" your journey through my console. Your fights... Your friendships... Everything! I was originally going to stop you, but... Watching someone on a screen really makes you root for them. - Alphys
↑ S-so, ahhh, now I want to help you! Using my knowledge, I can easily guide you through Hotland! I know a way right to ASGORE's castle, no problem! - Alphys
↑ Anti... anti-human combat features? Of c-course, when I saw you coming, I immediately decided... I have to remove those features! Unfortunately, I may have made a teensy mistake while doing so. And, um... Now he's an unstoppable killing machine with a thirst for human blood? - Alphys
↑ OH! OH! I KNOW THIS ONE!!! IT'S SNAIL ICE CREAM!!!!!!!! IN THE FOURTH CHAPTER EVERYONE GOES TO THE BEACH!!! AND SHE BUYS ICE CREAM FOR ALL OF HER FRIENDS!!!! BUT IT'S SNAIL FLAVOR AND SHE'S THE ONLY ONE WHO WANTS IT!!!!!! - Alphys
↑ It can do texting, items, it's got a key chain... I even signed you up for the underground's No. 1 social network! Now we're officially friends! Ehehehe! - Alphys
↑ ALPHYS updated status. for now i gotta call up the human and guide them =^.^= - Alphys
↑ This p-puzzle is kinda... um... timing- based. Y-you see those switches over there? Y-you'll have to press all three of them within 3 seconds. I'll t-try to help you with the rhythm! - Alphys
↑ I don't really... Like giving away puzzle solutions. But if you need help, just call me, ok? - Alphys
↑ Actually, wait, I have an idea! Let's be friends on UnderNet! Then you can just ping me when you need help! Wait, we're already friends, aren't we? I signed you up, didn't I? You've been reading my posts the whole time... Well! I hope! You agree with me! About Mew Mew 2! - Alphys
↑ F-f-fortunately, I might have a plan! When I was upgrading your phone, I added a few... features. You see that huge button that says... "JETPACK"? - Alphys
↑ N-no...! I must not have added enough fuel! D-darnit... I'm sorry... Even when it's something like this, I... I still...! I still... - Alphys
↑ UNFORTUNATELY, THAT MEANS NO ONE IS WATCHING THIS RIGHT NOW. I'M NOT GOING TO DESTROY YOU WITHOUT A LIVE TELEVISION AUDIENCE!! LOOKS LIKE YOU'VE FOILED ME ONCE AGAIN, THANKS TO THE BRILLIANT DR. ALPHYS!!! - Mettaton
↑ Wow! We... we did it!! We... we really did it!!! Great job out there, team! - Alphys
↑ I work at the CORE. The inside is a maze made of swappable parts... That means we can shuffle the layout at will. - Charles
↑ Why didn't you head to the right...? C-C'mon... Y-you trust me, d-don't you? - Alphys
↑ SO SHE DECIDED TO INSERT HERSELF INTO YOUR STORY. SHE REACTIVATED PUZZLES. SHE DISABLED ELEVATORS. SHE ENLISTED ME TO TORMENT YOU. ALL SO SHE COULD SAVE YOU FROM DANGERS THAT DIDN’T EXIST. ALL SO YOU WOULD THINK SHE’S THE GREAT PERSON... THAT SHE’S NOT. AND NOW, IT’S TIME FOR HER FINEST HOUR. AT THIS VERY MOMENT, ALPHYS IS WAITING OUTSIDE THE ROOM. DURING OUR “BATTLE,” SHE WILL INTERRUPT. SHE WILL PRETEND TO “DEACTIVATE” ME, “SAVING” YOU ONE FINAL TIME. FINALLY. SHE’LL BE THE HEROINE OF YOUR ADVENTURE. YOU’LL REGARD HER SO HIGHLY SHE’LL EVEN BE ABLE TO CONVINCE YOU NOT TO LEAVE. - Mettaton
↑ But, you know how Mettaton always faces f-f-forward? That's because there's a switch on his backside. S-s-so if y-y-you c-c-can turn him around... um... And, umm... press th-th-th-the switch... He'll be... um... He'll be... Vulnerable. - Alphys
↑
27.0 27.1 ...thank GOD, it's just the batteries. Mettaton, if you were gone, I would have... I would have... ... - Alphys
↑ H... hey... D... don't worry about it... I can always... I can always build a different robot! - Alphys
↑ W... Wait! I mean, um... I... I was just going to... ...um... Say goodbye, and... I can't take this anymore. I... I lied to you. - Alphys
↑ If you want to go home... You'll have to take his soul. You'll have to kill ASGORE. - Alphys
↑ Oh my god. Oh no. That's adorable... And I h-had no idea you, um, wrote that way! - Alphys
↑ R... roleplay? ...That actually sounds kind of fun! - Alphys
↑ I... I just wanted to impress you! I just wanted you to think I was smart and cool. - Alphys
↑ ALPHYS AND I FINISHED OUR TRAINING EARLY. VERY EARLY. SO I SENT HER HOME. VERY HOME. - Papyrus
↑ This isn't anyone else's problem but mine. But if you don't ever hear from me again... If you want to know “the truth.” Enter the door to the north of this note. You all at least deserve to know what I did. - Alphys's note
↑ Every day I'm scared... Scared what will happen if people learn the truth on their own. They'll all get hurt because of me.. - Alphys
↑ Sorry about that... They get kind of sassy when they don't get fed on time. - Alphys
↑ Now, I've changed my mind about all this. I'm going to tell everyone what I've done. It's going to be hard. Being honest... Believing in myself... - Alphys
↑ Uh, h-h-hi! (THERE'S TWO OF THEM???) - Alphys
↑ Y-yeah, ASGORE!! Undyne's totally right about that fish thing! S-sometimes you've just got to, uh... S-stop going after furry boss monsters and, uh... J-just get to know a really cute fish...? - Alphys
↑ OH MY GOD! WILL YOU TWO JUST SMOOCH ALREADY!? THE AUDIENCE IS DYING FOR SOME ROMANTIC ACTION!! - Mettaton
↑ Papyrus... YOU called everyone here, right? Well, besides, uh, her. Uh, anyway... If I got here before you... How did you know how to call everybody? - Alphys
↑ Technically, it's impossible for you to beat him... B-but... Somehow, I know you can do it!! - Alphys
↑ I heard Dr. Alphys told the king and queen the awful things she'd done. The king felt so bad that he didn't know. He gave her a big hug. Then the queen fired her. Now we don't have a Royal Scientist anymore... - Politics Bear
↑ No, I should be honest!! I'm gonna stay inside and watch anime like a total loser! - Alphys
↑ (Oh My God?) (Frisk. Please.) (Help me explain what anime is to Asgore.) - Alphys
↑ Asgore: “Golly. Were those two robots...”
Undyne: “...kissing?”
Asgore: “Boy! Technology sure is something, isn't it?”
- Asgore and Undyne after Alphys shows Asgore her phone
↑ But when Undyne called, with crazed desperation in her voice... I... I realized I had to do something. Even if it meant everybody would... Have to learn the truth about me. It's strange. You know? Even after all the bad things I did. People treated me like a hero. - Alphys, Neutral Route ending
↑ DECIDING NOT TO FIGHT YOU. MY MY, SHE REALLY IS THE ONLY SMART ONE, ISN'T SHE? - Mettaton
↑ Last week I posted that advertisement for my Human Fanclub. Today was our first meeting. Only one other person came. - Mettaton, diary entry in his house
↑ now that mettaton's made it big, he never talks to me anymore. ...except to ask when i'm going to finish his body. but i'm afraid if i finish his body, he won't need me anymore... then we'll never be friends ever again. - Alphys, True Lab ENTRY NUMBER 11
↑ SHE STILL BLAMES YOU... FOR THE DISAPPEARANCE OF ASGORE. AND ALPHYS' DISAPPEARANCE AS WELL. SHE'S NOT VERY HAPPY. SHE SAYS THINGS LIKE... "I COULDN'T PROTECT HER... IT'S HARD TO GET HER TO DO ANYTHING NOW. I EVEN SUGGESTED WE TRY TO GET REVENGE ON YOU. YOU KNOW, SO I COULD SEE YOU AGAIN. BUT SHE JUST LOOKED AT ME AND SAID... REVENGE WON'T BRING ANYBODY BACK. - Papyrus, Betrayed Undyne Ending with Mettaton dead
↑ REALLY THOUGH. I REALIZED I WAS... NOT THE GREATEST TO HER. SO I WENT TO APOLOGIZE. AND, TO ASK HER TO HELP ME RULE. BUT I COULDN'T FIND HER. TRUST ME. I LOOKED. - Mettaton, Mettaton Neutral Route ending
↑ I just wanted you to think I was smart and cool. That I wasn't some... nerdy loser. - Alphys
↑ SHE SCRAWLS HER NAME IN THE MARGINS OF HER NOTES. SHE NAMES PROGRAMMING VARIABLES AFTER HER. SHE EVEN WRITES STORIES OF THEM TOGETHER... SHARING A DOMESTIC LIFE. - Mettaton Quiz Show
↑ Alphys's history books made me think humans were cool... ...with their giant robots and flowery swordswomen. - Undyne
↑ Now this chilly pink stuff that Alphys makes me... THAT rules!!! - Undyne
↑ Alphys helped measure out the mud tiles for this puzzle. It was a lot of work, but we got to make sand castles after. We're a good team. She's great at building them... And I'm great at wrecking them!! - Undyne
↑ I'm sorry. I j-just figured, y-you know... It'd be f-fun to go on like, a cute, kind of... Pretend date with you? T-to make you feel better? Well, it sounds even worse when I put it like that. - Alphys
↑ You know. Just daydreaming here. But... I really should have killed you when I had the chance. - Alphys
↑ Just think about how cute they must have been together. It's quickly becoming my number one ship of all time. Tori and Gorey... - Alphys
↑ Ehehe... Ehehehe... AHA! AHAHAH! HA!! HA!!! Oh, Toriel. You have NO idea. - Alphys
↑ A woman can dream though, right? And write fanfiction. A LOT of fanfiction. - Alphys
↑ Oh my God. Alphys. She used to live on our street. - Bratty
↑ Oh my god, ALPHYS. She was like a big sister. - Catty
↑ Bratty: So, like, I'm pretty sure she...
Catty: Made Mettaton to, like, totally impress him.
Bratty: A robot with a SOUL...
Catty: That's, like, SUPER relevant to his hobbies!
- Bratty and Catty
↑ Catty: But nobody's, like, seen anything from her yet.
Bratty: Or... her at all...
Catty: She must, like, just stay in her lab all day.
Bratty: Like, live a little, girl.
- Bratty and Catty
↑ Alphys just came here and she's taking us... Someplace super duper safe! - Note at Bratty and Catty's store
↑ WAIT, ALPHYS, I DIDN'T KNOW YOU KNEW SANS. - Papyrus
↑ Umm, I'm not really a huge fan of winter. The days getting shorter is a huge let-down. Plus, wh-when I get cold, I tend to, um... Start moving and talking... in... slow motion... - Alphys, Undertale Alarm Clock App
Normal
EX
EX Hurt
NEO
NEO Hurt
Overworld
Overworld EX
HAPPSTABLOOK (Papyrus's headcanon name)
Hapstablook (room name for his house within the game files)
MTT (acronym, often used referring to his brand)
Hotland (Lab)
Napstablook (cousin)
Mad Dummy / Mad Mew Mew (possible cousin)
Dummy (possible cousin)
Alphys (creator/friend)
Burgerpants (employee)
Metal Crusher, Showtime, Hotel, Oh!
I'M NOT GOING TO DESTROY YOU WITHOUT A LIVE TELEVISION AUDIENCE!!
Mettaton
Mettaton is a robot with a SOUL and was built by Alphys. Initially poised as an entertainment robot turned human killing robot, Mettaton is later revealed to have only acted as such so that Alphys could rescue the protagonist, feel important and become closer to them. Mettaton is the sole television star of the Underground.
Initial Form
Mettaton making a "number 1" symbol
Mettaton originally appears as a gray, largely rectangular box with a 4x5 grid of rectangular lights at the top, similar to the mechanism in Snowdin Forest used for Papyrus's Tile Puzzle. The grid of lights can change colors between red, yellow, green, and blue, and Mettaton uses these color changes in place of facial expressions. He has four dials along the bottom of his body, and the bottom, he has a single leg which ends in a wheel. He has two segmented robotic arms which end in white gloves.
Mettaton EX
After having the switch on his back flipped in the Neutral or True Pacifist Route, Mettaton transforms into Mettaton EX; a new body he specially requested Alphys make for him. In this humanoid form, he has black hair with a long fringe that seems to cover his right eye, pale "skin" and visible metal segments below and above his left eye.
He has a pink chest piece, a narrow metallic waist with a box contraption, and black shoulder pads above his segmented arms, which end in gloves. The chest piece has what appear to be a speaker and some knob or gauge, while the waist has two parts that seem to act as a locking mechanism that holds his "heart-shaped core," as they both lose white pixels during his "heart-to-heart" attack. His long black-clad legs end in pink high-heeled boots.
Mettaton NEO
After being confronted by the protagonist on the Genocide Route, Mettaton transforms into Mettaton NEO, which resembles Mettaton EX, but has a more combat-oriented design, however Mettaton NEO can be killed by a single attack and has no attacks of his own.
His right forearm is replaced by what appears to be a cannon, pauldrons clad his shoulders, which are shaped like legs and are longer than his arms, and he has wings on his back. The soul on his waist points upwards in a more monster-like manner, and he has a heart shape engraved on his chest plate like Undyne the Undying, also mimicking the Delta Rune in the same ways. His hair on the right side is spiked out, revealing an entirely black segment of his face, with a sparkle or crosshair in place of his right eye.
Mettaton is a confident, charismatic, and charming TV host that loves drama, action, and violence. He lives for his ratings and adores performing. He supposedly strikes a pose when he does something wrong and makes time on his various shows to beat up "heel-turning villains." He shows a rather shallow appreciation for existence at times. He has a strong craving for attention and is very egotistical for the point of narcissism, such as boasting about the beauty of his true form. However, despite his seemingly narcissistic personality, he deeply cares about the seemingly positive impact his show has had on the inhabitants of the Underground. He has also shown soft spots for several characters, such as Alphys and Napstablook. He also appears to be among the fewer characters in the Underground that has no hate or prejudice against humans despite knowing about the monsters' history with them, since his initial attempts to kill the protagonist were just him playing along with Alphys's plan, and he outright tells the protagonist he has no desire to hurt humans and is far more interested in simply entertaining. While he did attempt to kill the protagonist, it was to prevent Asgore from taking their SOUL and be seen as a hero/savior to humankind, further emphasizing his lack of prejudice. On the flip side, he has also been noted to be a very demanding boss who is very unpleasant to work for, especially according to Burgerpants, who initially considered working for him a dream, but has since grown to strongly despise him.
When meeting Alphys in the Lab, the protagonist is warned about a machine that she had created a long time ago, Mettaton. Alphys describes it as a robot that was made to be a TV star but recently had anti-human combat features added as a way of making him more useful.
Mettaton with his arm up and displaying the letter M
Immediately after this warning, Mettaton bursts through the wall (noted to be only a few feet wide, indicating that he was lying in wait for the protagonist for some time) and forces the protagonist into a deadly quiz show.
Quiz Show
Mettaton "laughing." Note that his microphone is missing
Mettaton asks a series of multiple-choice questions that must be answered correctly within several seconds (the number says 30, but goes down approximately two numbers per second, giving only 15 seconds to answer). If incorrectly answered or not answered within the time limit, Mettaton fires an unavoidable electric shock that halves the protagonist's health. In spite of this, it is impossible to die during this quiz show. Alphys on the top right gives answers via hand motion; realizing this, Mettaton chooses to humiliate her by quizzing the protagonist on the identity of her unrequited love interest. Regardless of the protagonist's choice, Mettaton ultimately departs, concluding that the quiz show has lost all dramatic tension.
Cooking with a Killer Robot
As the protagonist journeys through Hotland, Mettaton entraps them in deadly pastiches of various media genres. First, he forces the protagonist to become his assistant in a cooking show where Mettaton is preparing a cake with a human SOUL as the main ingredient, and he attempts to kill the protagonist with a chainsaw to attain it. Alphys calls in as an interruption and suggests that some viewers may be vegan in an attempt to stop Mettaton from harvesting the protagonist's SOUL as an ingredient, so instead, Mettaton points towards a human SOUL-flavored substitute on top of a faraway cupboard.
Mettaton applauding the protagonist
However, the cupboard begins to shoot up from the ground rapidly, forcing the protagonist to use the jetpack feature previously installed on their phone by Alphys. They fly to the top and retrieve the substitute within a time limit set by Mettaton while he drops eggs, flour, and milk, all of which slow the protagonist's ascent.
If the protagonist reaches the substitute within the time limit, Mettaton states, like all cooking shows, he had already baked the cake ahead of time before leaving.
If they fail, Mettaton suddenly claims the show is on commercial break and refuses to kill them as there are currently no viewers.
Either way, he comments that he was foiled yet again by Alphys. Upon interacting with the substitute after this encounter, it shows the can was stuck to the table, so the protagonist would not have been able to get the substitute given the chance.
showCooking Show Quotes
MTT News
Secondly comes a breaking news segment, in which Mettaton asks the protagonist to report on one of the several items within a room ( a dog, a video game, a movie script, a basketball, a present, and a seemingly normal glass of water), which all turn out to be bombs hidden by Mettaton. Mettaton then scatters the bombs around the area, and the protagonist is forced to find and defuse all of them with one of Alphys's phone installments before a larger bomb in the center of the room goes off.
If the protagonist defuses all the bombs in time, Mettaton declares that the bomb now explodes in two seconds instead of two minutes.
If the protagonist has not disabled all the bombs until ten seconds before the big bomb explodes, the time slows substantially.
If the protagonist has not disabled all the bombs before time expires, Mettaton states that the protagonist failed to disarm them all within three minutes. However, even factoring in the slower passage of time through the last ten "seconds" of play, the total amount of time given to defuse the bombs still amounts to under three minutes.
Regardless of whether the bombs were defused or not, Alphys hacks the big bomb and disables it.
showBomb Defusal Quotes
During the news segment, a ticker at the bottom of the screen reports the following news.
showNews Ticker Quotes
UNDERTALE the Musical
Mettaton in a dress during the musical segment
Thirdly and finally, Mettaton traps the protagonist within a musical, where Mettaton sings about a forbidden love between him, a monster; and the protagonist, a human. He mentions how sad it is that they must be sent to the dungeon, before opening a trapdoor underneath them into a room with a colored tile puzzle. Mettaton announces that the protagonist must pass the colored tile puzzle within a set time before a line of flame comes at them from the side and burns them to death.
If the protagonist manages to complete the puzzle, Mettaton deactivates the flames "knowing" that Alphys would have done so.
If the protagonist fails, the flames draw near, only for Alphys to disable them.
If the protagonist has stepped on a green tile, Mettaton reminds them that the tile signals a monster, which turns out to be Mettaton himself.
If the protagonist has not stepped on a green tile, Mettaton repeatedly says "well" before acknowledging that the protagonist never stepped on a green tile, but still fights them.
Mettaton proceeds to engage the protagonist in battle after the tile puzzle. However, Alphys has one final installment on the phone she had given to the protagonist. This yellow button fires a projectile at Mettaton, which the protagonist can use in succession. Mettaton acts like he is defeated from such projectile and flees. If the protagonist does not activate yellow mode, Mettaton attacks with boxes until the protagonist has barely any health left.
showMulticolor Tile Puzzle Quotes
End of CORE Encounter
After the protagonist reaches the end of the CORE, they are once more confronted by Mettaton. This time, however, Mettaton reveals that he had re-arranged the CORE and hired monsters so as to attempt to kill the protagonist legitimately. He states that Alphys had set up an extensive plan to self-insert herself into the story because she liked the protagonist so much and wanted to feel important by helping them. All of the previous threats from Mettaton were entirely fake, and everything was acted out, and used by Alphys to ally herself further with the protagonist; Alphys plans to intervene in the fight between Mettaton and the protagonist by "deactivating" Mettaton and thus appearing heroic to them. This time, however, Mettaton has made plans to prevent Alphys's aid, so that he could have an actual battle against the protagonist, and locks the door to prevent Alphys from entering. He explains that he wants to take their SOUL so that he can leave the Underground and become a superstar on the Surface. This way, Asgore cannot destroy the Barrier and re-ignite the war between humans and monsters, which would take a toll on his views.
Mettaton EX
If you flipped my switch, that can only mean one thing.
You're desperate for the premiere of my new body.
How rude...
Lucky for you, I've been aching to show this off for a long time.
So... as thanks, I'll give you a handsome reward.
I'll make your last living moments...
ABSOLUTELY beautiful!
Mettaton after his transformation
Mettaton's overworld wreck sprite, if he's killed
Mettaton lacking his arms
Mettaton attacks the protagonist, but under the advice of Alphys, the protagonist tricks Mettaton into turning around so that they can flip the switch on his back to make him vulnerable. This switch transforms Mettaton into Mettaton EX and begins the true game show. By taking damage, using popular brand items, or using specific ACTs to raise the Ratings of the show to above 10 000 (or 12 000, if he still has legs), Mettaton stops the battle.
To his surprise, this is the highest-rated episode he has ever had and begins to take call-ins from viewers. Several callers, the first of which is Napstablook, convince Mettaton that he is highly valued in the Underground, and is the primary (perhaps only) source of entertainment that many of the inhabitants have. He is moved by their passion for the show and decides that he no longer wishes to leave the Underground, as well as explaining that the protagonist is strong enough to defeat Asgore. He then deactivates, limbless – whether his limbs fell off during the battle or not – as he runs out of battery power; his body can later be found in the Lab where he is undergoing repairs. Alphys then manages to unlock the door and assess Mettaton EX's state, being thankful that he was simply out of power. She acts very stressed at the thought of Mettaton being truly killed.
Mettaton's deactivated body after being spared
If Mettaton EX is killed, he reverts to his old Mettaton form in the world, though visibly severely damaged. Examining the wreck warrants the description "It's completely trashed."
Mystery Key
If the protagonist purchases the Mystery Key from Bratty and Catty, they can enter the house to the right of Napstablook's. The room is primarily pink, with a bed, a star-patterned pillow, star-patterned wallpaper, a pink TV, a window, and a star imprinted rug. Through a series of diaries, the house is shown to be owned by another ghost known as "Napstablook's cousin" within the game (though Papyrus states that his headcanon name for him was "Happstablook", and the room name of his house is room_water_hapstablook). After meeting Alphys, she designed a body for Mettaton to inhabit.
Using the Mystery Key during Mettaton EX's fight prompts him to pretend "it isn't there."
Mettaton, as seen in the True Pacifist Ending Credits
In the True Lab, there is a log entry stating that Alphys fears that Mettaton may not talk to her anymore after receiving his new body due to his attachment to fame.
At the end of the game, when all of the Monsters encountered as bosses have united before Flowey intervenes, Mettaton EX shows his leg from the right side of the screen. He tells Alphys and Undyne that they should kiss already since the entire crowd wants it.
Epilogue
After defeating Asriel, if the protagonist returns to Waterfall before exiting New Home, Mettaton is seen standing outside his old house, having recruited Napstablook as his sound mixer and Shyren as his backup singer. During the credits, he is shown on tour, able to use his original box form in conjunction with his new body's legs.
showTrue Pacifist Ending Epilogue Quotes
OH? HOW SASSY.
YOU'RE JUST ITCHING TO GET YOUR HANDS ON ME, AREN'T YOU?
WELL, T-O-O B-A-D!
THIS WORLD NEEDS STARS MORE THAN IT NEEDS CORPSES!
TOODLES!
Mettaton in the Lab on the Genocide Route
Mettaton shows up in Alphys's Lab and tells the protagonist that he will not battle them, knowing that he is no match for them. He shows up at the CORE and realizes that the protagonist means not only to kill monsters but all of humanity as well. Claiming his original functions as a human eradication robot were never fully removed, he transforms into Mettaton NEO. Despite all the buildup, he has no attacks, and the protagonist can destroy him in a single attack. Killing him sets the protagonist's EXP to 50 000, resulting in their LOVE reaching 19.
Contrary to popular belief, missing or inflicting low damage on Mettaton NEO does not fail a Genocide Route. Any attack deals between 900 000 and 999 999 damage, and a MISS simply causes the game to return to the battle screen.
The only way for Mettaton NEO to say that the protagonist was "holding back" is by failing to depopulate Hotland. Mettaton points out the protagonist's lack of killing intent, telling them that they are not "absolutely evil" before dying. This event aborts the Genocide Route and leads to the Alphys Ending of the Neutral Route.
For an in-battle description, see Mettaton/In Battle.
Initially, Mettaton actively antagonized the protagonist under the assumption his human eradication functions along with directive errors gave him an intensified hate for humans and a need to murder them. This was proven to be an act, however, as Mettaton mentions loving humanity, but continued to go against the protagonist on his terms to take their SOUL and prevent a possible war by Asgore. After their battle, however, he was confident the protagonist was strong enough to avoid this themselves.
Mettaton initially bonded over their common interest in the culture of humanity, and he is grateful of Alphys for making his physical body. Soon after he receives his initial body, he often belittles her and her interests. However, he owed Alphys enough to play along with her plan to act out the role of a malfunctioning robot before eventually going on his agenda with the protagonist. Despite this, in the ending where he is given the role as king, he mentions how he regrets being cruel to her before she went missing.
Before he got his body, he was Napstablook's cousin, helping them with the snail farm and living next-door to them. They seemed very close, to the point that Mettaton originally declared that he would never leave them behind and often called them Blooky (an alias he would keep). Although he had since left them for stardom, he obviously cared for his cousin, looked regretful when Napstablook called into the program to give gratitude for his show ever since he left. Once he had his permanent new body, he immediately recruited his cousin on his tour so they could stay together.
If "Metta", "Mett" (case insensitive) or "MTT" is typed for the fallen child's name, the response becomes "OOOOH!!! ARE YOU PROMOTING MY BRAND?" and allows the name to be used.
The name "Mettaton" can be interpreted and decoded into various different forms:
"Mettaton" is similar in pronunciation and spelling to "Metatron," the highest angel in Judeo-Islamic lore, also known as the Voice of God and Recording Angel, whose name is transliterated into Greek as MTT. This could be a reference to Shin Megami Tensei's Metatron specifically, as both have metallic appearances, have similar poses, and are very powerful late-game bosses.
The name could also be a combination of "metal" and "automaton" or "zettaton."
"Mettaton" may be a portmanteau of "Meta" and "ton," as Mettaton offers many instances of meta-commentary on the structure of Undertale. Examples include referencing the viewer if one picks "Don't Know" for Alphys's crush question during the quiz show, his words turning into bombs in the news report, changing the window name during his musical segment, mentioning room numbers before his colored tile maze, discussing Toriel plushies in the epilogue and offering a newscast to the fourth wall while the protagonist is visible on-screen.
Mettaton's designs show similarities to Undyne's forms.
Mettaton EX has shoulder pads similar to Undyne's, both of which are longer and spikier in the Genocide Route.
Both have one of their eyes covered in the Neutral and True Pacifist Routes (Undyne with her left eye covered, and Mettaton with his right). In the Genocide Route, these are revealed, showing Mettaton NEO's sparkling/crosshair eye and Undyne the Undying's empty socket that frequently emits a spear-shaped flash of light.
Notably, Mettaton NEO can be encountered in an aborted Genocide Route (Alphys Ending, Near Genocide) unlike Undyne the Undying.
Both of their forms on the Genocide Route feature hearts on their chest pieces.
Both of their battles on the Genocide Route feature the Battle Against a True Hero leitmotif.
Undyne holds a spear in her right hand, and Mettaton NEO has an arm cannon replacing his right hand.
Mettaton's design is also similar to other characters not belonging to Undertale.
Mettaton's box form resembles the coin-operated robot Cooker from the Wallace and Gromit short "A Grand Day Out," as confirmed by the artbook.
Mettaton is at least partially inspired by Twitter user nerdbotmk2.[1]
Mettaton may be inspired by the character of TV Dinnah from the 2009 video game Little King's Story, another TV presenter boss fight who wants to cook the protagonist on a cooking show and gives them a life-or-death quiz. TV Dinnah also somewhat resembles Mettaton's box form. Little King's Story was directed and produced by Yoshiro Kimura, whom Toby Fox has praised in-person during an interview for creating games that inspired Undertale.[2]
In his box form, Mettaton's overworld sprite has five squares under the main screen, while his battle sprite only has 4.
Out of every character in the game, Mettaton has the most songs associated with him at 14 songs (15 if CORE is counted).
Along with Flowey, Mettaton is one of the only characters in the game to have a voice clip, exclaiming "Oh, yes!" when he transforms into Mettaton EX, and "Yeah!" when attacked in his Mettaton EX form or when the protagonist steps on a green tile in the Multicolor Tile Puzzle.
The video game found during the MTT News scene is heavily implied to be Undertale. It is graphically similar to the Undertale box cover and uses the same sprite as the game behind Mysterious Door that was programmed by the dog. Mettaton states that his appearance doesn't occur until three-fourths of the way through the game and that the game is one where the player should check everything twice if checked twice (referencing the dialogue changing in the game if something is checked or spoken to twice.)
Several unused sprites for Mettaton EX's head show his right eye, and what appears to be the machinery on his face.[3]
The answer choices to the question What are robots made out of? in his quiz show have several references.
"Hopes&Dreams" references the track "Hopes and Dreams," among other recurring mentions of this phrase.
"Snips&Snails" and "Sugar&Spice" are references to the nursery rhyme "What Are Little Boys Made Of?"
Mettaton's box form is identical to the console that operates the colored tile maze in Snowdin Forest, and this machine may have been Mettaton himself; during his colored tile maze, Mettaton remarks that the protagonist has seen the puzzle "ABOUT A HUNDRED ROOMS AGO" and presumes that they remember the rules.
During Mettaton's singing performance to the protagonist, the program window is renamed to "UNDERTALE the Musical."
The song and the scenario from the musical are a reference to the "Maria and Draco" opera from Final Fantasy VI.[4]
Mettaton EX recognizes answers for "sexy," "foxy," and "tantalizing" in his essay question, but since the X and Z keys cannot be inputted without holding CTRL, they are only possible inputs in the PlayStation and Nintendo Switch versions.[5][6]
Mettaton EX originally saved images of all the essays to the computer's hard drive. This feature was removed for being too buggy.[7]
According to the Undertale Kickstarter, there were originally plans for the protagonist to have a robot husband, which is presumed to be Mettaton.[8] This feature ended up being cut out of the final version of the game for unknown reasons.[9] Additional evidence that points to this event is an unused variation of the Start Menu that can be found in the game's files and explains why the full menu suddenly includes Mettaton and Napstablook.
In Undertale v1.001, Mettaton's stats for his box form have been changed from "10 ATK 999 DEF" to "ATK 30 DEF 255." 255 is the maximum value of an unsigned 8-bit integer, and is often the maximum value possible for things in video games.
The Mettaton EX fight, according to Toby, was the hardest one for him to design.[10] There were many attack ideas for the Mettaton EX fight that were never used, such as more tiny Mettaton robots, and disco dancing robots that threw stars.[11][12][13]
Mettaton EX slightly resembles Bob Sparker and was inspired by the character.
Based off of old official artwork by Temmie Chang it is likely that Mettaton was originally intended to have claw hands.[14][15]
↑ @NerdbotMk2 @fridayafternoon I won't lie if I said I wasn't thinking about you a lil when I put him in - @FwugRadiation on Twitter, September 22, 2015. Archived on November 07, 2015.
↑ 『moon』は日本語版しかないので、僕の日本語がもっと上達するなり、英語版が出るなりしないと完全にはやり込めないんですが、 “勇者が悪役”ということや、 “モンスターは必ずしも悪者ではない”というゲームのコンセプト自体に感銘を受けました。 - 『UNDERTALE』トビー・フォックス×『東方』ZUN×Onion Games木村祥朗鼎談──自分が幸せでいられる道を進んだらこうなった──同人の魂、インディーの自由を大いに語る (October 19, 2018.) 電ファミニコゲーマー.
↑ Undertale - The Cutting Room Floor
↑ Originally Mettaton actually saved images of all of your essays to the hard drive. But it was buggy so I removed it. - @FwugRadiation on Twitter, January 12, 2016. [deleted]
↑ "Seriously, you can literally have a robot husband." – Toby Fox. June 24, 2013. Kickstarter.
↑ "After 2.5 years... some critical features promised in the KS changed. Example: I said you could marry a robot. Actually, you can't marry a robot." – Toby Fox. June 30, 2015. Kickstarter.
↑ I think the Mettaton battle was actually the hardest one for me to design. I made a lot of bullet objects/attack ideas I didn't use since the action is "shooting," the action of "aiming&shooting" had to be important. But shooting&aiming in shmups (like Touhou) is often not actually about "aim&fire!" but "hold down the shoot button and position yourself under the enemy" for the most part. - Toby Fox (@tobyfox) on Twitter, June 13, 2016.
↑ I don't remember all the unused attacks but I wanted to have more tiny mettaton robots besides the umbrella ones that blow kisses - Toby Fox (@tobyfox) on Twitter, June 13, 2016.
↑ There was a disco dancing one that threw stars but it wasn't fun. I think that's it. - Toby Fox (@tobyfox) on Twitter, June 13, 2016.
↑ All of Mettaton EX's unused attacks restored (Undertale) - YouTube
↑ hooray!! we reached 51k!! Thank you all so much for your contributions and interest!! - temmiechang on Tumblr, July 25, 2013.
↑ (undertale spoilers!!!!) look at what @tuyoki made me 2 years ago for my birthday that i've been sitting on until now - @FwugRadiation on Twitter, October 11, 2015. [delete
For the track named after this character, see Undyne (Soundtrack).
Battle (Normal)
Normal
Fatal (Pre-Undying)
Faux Battle
Alphys Date
Lost Soul
Battle (Undying)
Overworld
Overworld (Armor)
Overworld (Helmetless)
The heroine that NEVER gives up.
Undyne the Undying (Genocide Route)
StrongFish91 (UnderNet)
Alphys (love interest)
Asgore Dreemurr (friend/mentor)
Papyrus (trainee/friend)
Gerson (idol)
SCREW IT!
WHY SHOULD I TELL THAT STORY
WHEN YOU'RE ABOUT TO DIE!?!
NGAAAAAHHHHHHHHHHHHHHHH!
Undyne before her battle
Undyne (/ˈʌnˌdaɪn/ UN-dyne),[1] known as StrongFish91 on the UnderNet, is a fish-like monster that leads the Royal Guard. Clad in her full suit of armor, she pursues the protagonist through the entirety of Waterfall and is frequently evaded or inadvertently thwarted by Monster Kid.
Normal
Undyne prepares to throw her spear at the protagonist
Undyne is a piscine, anthropomorphic monster. She has blue scales and a long red ponytail. She has red and blue fins on the sides of her head, and a pair of sharp, yellow, protruding teeth. She wears a red eyeshadow and has an eyepatch over her left eye. She also wears a black tank top and blue jeans, but debuts in armor varying in light and dark shades of gray. Her eyes have black vertical pupils and yellow sclera. Undyne has no nose.
Alphys Date
During the date with Alphys, Undyne wears a white turtleneck under a black leather jacket, a scarf around her neck, pants, lipstick, a light-colored eyepatch, and lets some of her hair down.
Undying
Whenever she persists through Determination after her HP reduces to zero, her pupils turn white, and her sclera turns black. She no longer has an eyepatch, and her newly revealed empty eye socket emits a flashing light in the shape of a spear. Her hair spikes at the ends like a trident and her fin rays become more rigid and pointy. She also appears to have donned a new set of darker colored armor with souls/hearts on her chestplate and new white gloves, which have spikes protruding from their backside, accompanied by boots with pointed toes.
Undyne is passionate about everything that she does. She acts quickly on her ideas and is steadfast in her beliefs.[2] Though she wants to defeat the protagonist, she also tries to be fair and offers an explanation of how Green Mode works. Asgore taught her the value of pacifism,[3] which is why Undyne sees the protagonist as "a wimpy loser with a big heart." When the protagonist first encounters her, she fights to further Asgore's plan of collecting seven human SOULs but, if the protagonist shows mercy, Undyne just as quickly defends them from Asgore.
She loves to help others and mentors Shyren and Papyrus in various skills. Undyne dislikes puzzles, loves japes,[4] enjoys playing the piano,[5] collecting weaponry, primarily swords,[6] and anime. The latter she shares with her romantic interest, Alphys. Since Alphys told Undyne that anime is actually human history, Undyne regards human history as exciting and cool.[7]
Out of all encountered monsters, Undyne possesses the most Determination. She melts before her death, implying that her body cannot handle the amount of Determination she has.
The lighting radically changes when Undyne is near
The protagonist initially encounters Undyne after entering Waterfall, where Undyne stands on top of a ledge. If alive, Papyrus approaches her and delivers a report on the status of the human, and then attempts to convince her not to harm them. After Papyrus leaves, the protagonist can continue, but the grass rustling alerts Undyne to their presence. She scopes out the grass for a moment whilst the track Undyne plays, before retreating.
Undyne follows the protagonist throughout Waterfall and repeatedly attacks them, but the protagonist always evades capture by either dodging her attacks or due to Monster Kid's interference. Later on, Undyne approaches the protagonist as Monster Kid hangs on to the side of a bridge. If the protagonist saves the Monster Kid, they protect the protagonist from Undyne. If the protagonist does not help the Monster Kid, Undyne jumps down to save them instead. Undyne takes a small amount of damage after doing this, which is useful for killing Undyne on the Neutral Route.
BUT NOW??? I DON'T CARE! I'M NOT YOUR FREAKING KINDERGARTEN TEACHER!
Undyne when enraged
After this, Undyne confronts the protagonist and stands atop a crag while giving a monologue that she has practiced many times before.[8] However, she cuts the monologue short because she forgot the rest of it[9] and launches head-on into battle.
After Undyne chases the protagonist into Hotland, she collapses due to dehydration. The protagonist can offer Undyne a glass of water, spill all the water in front of her, or continue into Hotland. If she receives water, Undyne stands up, looks around, and slowly returns to Waterfall. If the protagonist leaves this room before pouring the water, Undyne develops heatstroke and the protagonist cannot befriend her, thus preventing the True Pacifist Route requirements from being fulfilled.
I'll make you like me so much... Your WHOLE LIFE will revolve around me!! FUHUHUHUHU!!!
Undyne during her hangout with the protagonist.
Papyrus calls the protagonist during Undyne's chase and suggests that they and Undyne should hang out at her house. If the protagonist gives Undyne water, Undyne befriends the protagonist if they have no EXP. After Undyne's battle, the protagonist can backtrack to her house and begin their hangout with her.
Undyne is initially hostile to the protagonist,[10] but changes her attitude when Papyrus presents befriending the human as a challenge. She realizes that becoming "besties" with the protagonist would be "the perfect revenge," and says that the protagonist will feel "enamored" with Undyne by the end of their hangout. Undyne discusses her training with Asgore over tea and suddenly realizes that Papyrus's cooking lesson usually occurs at this time. She insists that she and the protagonist bond over cooking, which ends in Undyne's house catching on fire. Humiliated and feeling that she failed at befriending the protagonist, Undyne battles the protagonist and offers them the first hit. Regardless on whether the protagonist deals a "fake hit" through the ACT button or a real hit through the FIGHT button, they only deal one HP of damage. Undyne realizes neither of them wants to harm one another.
Because her house scorched, Undyne moves into Papyrus and Sans's House.
After the protagonist completes a Neutral Route, they can backtrack from the CORE into the MTT Resort, and Undyne will call them to ask for a favor. In Snowdin Town, Undyne gives them a letter that she asks them to take to Alphys in Hotland. The protagonist gives Alphys the letter, but she mistakes it as being a love letter from the protagonist because it has no signature.[11] Alphys reluctantly goes on a date to the Garbage Dump with the protagonist. Alphys hides behind a trash can upon seeing Undyne, who then arrives and sees the protagonist at the dump and asks for her letter back; she wants to give it to Alphys herself. After Undyne walks away, Alphys expresses regret about her lying to Undyne, and the protagonist suggests a roleplay to help Alphys express her feelings.[12] Undyne interrupts the roleplay, and Alphys tells her about her romantic interest. Undyne reciprocates these feelings and tosses Alphys into the trashcan.[13]
Undyne says that Alphys needs to work on her self-image,[14] and Papyrus leaves with Alphys to help with her emotional transformation. After the two leave, Undyne asks the protagonist if anime is real or not and thanks them for helping with Alphys.
Later on, Undyne interrupts Asgore's encounter with the protagonist and demands that they befriend one another. Prompted by Mettaton, Alphys and Undyne almost kiss before Flowey's ambush, but Toriel chastises them for kissing in front of a child. Flowey ensnares the protagonist's friends with a Photoshop Flowey vine, and Undyne protects them from incoming attacks from Flowey. He then absorbs the six human SOULs and most of the SOULs of the monsters in the Underground.
During the battle against Asriel, Undyne appears as one of the Lost Souls.
Epilogue
When the protagonist talks to Undyne in the epilogue, Undyne states that she is glad that she lost to the protagonist and then resolves to watch anime with Alphys. The Royal Guard is disbanded. Toriel also texts the protagonist that Undyne was able to lift Asgore, Sans, Papyrus, Alphys, and Toriel herself at once, but was uncertain as to how to put them down.
On the surface, Undyne pursues Papyrus after he runs off to meet more humans. In the True Pacifist Ending Credits, Undyne kisses Alphys on her left cheek and laughs when she faints in embarrassment. She then punches the sidewalk beside her while laughing, causing it to crack.
You're gonna have to try a little harder than THAT.
Undyne the Undying
After the protagonist attacks the Monster Kid, Undyne protects them and takes the blow instead. Even though her HP reduces to zero, Undyne holds on through Determination and reforms into Undyne the Undying.[15] If the protagonist defeats her, she tells them that Alphys was watching their battle and has evacuated the rest of the monsters to safety.[16] Undyne begins melting due to her Determination and then turns to dust.
For an in-battle description, see Undyne/In Battle.
Alphys and Undyne love one another. Undyne first met Alphys in the Garbage Dump while searching for swords. She listened to Alphys's theories for hours on where the Garbage Dump's abyss led. The two became close friends soon after, with Alphys introducing her to anime at some point, although Alphys told her that they were history biopics about humans. They hang out often, and Alphys uses the seagrass throughout Waterfall to make a special frosty treat for Undyne.[17] Alphys and Undyne also worked together to create some of the puzzles in Waterfall.[18] At some point Undyne fell in love with Alphys due to her confidence in what she liked and her work, but didn't know how to express this. She apparently called her once just to ask her what the weather was like, even though the Underground has no weather. She would also constantly write letters expressing her feelings, but she'd always change her mind when she went to deliver them and go back to write another one.[19]
She quit her job as head of the Royal Guard at the end of the Family Ending to be Alphys's lab assistant, where she apparently caused a lot of explosions.[20]
In the True Pacifist Route, Undyne calls the protagonist to have them deliver one of her letters to Alphys, but quickly changes her mind after changing into some casual clothes. She discovers them in the dump, having a pretend date due to Alphys thinking the letter was from the protagonist, where she hears Alphys saying she loves her. This leads to a conversation where Alphys confesses everything to her, which she mostly accepts, but she starts freaking out after Alphys leaves due to being told that anime is not real. She asks the protagonist if it is true, and if they confirm that it is, she becomes devastated but decides to put up a brave face for Alphys's sake. If the protagonist says that anime is real, she is elated and raves about "gigantic swords" and "magical princesses". Undyne and Alphys nearly kiss while visiting the protagonist after the Asgore fight is interrupted, but Toriel interrupts them and tells them not to kiss in front of the protagonist. Undyne is seen kissing Alphys on the cheek on the beach during the credits and laughs when the latter faints.
Undyne thinks of Papyrus as a close friend. She is impressed by his persistence, but is concerned about his well-being and secretly does not want him to join the Royal Guard because she believes he is too kind to even fight.[21] As a result, she teaches him how to cook in hopes for him to defer from joining. Undyne sometimes enjoys messing with Papyrus,[22] but she often forgets that he usually takes things literally.[23] She becomes heartbroken and infuriated if the protagonist kills Papyrus during a Neutral/Genocide Route.
Undyne initially despises the protagonist and believes that they would be more useful dead than alive.[24] If the protagonist spares her and offers her water in Hotland, she begrudgingly befriends them if they have earned no EXP. Though Papyrus tricks Undyne into befriending the protagonist, she genuinely cares about them at the end of their hangout. However, if the protagonist betrays her by killing monsters after her hangout, she ends up hating them more than she would if they did not hang out with her at all.[25][26]
If the protagonist earned no EXP and befriended Undyne in a previous playthrough, she remembers them vaguely as a friend but brushes off the feeling before her battle.[27]
Even though Asgore is her boss, Undyne sees him as a friend and knows his favorite type of tea. When she was younger, Undyne challenged Asgore to a fight but could not land a single blow on him.[28] She was humiliated because he did not fight back and only dodged her attacks. Asgore then offered to train Undyne and eventually promoted her to head of the Royal Guard.
After Toriel refuses to "be friends again" with Asgore in the True Pacifist Route, Undyne sympathizes with him.[29]
Napstablook and Undyne live in the same neighborhood, and Napstablook is intimidated by her.[30] She still tries to be a good neighbor to them. She seems concerned about them being alone after their cousin left and tells the protagonist to be nice to them.[31]
Undyne does not know that Mettaton is Napstablook's cousin. She has a distaste for him,[32] and she does not like his show.[33] Though she does acknowledge that she "admires his lifestyle."[32]
Undyne used to give piano lessons to Shyren,[34] but one day she stopped coming – presumably after her sister fell down.
Undyne appears to care for Monster Kid's safety. This can be seen when Undyne saves them after they fall off a cliff. This aspect appears more prominently in Genocide Route, where Undyne takes a fatal blow in their place.
Undyne's Steam Trading Card
Concept art of Undyne by Temmie Chang
Undyne Little Buddy figurine sold on Fangamer
Undyne plush sold on Fangamer.
Undyne pin sold on Fangamer
Undyne's official tarot card as Major Arcana XI, "Justice."
Undyne the Undying's official tarot card as Major Arcana VII, "The Chariot." Art by Dogbomber
Undyne Nendoroid sold on Good Smile Company.
Artwork from Undertale's 5th anniversary.
"Undyne" derives from "Undine," a womanly water nymph from Greek lore. It is also a play on "undying," as Undyne does not die when reduced to zero health.
When attempting to name the fallen human "Undyne," the response becomes "Get your OWN name!" and prevents the name from being used.
Undyne is consistently shown to be right-handed. However, after scoping the protagonist after Papyrus's report, she handles her spear in her left hand.
Undyne's presence causes the sound of rushing water (stored in mus_ambientwater.ogg) to slow down by 10% in two cases:
After the floating tile, before the spear throwing part starts. (the next time the water can be heard, it's back to normal)
After the scene where Undyne drags the Monster Kid off-screen. (loading a save or re-entering the area reverts this to normal)
When Undyne was younger, she followed Gerson around to watch him beat up bad guys, much like how Monster Kid follows Undyne. However, whenever Undyne tried to help Gerson fight bad guys, she ended up attacking "the mailman or something like that."[35]
If Undyne jumps off the cliff to save Monster Kid, her HP is lowered in the following battle.
According to Toby, he wanted her armor to be cracked too, but he forgot to add it.[36]
There is a glitch where if the protagonist is standing as far to the left as possible while initiating Undyne's monologue, they can be shot very high up. The protagonist can then enter the cave, effectively postponing the first fight.
If the battle is initiated normally at this point, the protagonist is still able to move in the air, but Undyne pursues them on a glass bridge similar to the one utilized for the Art Club Room in Hotland.
If either Snowdrake, Shyren, or any or all of the members of the Snowdin Canine Unit are killed, Undyne comments on it on her pre-battle monologue.
Papyrus's death supersedes all other pre-battle dialogue and changes her speech the most.
If Papyrus is killed, Undyne's face appears in the dialogue box before her battle despite never taking off her helmet. If the protagonist approaches to fight Undyne, she appears without her helmet.
Undyne and Toriel are the only bosses that the protagonist can flee from during a battle on a Neutral Route.
However, Undyne's battle can only be fled from if the protagonist's SOUL is red.
Despite having an eye patch in her left eye, it is absent in Undyne's west-facing sprites.
When Undyne says "En Guarde!" before her fight with the protagonist begins, the sentence is misspelled. The right spelling is "en garde," as the sentence is in French. This could also be a combination of the French and English spelling, Garde, and Guard, giving Guarde.
Undyne is the only character (apart from Mettaton) to use attacks whose colors correspond to how they move instead of how they do damage. (they all do damage as if they were white) All of her Green Mode spears are either white and blue or yellow. Also, her spear she throws when doing a green to red switch is white and blue and has a shadow.
While in Undyne's house for the befriending scene, the table that the protagonist sits at is decorated with a doily. The doily cracks along with the table after Undyne throws a spear at it.
When the protagonist tries to interact with the door to Undyne's room, she tells them that no nerds are allowed. Then, she says that some nerds are, possibly referring to Alphys.
Undyne dislikes cold food, and has a "Hot Fridge" created by Alphys in her house.
Undyne claims to dislike soda, despite owning a bottle herself. However, Alphys owns a cup with some soda in it. It is possible that Undyne keeps it for when Alphys comes over.
In Undyne's faux battle, she has one more DF than in her actual battle, despite being unarmored.
Due to her "research," she references a lot of anime and anime cliches without realizing it.
When in battle her armor is very similar to the Battle Armor from the Dragon Ball series.
She has a giant sword in her house, stating that the humans she researched had swords up to ten times their size. This is a reference to anime sometimes having characters with impractically large swords, such as Bleach and Berserk.
When calling Undyne in front of the Royal Guards blocking the way to the elevator, she admits that she is unable to help, because she already told them to disregard her orders if they involved helping a human. She explains that, after "researching" with a specific animation, she found out that humans could supposedly control minds during wartime. Undyne also mentions the animation is 'really good', making the talk a possible reference to Code Geass for its similar premise and critical acclaim.
Undyne has the most crude vocabulary of any character in the game due to her hot-blooded and aggressive personality. While she is capable of using polite replacements like "darnit", most of the actual mild expletives said in the game come from her.
When the protagonist calls Undyne in the grass room where she almost grabbed them, Undyne comes close to using stronger language during the call.[37]
Out of the protagonist's six friends trapped by Flowey's vines during the True Pacifist ending, Undyne is notably the only one who tries to break free. She keeps it up even after smiling as she protects the protagonist from Flowey's attacks and as Flowey starts absorbing SOULs.
Undyne the Undying is the only boss in the Genocide Route that cannot be defeated in 1 hit.
Undyne is the only character who has a boss fight in all 3 routes.
Undyne article on the Deltarune Wiki
↑ how is undyne's name pronounced? - undertale on Tumblr, October 06, 2015.
↑ NGAHHH!!! DIE ALREADY, YOU LITTLE BRAT! YOU'RE GETTING IN MY WAY! - Undyne
↑ I don't actually want to hurt you either. At first, I hated your stupid saccharine schtick, but... The way you hit me right now, it... Reminded me of someone I used to train with. - Undyne
↑ SHE HATES PUZZLES. BUT SHE LOVES JAPES - Papyrus
↑ Really, it was just an excuse to put a piano here. I love FIGHTING THE IVORIES!!! - Calling Undyne in the piano puzzle area.
↑ (There's a silverware drawer.) (It has forks, spoons, knives...) (... tiny swords, axes, spears, nunchucks...) - Narration upon inspecting Undyne's silverware drawer.
↑ I've READ Alphys's human history book collection! I know all about your giant swords... Your colossal, alien-fighting robots... Your supernatural princesses... - Undyne
↑ That's where I first talked to you! Weren't you SUPER terrified? I practice that monologue ALL the time in the mirror! - Undyne
↑ Going off-the-cuff... It helped that I... Uh. Completely forgot the words to my monologue, anyway... - Undyne
↑ Why would I EVER be friends with YOU!? If you weren't my houseguest, I'd beat you up right now! - Undyne
↑ Oh My God? Did YOU write this letter? It wasn't signed, so, I had no idea who could have... - Alphys
↑ NGAHHHH!!! NGAHHH!!!! I'M UNDYNE AND I'M PILING ON THE SMOOCHES!!! - Alphys roleplaying as Undyne
↑ What I like about you is that you're PASSIONATE! You're ANALYTICAL!! It doesn't matter what it is! YOU CARE ABOUT IT!! - Undyne
↑ Alphys... I want to help you become happy with who you are! - Undyne
↑ Deep, deep in my soul. There's a burning feeling I can't describe. A burning feeling that WON'T let me die. - Undyne
↑ Alphys told me that she would watch me fight you... And if anything went wrong, she would... evacuate everyone. - Undyne
↑ Ugh, ice cream!? Sugary... COLD... Talk about GROSS. Now this chilly pink stuff that Alphys makes me... - Undyne
↑ Alphys helped measure out the mud tiles for this puzzle. It was a lot of work, but we got to make sand castles after. - Undyne
↑ UNDYNE WRITES A LOT OF LETTERS. BUT, SHE CAN NEVER SEEM TO FIND THE RIGHT WORDS. SO WHEN SHE GOES TO DELIVER THEM HERSELF... SHE ALWAYS QUITS SO SHE CAN GO BACK AND REWRITE. - Papyrus
↑ UNDYNE IS HELPING HER TOO! THOUGH, TO BE HONEST, HER METHOD OF HELPING... SEEMS KIND OF... EXPLOSION- INDUCING. - Papyrus
↑ But, um, to be honest... ...I don't know if I can ever let Papyrus into the Royal Guard. Don't tell him I said that! He's just... well... I mean it's not that he's weak. He's actually pretty freaking tough! It's just that... he's... he's too innocent and nice!!! I mean, look, he was SUPPOSED to capture you... and he ended up being friends with you instead! I could NEVER send him to battle! He'd get ripped into little smiling shreds. - Undyne
↑ OOH, WHERE? AND WHAT'S THIS HORRIBLE NOOGIE? - Papyrus
↑ Papyrus, wait, you know I'm joking, right...? - Undyne
↑ You know what would be more valuable to everyone? IF YOU WERE DEAD!!! - Undyne
↑ I DON'T KNOW HOW TO PUT THIS, BUT... SHE, UM, REALLY HATES YOU NOW. EVEN MORE THAN SHE EVER HAS. IT'S BECAUSE SHE MADE FRIENDS WITH YOU, THEN... SHE SAID YOU KILLED SOMEONE? - Papyrus, if the protagonist killed monsters after befriending Undyne.
↑ SHE STILL BLAMES YOU... FOR THE DISAPPEARANCE OF ASGORE. - Papyrus, if Undyne was not befriended.
↑ The whole time I was chasing after you... I felt something... Strange. The echoes of something warm, something... Something like "I miss being friends with you." - Undyne
↑ Y'know, I was a pretty hotheaded kid. Once, to prove I was the strongest, I tried to fight ASGORE. Emphasis on TRIED. I couldn't land a single blow on him! - Undyne
↑ Hey ASGORE, is that your ex? Jeez. That's rough, buddy. - Undyne
↑ hmmm... i should probably try to make friends with my neighbor. she's kind of scary, but i feel like i'm always too late to make friends... - Napstablook
↑ Be nice to them, okay!? Cherish this ghost!!! - Undyne
↑
32.0 32.1 All he did was lie seductively on the piano... And fed himself grapes. I don't really like that guy. But I admire his lifestyle. - Undyne
↑ SHE NEVER LIKED METTATON'S SHOW. - Papyrus
↑ Oh yeah, Shyren lives around here. I used to give her piano lessons. - Undyne
↑ When she was younger, Undyne would follow me around, to watch me beat up bad guys... Sometimes she'd even try to help! Though, most of the time the folks she attacked weren't bad guys. It'd be the mailman or something like that. - Gerson
↑ If Undyne jumps off the cliff to save Monster Kid, when you fight her, her HP's lowered. I wanted to have her armor cracked too but I forgot - Toby Fox (@tobyfox) on Twitter, June 13, 2016. Archived on August 29, 2017.
↑ If it wasn't for that grass, I'd have kicked your... Uh, if not for that grooty, I'd have kicked your booty. Don't ask me what a grooty is!!! - Undyne
Normal
Hurt
Confused (Unused)
Cool Dude
Jogboy
Overworld
He likes to say: "Nyeh heh heh!"
THE GREAT PAPYRUS (Himself)
CoolSkeleton95 (UnderNet)
I WILL BE THE ONE!
I MUST BE THE ONE!
I WILL CAPTURE A HUMAN!
THEN, I, THE GREAT PAPYRUS...
WILL GET ALL THE THINGS I UTTERLY DESERVE!
Papyrus discussing his plans with Sans
Papyrus (/pəˈpaɪrəs/ pə-PY-rəs) is the brother of Sans and a major character in Undertale. His main motive is to capture a human so he can become a member of the Royal Guard, and finally have friends and popularity.
Papyrus is a tall, perhaps anatomically inaccurate skeleton, with a skull more vertical and geometric than his brother. Being skeletal, many of his expressions incorporate a toothy grin. His eyes resemble vertical slits; his skeletal pseudo-brows form most of his expressions, as well as the corners of his mouth. He has eyeballs which show at times when he is experiencing strong emotions. Papyrus is relatively taller and slightly slimmer than his brother.
Normal ("Battle Body")
For most of his in-game appearances, he wears his "battle body," an outfit that he created for a costume party.[1] It consists of an orange-red cape, a white chestplate with a gold trim on the bottom, and blue briefs with a golden belt. A symbol that resembles that of Starman from the MOTHER series adorns the chestplate. He also wears red coquelicot gloves, each with a yellow trim, and red boots.
Befriending (Cool Dude)
Halfway through the date/hangout with Papyrus, he changes into his "secret style": a backward baseball cap, a t-shirt that reads "Cool Dude," small shorts with buttons, gloves with striped trim, knee-high socks, and sneakers. He also wears basketballs on his shoulders, likely Mettaton's MTT-Brand FashionBall.[2]
Alphys Date (Jogboy)
The first and only appearance of Papyrus's "JOGBOY" outfit
During the "date" with Alphys, Papyrus arrives wearing a sweatband, shorts, and a t-shirt that reads "JOGBOY," with hearts on the pauldrons. He still wears his boots, gloves, and scarf.
Papyrus is a flamboyant skeleton who presents a confident, charismatic image of himself. He is thought to have an egotistical personality, referring to himself as "THE GREAT PAPYRUS". He works hard and, despite his brash personality, is kind at heart. He is optimistic and brave, and is shown to be considerate and forgiving even when the protagonist beheads him in the Genocide Route.[3] He is also occasionally oblivious and nonobservant,[4] but can be cunning at times, as seen when he uses reverse psychology to trick Undyne into befriending the protagonist.[5] He is thought of to be somewhat naive by other characters, but not dumb. He shows great bravery as even in the face of potentially imminent death, he drops his guard and spares the protagonist in hopes of driving them down a better path.
Papyrus believes in others just as much as he believes in himself. He has so much faith in his abilities that he waited outside of Undyne's house all night and begged her to accept him into the Royal Guard. Seeing his persistence, Undyne offered to train him, but instead gave him cooking lessons.[6]His confidence in himself and others is so great that he interprets direct insults towards him as the protagonist trying to make themselves look bad so he can hurt them easier, rather than the possibility that they dislike him.[7]
Papyrus's Room
He cooks spaghetti from time to time, though many characters seem to think that he is not very good at it.[8][9] One of the reasons for this is because Papyrus never ate spaghetti himself to complete the chef's guidebook to cooking by tasting their creation before serving. He, therefore, cooks spaghetti only because everyone else loves to eat it, indicating he does not play favorites.[10] Since Undyne - whose results do not best Papyrus - teaches him, she is also responsible. He loves puzzles and japes, as shown by the numerous puzzles he prepares for the protagonist as well as his collection of "complex tomes about puzzle creation." Though advanced puzzles may seem cerebral, Papyrus also enjoys children's books[11] and is somewhat childish with the decoration of his room. He also collects action figures.[12]
He has some unexpected skills besides cooking however, such as consistently high-caliber artistic prowess from things such as: being able to paint a rock formation to look exactly like a bridge, creating a snow sculpture to look just like himself but with musculature, to the various puzzle designs he creates for the protagonist. He also has a photographic memory for phone calls, and the ability to perform physics-breaking acrobatics.
Papyrus seems to be strangely unconcerned about his own death, comically stating that "AT LEAST I STILL HAVE MY HEAD." right before dying. He has mentioned in a phone call that he would like to meet Death,[13] although the meaning of this is unknown.
Papyrus's casual physics-breaking
Papyrus also watches Mettaton's TV shows,[14] and admires Mettaton so much that he would move to Hotland,[15] a region that he hates.[16]
Papyrus is implied to have a deep loneliness as he wants to join the Royal Guard in order to be popular, and therefore, loved. Papyrus is shown to not get nearly as much positive attention (or any attention for that matter) from the people of Snowdin compared to his much calmer and more amiable brother, Sans. This is further implied by their mailboxes in which Sans's is packed with junk mail, while Papyrus's mailbox has only emptiness, even prompting him to claim that it is "[HIS] EMPTINESS, NOT YOURS." Papyrus exclaims to the human that he has never come across someone who is so much like him in taste, passion, and skill. He further exclaims that he "[DOESN'T] EVER WONDER WHAT HAVING LOTS OF FRIENDS IS LIKE." clearly projecting his lack of said friends. This desire to be favored amongst the crowd runs so deep that Papyrus will change his opinion on something on the spot just to gel in with the majority, like with his opinion on Grillby's.[17] And this desperation for a true friend leads Flowey to easily manipulate Papyrus into calling the protagonist's friends to the barrier room, although whether or not Flowey considers Papyrus a friend is vague.[18] Despite all of this, Papyrus mentions that others depend on him to make them happy,[citation needed] so he hides his sadness to comfort them more effectively.
Papyrus is also shown to have a level of kindness and understanding that no other character in the game possesses, as he is the only enemy with attacks that never kills the protagonist, only leaving them at 1 HP. This level of philanthropy is emphasized in the King Papyrus ending in which Papyrus is the only leader to take up a level of judgement upon fallen humans that is to not judge them as all good or bad, and that they get puzzles either way. This level of kindness is most shockingly presented in the Genocide Route, where Papyrus's mercy is often a deciding factor for the protagonist to abort the route.
Sometime before the events of Undertale, Papyrus and his brother showed up one day in Snowdin and asserted themselves. Sometime after that, Papyrus became friends with Undyne and began training with her.
WHAT ARE YOU LOOKING AT!?
THIS WAS ANOTHER DECISIVE VICTORY FOR PAPYRUS!!
Papyrus after The Gauntlet of Deadly Terror
Papyrus's first appearance in Snowdin Forest while "Nyeh Heh Heh!" plays
Papyrus first appears in Snowdin Forest, where he arrives to check up on his brother. After learning that Sans had not made any progress over eight solid days, Papyrus, ignorant of the human hiding nearby, berates Sans for not recalibrating his puzzles.[19] He then delivers a long tirade to Sans that he will capture a human and become popular. Further in the forest, Papyrus meets the protagonist for the first time, though he initially confuses them for a rock.[20]
Papyrus attempts to antagonize the protagonist with puzzles and japes, but he eventually warms up to them. He almost refuses to fight the protagonist out of pity.[21] Though Papyrus initiates an encounter, he never kills the protagonist and instead places them in his shed if he reduces their HP to one. The protagonist can easily escape his shed since the door is always unlocked from the inside, but after taking the protagonist to the shed for the second time and beyond that, Papyrus tries to make it more appealing for them to stay by cutting up pieces of a hot dog and adding it to the bowl of kibbel for them to eat.
Ultimately deciding that the protagonist is friendly, Papyrus lets them continue into Waterfall, advises them on how to exit the Underground,[22] and offers either a hangout or a date back at his house depending on if the protagonist flirted with him during his battle.
Hanging out with Papyrus on Wednesday.
Returning to Papyrus's home after Papyrus's fight initiates the befriending event. During the befriending event, the player can press [C] to open the Dating/Friendship HUD, which consists of a clock, a radar that tracks the Annoying Dog, a level of crime graph, a bar with "REEL IT IN!" above it, a population chart, and an egg. The date shown on the clock matches the day on the player's computer, and the graphic next to it changes accordingly based on the time of day the player's computer provides. If the player opens the HUD before Papyrus reads from the dating/hangout book to open the HUD, he realizes it has already been done. However, if they do not open the HUD after a certain period of time, Papyrus moves on and the HUD is not present for the befriending event.
Papyrus dresses in his "secret style" and hides a special gift under his hat for the protagonist. Ultimately, Papyrus decides that the protagonist cares too much about him for their own good,[23] and sends them back on their way with his phone number, which the protagonist can call at any time to hear his opinions about the room that they are in.
When the protagonist makes their way into Waterfall, Papyrus attempts to sway Undyne from killing them; Undyne refuses to yield, however, and Papyrus finds himself obligated to help her.[24] He calls the protagonist and asks them to confirm what they are currently wearing. Papyrus is loyal to both Undyne and the protagonist by employing a ruse that backfires regardless of what the protagonist does.[25]
Papyrus escapes the protagonist's hangout with Undyne
Papyrus calls the protagonist while Undyne is chasing them and says that they should all hang out. If befriended, Papyrus is waiting outside her house and can be talked to as early as during the chase.[26] After the protagonist chooses whether or not to give Undyne water in Hotland, they can go to Undyne's house, and Papyrus offers dialogue based on the protagonist's actions after his call.[27][28][29] If the protagonist gained no EXP, Papyrus gives the option to hang out with her.[30] He flees from the hangout early on, after using reverse psychology to get Undyne to befriend the protagonist.
THAT'S RIGHT, HUMAN! YOU CAN WIN!!
JUST DO WHAT I, WOULD DO...
BELIEVE IN YOU!!!
Papyrus
Befriending Papyrus is necessary to finish the True Pacifist Route. Flowey guides him to call all the protagonist's friends to New Home.[31]
Before Asriel's boss battle, Papyrus rushes to intervene with the battle between Asgore and the protagonist.[32] He then meets Toriel for the first time and becomes annoyed once she tells him a pun.[33]
Flowey then restrains Papyrus and the rest of the monsters present with vines. Papyrus defends the protagonist from Flowey's bullets and states his faith in the protagonist. As the battle goes on and Flowey first turns into Asriel, then eventually takes on his final form, the protagonist is able to save his and Sans's Lost Souls by reminding them of their previous interactions and friendship.
Epilogue
In the credits, Papyrus is overtaken by Sans, who is riding a tricycle, much to his anger.
Papyrus discovers that there is no need for the Royal Guard anymore and proclaims that this is "THE WORST POSSIBLE ENDING." He also comments that Toriel is a "HUGE DORK."[34]
In the credits, it seems many of Papyrus's dreams have come true: he drives a red car along a highway, something he has always wanted to do. Later on, Asgore is shown trimming a hedge in the shape of Papyrus's face, something that Papyrus wished would happen once he became a famous royal guardsman.[35]
FIRST: YOU'RE A FREAKING WEIRDO!
NOT ONLY DO YOU NOT LIKE PUZZLES.
BUT THE WAY YOU SHAMBLE ABOUT FROM PLACE TO PLACE...
THE WAY YOUR HANDS ARE ALWAYS COVERED IN DUSTY POWDER.
IT FEELS...
LIKE YOUR LIFE IS GOING DOWN A DANGEROUS PATH.
Papyrus confronting the protagonist on the Genocide Route
The protagonist approaches Papyrus
In the Genocide Route, Papyrus pulls much of the same antics that he does in a Neutral/Pacifist route, except he often cites the protagonist's unwillingness to complete his puzzles.[36] He also does not notice their presence upon their first meeting, only acknowledging them once they meet a second time, when Sans points them out to him. Even then, he does not realize they are a human at first. He remains oblivious to the protagonist's motives until their battle, where he instantly spares them, wishing to guide the protagonist on a better path and be friends. The protagonist can then spare or kill Papyrus.
If the protagonist kills him, he states he still believes in the protagonist and thinks that they can become a better person. If they decide to spare him, Papyrus proclaims that they "DIDN'T DO A VIOLENCE", and says that he was secretly terrified of the protagonist.[37] From that point on, the protagonist may choose to "hang out" with Papyrus, having aborted the Genocide Route by sparing him.
For an in-battle description, see Papyrus/In Battle.
Despite wanting to capture the protagonist, Papyrus still cares about them[38] and eventually ends up dating/hanging out with them if the protagonist does not kill him. He turns the protagonist down if they choose to date, as he realizes he does not feel the same way about them. Notably, Papyrus hangs out with the protagonist even if they had been on the Genocide Route up until sparing him.
The protagonist remains friends with him throughout the game and gains the ability to call him on the cell phone almost anywhere.
Sans and Papyrus often appear together when presenting puzzles to the protagonist
Sans is Papyrus's brother, and though Papyrus often chastises him for being lazy and detests his many skeleton puns dropped throughout the game, the two of them care about each other a lot. Papyrus often cleans up after Sans and prompted him to get a job as a sentry.[39]
Papyrus is upset that Sans naps so much, mostly through the night,[40] and mentions that it's impressive how much slacking off his brother can do.[41] Even though Sans reads Papyrus bedtime stories and is the sole provider in the skeleton household, Papyrus takes care of his brother and wonders what Sans would do without such a "cool guy" watching over him. Together, they made Papyrus's "battle body" as well as his cardboard sentry station in Snowdin Forest.[42]
Papyrus also recognizes that Sans is secretive[43] and kind of weird.[44]
Papyrus and Undyne are close friends. After Papyrus asked to join the Royal Guard, Undyne gave him cooking lessons, and they bonded. Because Undyne does not have the heart to tell Papyrus that she will never let him join the Royal Guard, Papyrus continues trying to impress her by capturing a human. Sometimes Undyne grosses Papyrus out,[45] but Papyrus looks up to her as a role model. Papyrus is also oblivious at times when Undyne is angry at him,[46] though he is keen enough to know to present befriending the protagonist as a challenge to her.
Papyrus sees Flowey as a good friend because Flowey offers him predictions, flattery, advice, and encouragement. Papyrus also borrows some of Flowey's dialogue characteristics,[47] and Flowey guides Papyrus to call the protagonist's friends to interrupt Asgore's battle with the protagonist.
Papyrus's name alludes to the typeface in which he speaks in, Papyrus. This is a reference to Helvetica, a webcomic about a skeleton named after a font.
When attempting to name the fallen child "Papyru," the response becomes "I'LL ALLOW IT!!!"; as the character limit in the naming screen prevents Papyrus's full name from being entered.
He is the only character whose dialogue does not begin with an asterisk.
He is also the only character to always speak in capitals (Mettaton stops talking in capitals when he becomes Mettaton EX).
Despite his contempt for Sans's humor, Papyrus makes quite a few jokes himself. He even makes puns—a great deal more than Sans—at 14 puns compared to Sans's 6 puns.
Attempting to leave the electricity maze in Snowdin Forest causes Papyrus to tell the protagonist not to be rude since he made the puzzle just for them. Backing away again causes Papyrus to ask if the protagonist treats their mother the same way when she makes them puzzles. Afterward, he just responds with "HUMANS..."
Doing this again during Sans's Monster Kidz Word Search puzzle prompts Papyrus to tell Sans that the human is escaping since he made the puzzle too hard.
Papyrus's pose is likely to be a reference to ancient Egyptian drawings that resemble his stance. Ancient Egyptians wrote primarily on papyrus, a type of paper.
While Papyrus's "special attack" is shown as a bone during his battle, it is possibly implied that the attack somehow involved a Gaster Blaster.[48]
Papyrus following the protagonist as they walk in and out of the kitchen
If the protagonist walks in and out of Papyrus's kitchen before the befriending event, he runs back and forth across the living room and offers differing dialogue based on how many times he did this.[49][50]
If the player's controller is disconnected in the Xbox version while dating Papyrus, under the "No Controller Connected" message is the following message: "You were excited about dating a very handsome skeleton and pulled the controller out by accident. I understand."
When first seeing Undyne in Waterfall, when Papyrus comes in to give Undyne his report, if he was killed and the protagonist moved left, they would still see Papyrus's sprite. This bug was fixed in the v1.001 patch.
Papyrus speaking without his font or icon
There is a glitch where Papyrus speaks without using his font. Before the befriending event with Undyne, if the protagonist confirms the hangout from either side of Papyrus, speaks to the Mad Dummy, then walks up to Papyrus from behind, this glitch occurs. Papyrus speaks in his font after Undyne answers the door, however.
Phone calls with Papyrus reveal the following information:[51][52]
Papyrus has an imaginary store that sells flames. It is "A DREAM OF [HIS]."[53]
Papyrus does not remember Napstablook's name and tries to guess it if the protagonist phones him outside their house. His guesses are "Spooky Bloo Bloo" and "Napper Hog." He also does the same with Flowey by calling him "Flowery" and with Napstablook's cousin by calling him "Happstablook."
Papyrus believes skeletons are warm and cuddly, but that ghosts are spooky.[54]
The snails of Blook Family Snail Farm remind Papyrus of his brother.[55]
Papyrus would try eating the mushrooms in the room before the darkening lantern room and the lanterns in the darkening lantern room.[56]
Even though he's never seen it before, Papyrus has a disdain for anime.[57]
Papyrus says that Undyne "ENRICHES [HIS] LIFE WITH SHED-BASED PUNS".[58]
Conveyor belts and lasers are his "LEAST FAVORITE NIGHTMARE". This is likely why he does not like Hotland, due to the many puzzles that involve lasers and conveyor belts.[16]
Papyrus seems to contradict himself in phone calls with Undyne or Sans, compared to when he is only speaking to the protagonist. For example, if called on his own in the MTT Resort, he remarks "I WOULD NEVER TAKE A VACATION FOR ANY REASON." If Undyne is present, however, he agrees they should vacation to a hotel together.
However, upon calling a second time in the MTT Resort, Papyrus will reveal he was just being sarcastic, and repeats what he normally says if she is not there.
According to Flowey, Papyrus's favorite food is "that oatmeal with the dinosaur eggs."[59]
Concept Art for Papyrus's Battle Sprite, by Toby Fox, before drawn by Temmie Chang
His original name was "Times New Roman" during development.[60]
The artbook reveals that Papyrus was originally going to wear a fedora and be a creep with no redeeming qualities, and his favorite show was going to be called "My Little Boney". This was changed since a mean-spirited character would be unfitting to the game. His original design was also inspired by Dedan from OFF, a mean-spirited character like Papyrus originally was, but has changed a lot since.
The artbook also reveals that the "Confused" sprites were drawn by "Guzusuru", but were omitted since Toby Fox thought they looked too good.
Toby Fox has "deconfirmed" a claim that Papyrus was inspired by Octopimp.[61]
In the Japanese localization for Undertale, Papyrus uses an old Japanese writing form. His text goes from right to left and the symbols are written vertically. This is supposed to reference the Papyrus font's old and antique look.
He also refers to himself as "ore-sama" (俺様), which is an extremely arrogant first-person pronoun.
In a deleted tweet, Toby Fox said that Papyrus would use the term "aniki," a Japanese honorable term used for older brothers or superiors. There is a multitude of interpretations for this as it doesn't give a clear answer.[62] However, in the official Japanese translation released in 2017, Papyrus refers to Sans as "niichan", a somewhat immature way of addressing one's older brother.
↑ by the way, did you see that weird outfit he's wearing? we made that a few weeks ago for a costume party. he hasn't worn anything else since... keeps calling it his 'battle body.' man. isn't my brother cool? - Sans
↑ AH. BASKETBALLS. CIRCLES OF FUN. ORBS OF JOY. SPHERES OF AMUSEMENT. BUT YOU SHOULDN'T PLAY WITH THIS ONE. IT'S AN MTT-BRAND FASHIONBALL. - Mettaton
↑ W-WELL, THAT'S NOT WHAT I EXPECTED... BUT... ST... STILL! I BELIEVE IN YOU! YOU CAN DO A LITTLE BETTER! EVEN IF YOU DON'T THINK SO! I... I PROMISE... - Papyrus
↑ Papyrus dabs MTT-Brand Beauty Yogurt behind his ear. Papyrus realizes he doesn't have ears. - Flavor text from Papyrus's battle
↑ I THOUGHT UNDYNE COULD BE FRIENDS WITH YOU. BUT I GUESS... I OVERESTIMATED HER. SHE'S JUST NOT UP TO THE CHALLENGE. - Papyrus
↑ But, um, to be honest... ...I don't know if I can ever let Papyrus into the Royal Guard. Don't tell him I said that! He's just... well... I mean it's not that he's weak. He's actually pretty freaking tough! It's just that... he's... he's too innocent and nice!!! I mean, look, he was SUPPOSED to capture you... and he ended up being friends with you instead! I could NEVER send him to battle! He'd get ripped into little smiling shreds. - Undyne
↑ HOW SELFLESS... YOU WANT ME TO FEEL BETTER ABOUT FIGHTING YOU... I DON'T DESERVE SUCH HOSPITALITY FROM YOU... - Papyrus
↑ (You take a small bite.) (Your face reflexively scrunches up.) (The taste is indescribable...) - Flavortext after the protagonist eats Papyrus's spaghetti.
↑ since he started cooking lessons, he's been improving a lot. i bet if he keeps it up, next year he'll even make something edible. - Sans
↑ Papyrus: "I JUST COOK SPAGHETTI. I'VE NEVER EATEN IT BEFORE."
Undyne: "Then why do you keep making it!?"
Papyrus: "BECAUSE EVERYBODY ELSE LOVES IT!!!"
- undertaleqa on Tumblr, September 15, 2016.
↑ THAT BOOK'S ONE OF MY FAVORITES. 'ADVANCED PUZZLE CONSTRUCTION FOR CRITICAL MINDS.' THAT NEXT BOOK'S ANOTHER ONE OF MY FAVORITES. 'PEEK-A-BOO WITH FLUFFY BUNNY.' THE ENDING ALWAYS GETS ME. - Papyrus
↑ AH, YES, ACTION FIGURES. A GREAT REFERENCE FOR THEORETICAL BATTLE SCENARIOS. - Papyrus
↑ Papyrus: "I CAN'T BELIEVE YOU GOT TO DANCE WITH METTATON!"
Undyne: "Big deal... Earlier, the human and I danced with DEATH!!!"
Papyrus: "WOW!!! IS DEATH COOL?"
Undyne: "Yeah, she's like super hot."
Papyrus (when calling again): "I WANT TO MEET DEATH..."
- Papyrus and Undyne, in the room where Mettaton sings Oh! One True Love
↑ Papyrus: "OOH, IT'S MY FAVORITE GAME-SHOW!"
(It says 'STAY TUNED FOR A NEW PROGRAM - MTT.)
Papyrus: "WHAT!!! IT'S USUALLY BETTER THAN THIS! THIS IS JUST A BAD EPISODE!!! DON'T JUDGE ME!!!"
- Papyrus
↑ HE'S MY FAVORITE SEXY RECTANGLE!! I WISH I LIVED IN HOTLAND!!! - Papyrus
↑
16.0 16.1 LASERS ON CONVEYORS? NO THANKS. SOUNDS LIKE MY LEAST FAVORITE NIGHTMARE. - Papyrus
↑ Papyrus: "GRILLBY'S? WE'RE TOO REFINED FOR THAT GREASEHOLE."
Undyne: "WOAH, if you go, you HAVE to try the cheese fries. They're AMAZINGLY bad for you!! Oh, sorry, Papyrus, were you saying something?"
Papyrus: "JUST MONOLOGUING ABOUT MY LOVE FOR GREASE!!!"
- Papyrus
↑ I won't lie. He's one of the better characters to mess around with. Took me a long time to get bored of that one. - Flowey
↑ IT'S BEEN EIGHT DAYS AND YOU STILL HAVEN'T... RECALIBRATED. YOUR. PUZZLES! YOU JUST HANG AROUND OUTSIDE YOUR STATION! WHAT ARE YOU EVEN DOING?!? - Papyrus
↑ NOT A ROCK...? OH NO!!! BY PROCESS OF ELIMINATION!!! THAT MEANS IT'S A HUMAN!!! - Papyrus
↑ I PITY YOU... LONELY HUMAN... WORRY NOT!!! YOU SHALL BE LONELY NO LONGER! I, THE GREAT PAPYRUS, WILL BE YOUR... ... NO... NO, THIS IS ALL WRONG! I CAN'T BE YOUR FRIEND!!! YOU ARE A HUMAN! I MUST CAPTURE YOU!!! THEN, I CAN FULFILL MY LIFELONG DREAM!!! POWERFUL! POPULAR! PRESTIGIOUS!!! THAT'S PAPYRUS!!! THE NEWEST MEMBER... OF THE ROYAL GUARD! - Papyrus
↑ I AM CERTAIN IF YOU JUST SAY... 'EXCUSE ME, MR. DREEMURR... CAN I PLEASE GO HOME?' HE'LL GUIDE YOU RIGHT TO THE BARRIER HIMSELF! - Papyrus
↑ HUMAN. IT'S CLEAR NOW. YOU'RE (COMPLETELY OBSESSED/MADLY IN LOVE) WITH ME. EVERYTHING YOU DO. EVERYTHING YOU SAY. IT'S ALL BEEN FOR MY SAKE. - Papyrus
↑ BUT UNDYNE, YOU DON'T H-HAVE TO DESTROY THEM! YOU SEE... YOU SEE... ... ... ...I UNDERSTAND. I'LL HELP YOU IN ANY WAY I CAN. - Papyrus
↑ AND I DIDN'T HAVE TO BETRAY EITHER OF YOU! SINCE I JUST TOLD HER WHAT YOU SAID! I REALLY CAN BE FRIENDS WITH EVERYONE!!! - Papyrus
↑ GREAT!!! BECAUSE SHE'S NOT EVEN HERE. BEING READY EARLY! IT SHOWS HOW MUCH YOU CARE!! EVEN IF SHE'S NOT HERE TO SEE THAT. - Papyrus
↑ IT SEEMS LIKE SHE CAUGHT HEAT-STROKE OR SOMETHING. SOMEONE MUST HAVE BROUGHT HER BACK HOME... BECAUSE SHE CAN BARELY MOVE.IN ANY CASE, I DON'T THINK WE CAN HANG OUT. I'M JUST WAITING HERE IN CASE SHE NEEDS ME. - Papyrus, if the protagonist did not give Undyne water.
↑ NORMALLY SHE RETURNS AT ABOUT THIS TIME. SHE'S LATE THOUGH... AND SHE'S NOT ANSWERING HER PHONE. HOW STRANGE. - Papyrus, if the protagonist killed Undyne.
↑ I ASKED UNDYNE IF WE COULD ALL HANG... BUT SHE SAID SOMETHING WEIRD. SHE SAID SHE WON'T HANG OUT WITH A MURDERER. BUT... HMM... I DON'T REMEMBER MURDERING ANYONE... THOUGH I AM A PRETTY BRUTAL KIND OF GUY. - Papyrus, if the protagonist gave Undyne water but gained EXP before initiating the hangout with her.
↑ OHO! THE HUMAN ARRIVES! ARE YOU READY TO HANG OUT WITH UNDYNE? I HAVE A PLAN TO MAKE YOU TWO GREAT FRIENDS! - Papyrus, if the protagonist gained no EXP and gave Undyne water.
↑ LET'S JUST SAY... A TINY FLOWER HELPED ME. - Papyrus
↑ HEY! NOBODY FIGHT ANYONE! IF ANYONE FIGHTS ANYONE...! THEN I'LL!!! BE FORCED!!! TO ASK UNDYNE FOR HELP!!! - Papyrus
↑ I CHANGED MY MIND!!! THIS IS THE WORST DAY OF MY LIFE!!! - Papyrus
↑ I CAN'T BELIEVE THE QUEEN HAS RETURNED... AND ALSO THAT SHE'S A HUGE DORK!!! YOU TWO ARE TWO FEET AWAY FROM EACH OTHER!!! WHY ARE YOU TEXTING!!! - Papyrus
↑ UNDYNE WILL BE REALLY PROUD OF ME!! THE KING WILL TRIM A HEDGE IN THE SHAPE OF MY SMILE!!! - Papyrus
↑ HMMM... YOU MUST BE HAVING CULTURE SHOCK. YOU SEE, WHERE I COME FROM, IT'S A LOVING TRADITION. TO SUFFER THROUGH HORRIBLE PUZZLES FOR NO REASON. - Papyrus
↑ TO BE HONEST, I WAS A LITTLE AFRAID... BUT YOU'RE ALREADY BECOMING A GREAT PERSON! I'M SO PROUD I COULD CRY!!! - Papyrus
↑ PLEASE ASK BEFORE YOU ESCAPE!!! WHEN YOU WENT MISSING I GOT WORRIED SICK!!! - Papyrus
↑ my brother's a real star. he's the person who pushed me to get this sentry job. - Sans
↑ HE'S NAPPING HIMSELF INTO AN EARLY GRAVE!! - Papyrus
↑ YES, HE MANS TWO STATIONS AT ONCE. AMAZING, ISN'T HE? HE SLACKS OFF TWICE AS MUCH AS NORMAL!! - Papyrus
↑ BUT I'M ALSO AN ESTEEMED ARCHITECT!!! MY BROTHER HELPED ME FIND THE BOX! - Papyrus
↑ HMM? HE NEVER TOLD YOU?? YEAH, SANS NEVER TELLS ANYBODY ANYTHING! - Papyrus
↑ IT'S A GOOD THING I SPOTTED YOU FIRST! I'M SURE HE WOULD HAVE MADE A WEIRD FIRST IMPRESSION. - Papyrus
↑ STOP CALLING AND MAKING HER SAY GROSS THINGS. - Papyrus
↑ (PSST, WHEN WAS SHE MAD AT ME?) - Papyrus
↑ HOWDY! IF IT ISN'T MY GOOD FRIEND, WHO TRUSTS ME. - Papyrus
↑ HOW LUCKY OF YOU! HAD I ONLY USED MY SPECIAL ATTACK, YOU SURELY WOULD HAVE BEEN BLASTED TO... HEY. WAIT. WHERE'S MY SPECIAL ATTACK? - Papyrus
↑ WOW! BEING A GOOD HOST IS A REAL WORKOUT! - Papryus
↑ I CAN'T FEEL MY LEGS... THAT MUST MEAN I'M BEING A GREAT HOST!!! - Papyrus
↑ IF YOU SEE A SHOP, YOU SHOULD STOP... DROP, AND ROLL... INTO SOME GREAT DEALS!! BECAUSE WE'RE HAVING A FIRE SALE!! AT MY IMAGINARY STORE, WHICH SELLS FLAMES. YET ANOTHER DREAM OF MINE. - Papyrus
↑ SO YOU'RE FRIENDS WITH A GHOST... ISN'T THAT KIND OF SPOOKY? I'D THINK YOU'D LIKE YOUR FRIENDS WARM AND CUDDLY... LIKE SKELETONS!!! VERY SOFT, AND FULL OF CALCIUM. - Papyrus
↑ THESE SNAILS ARE JUST LIKE MY BROTHER. ROUND, SLOW... AND CONSTANTLY EMITTING SLIME??? EMITTING SLIME... THAT'S JUST WHAT BROTHERS DO. - Papyrus
↑ LANTERNS? UM, OKAY... CAN YOU EAT THEM??? I'M SERIOUSLY OUT OF IDEAS HERE. - Papyrus
↑ ANIME? ISN'T THAT A KIND OF CARTOON FOR SMALL CHILDREN? - Papyrus
↑ THAT'S WHY WE'RE FRIENDS, UNDYNE. YOU ENRICH MY LIFE WITH SHED-BASED PUNS. - Papyrus
↑ What? Papyrus's favorite food? It's that oatmeal with the dinosaur eggs, idiot. - undertaleqa on Tumblr, September 15, 2016.
↑ (apparently) the genesis of papyrus - Toby Fox (@tobyfox) on Twitter, January 08, 2017. Archived on January 08, 2017.
↑ uhhhhhhhh........ no LOL? deconfirmed? - @FwugRadiation on Twitter, November 02, 2015. Archived on November 16, 2015.
↑ papyrus would definitely use "aniki." i think. what's your take. - Toby Fox (@tobyfox) on Twitter, September 10, 2015. Archived on December 01, 2015.
For the song named after this character, see sans..
Battle
Glowing Eye
Fatal
Overworld
The easiest enemy. Can only deal 1 damage.
i'm sans.
sans the skeleton.
Sans introducing himself.
Sans (/sænz/) is the brother of Papyrus and a major character in Undertale. He first appears in Snowdin Forest after the protagonist exits the Ruins. He serves as a supporting character in the Neutral and True Pacifist routes, and as the final boss and heroic antagonist in the Genocide Route.
Sans appears as a relatively short and paunchy skeleton, with mitten-like hands. Sans is always seen with a wide, toothy-grin on his face. Sans wears a blue hoodie, a white t-shirt underneath, black shorts with white stripes, and a pair of slippers. He has white dots in black eye sockets that disappear when he is serious or angered. When Sans uses telekinesis, his left eye flashes light blue and yellow (the colors for patience and justice) while his right pupil vanishes.
Sans is lazy, often sleeping on the job and taking breaks. His laziness is a combination of fatalism and apathy, as he is aware of timeline resets. Conversely, he suggests that this knowledge could be "a poor excuse for being lazy."[1]
Sans’s fake telescope.
He enjoys being mischievous. Sans primarily acts this way towards those he is in good terms with. His antics range from an assortment of illogical, juvenile, and slightly inconvenient pranks. Examples include Sans "selling fried snow," using whoopee cushions, sharing an unscrewed ketchup bottle, and eye paint on a telescope. He is not above utilizing his teleporting or other magic for practical jokes either.[2] Sans is also fond of making the occasional low-brow puns. He enjoys making others laugh in general, as he also performs at the MTT Resort as a comedian.[3][4]
Despite Sans being apathetic towards his own life, he is considerate to those he cares for. For example, Sans is a regular at Grillby's, and the monsters and Royal Guard dogs treat him kindly. Sans has informed Big Mouth about "all kinds of incredible foods," yet Big Mouth comments that "he always orders the worst burger off the menu." Although Sans hates making promises, he respects Toriel's request to watch out for any humans.[5] Even if the protagonist killed people that were close to him, Sans refrains from broaching the topic until the Last Corridor. In a Neutral Route ending where Papyrus or Toriel is alive, Sans omits the protagonist's slaughter to either of them.
He is also observant; Sans reads the protagonist's expressions and can often tell when they have already done certain tasks. Though Sans is usually agreeable, he can become eerily serious to emphasize a subject. Regardless of the human being partially or wholly merciful, Sans tells them that if "the old lady" had not made him promise to protect them, "(they'd) be dead where (they) stand." During the Genocide Route, he does everything in his power to kill the protagonist, even faking mercy.
Sans may have a scientific background. Evidence includes the quantum physics book, workshop, his relationship to Alphys,[6] affinity for science,[7] his inexplicable ability to teleport and his timeline research.[8]
Sans has implied he once longed and searched for a life that he cannot go back to as he "gave up trying to go back a long time ago". As a Lost Soul, he tells the protagonist that "you'll never see 'em again." Although what Sans is trying to return to is vague.
Sans's first appearance in Snowdin Forest.
Sans introduces himself to the protagonist in Snowdin Forest after he initially appears as a silhouette. He explains that he has no interest in capturing humans, but that his brother, Papyrus, does.[9] Then, Sans hides the protagonist behind a lamp whose shape is identical to the protagonist's. Papyrus rushes onscreen, and the brothers discuss Sans's laziness and the importance of puzzle upkeep.[10] Sans appears multiple times throughout Snowdin Forest, observing and commentating on the puzzles but not engaging in any japery, except for the word search.
Before Papyrus's battle, Sans is absent in Snowdin Town. He appears briefly to play trombone during the date/hangout with Papyrus but does not appear again until the Last Corridor if the protagonist kills Papyrus.
A spotlight falls on the protagonist and Sans as "Premonition" plays.
After entering Waterfall, Sans is found manning a sentry station and asks the protagonist if they want to take a break with him. If the protagonist agrees, he takes them to Grillby's via a "shortcut." The patrons warmly greet Sans, and he proceeds to treat the protagonist to a burger or fries. After some dialogue, a spotlight falls on him and the protagonist and time appears to stop as Sans tells the protagonist that a flower has been talking to Papyrus.[11] Sans believes that someone is tricking Papyrus with an Echo Flower when the flower in question is Flowey.[12] Sans can be seen again in Waterfall and pranks the protagonist with a red-eye telescope. Later, if Papyrus was killed, "a hooded figure" watches Shyren's battle. However, if Papyrus was spared, Sans sells concert tickets made of toilet paper, implying the other figure was Sans as well.
The protagonist passes him sleeping at a sentry post in Hotland if the protagonist flees from Undyne. Undyne notices him sleeping and berates him mid-chase. Sans does not appear in this spot if Undyne was killed, even if Papyrus was spared.
Later, Sans sells Hot Dogs in Hotland for 30G. If the protagonist attempts to buy a Hot Dog when their inventory is full, he stacks a maximum of 30 Hot Dogs on their head for free.[13]
Sans and the protagonist at the MTT Resort's restaurant as "It's Raining Somewhere Else" plays.
Further on, Sans waits outside of the MTT Resort and asks the protagonist if they want to grab a bite to eat. He escorts the protagonist inside via "shortcut" and talks about a woman he has befriended that shares his affinity for puns.[14] He tells the protagonist that this woman made him promise to protect any human that left the Ruins and that, if she had not said anything, the protagonist would be "dead where [they] stand." He dismisses this as a joke immediately and says that he has done a great job protecting the protagonist. If the protagonist has not died before, Sans takes credit for their success. If the protagonist has died, Sans questions the validity of his statement.[15] Before leaving, he tells the protagonist to take care of themself because someone really cares about them.
Judgement
The end of your journey is at hand.
In a few moments, you will meet the king.
Together...
You will determine the future of this world.
Sans's introduction in the Last Corridor.
The protagonist encounters Sans for the last time in the Last Corridor. He explains that EXP and LOVE are acronyms - "EXecution Points" and "Level Of ViolencE"[16] and judges the protagonist for their current EXP.[17]
If the protagonist gained no EXP, Sans skips his judgment, instead praising the protagonist for embracing compassion and actively choosing to be merciful to the monsters throughout their journey. He reinforces the idea that the protagonist's actions shall decide the fate of the world in one of two ways: the protagonist lets Asgore take their SOUL and allow the monsters to break the Barrier, or they take Asgore's SOUL to escape the Barrier themself.[18] Sans concludes that the protagonist now has enough determination and believes that they can do the right thing before leaving.[19]
Sans's workshop entrance is located behind his house.
If the protagonist has heard his speech before, Sans notices their bored expression and offers a secret codeword that he uses to prove that they are a time traveler.[20] After the protagonist loads their SAVE a few times, Sans's suspicions are affirmed and he gives them a key to his room.[21] Inside Sans's room is a key to his workshop.
If the protagonist gained EXP, Sans allows them a moment to think about their actions. He then emphasizes the importance of integrity and, if Papyrus is alive, concludes that whatever happens next is up to the protagonist.[22] If the protagonist killed Papyrus, Sans expresses his suspicion that they have some special power. He then asks if the protagonist thinks it is their responsibility to do the right thing.[23] Regardless of their answer, Sans reminds the protagonist of his fallen brother and leaves.
If the protagonist returns to the Last Corridor after loading a SAVE, Sans judges the protagonist on their earned LV. Subsequent attempts to talk to Sans after judgment prompts him to tell the protagonist to "consider [their] session over."
showSans's LV Judgment
Endings
After the protagonist defeats Photoshop Flowey, Sans calls and informs them of the events that transpired after their departure. The content of this phone call varies depending on the protagonist's actions.
Sans is absent from the Last Corridor in the True Pacifist Route. There is also no SAVE point upon entering the corridor. He appears during the pre-Asriel cutscene and meets Toriel face-to-face for the first time. Flowey binds Sans and the protagonist's other friends. However, the protagonist's friends protect them from Flowey's attacks before Flowey absorbs their SOULs.
During the battle against Asriel, Sans appears as one of the Lost Souls.
Epilogue
After defeating Asriel, Sans stands alongside the other main characters. If the protagonist talks to him, he says a certain remark depending on what, if anything, the protagonist said to Toriel in calls at the beginning of the game.[24] Sans also uses Toriel's phone to text for her a few times because Toriel's thumbs are too big for the phone buttons. When the protagonist is ready to leave, Sans exits the Underground and heads to the Surface along with the other monsters.
When Papyrus runs off to introduce himself to the humans, Sans says that someone must keep him away from trouble and runs off in the opposite direction, presumably to use a "shortcut."
In the credits, Sans rides a tricycle on a highway, while his brother races alongside him in a car. Papyrus seems irritated when his brother overtakes him.
if you keep going the way you are now...
...
you're gonna have a bad time.
Sans's warning to the protagonist in a Genocide Route
Sans disappears in front of the protagonist.
Sans stalks and introduces himself to the protagonist as usual but requests that they continue pretending to be a human.[25] He does not comment on the protagonist turning around before he asks them to. Sans goes along with Papyrus's japery and does not appear as an NPC as he does on other routes. After the protagonist crosses the bridge before Snowdin Town, Sans warns them not to fight his brother or else they will "have a bad time." He then disappears and is absent until the Last Corridor.
If the protagonist aborts the Genocide Route by sparing Papyrus, Sans reappears at the Waterfall sentry station and tells the protagonist he respects them for doing that.[26] He continues to appear as he does on the Neutral Route but does not take the protagonist to Grillby's since there is no one left in Snowdin.
Sans's Last Corridor speech in the Genocide Route.
The protagonist encounters Sans in the Last Corridor for his battle.
For further information, see Sans/In Battle.
After defeating Sans, the protagonist's EXP is set to 99999, granting them LV 20. Sans notices if the protagonist has killed him before and is re-fighting him.[27]
Sans does not count as a kill in the Stats menu, and the game does not record whether or not he is killed.
For an in-battle description, see Sans/In Battle.
take care of yourself, kid.
'cause someone really cares about you.
Sans after his rendezvous at the MTT Resort
Sans's attitude towards the protagonist depends on their actions, though he usually enjoys pranking them and occasionally hanging out with them unless they kill Papyrus. Near the end of a Neutral or Genocide Route, he judges them on their EXP. At the end of the True Pacifist Route, Sans considers them a good friend. If the protagonist killed Papyrus, Sans does not bother to encounter them until he judges them in the Last Corridor, where he reminds them that they killed his brother.
Sans initially considers the protagonist to be an "anomaly"; his intentions of befriending them were in hopes that they would stop resetting the timeline.[28] However, he also says that the protagonist did not die after their initial encounter because of his promise to Toriel. This may imply he would have killed the protagonist, he protected them from life-threatening harm after their first encounter, or he was simply joking.
His awareness of time travel makes him scrupulous, and he recognizes when the protagonist is behaving unusually. Sans reads the protagonist's expression and determines if they have experienced events before and are repeating them.[29] He also knows how much EXP the protagonist has and comments on it when judging them.
If the protagonist pursues pacifism, Sans begins to lose his previous apathy and comes to genuinely support the protagonist in their mission, as indicated in his MTT Resort date[30] and Last Corridor judgement.[31]
You dirty brother killer.
Sans during his judgment if Papyrus is killed
Sans deeply cares for and admires his brother. He keeps up with Papyrus's temper tantrums and he knows how to deal with Papyrus's childish outbursts. Sans also reads him bedtime stories[32] and gives him presents under the identity of Santa.[33] Nonetheless, Sans likes to mess with Papyrus, sending him bad puns on the UnderNet.[34] He also leaves a dirty sock in their living room for Papyrus to fuss over.
Sans also worries about others hurting Papyrus or taking advantage of him. In the Papyrus ending of the Neutral Route, Papyrus states that Sans is handling the paperwork and puts in unusual amounts of effort compared to his usual lethargy. To avoid bothering Papyrus with other characters' deaths, Sans lies about them going on a vacation.[35] He also conceals this to Papyrus in other Neutral Route endings where the latter is alive.
Toriel and Sans share a love of bad jokes and are friends even though they never see each other face-to-face until the epilogue, the Family Ending, or the Exiled Queen Ending. Before the protagonist's arrival, Sans and Toriel shared jokes through the door to the Ruins.
In the Exiled Queen Ending, Sans becomes Toriel's roommate if Papyrus has been killed. In this route, he does not inform Toriel of the protagonist's slaughter to uphold his promise. If Papyrus is alive, the brothers visit Toriel often, play board games together, and sometimes convince Toriel to leave the Ruins.
As mentioned before, while not being one to make promises, Sans complies with Toriel's request to watch over and protect any human that exits the Ruins. Near the end of the Genocide Route, he indirectly apologizes to her, as he is forced to break his promise to stop the protagonist.[36]
Sans and Toriel are only seen together on screen in the True Pacifist Ending. If the protagonist decides to go back through the Underground before going to the surface, Sans sends them texts for Toriel since her thumbs are too big for the buttons on the phone. It is implied that they soon fight for control of the phone when they begin to send embarrassing texts of each other.
Though there is evidence that Sans and Alphys have a relationship,[37] Sans only alludes to this in the epilogue.[6]
It is also noteworthy that if Papyrus is called just before entering the Lab, Sans appears in the call and suggests that there may be dogs inside the lab.[38] This hints that he may know about the True Lab since Endogeny, an Amalgamate composed of several dogs, can be found there. According to Alphys in an aborted Genocide Route, she is forced to rule the Underground and Sans helps her lead; she calls Sans "a good guy".
A few things hint at a connection between Sans and W. D. Gaster. Evidence includes the blueprints and veiled machine found in his workshop, the sprites used for his skull-like laser guns (labeled gasterblaster in the game files), and his unexplained scientific research on the "anomaly" and timelines. Sans and Papyrus are named after a font, which W. D. Gaster is assumed to also be, so it is believed they are related.
Sans's sprite in the Dog Shrine from the Xbox One version.
Sans's Steam Trading Card.
Sans's speech if the protagonist earned no EXP.
Sans as a Lost Soul.
Sans's death on the Genocide Route.
Sans's official tarot card as Major Arcana XX, "Judgement".
Sans Inaction Figure sold on Fangamer.
Sans plush sold on Fangamer.
Sans Nendoroid sold on Good Smile Company.
Artwork from Undertale's 5th anniversary.
Sans's name alludes to the typeface in which he speaks in: Comic Sans. This is a reference to Helvetica, a webcomic about a skeleton named after a font.
In Japanese phonetics, Sans's name is homophonous with the name of the Sanzu River, a boundary between death and the afterlife in Buddhist lore which, like Sans, judges all who cross it for their deeds. The Sanzu River is also a recurring locale in the Touhou series, from which Toby drew inspiration for Undertale's bullet hell battles.
If the player attempts to name the fallen human "Sans," the game responds with "nope." and prevents the name from being used.
Sans appears to be left-handed. Evidence includes:
Greeting the protagonist with a handshake using his left hand.
Holding and drinking a ketchup bottle with his left hand while dining at Grillby's.
Steering a tricycle using his left hand in the True Pacifist Credits.
Manipulating gravity with his left hand in his battle.
Sans speaks in all lowercase, not even capitalizing names[39] or sentence starters, with a few exceptions.[40] This may be a representation of how lazy he is.
In a deleted tweet, Toby Fox said that Papyrus would use the term "Aniki," a Japanese slang used for older brothers or superiors. There are a multitude of interpretations for this as it does not give a clear answer.[41] However, in the official Japanese translation released in 2017, Papyrus refers to Sans as "Nii-chan", a somewhat immature way of addressing one's older brother.
When the "fun" value is between 45 and 50, Sans calls the protagonist in Snowdin Forest to ask if their fridge is running.[42]
There was a glitch in version 1.0 in which Sans would walk up off the screen at Grillby's when he took the protagonist there. His dialogue still appeared normally.[43]
In the Xbox version of Undertale, Sans mentions a "famous cherry" in regards to what the GamerBlood soda is made of. This is a potential reference to Merg, a YouTube channel that frequently plays Undertale fan games, as his icon depicts a cherry.
Sans's line "on days like these, kids like you... Should be burning in hell." could possibly be a reference to a line said by Captain Strong in EarthBound, which goes "At times like this, kids like you should be playing Nintendo games."
In addition, the first part of this quote is a direct reference to a quote of Asgore's on the Neutral Route.[44]
spr_sans_dangerous_0
There are two unused overworld sprites of Sans in the game files, one showing him with his pupils (spr_sans_dangerous_0) and one showing him holding an ice cream.
Sans also has an unused pose for his battle graphics, similar to his shrugging pose, but with clenched hands.
In the 5th Anniversary Alarm Clock text, Undyne was talking about a hockey game everyone had played against her. Once Sans scored a goal, he went over to Alphys and did a "finger-pointy arm-crossy dance," implied to be the Fortnite emote Dance Moves, more commonly known as the Default Dance.
Sans makes an appearance alongside Papyrus at the end of the Undertale Demo if the protagonist gained no EXP.
Sans appears as a Mii costume for Mii Gunner in Super Smash Bros. Ultimate. The Gaster Blaster is used as the Mii Gunner's arm cannon. The Sans Mii Costume and MEGALOVANIA remix can be bought for $0.75.
Sans is the first Mii Costume in Super Smash Bros. Ultimate to include a song with it.
One of the customizable Neutral Specials for the Mii Gunner, Laser Blaze, is shot from Sans' Gaster Blaster which heavily resembles the Blaster attacks in his bossfight.
Sans was supposed to have his glowing eye in the game, mostly likely to be used for his Final Smash attack. It is unknown why it was scrapped.[citation needed]
Sans appears as a guest character in Pop'n Music UniLab.
Sans article on the Deltarune Wiki.
Sans article on the Pop'n Music Wiki.
↑ you can't understand how this feels. knowing that one day, without any warning... it's all going to be reset. look. i gave up trying to go back a long time ago. and getting to the surface doesn't really appeal anymore, either. 'cause even if we do... we'll just end up right back here, without any memory of it, right? to be blunt... it makes it kind of hard to give it my all. ... or is that just a poor excuse for being lazy...? hell if i know. - Sans
↑ WHY WERE YOU USING A TREADMILL IN THE DARK? IS SANS PRANKING YOU ACROSS TIME AND SPACE? I HATE IT WHEN HE DOES THAT! - Papyrus
↑ (It's a performance schedule.) (Comedians, dancers, Sans...) - Flavor text in the restaurant at the MTT Resort.
↑ sure, i like a good burg, but the restaurant one over's where it's at. got a nice atmosphere. done some comedy shows there on the stage. the king even came once. i said one pun and he just started going wild. - Sans, X-Box Dog Shrine dialogue
↑ i asked her what was up. then she told me something strange. 'if a human ever comes through this door... ...could you please, please promise something? watch over them, and protect them, will you not? now, i hate making promises. and this woman, i don't even know her name. but... someone who sincerely likes bad jokes... has an integrity you can't say 'no' to. - Sans
↑
6.0 6.1 WAIT, ALPHYS, I DIDN'T KNOW YOU KNEW SANS. - Papyrus, True Pacifist Ending.
↑ HUH? MY BROTHER? OF COURSE HE HAS A TELESCOPE. SANS LOVES OUTER SPACE SCI-FI STUFF. - Papyrus
↑ our reports showed a massive anomaly in the timespace continuum. - Sans
↑ i'm actually supposed to be on watch for humans right now. but... y'know... i don't really care about capturing anybody. now my brother, papyrus... he's a human-hunting FANATIC. - Sans
↑ IT'S BEEN EIGHT DAYS AND YOU STILL HAVEN'T... RECALIBRATED. YOUR. PUZZLES! ... YOU GET LAZIER AND LAZIER EVERY DAY!!! - Papyrus
↑ have you ever heard of a talking flower? ... so you know all about it. the echo flower. ... what about it? well, papyrus told me something interesting the other day. sometimes, when no one else is around, a flower appears and whispers things to him. flattery... advice... encouragement... ...predictions. weird, huh? - Sans
↑ FLOWERS...? DO ANY OF THEM TALK!? SAY HI FOR ME!!! FLOWERS ARE OUR BEST FRIENDS!! - Papyrus, if the protagonist calls by the yellow flowers in the Garbage Dump.
↑ i'll be 'frank' with you. as much as i like putting hot dogs on your head... thirty is just an excessive number. twenty-nine, now that's fine, but thirty... does it look like my arms can reach that high? - Sans
↑ so i keep 'em coming, and she keeps laughing. she's the best audience i've ever had. ... we kept telling each other jokes for hours. eventually, i had to leave. ... but she told me to come by again, and so i did. then i did again. and again. it's a thing now. telling bad jokes through the door. it rules. - Sans
↑ haven't i done a great job protecting you? i mean, look at yourself. you haven't died a single time. hey, what's that look supposed to mean? am i wrong...? - Sans
↑ What's EXP? It's an acronym. It stands for 'execution points.' A way of quantifying the pain you have inflicted on others. When you kill someone, your EXP increases. When you have enough EXP, your LOVE increases. LOVE, too, is an acronym. It stands for 'Level of Violence.' A way of measuring someone's capacity to hurt. The more you kill, the easier it becomes to distance yourself. The more you distance yourself, the less you will hurt. The more easily you can bring yourself to hurt others. - Sans
↑ You will be judged for every action. You will be judged for every EXP you earned. - Sans
↑ your actions here... will determine the fate of the entire world. if you refuse to fight... asgore will take your soul and destroy humanity. but if you kill asgore and go home... monsters will remain trapped underground. what will you do? - Sans
↑ but you didn't get this far by giving up, did you? that's right. you have something called 'determination.' so as long as you hold on... so long as you do what's in your heart... i believe you can do the right thing. - Sans
↑ so... i have a request for you. i kind of have a secret codeword that only i know. so if someone tells it to me... they'll have to be a time traveler. crazy, right? - Sans
↑ so, i guess you're qualified. here's the key to my room. it's time... you learned the truth. - Sans
↑ truthfully, it doesn't really matter what you said. all that's important is that you were honest with yourself. - Sans
↑ you act like you know what's gonna happen. like you've already experienced it all before. this is an odd thing to say, but... if you have some sort of special power... isn't it your responsibility to do the right thing? - Sans
↑ Toriel: "Sans, did I tell you about the time Frisk flirted with me...? And then asked to call me 'mother?'"
Sans: "oh boy."
- Sans and Toriel in the epilogue.
↑ well, i'll be straight-forward with you. my brother'd really like to see a human... so, y'know, it'd really help me out... if you kept pretending to be one. - Sans
↑ hey, i really respect what you did back there. - Sans
↑ that expression that you're wearing... well, i won't grace it with a description. - Sans
↑ sounds strange, but before all this i was secretly hoping we could be friends. i always thought the anomaly was doing this cause they were unhappy. and when they got what they wanted, they would stop all this. and maybe all they needed was... i dunno. some good food, some bad laughs, some nice friends. - Sans
↑ that look on your face while i was talking... you've already heard my spiel, haven't you? i suspected something like this. you're always acting like you know what's going to happen. - Sans
↑ is what you have to do... really worth it? ah, forget it. i'm rootin' for ya, kid. - Sans
↑ so as long as you do what's in your heart... i believe you can do the right thing. alright. we're all counting on you, kid. good luck. - Sans
↑ eventually, i had to leave. papyrus gets kind of cranky without his bedtime story. - Sans
↑ That's strange. There was a present here for Papyrus. Now it's gone. Did someone steal it? - Gift Bear when Papyrus is killed
↑ A JEALOUS TROLL HAS BESIEGED MY ONLINE PERSONA. ALWAYS SENDING ME BAD PUNS IN A GOOFY FONT... - Papyrus
↑ IT'S STRANGE. ASGORE, ALPHYS, METTATON, AND UNDYNE WENT AWAY. SANS SAYS THEY WENT ON VACATION. I HOPE THEY'RE HAVING FUN!!! - Papyrus
↑ welp. sorry, old lady. this is why i never make promises. - Sans
↑ WAIT... THAT BAG OF DOG FOOD LOOKS FAMILIAR. I REMEMBER SEEING IT... IN SANS'S ROOM? - Papyrus, on the bag of dog food in Alphys's lab.
↑ Papyrus: "HMMM... A MYSTERIOUS SCIENCE HOUSE."
Sans: "the sign outside says "lab.""
Papyrus: "LAB?"
Sans: "like... laboratory."
Papyrus: "LABORADOR... Y? DOES THAT MEAN THERE ARE DOGS INSIDE?"
Sans: "i mean. i wouldn't rule it out."
- Phone call in Laboratory Entrance
↑ now my brother, papyrus... - Sans
↑ he's a human-hunting FANATIC. - Sans
↑ papyrus would definitely use "aniki." i think. what's your take. - @FwugRadiation on Twitter, September 10, 2015. Archived on December 01, 2015.
↑ hey. is your refrigerator running? - Sans
↑ Nice day today, huh? Birds are singing, flowers are blooming... Perfect weather for a game of catch. - Asgore
Normal
Eyeless
Jumpscare
The First Human
The Fallen Human
Mt. Ebott (exterior)
Greetings.
I am <Name>.
Chara's introduction at the end of the Genocide Route
Chara (/ˈkæ.rə/ KARR-ə[note 1]), also known as the fallen human, is the first human to fall into the Underground. Chara is their "true name" on the naming screen, though their name typically varies on what the player enters. They are distinct from the eighth fallen human, who is the protagonist in Undertale.
Chara after having fallen into the Underground.
Chara looks strikingly similar to the protagonist. They both have an ambiguous gender,[1] and a "similar fashion sense," as said by Asriel Dreemurr in the True Pacifist Route. Both appear to have been around the same age when they fell into the Underground. Chara's SOUL is also the same color as the protagonist's, which is indicated by the red SOUL on Chara's coffin.
At the end of the Genocide Route, Chara is seen to be wearing a lime and cream-colored striped shirt (which is an inverted color of the protagonist's shirt) and red-brown pants and shoes. Chara has peach skin and brown hair, rosy cheeks, open brown eyes, and a smile that contrasts the protagonist's stoic expression. In the "Soulless Pacifist" ending, Chara appears with red eyes.
Young one, when I look at you...
I'm reminded of the human that fell here long ago...
You have the same feeling of hope in your eyes.
Asgore's extended monologue if Flowey was killed in the previous run
While initially cast in a sympathetic light, Asriel admits at the end of the True Pacifist Route that Chara "...wasn't really the greatest person." Asriel states that Chara climbed Mount Ebott for an unhappy reason, and adds that Chara "hated humanity."
At the end of the Genocide Route, Chara behaves in a polite, formal, and terse manner. They thank the protagonist for teaching them the purpose of their reawakening: power. Chara informs that their determination woke them from death when entering the Underground.
If the protagonist refuses to destroy the world, Chara's eyes become wide, and rhetorically asks: "SINCE WHEN WERE YOU THE ONE IN CONTROL?", before destroying it with corrupt laughter. In the abyss, Chara is blunt, and criticizes the protagonist: "You want to go back to the world you destroyed."
After a second Genocide Route, Chara expresses confusion at the protagonist's "sentimentality," and states that they can no longer understand such emotions, implying that they, like Flowey, have lacked a SOUL, and thus emotions, since their death.
Chara approaching the entrance to the Underground
Chara can be first seen during the introduction scene of Undertale, climbing Mt. Ebott, tripping over a root and falling into the Ruins. During the fight against Asriel, a continuation of this scene can be seen, where Asriel helps Chara lift themself up after the fall after hearing their call for help, and takes them to his parents.
Chara was taken in by Toriel and Asgore as a second child and was treated with respect equal to their biological son. Chara and Asriel became not only siblings, but also best friends, and monsters spoke of how Chara filled the Underground with hope.[2]
One day, after becoming terminally ill from consuming buttercups, Chara expressed the desire to see the Golden Flowers found in their home village.[3] After their death, Chara's SOUL was absorbed by Asriel, and they shared control over his body. Chara carried their own corpse across the barrier and wanted to use their full power to destroy the humans that were attacking them. Asriel resisted Chara, which ultimately led to the humans killing the fusion of the two SOULs.
Chara's motives in this situation are uncertain. In the fourth True Lab tape, Asriel says "Y...yeah! We'll be strong! We'll free everyone.", and in the fifth "Six, right? We just have to get six..." In the Genocide Route, Flowey tells Chara that they should finish what they started and free everyone. Flowey also adds, "Then... let's let them see what humanity is REALLY like. That despite it all... This world is still 'kill or be killed!!". Asriel tells the protagonist that he came up with this philosophy because his resistance to Chara had led to both of them being killed. At the end of the Genocide Route, Chara says little about Asriel's resistance other than, "At first, I was so confused. Our plan had failed, hadn't it?" It can be inferred, then, that Chara's ingestion of the flowers was intentional, and done in order to give Asriel access to the power of their soul so that Asriel could travel to the surface and collect the human souls needed to break the Barrier and free the monsters.
Chara's body was originally laid to rest in a coffin in the basement of the castle, where the bodies of the other fallen humans would later be put. When Toriel left Asgore, she carried Chara's body to the Ruins and gave them a proper burial.[4]
In the Genocide Route, Chara says that the protagonist's "determination" and "human soul" awakened them from death. There is evidence to suggest that some narration, as well as descriptions of certain actions and events, is by Chara themself. However, the narrator throughout the entirety of Undertale is up to speculation.
When the protagonist gets a Game Over, Asgore's voice is heard as he urges Chara to "stay determined." The messages seen on the game over screen are identical to what Asgore said to Chara while they were on their deathbed.
<Name>, huh? That's a nice name. My name is[...]
Asriel Dreemurr introducing himself to Chara, in a reminiscence at the Garbage Dump
The protagonist also hears Chara's name in their dreams. If the protagonist sleeps in the bed in Toriel's home, Asgore's voice can be heard as he pleads, "<Name>, please... Wake up! You are the future of humans and monsters." When the protagonist first falls into the Garbage Dump, Asriel's first words to Chara appear on the screen, narrated with Asriel's voice byte.
<Name>! You have to stay determined! You can't give up... You are the future of humans and monsters...
VHS tape recording of Asgore from the True Lab
The royal family with Chara, who is hiding behind a bouquet of flowers
In the True Lab, VHS tapes of Chara interacting with their family can be played back. None of these VHS tapes include visuals and provide narration alone. Most of these tapes are of Asriel and Chara, and prove that Chara had a "plan." In one of the tapes, Asriel tells Chara to wake up and that "he doesn't like this plan anymore." Asriel's quote is speculated to be something that he said to his dying sibling because this same VHS contains the quote seen on the game over screen.
Towards the end of the fight against Asriel, when the protagonist calls out "someone else"'s name, flashbacks of Chara and Asriel play. They show Chara's fall into the Underground, Asriel's discovery of Chara, and the royal family spending time with Chara. After the fight, Asriel recognizes the protagonist as Frisk.
During the epilogue, Frisk may return to the room containing the coffins of the other humans. This leads to the discovery that all of the coffins are empty and that there are mummy wrappings at the bottom of Chara's coffin.
We're still inseparable, after all these years... Let's destroy everything in this wretched world. Everyone, everything in these worthless memories... Let's turn 'em all to dust.
Flowey, upon assuming the protagonist is Chara.
While traversing the Genocide Route, many characters comment on the protagonist's creepy smile. Sans comments that it would be great if the protagonist continued pretending to be a human, and Asgore inquires what kind of monster the protagonist is. At the end of the Ruins and when going through New Home, Flowey determines that the protagonist is empty inside, just like himself. He concludes that the protagonist is Chara, and informs them of a plan he has to become omnipotent.
Chara discussing their collaboration with the protagonist
The only instance in the game where Chara makes an in-person physical appearance is at the end of the Genocide Route. They appear as an overworld sprite and speak into the fourth wall. Chara could be speaking directly to the player in this sequence.
After this appearance, Chara reveals that the protagonist's "human soul" and "determination" were the cause of their reincarnation and that the merciless events that occurred during the route lead Chara to realize that the "purpose" of their awakening was power. Chara states they are the embodiment of the feeling received whenever STATS increase and proposes erasing the world and moving on to the next.
Chara offering the choice to erase the world or to not
The protagonist is given the choices to "ERASE" the world, or "DO NOT." Both choices lead to the same result.
If the protagonist chooses to "ERASE," Chara calls the protagonist "a great partner." Additionally, their eyes widen, and Chara says to the protagonist that they will be "together forever."
If the protagonist chooses "DO NOT," Chara seems confused, but then seemingly shakes it off. Chara's eyes widen and they rhetorically ask the protagonist "SINCE WHEN WERE YOU THE ONE IN CONTROL?" Afterward, a jump scare occurs, in which Chara approaches the screen with twisted laughter. The screen (or game window) shakes while a loud droning sound loops in the red background.
After the protagonist makes their choice, an attack animation occurs, followed by red "9"s covering the screen. The game is forced into windowed mode and shakes similarly to a monster's death animation as the game closes. The player cannot exit the game before the crash unless they use their OS's Task Manager or Force Quit (on Mac).
Upon reopening the game, the screen is black and accompanied by a sound similar to howling wind. After 10 minutes, Chara speaks to the protagonist and is doubtful yet intrigued at the fact that the player wants to go back to the game's world. They remind the player that their actions caused the world's destruction, and after they ask the protagonist if they think they are above consequences, Chara offers to restore the world in exchange for something, later revealed to be the protagonist's SOUL.
If the protagonist agrees to this trade, the world is restored, but the True Pacifist ending is permanently altered.
Refusing this offer causes Chara to abandon the protagonist, only to offer the same choice again after the game is restarted and another 10 minutes elapse.
The photo seen at the end of a "Soulless Pacifist" run
"Chara" appears briefly after the True Pacifist Ending Credits if the Genocide Route has been completed beforehand. If the protagonist chose to stay with Toriel, the after-credits scene continues briefly after Toriel closes the door, showing Frisk turning to face the screen with red eyes. The game cuts to black, with Photoshop Flowey's laugh playing at a lower pitch, presumably being Chara's laugh.
Similarly, if the protagonist decides to have "places to go," the photograph after the credits has the face of everyone crossed out in red, except for Chara's sprite, which replaces Frisk's. The "THE END" text is red, and a slowed down version of Anticipation plays. The Annoying Dog does not appear to sleep under the ending screen.
After completing the Genocide Route a second time, Chara takes on the description of "the demon that comes when people call its name." Chara blames the player for destroying and recreating the world because of their perverted sentimentality, explains that the SOUL they currently hold resonates with strange feelings that they can no longer understand, and suggests that a different path should be taken should the world be recreated once more. Chara gives the protagonist the "choice" to erase the world again.
If the protagonist chooses "ERASE," Chara once again calls the protagonist "a great partner," saying they will be together forever.
Choosing "DO NOT" causes Chara to tell the protagonist that these feelings were exactly what they were just talking about. Chara then reminds the protagonist they made their choice a long time ago, causing another jump scare, as the world is destroyed again. However, when the game is rebooted, it loads normally.
After falling into the Underground, Chara was found by Asriel and adopted by his parents, Toriel and Asgore. The two of them grew together as siblings and best friends. But despite this, Asriel is willing to see past Chara's flaws since such defects are what made Chara unique and special to him, as witnessed by Asriel's confession to the protagonist during the epilogue and the walk through New Home on the Genocide Route.
Flowey perceives Chara as his partner and best friend, despite his inability to love. Seeing Chara as a creature akin to him, he helps by clearing all obstacles in the way. He says that Chara would never give him any "worthless pity" and is the only one who understands him.
The protagonist only encounters Chara if the Genocide Route is completed. As the protagonist kills monsters and gains more EXP, Chara, or something, seems to grow stronger. "Chara" refers to the protagonist as a "partner" if the player accepts their offer to erase the world.
If the protagonist completes another Genocide Route, Chara questions why they continuously recreate and destroy the world. Chara then goes on to say that the protagonist has a perverted sentimentality that drives this odd behavior.
When Chara fell into the Underground, Toriel took on the role of Chara's mother. She cared for Chara very much, equally as much as Asriel.
Similarly to Toriel, Asgore acted as much of a father to Chara as he did to Asriel. Flowey expressed confidence that Asgore would show them the human souls, even if he didn't for Flowey.
The text that the protagonist sees changes depending on what some believe may be Chara's voice and thoughts. These narrations are sometimes, but not always, red in color. The narration of various objects also changes depending on the route, most notably the Heart Locket and Worn Dagger, which are narrated as being simply The Locket and Real Knife in the Genocide Route.
Greetings.
I am <Name>.
Thank you.
Your power awakened me from death.
My "human soul"...
My "determination"...
They were not mine, but YOURS.
At first, I was so confused.
Our plan had failed, hadn't it?
Why was I brought back to life?
...
You.
With your guidance.
I realized the purpose of my reincarnation.
Power.
Together, we eradicated the enemy and became strong.
HP. ATK. DEF. GOLD. EXP. LV.
Every time a number increases, that feeling...
That's me.
"<Name>."
Now.
Now we have reached the absolute.
There is nothing left for us here.
Let us erase this pointless world, and move on to the next.
[Erase]
Right. You are a great partner.
We'll be together forever, won't we?
[Do Not]
No...?
Hmmm...
How curious.
You must have misunderstood.
SINCE WHEN WERE YOU THE ONE IN CONTROL?
Abyss
[After a completed Genocide Route, after the player waits ten minutes after booting up the game.]
Interesting.
You want to go back.
You want to go back to the world you destroyed.
It was you who pushed everything to its edge.
It was you who led the world to its destruction.
But you cannot accept it.
You think you are above consequences.
Exactly. [Yes]
Then what are you looking for? [No]
[After six seconds...]
Perhaps.
We can reach a compromise.
You still have something I want.
Give it to me.
And I will bring this world back.
[Yes]
Then it is agreed.
You will give me your SOUL.
[No]
Then stay here for all eternity.
[Yes again]
...
Then, it is done.
Greetings.
I am <Name>.
"<Name>."
The demon that comes when people call its name.
It doesn't matter when.
It doesn't matter where.
Time after time, I will appear.
And, with your help.
We will eradicate the enemy and become strong.
HP. ATK. DEF. GOLD. EXP. LV.
Every time a number increases, that feeling...
That's me.
"<Name>."
...
But.
You and I are not the same, are we?
This SOUL resonates with a strange feeling.
There is a reason you continue to recreate this world.
There is a reason you continue to destroy it.
You.
You are wracked with a perverted sentimentality.
Hmm.
I cannot understand these feelings anymore.
Despite this.
I feel obligated to suggest.
Should you choose to create this world once more.
Another path would be better suited.
Now, partner.
Let us send this world back into the abyss.
[Erase]
Right. You are a great partner.
We'll be together forever, won't we?
[Do Not]
No...?
Hmm... This feeling you have.
This is what I spoke of.
Unfortunately, regarding this...
YOU MADE YOUR CHOICE LONG AGO.
Chara's tarot card (titled "??????"[note 2]) as Major Arcana XV "The Devil"
The child being "fallen" can refer both to the child having fallen into the Underground, or to the phrase "to fall from grace" (to become morally corrupt). It is also a word used to describe someone who has died.
Toby Fox suggests naming the Fallen Child the player's own name, though he then replied to that Tweet with "I mean, if you can't think of anything else lol."[5]
"Chara" is likely short for "Character," as all internal references of either Frisk (mainchara) or Chara (truechara) use "chara."
The official Japanese translation of the game translates Chara's name as "キャラ Kyara".[6] This matches the katakana for the English word "character", which is written as "キャラクター Kyarakutā".
"Chara" is also an alternate spelling of "Cara" and "Kara", both names having their roots in Latin, meaning "darling," "beloved," "dear" or "loved one."
When attempting to name the fallen child "Chara," the response becomes "The true name." Removing the name from a SAVE file results in the name "CHARA" being given by default. These are the only two instances where the name "Chara" appears in-game.
Chara is implied to like chocolate; in the Genocide Route, should the protagonist check the refrigerator in Asgore's Home, the text reads "No chocolate."
While there is no chocolate in Asgore's home, there is a bar of chocolate in the fridge in Toriel's Home; it is possible Toriel kept it in her fridge in memory of Chara's tastes.
It is also implied that Chara has an interest in knives, as the text upon inspecting Toriel's kitchen in the Genocide Route reads "Where are the knives." This is further evidenced by the Real Knife.
The Locket may belong to Chara, as the text "Right where it belongs." displays when the protagonist equips it during a Genocide Route.
Chara's jumper's color scheme (cream and green) is a color negative of Frisk's (blue and purple).
Chara is the only character whose dialogue is never accompanied by voice bytes.
The music as Chara introduces themself to the protagonist has the filename mus_zzz_c, with the jump scare music named mus_zzz_c2.
If the game is not in windowed mode during the jump scare, the game will automatically go into windowed mode.
Toriel and Chara both greet new figures using "greetings" (Toriel to the protagonist at the beginning of the game, Chara to the protagonist at the end of the Genocide Route). It is likely Chara assimilated this behavior from Toriel.
In the Japanese translation, Chara uses "watashi" and "jibun" for themself and refers to a person using "omae". Their speech is also written in "proper" Japanese, that is to say, it employs a standard level of kanji usage (Chinese characters), which puts it in stark contrast with the rest of the game, which hardly ever uses kanji in its text. This gives their speech an air of high formality.[7]
In the Undertale Greenlight Trailer, Chara’s name appears in some of the battle shots.
Within the game files, there are look-alikes of Chara with their yellow-and-green shirt and pants, with a different skin tone and lacking a face but having shading under the eyes. In debug mode, it is possible to have these sprites appear as the protagonist's reflection in puddles and mirrors; it has been speculated that this was going to be a feature in post-Genocide Route timelines.
It is implied in the scrapped Undertale Alarm Clock dialogue that they overfill their glasses of water, and that Asriel adopted that method.[8]
↑ <Name> hated humanity. Why they did, they never talked about it. But they felt very strongly about that. - Asriel
↑ Over time, ASRIEL and the human became like siblings. The King and Queen treated the human child as their own. The underground was full of hope. - Moldsmal
↑ The sick human had only one request. To see the flowers from their village. But there was nothing we could do. - Vegetoid
↑ She must have taken you when she left. And decided to give you a proper burial, rather than... Hanging out in the basement forever. - Flowey
↑ Some people say "What am I supposed to name the fallen child?" Your own name. - Toby Fox (@tobyfox) on Twitter, September 16, 2015. Archived on March 20, 2016.
↑ The Fallen Child uses watashi, but they use the kanji for it. Asgore and Toriel also use watashi, but they spell it out in hiragana. The Fallen Child actually uses a ton of kanji when they speak, way way way more than anyone else in the game. It’s really jarring. (The narration does not use kanji in general, including the red text.) - zarla-s on Tumblr, August 22, 2017.
↑ A long time ago, I knew someone that always filled up their glass, so the liquid was just peeking over the brim. It was the most efficient way to fill it, they said. Regardless of how thirsty they were. Because of that, my son started doing it too, and... There were a lot of spills in the house. - Toriel, Undertale Alarm Clock dialogue
Battle
Overworld
This monster doesn't seem to have a sense of humor...
BLOOKY (Mettaton, Mad Mew Mew)
NAPPER HOG (Papyrus)
SPOOKY BLOO BLOO (Papyrus)
NAPSTABLOOK22 (UnderNet)
Mettaton (cousin)
Dummy (possible cousin)
Mad Dummy / Mad Mew Mew (possible cousin)
REALLY NOT FEELIN UP TO IT RIGHT NOW. SORRY.
Napstablook's harmless text attack
Napstablook (/ˈnæpstəˌbluːk/),[1] known in the UnderNet as NAPSTABLOOK22, is a melancholic ghost monster and musician/DJ who lives in Waterfall, first seen and encountered in the Ruins as the game's first miniboss.
Napstablook's design is that of a simple ghost: mostly black and white, a long white body, two eyes with black sclerae (the white parts of the eyes on normal eyes), white pupils, and a mouth. A thin black line separates the eyes. After encountering Napstablook in Waterfall, they wear a pair of generic black headphones for the rest of the game.
Napstablook is a dour introvert with low self-esteem. Napstablook cries in battle, which may indicate some form of depression, anxiety or sorrow. Despite this, Napstablook is courteous to others and treats the protagonist as a guest when they visit Napstablook's home (even if attacked in the Neutral Route). They often employ self-deprecation and apologize for any inconveniences to be polite.
Napstablook blocks the protagonist's way in the Ruins and pretends to be asleep by repeatedly saying "Z" out loud.[2] If the protagonist cheers them up, Napstablook thanks the protagonist for being so kind and then leaves. If fought, Napstablook admits that they were lowering their HP to be polite before leaving.[3]
Napstablook appears in the center-bottom basement room of the Ruins' six-holed puzzle room if spared in the initial encounter.[4] After the protagonist talks to them, Napstablook realizes ghosts can fly and disappears.[5]
Napstablook does not appear again until the protagonist fights the Mad Dummy in Waterfall's Garbage Dump; Napstablook interrupts the fight by crying tears (mistaken for acid rain) on the Mad Dummy until they run away.[6] After apologizing for breaking up the "fun" the protagonist was having with the Mad Dummy, Napstablook invites the protagonist to visit their home.
Napstablook's home, seen on the left in this picture, is located to the west of Napstablook's snail farm.
Upon arrival, Napstablook invites the protagonist to listen to their music. Napstablook has three playable CDs: Spooktune, Spookwave, and Ghouliday. They also offer the protagonist a ghost sandwich to eat if the protagonist approaches and interacts with the fridge. However, the protagonist cannot eat the sandwich because it phases through them. After this, Napstablook suggests that they lie on the floor and "feel like garbage" together.[7] If the protagonist lies down for 20 seconds, the music becomes calmer and the background changes to a space scene. If the protagonist refuses to lie down, Napstablook exits the house through the right wall and does not return until the protagonist leaves.
East of Napstablook's house is Blook Acres, another location where the protagonist encounters Napstablook. Napstablook is the sole employee of Blook Acres snail farm because all of their cousins left to gain corporeal forms.[8][9] Here, the protagonist can play Thundersnail.
During Mettaton EX's battle, Napstablook is the first viewer to call and express gratitude for Mettaton's television programs, as shown by the typing quirks - missing capitalization, abundance of ellipses and the frequent use of 'oh' - and the way Mettaton says "NO, WAIT BL–" suggesting that he was referring to Napstablook as "Blooky," Napstablook's nickname.[10]
In the epilogue, Napstablook and Mettaton are in front of their houses; Mettaton recruited Napstablook as his celebrity sound-mixer. Napstablook's SOUL was not absorbed by Asriel.[11] In the credits, Napstablook tours with Mettaton, Shyren and Burgerpants.
If the protagonist has exhausted the kill counter for the Ruins before fighting Napstablook, they fade away when the protagonist enters their room. Napstablook does not intervene in the Glad Dummy fight, and they do not show up in their house.
For an in-battle description, see Napstablook/In Battle.
Napstablook's tarot card as Major Arcana XVIII, "The Moon".
A Napstablook button can be found in the Anime Friends Button Set sold on Fangamer
Artwork from Undertale's 5th anniversary.
Artwork from Undertale's 5th anniversary.
Napstablook's name sounds like "Napster bloke." Napster used to be a peer-to-peer file-sharing service that focused on sharing music files before being bought by Roxio. This term references Napstablook's computer being on a "music-sharing forum" and Napstablook's general affinity for music. "Dapper Blook" is a play on the phrase "dapper bloke," which is a British phrase referring to a sharply-dressed person (usually male). "Blook" may also derive from "spook."
The name could also reference the protagonist's first encounter with Napstablook. In the Ruins, Napstablook is found sleeping directly in the protagonist's path, with no way to go around. That is—Napstablook naps to block the protagonist.
Another possible origin of the name is the combination of the three words: "Nap", "Stab" and "Look".
Naming the Fallen Child "Napsta" or "Blooky" prompts the message "........... (They're powerless to stop you.)" and allows the name to be chosen.
Napstablook and the Dummy are the only enemies in Hard Mode that do not change in difficulty.[12]
They may be an allusion to "ghost producers," who are composers who sell their works to people who can claim the production as their own.
Supporting this, Dummy!, Spider Dance, Pathetic House and Mad Mew Mew's theme share the leitmotif of Napstablook's theme, Ghost Fight.
Similar to Sans, Napstablook speaks in all lower case, not even capitalizing names or sentence starters. There are a few exceptions, however.[13][14] As for punctuation, Napstablook frequently uses ellipses, often with more than three dots (sometimes many more), even at the beginning of some sentences. They also tend to omit most question marks and some periods, while using commas (and most periods) correctly.
"Killing" Napstablook makes the protagonist lose one "experience point," leaving EXP unaffected. Because of this, it does not cause a True Pacifist Route to end and is a hint early in the game that experience points are not the same as EXP.
Sparing Napstablook does not abort the Genocide Route. This makes them unique from every other boss, as sparing any other boss aborts the Genocide Route.
The artbook reveals that Napstablook was never originally planned to be in the game, and was just a placeholder character for the Encounter user interface mockups. Toby Fox's friends seemed to like the character, so he ended up making Napstablook real.
In the Undertale art book, Napstablook used to be referred to with male pronouns.[15] In the Fangamer version of the artbook, however, this has been changed to gender-neutral pronouns.[16]
In the Japanese translation, Napstablook uses "kimi" to refer to a person, which is usually used by males.[17]
Napstablook's face closely resembles the protagonist of the N64 game Glover.
↑ In ENG, character name pronunciation isn't clear. But in JP I had to decide. Like, "Blook" rhymes with "Spook" instead of "Hook." - Toby Fox (@tobyfox) on Twitter, July 04, 2017. Archived on January 13, 2018.
↑ (This ghost keeps saying 'z' out loud repeatedly, pretending to sleep.) - Narrator
↑ sorry... i just made this more awkward... pretend you beat me... oooooooooo - Napstablook
↑ i fell down a hole... now i can't get up... go on without me... wait, ghosts can fly, can't they... oh well... - Napstablook
↑ The door's been locked for ages. So unless you're a ghost or can burrow under the door, forget about it. - Snowdin Shopkeeper
↑ Wh... What the heck is this!? Ergh! Acid rain!?! Oh, FORGET IT! I'm outta here! - Mad Dummy
↑ after a great meal i like to lie on the ground and feel like garbage... it's a family tradition... - Napstablook
↑ welcome to blook family snail farm... ...yeah. i'm the only employee. - Napstablook
↑ Dearest Diary: Our cousin left the farm to become a training dummy. That leaves just Blooky and I. - Napstablook's cousin (Mettaton)
↑ seeing you on the screen... brought excitement to my life... vicariously | i can't tell, but... i guess this is the last episode...? | i'll miss you... mettaton...... - Napstablook
↑ i was just sitting at home listening to tunes | there was a flash of light outside my window | i saw the snails on the farm disappear | then i heard a knock at the door | the flash of light wanted to come in... i closed the blinds... | now everyone knows your name except for me - Napstablook
↑ Missed the memo and is the same difficulty as normal. - Napstablook's Hard Mode Check description
↑ oh, i'm REAL funny. - Napstablook upon being checked
↑ i usually come to the RUINS because there's nobody around... but today i met somebody nice... - Napstablook after being spared
↑ The Fangamer version of the Artbook PDF, which was released today, uses they/them instead of he/him! - doge-w-a-bloge on Tumblr, December 30, 2016.
↑ Napstablook also uses kimi for Mettaton. - mortalityplays on Tumblr, August 23, 2017.
Battle
Pet
Hurt
Overworld
Easily excited by movement. Hobbies include: squirrels.
Did something move? Was it my imagination? I can only see moving things. If something WAS moving... For example, a human... I'll make sure it NEVER moves again!
Doggo, right before battle (Neutral Route)
Doggo is a miniboss in Snowdin Forest; he is the first character the protagonist encounters that uses blue attacks. If spared, the protagonist later encounters him as an NPC in Grillby's. He is a member of the Royal Guard.
Doggo appears to be a bipedal dog monster. He wears a cotton-candy-pink muscle shirt with a picture of a dog on the front, a ninja-like mask, and leopard-print stretch pants. He also has a brown belt, and white tail. His lower paws appear to be bare. He dual wields short swords similar to the typical King playing card.
THE STATION OF DOGGO.
HE HAS THE AMAZING POWER TO SEE THINGS WHEN THEY MOVE.
Papyrus discussing Doggo.
Doggo's most notable feature is his inability to see stationary objects; he can only sense things that are moving, and he dislikes things and people that appear or transport themselves without physically moving (such as Sans). He seems to be occasionally unsure of himself and, if he sees something, checks to see if it moves again.
His in-battle description notes that his hobbies include "squirrels," which refers to a common dog's habit of chasing squirrels. He enjoys being pet by the protagonist, which can compromise his job as a sentry. It is hinted that Doggo smokes dog-treats similar to the conventional cigarette.
If the protagonist kills Doggo and spares Dogamy and Dogaressa, interacting with Dogaressa prompts her to ask, "Where's Doggo? I hope he didn't get lost again."
If the protagonist kills all other dog enemies, Doggo assumes that his friends are playing a prank on him by not moving.
In the True Pacifist Route epilogue, Doggo stands outside of the Snowdin Library with his family. He expresses happiness that he can always see Endogeny; this is because the Amalgamate constantly vibrates and moves. The True Pacifist Ending Credits lists Doggo as having his own seeing-eye dog, something typical of people suffering from issues that hinder eyesight.
Doggo's battle is the same on every route. However, as the protagonist approaches, Doggo shivers involuntarily even though he cannot "see" them.
In battle, Doggo only uses a sweeping blue attack that appears as a short sword. Because he only sees things that are moving, this attack is Doggo's way to check if anyone is there.
If the protagonist gets hit by the blue attack after meeting Doggo’s spare conditions, he is no longer able to be spared.
After the protagonist survives one of Doggo's attacks without moving, his suspicions drop, and he can be pet. After petting him once, he becomes excited and confused. The protagonist can then spare him.
Petting Doggo multiple times leads to more dialogue. When he is pet for the fifth time, he says that he has had enough and regains his composure.
The protagonist can spare Doggo by throwing the Stick.
Pre-Battle
Did something move? Was it my imagination? I can only see moving things.
If something WAS moving... For example, a human... I'll make sure it NEVER moves again! [Neutral Route]
H... hey! I can't stop shivering all of a sudden. Who... who's there!? [Genocide Route]
Battle
Don't move an inch! [First turn]
Will it move this time? [Neutral]
MOVING? [Moved]
It moved! It didn't NOT move! [After moving]
WHAT!!! I'VE BEEN PET!!! [Pet]
POT? [Pet]
PAT? [Pet]
PET? [Pet]
WHERE'S THAT COMING FROM! [Pet #2]
THERE'S NO END TO IT!! [Pet #3]
WELL, THIS IS THOROUGH!!! [Pet #4]
OK. That's enough. [Pet #5+]
HUH!!! A FUN STICK APPEARS! [Use Stick]
Post-Battle
S-S-S-Something pet me... something that isn't m-m-m-moving... I'm gonna need some dog treats for this!!! [After battle if petting was used to spare]
A stick appeared out of nowhere, then disappeared. Was it a ghost stick? Did I just return it to the afterlife? I need some dog treats to think about this. [After battle if the stick was used to spare]
Hello? Is anybody there...? No? [Ring bell #1]
Are you two playing a trick on me? Real funny. [Ring bell #2]
Big guy? Is that you? Come on... [Ring bell #3]
Well, it's not the tall skeleton... He's too loud. [Ring bell #4]
Whoever you are, knock it off!!! [Ring bell #5]
... [Ring bell #6+]
Grillby's
I’m thinking of getting a spiked collar to show off my personality. It makes a statement like... “Attach a leash to me and take me for a walk please.” [Initial]
Where's the other two? I can't play with this big dumb guy alone... He'll just win!!! [If Dogi have been killed]
Sometimes the others like to prank me. They sit still so I can't see them. They must be here, playing a joke on me. I'll just wait until one of them admits it... [If all other dog characters have been killed]
Papyrus? Is that you? Come on... [If Papyrus is killed]
Huh? Since when did you and Sans become friends...? I don't like him. He loves to appear without moving. [After the hangout with Sans at Grillby's]
He may not look like it, but this big guy writes the most eloquent letters. Here, take a look! (It's just the word "Bark" but in flowery cursive) [After defeating Undyne]
Easily excited by movement. Hobbies include: squirrels. [Check]
Doggo blocks the way! [Encounter]
Doggo is confirming the moving object. [After moving]
Doggo can't seem to find anything. [After not moving]
Doggo is too suspicious of your movements. [Pet, first turn]
Doggo has been pet. [Pet, after not moving]
You threw the stick and the dog ran to get it. You played fetch for a while. [Use Stick]
Doggo loves fetch!!! [Turn after Stick]
Doggo appreciates Endogeny's company. Since Endogeny is a perpetually moving amalgamation, Doggo can always see them.
Doggo plays table games with Dogamy and Dogaressa at Grillby's. They sometimes prank Doggo by taking advantage of his inability to see non-moving things. Despite this, Doggo hangs out with them, and Dogaressa expresses concern when Doggo does not show up to play card games.
Greater Dog also plays table games with Doggo, Dogamy, and Dogaressa. Even though Doggo calls Greater Dog a "big dumb guy," he admits that Greater Dog would beat him at cards. In the True Pacifist Route epilogue, Doggo also tells the protagonist that Greater Dog writes articulate letters. However, the protagonist notes that these letters are simply the word "Bark" written in "flowery cursive."
Doggo's official tarot card as the Two of Swords.
Doggo pin sold on Fangamer.
Artwork from Undertale's 5th anniversary.
Doggo's name derives from doggo, which means "to remain motionless and quiet to escape detection"; this references Doggo's vision impairment. His name is a pun and contains the word dog; the name of every dog monster incorporates these two traits.
Doggo's visual impairment exists in real life and is known as Riddoch syndrome.
There is a poster that reads "Wan" in Doggo's sentry station. Wan (ワン) is the Japanese onomatopoeia for barking. Doggo also says this word when pet.
Doggo smoking dog treats may be a reference to Mel Gibson's character in Lethal Weapon 3; this character ate dog treats while kicking his smoking habit.[3]
When interacted with, he does not open his mouth while he speaks. Instead, he shifts his eyes around.
Doggo is the only dog monster that does not use Annoying Dog sprite attacks.
If the protagonist only kills Doggo and spares the rest of the Snowdin Canine Unit, Undyne comments that Doggo always made her laugh.
↑ gml_Object_obj_movedoge_Step_0 script, lines 96–108
Together
Dogamy
Dogaressa
Dogamy Overworld
Dogaressa Overworld
Dogs can pet other dogs??? A new world has opened up for us...
Dogamy and Dogaressa, collectively referred to as "Dogi", are a pair of minibosses encountered in Snowdin Forest. If spared, they appear later as NPCs in Grillby's. They are members of the Royal Guard.
They are near identical in appearance, both having round snouts, floppy ears, and muscular builds covered by dark hooded robes with the face of their spouse printed on the front. Their main differences in appearance being Dogamy's thick lowered brow, cowlick and pseudo-mustache, and Dogaressa's emphasized eyelashes. In battle, they both wield long battleaxes, with eyes that show features imitating those of their owners.
They primarily use their sense of smell to detect others, but not much else, implying their eyesight is inferior, much like Doggo, who either of them may be biologically related to. Despite this, they love each other dearly, and this is shown in their attacks in battle, using heart-shaped attacks and coordinating their axe strikes to form a heart-shape with the gaps between their blades. If either is killed in battle, the other's shirt is shown to have their spouse's picture on it, proving their love further. Each Dogi reacts differently towards the death of the other, with Dogamy falling into hopelessness and despair, while Dogaressa makes threats in a fit of rage, though both show their resentment toward the protagonist by growling and refusing to be pet.
Prior to the events of the game, the couple came #2 in the "Nose Nuzzle Championship '98," having lost the number one position to Toriel and Asgore.
Their yellow text in the credits of the game list them as being "finally" #1 Nose Nuzzle Champions; the previous number one champions (Toriel and Asgore) presumably being unable to participate in subsequent championships due to their divorce.
In the playable epilogue to the True Pacifist Route, the Dogi appear outside Snowdin library with Doggo, Greater Dog, and Endogeny. The amalgamate is revealed to contain the parents of both of the Dogi, and Dogamy muses on whether this means he is now married to his sister before dismissing it as something dogs often do regardless.
If the protagonist first slays Dogaressa, Dogamy's attacks become weaker; conversely, if the protagonist slays Dogamy, Dogaressa's attacks become stronger.
Two axes are in the battle range. They rise a little before moving downward, moving in opposite directions. The attack ends with the axes creating a heart shape. To best avoid this attack, the SOUL should stay near the bottom of the Bullet Board and move under the axes when they rise.
Two dogs are on each side of the battle range, the one the left (Dogamy) barks a ring of eight hearts to the dog on the right (Dogaressa). Four of the hearts are blue, allowing the SOUL to enter and leave the ring if they do not dodge it.
If the protagonist slays Dogaressa, the only attack is the barking dogs, but there is only one dog barking on the left (Dogamy), which feebly barks a single heart towards the bottom of the screen. This represents Dogamy's sadness, as he becomes weaker and appears to be upset about Dogaressa's death in his quotes. The dog itself does not do actual damage.
If the protagonist slays Dogamy, the only attack is the two axes going across the battle area, but they rise and drop much more rapidly. This represents Dogaressa's anger, as she becomes stronger and appears to be angry about Dogamy's death in her quotes.
Spare
To spare them, the protagonist must Roll Around in the snow to disguise their scent, making the Dogi think that they are just a lost puppy, make them Re-Sniff the protagonist and then Pet both of them, opening their minds to the idea that dogs can pet other dogs.
Alternatively using the Stick as an item causes them to play fetch and can result in SPARE as well.
Fight
Killing Dogaressa makes Dogamy lose 30 DF, quickening the kill process. His attack becomes incredibly weak and easier to dodge, as the attack barely travels on the screen.
Encounter
No. 2 Nuzzle Champs '98!! (Of course we were second.) [Neutral]
Let's kick human tail! (Do humans have tails?!?) [Neutral]
Don't touch my hot dog! (He means me...) [Neutral]
Take my wife...'s fleas. (Don't, actually.) [Neutral]
Paws off you smelly human. (That's not your husband, OK?) [Pet Dogamy before Re-sniff]
Stop! Don't touch her! (Beware of dog.) [Pet Dogaressa before Re-sniff]
What!? Smells like a... (Are you actually a little puppy!?) [Re-sniff after Roll Around]
Wow!! Pet by another pup!! (Well. Dont leave me out!) [Pet Dogamy]
What about me.............. (A dog that pets dogs... Amazing!) [Pet Dogaressa]
(Misery awaits you.) [Dogaressa Alone]
(I'll chop you in half!) [Dogaressa Alone]
(Kneel and suffer!) [Dogaressa Alone]
Whine. [Dogamy Alone]
Whimper. [Dogamy Alone]
Overworld
Pre-Encounter
What's that smell? (Where's that smell?)
If you're a smell... (... identify yoursmellf!)
Hmmm... Here's that weird smell... It makes me want to eliminate. (... Eliminate YOU!)
Post-Encounter
[If spared by rolling around and petting]
Dogs can pet other dogs??? (A new world has opened up for us...) Thanks, weird puppy!
[If spared by using the Stick]
Weird smells can bring good things.. (Friendly fun fetch!)
Thanks, weird smell! (It sure was fun to "stick" together!)
Grillby's
You better watch where you sit down in here, kid. Because that big guy WILL jump into your lap and give you lots of love and attention. [Dogamy, initial]
We're sentries, but we never get any respect. I wish those skeletons would throw us a bone. We love bones! [Dogaressa, initial]
I was hoping Sans came in to give me a pat on the head. Interloper...! [Dogamy, after the hangout with Sans]
I like Sans. Sometimes he feeds us scraps of food from under the table. Then his brother gets mad... But why!? We're adults! We can handle it! [Dogaressa, after the hangout with Sans]
She hasn't been responding to our letters... Maybe it's because we let Doggo write them all. [Dogamy, after defeating Undyne]
We're considering paying a visit to the doctor. No! Not the vet! ... well, maybe she's a little like a vet. [Dogaressa, after defeating Undyne]
Where's that big lug? We can't start until he shows up. [Dogamy if Greater Dog has been killed]
Where's Doggo? I hope he didn't get lost again. [Dogaressa if Doggo has been killed]
It's lonely in here today. If our friends don't show up would you like to play? [Dogaressa if both Doggo and Greater Dog have been killed]
Smells kinda... quiet. [Dogamy if both Doggo and Greater Dog have been killed]
Where's Sans... He's supposed to give me a pat on the head... [Dogamy, if Papyrus is killed]
Where are those skeletons? I wanted to get a bone from them... [Dogaressa, if Papyrus is killed]
Husband of Dogaressa. Knows only what he smells. [Check Dogamy]
This puppy finds her hubby lovely. SMELLS ONLY? [Check Dogaressa]
Dogi assault you! [Encounter]
The Dogs are saying sickly sweet things to each other. [Neutral]
The Dogs are practicing for the next couples contest. [Neutral]
The Dogs keep shifting their axes to protect each other. [Neutral]
The Dogs are re-evaluating your smell. [Neutral]
The Dogs are too suspicious of your smell. [Pet Dogamy before Roll Around and Re-Sniff]
The Dogaressa is too suspicious of your smell. [Pet Dogaressa before Roll Around and Re-Sniff]
You roll around in the dirt and snow. You smell like a weird puppy. [Roll Around]
The Dogs may want to re-smell you. [Turn after Roll Around]
The Dogs sniff you again... After rolling in the dirt, you smell all right! [Re-Sniff after Roll Around]
The dogs think you may be a lost puppy. [After Re-Sniff]
The Dogs already know you smell fine. [Re-Sniff again]
You pet Dogamy / the Dogaressa. [Pet one dog]
The Dogs' minds have been expanded. [Pet both dogs]
The Dogaressa is on the warpath. [Alone]
Dogamy is brokenhearted. [Alone]
Dogamy won't even lift up his snout. [Re-Sniff after Dogaressa is killed]
The Dogaressa won't even lift up her snout. [Re-Sniff after Dogamy is killed]
Dogamy just growls at you. [Pet after Dogaressa is killed]
The Dogaressa just growls at you. [Pet after Dogamy is killed]
You threw the stick and the dogs ran to get it. You played fetch for a while. [Use the Stick]
Every dog loves to play fetch!!! [Neutral, after using the Stick]
You threw the stick. But nothing happened. [Stick while alone]
The dogs sniff you again... But you smell just as weird as before! [Re-Sniff before Roll Around]
Dogamy and Dogaressa pins sold on Fangamer.
Dogamy and Dogaressa tarot card as "The Lovers"
Artwork from Undertale's 5th anniversary.
Dogaressa is the term used for the wife of a doge, the title used by the rulers of the Renaissance-era Republic of Venice (now part of Italy), which ties into the Dogi's marriage theme. The name Dogamy is a wordplay on the suffix -gamy used to describe different forms of marriage (endogamy, monogamy, etc.) and ties in with the pair's marriage theme and the sign near their area that reads "Warning: Dog Marriage."
Dogaressa is sometimes referred as "the Dogaressa" in flavor text, implying that Dogaressa could be a title (as mentioned above) rather than her real name.
Dogaressa is occasionally referred to as a puppy, referring to the human habit of referring to affectionate partners by the similarly infantile baby.
Dogaressa's speech is always written between parentheses.
Similarly to the Royal Guards, it is impossible to kill one of the Dogi while sparing the other.
Unlike those of the other dog characters, the death of Lesser Dog has no effect on their post-encounter dialogue.
If the Dogi have been killed but Greater Dog is still alive, Doggo comments on their disappearance by saying "Where's the other two? I can't play with this big dumb guy alone... He'll just win!!!".
If the protagonist kills the Dogi during a Neutral Route, the bear arranging the Christmas presents under the tree in Snowdin tells the protagonist about their present exchange tradition and wonder where they are.
Before the battle with Undyne, she mentions Dogamy and Dogaressa if they were killed before.
If the protagonist re-reads the sign near the Dogi's area, the sign changes from "Warning: Dog Marriage" to "(Yes, you read that correctly)". Any sequential reads afterward read the original text.
If the protagonist reads the sniff sign in front of their house, the green smell is in red letters. This is a reference to dogs being colorblind between green and red.
If the player uses debug mode to kill one and spare the other, the game continues as if having killed both of them.
During the True Pacifist Ending Credits their nuzzles move from one side to the other, unlike in their battle.
Battle
Hurt
Overworld
Wields a stone dogger made of pomer-granite.
Lesser Dog is a miniboss the protagonist encounters in Snowdin Forest. It is later found as an NPC in Grillby's. It is a member of the Royal Guard.
Lesser Dog's fur is a light cream color, and its red tongue appears to be perpetually lolling out of its mouth. It wears gray, presumably metal armor with a darker gray band around the waist area. It holds a sword and a shield with the Delta Rune.
Like several other dog characters, Lesser Dog becomes overexcited from physical attention. It is capable of extending its neck at a seemingly limitless rate when stimulated by being pet.
Lesser Dog appears to enjoy spending its time off sentry duty by playing card games (namely, poker and go fish) against itself at Grillby's. When interacting with it at this time, the text mentions how it appears to be losing.
While waiting around its sentry post in Snowdin Forest, Lesser Dog spends a lot of its time making snowdogs, mostly with necks in similar lengths to its own. A faun monster standing near the post notes that it seems to get overexcited in the construction of the figures and never finishes them. It may be that Lesser Dog is able to achieve focus by being pet, as after being pet by the protagonist its statues become more complete. The more pets it receives, the more statues Lesser Dog creates around its sentry post, until they all become broken statues of its very long neck when it is pet enough times or has the Stick thrown at it. In this case, the faun states that a dog came by full of excitement and started building sculptures, but its neck kept growing and it kept adding snow to the sculptures until they broke. On the flip side, if Lesser Dog is killed, its sentry post is accompanied only by a pile of formless mushy snow.
In the playable epilogue for the True Pacifist Route, Lesser Dog has, apparently, finally won a game of poker against itself, sitting in Grillby's bar - the only dog character not to be outside the Snowdin Library playing with its family member(s) Endogeny. In the True Pacifist Ending Credits, it can be seen building sand dogs on the beach.
A dog resembling the Annoying Dog appears to the right of the screen and runs on the spot for a moment before leaping to where the protagonist's SOUL is. If the dog did not jump far, it is possible for the dog to start to jump again as the attack ends.
A blue spear comes in from the right of the screen and moves all the way to the left, followed by a white spear coming in from either the right or the left, stopping in the middle, and moving back for a moment before the attack ends.
Lesser Dog stops attacking once pet six times ("Critical pet!").
Lesser Dog upon being pet enough times
It is very easy to spare Lesser Dog.
Lesser Dog can be spared simply by petting it only once. If Lesser Dog is pet more times, its head keeps rising, eventually ceasing its attacks, surpass the dialogue box, and even the menu. Lesser Dog can be pet 55 times before petting it triggers no new messages.
Like other dog enemies, the Stick can be used to instantly make Lesser Dog spareable.
(Pant pant) [Encounter]
(Tiny bark) [Neutral]
(Wag wag) [Neutral]
(Thinks of food) [Neutral]
(Pant! Pant!) [Pet #1-3]
(Excited noises) [Pet #4-6]
(Motor revving) [Pet #7]
(Plane takeoff) [Pet #8]
(Kettle whistle) [Pet #9]
(...) [Pet #10]
(Faraway bark) [Pet #11]
(...) [Pet #12]
(Bark) [Pet #13]
(Pant pant) [Pet #14+]
Wields a stone dogger made of pomer-granite. [Check]
Lesser Dog appears. [Encounter]
Lesser Dog cocks its head to one side. [Neutral]
Smells like dog chow. [Neutral]
Lesser Dog thinks your weapon is a dog treat. [Neutral]
Lesser Dog is really not paying attention. [Neutral]
You barely lifted your hand and Lesser Dog got excited. [Pet #1]
Lesser Dog is barking excitedly. [After Pets #1-3]
You lightly touched the Dog. It's already overexcited... [Pet #2]
You pet the Dog. It raises its head up to meet your hand. [Pet #3]
You pet the Dog. It was a good Dog. [Pet #4]
Lesser Dog is overstimulated. [After Pets #4-7]
You pet the Dog. Its excitement knows no bounds. [Pet #5]
Critical pet! Dog excitement increased. [Pet #6]
You have to jump up to pet the Dog. [Pet #7]
You don't even pet it. It gets more excited. [Pet #8]
Lesser Dog shows no signs of stopping. [After Pets #8-13]
There is no way to stop this madness. [Pet #9]
Lesser Dog enters the realm of the clouds. [Pet #10]
You call the Dog but it is too late. It cannot hear you. [Pet #11]
... [Pet #12]
You can reach Lesser Dog again. [Pet #13]
You pet Lesser Dog. [Pet #14-19]
Lesser Dog is lowering. [After Pets #14-32]
It's possible that you may have a problem. [Pet #20-33]
Lesser Dog is learning to read. [After Pets #33-34]
Lesser Dog is unpettable but appreciates the attempt. [Pet #34-44]
Lesser Dog is whining because it can't see you. [After Pets #35-43]
Hello there. [After Pets #44-46]
Perhaps mankind was not meant to pet this much. [Pet #45]
It continues. [Pet #46-53]
Lesser Dog is questioning your choices. [After Pets #47-52]
Lesser Dog has gone where no Dog has gone before. [After Pets #53+]
Lesser Dog is beyond your reach. [Pet #54]
Really... [Pet #55+]
You threw the stick and the dog ran to get it. You played fetch for a while. [Use Stick]
Lesser Dog tucks its tail between its legs. [Low HP]
Lesser Dog's sculptures after it has been pet more than twice.
Lesser Dog's name derives from the constellation Canis Minor, which is Latin for "lesser dog."
Despite the names, Lesser Dog is actually bigger than Greater Dog if armor is not considered.
Lesser Dog's guard post contains a box of pomeraisins, and its weapon is made of pomer-granite. The joke here is a reference to the breed of dogs known as Pomeranian.
The aforementioned weapon is called a dogger, as mentioned in the CHECK text, which is a pun on the word "dagger." The dogger is made out of "pomer-granite", a pun on Pomeranian, a dog breed, and granite, a kind of rock. This is also possibly a pun on the fruit pomegranate.
The Red Bird NPC in Grillby's comments on the disappearance of the Dogs, even if Lesser Dog is still alive.
Interestingly, Lesser Dog is never mentioned by the other guard dogs. Killing it provokes no reaction from the other dogs at Grillby's. In turn, if Lesser Dog is the only guard dog left, how it acts at Grillby's does not change.
If Lesser Dog is the only Royal Guard member the protagonist has killed, Undyne comments on it, claiming that it was only seeking affection.
Lesser Dog is usually the third monster the protagonist encounters in Snowdin Forest (the first two being Snowdrake, then Ice Cap). However, when Lesser Dog is encountered is completely random, like other monster encounters. It is always killed on a Genocide Route, though it is possible to move through Snowdin on a Neutral or True Pacifist Route without encountering it.
However, if the protagonist never encounters Lesser Dog on the Genocide Route before facing The Gauntlet of Deadly Terror, Lesser Dog is seen building a snowdog. Also, the protagonist can find Lesser Dog at Grillby's.[2]
Lesser Dog is indirectly mentioned by the River Person as they say: "Pet pet pet... The neck stretches infinitely into the cosmos. ... don't worry about it." This is a reference to how long its neck can grow should it be pet several times.
↑ Now that people have started receiving their cards, I can finally show the extra cards I did for the set. And here they are! - dogbomber on Tumblr, October 21, 2016.
Battle
Hurt
Overworld
Overworld (snow poff)
It's so excited that it thinks fighting is just play.
Big guy (Doggo, Dogamy)
Greater Dog is a guard dog and a miniboss encountered in Snowdin Forest. It can be later found as an NPC in Grillby's when the protagonist spares it in battle. It is a member of the Royal Guard.
Greater Dog's fur is wholly white, and it wears mantle-gray armor adorned at the wrists with apparently functional dog faces, much like the spear weapon it holds during battle. However, Greater Dog itself only fills the smallest neck portion and the tail area of the armor while controlling the rest of the suit through unknown means. Notably, when it jumps out of the suit, its "hands" seem to withdraw into the armor and don't reappear when it hops back in backwards.
Greater Dog is incredibly affectionate and constantly seeks attention; Dogamy even warns the protagonist of facing the full brunt of Greater Dog's playful attitude if they are not careful of where they sit down in Grillby's bar.
It sits with most of the other dog characters in Grillby's when it is not on sentry duty and appears to be unable to say much more than a sound effect while making a pleased expression (though this expression becomes a frown if both Doggo and the Dogi have been killed).
Greater Dog can be seen rooting for the protagonist
Greater Dog is seen cheering the protagonist on to victory near the bottom-left corner of the battle screen as they face off against Flowey. Greater Dog appears in the True Pacifist Route epilogue outside the Snowdin library with most of the other dog characters, playing happily with Endogeny, making its trademark facial expression and sound effect (which the Endogeny seems to now share).
A scene shown during the credits shows it hiding within a poff of sand on a beach with Undyne and Alphys, much like it did with the snow before battling it, while Lesser Dog performs a similarly familiar pastime nearby. Its yellow text in the credits also lists it as being excited by life's changes.
Its dog-faced spear flies from the right of the screen to the left, flickering from blue to white at short intervals.
An Annoying Dog-like canine lies at the bottom of the screen, first sleeping but awakens and fires off the word "BARK" towards the SOUL if it moves. If the protagonist stays still once the turn starts, the dog continues to sleep through the turn without attacking.
To spare it, the protagonist must beckon/ignore, then pet, then play, and then pet twice.
Like any other dog enemy, it can be spared by using the Stick.
Ignoring four times bores Greater Dog and ends the fight.
It's so excited that it thinks fighting is just play. [Check]
It's the Greater Dog. [Encounter]
Greater Dog is seeking affection. [Neutral]
Greater Dog is waiting for your command. [Neutral]
Greater Dog is watching you intently. [Neutral]
It smells like freshly-squeezed puppy juice. [Neutral]
Greater Dog is too far away to pet. You just pet the air. [Pet]
Greater Dog is not excited enough to play with. [Play]
You call the Greater Dog. It bounds toward you, flecking slobber into your face. [Beckon]
Greater Dog's ears perk up. Nothing else happens. [Beckon again]
Greater Dog curls up in your lap as it is pet by you. It gets so comfortable it falls asleep... Zzzzz... ... Then it wakes up! It's so excited! [Pet after Beckon or Ignore]
Greater Dog's excitement is creating a power field that prevents petting. [Pet again]
You make a snowball and throw it for the dog to fetch. It splats on the ground. Greater Dog picks up all the snow in the area and brings it to you. Now dog is very tired... It rests its head on you... [Play after Pet]
As you pet the dog, it sinks its entire weight into you... Your movements slow. But, you still haven't pet enough...! [Pet after Play]
You pet decisively. Pet capacity reaches 100 percent. The dog flops over with its legs hanging in the air. [Pet #2 after Play]
Tummy rubs are forbidden. [Pet again]
Greater Dog is too tired to play. [Play again]
Greater Dog inches closer. [Ignore]
Greater Dog is making puppy-dog eyes. [Ignore 3 times]
Greater Dog decides you are too boring. [Ignore 4+ times]
Greater Dog is patting the ground with its front paws. [Neutral after petting]
Greater Dog wants some TLC. [Neutral after playing]
Pet capacity is 40-percent. [Neutral after petting again]
Greater Dog just wants affection. [Neutral after ignoring]
Greater Dog is contented. [Neutral after meeting spare conditions]
You threw the stick and the dog ran to get it. You played fetch for a while. [Use Stick]
Greater Dog is panting slowly. [Low HP]
Greater Dog's name derives from the constellation "Canis Major," which is Latin for "greater dog."
Greater Dog's sound effect sounds very similar to Wario's ground pound sound effect from Super Mario Land 2: 6 Golden Coins.
Greater Dog is referred to with the pronoun "it" in battle; however, Doggo refers to Greater Dog using the pronoun "he" when spoken to in Grillby's if the Dogi have been killed.
Papyrus also refers to Greater Dog using "he" if the protagonist calls him in the area they first met Greater Dog.
Battle/Hurt
Turned
Overworld
Tone deaf. She's too ashamed to sing her deadly song.
Lemon Bread (sister)
Si re, si re si mi si mi
Shyren, after humming once
Shyren (/ˈʃaɪrən/) is an enemy that appears in Waterfall.
Shyren is a fish-like monster, ashamed of her scary face and poor singing abilities. She fights with her back turned to the protagonist. Her "body" is a separate entity from her while her "head" is her entire body.
She is insecure, and ashamed of herself, and her song. The protagonist may help her feel more comfortable singing. Shyren is implied to enjoy performing in general, as Undyne had once taught her piano lessons.[1]
Shyren had originally relied on her sister speaking in her stead until her sister went missing. She shortly after became a recluse. Shyren was previously friends with Mettaton and Napstablook, and liked the notion of performing with them.[2]
In the Epilogue, Shyren is reunited with her missing sister, who turned into an Amalgamate. In the ending credits sequence, she joins Mettaton, Napstablook and Burgerpants on tour as Mettaton's back-up singer.
Shyren attacks with music notes from her head. These get faster and more ample every time she is hummed to.
To spare Shyren, she must be Hummed to at least once.
.... .... toot .... [Neutral]
Si re, si re si mi si mi [Hum #1]
Si Fa Si Fa So Fa So Mi Re Re [Hum #2]
Mi So Mi So Mi Si Mi La Si So [Hum #3]
(aggressive tooting) [Hum #4]
(final toot) [Hum #5]
Tone deaf. She's too ashamed to sing her deadly song. [Check]
Shyren hides in the corner but somehow encounters you anyway. [Encounter]
A talented singer, with a little help. [Check after humming once]
That's Shyren. She's your band-mate. [Check after humming a few times]
Smells like music. [Neutral]
Shyren thinks about doing karaoke by herself. [Neutral]
Shyren hums very faintly. [Neutral]
Shyren taps a little beat with her fins. [Neutral]
Shyren pretends to be a pop idol. [Neutral]
You wave your arms wildly. You are now vulnerable to electric attacks. [Conduct]
You wave your arms wildly. The crowd eats it up. [Conduct after humming a few times.]
You smile. You ask to see Shyren's smile, too. Shyren gets quieter. In the corner, Aaron nods his head approvingly. [Smile without humming / After humming only one time]
You keep smiling. But nothing happened. [Smile #2]
You give a darling smile and a little wink. The crowd goes wild! [Smile after humming a few times]
You hum a funky tune/sad song/jazz ballad. Shyren follows your melody. [Hum #1]
Shyren seems much more comfortable singing along. [After humming once]
You hum some more. Monsters are drawn to the music. Suddenly, it's a concert... [Hum #2]
Sans is selling tickets made of toilet paper. [After humming twice]
A hooded figure watches the commotion from afar. [After humming twice, if Papyrus had been killed]
You hum some more. The seats are sold out. You feel like a rock star. [Hum #3]
The crowd tosses clothing. It's a storm of socks. [After humming thrice]
You hum some more. But the constant attention... The tours... The groupies... It's all... [Hum #4]
Shyren thinks about her future. [After humming four times]
You and Shyren have come so far, but it's time. You both have your own journeys to embark on. You hum a farewell song. [Hum #5]
Shyren's voice gets raspy. [Low HP]
Shyren's name is a combination of shy and siren.
Naming the Fallen Child "Shyren" during the name selection prompts the response "...?".
Shyren is always encountered, even if the kill counter in the area is depleted.
Shyren is only the small fish atop the apparent body, which in turn is her talent agent.
Shyren sometimes utters the phrase "Si-Re Si-Re, Si-Mi Si-Mi" during battle, which may be a reference to "Si-Re Si-Mi" by Franco Godi.
The words that Shyren says seem to be the solfège scale from re to si. Although sol is usually spelled with an "l", Shyren uses the variant two-letter spelling; this may be to keep the two-letter sequence going.
If Shyren is hummed to 5 times, Knight Knight can be put to sleep one turn earlier than normal, mentioning that "You sing Shyren's song".
Undyne also wonders about Shyren's song.[3]
Shyren is one of the monster species making up the Amalgamate Lemon Bread; specifically, Lemon Bread is spared by humming, an ACT adopted specifically from Shyren, and Lemon Bread appears to have Shyren's agent as her main body, giving her a similar overall figure to Shyren's.
Shyren's yellow text in the True Pacifist Ending Credits, "Released Her First Single 'When You Say Goodbye It's Like Magical Bullets Are Slowly Flying Out Of Your Mouth And Hitting Me' " is a joke of the way Shyren attacks the protagonist.
↑ Oh yeah, Shyren lives around here. I used to give her piano lessons. She was really talented... for someone with no fingers. One day, she stopped coming to her lessons, though... - Undyne
↑ Shyren's sister "fell down" recently. It's sad. Without her sister to speak for her... She's become more reclusive than ever. So I reached out to her, and told her... That she, Blooky, and I should all perform together sometime. She seemed to like that idea. - Napstablook's Cousin's diary.
↑ How did her song go again...? - Undyne
Battle
Battle (Glad)
Battle (Glad killed)
Overworld
Overworld 2
Overworld (Glad 1)
Overworld (Glad 2)
Because they're a ghost, physical attacks will fail.
Dummy (cousin)
Dummies and Dummy bots (minions)
Napstablook (cousin)
Mettaton (cousin)
Mad Mew Mew (current body as of the Nintendo Switch port)
Foolish. Foolish! FOOLISH!
Mad Dummy during the fight.
Dummy
Dummy Bot
Mad Dummy is a ghost monster living inside a dummy located in the Garbage Dump. They also serve as a mini-boss in Waterfall.
Mad Dummy takes the appearance of a dummy with a set of upper teeth on the torso, a set of eyes on the head, and nostrils on the nose. However, as Glad Dummy, they instead have two happily closed eyes, along with a smile and blush. Its overworld sprites are colored orange and red.
Mad Dummy has an aloof attitude when making conclusive presumptions, which is notable when any action the protagonist does to the dummy is considered unfathomable. They also despise the feeling of powerlessness, feeling disarmed when their dummies cannot kill the protagonist quickly. They also act unhinged at exciting points of an event, often repeating three times what they say in a crescendo and uttering maniacal laughter, such as against the protagonist to entice an outward fear of hopelessness and boast their invincibility.
Despite their somewhat psychotic behavior, they can be calm and collected and can cooperate with other people, seeing how they do not bother the protagonist after Napstablook interrupts the battle and serving as Undyne's punching bag for training outside her house.
When Mad Dummy turns into Glad Dummy on the Genocide Route, they become so angry that they became corporeal with their dummy, making them happy and thankful to the protagonist, so if anything, Mad Dummy just needed to let off some steam.
When Mad Dummy is encountered at the Garbage Dump in Waterfall, they reveal that their cousin possessed the dummy in the Ruins.
Mad Dummy's dialogue varies depending on how the protagonist has interacted with the Dummy in the Ruins.
If the protagonist fled from the Dummy without talking to it, Mad Dummy says that the protagonist broke the Dummy's heart, who was hoping they would talk to them.
If the protagonist talked to the Dummy, then Mad Dummy says that they said terrible things to the Dummy, spooking the ghost out of their body.
If the protagonist attacked the Dummy, Mad Dummy says that they (the protagonist) destroyed their home.
If the protagonist bored the Dummy by repeatedly missing, checking or sparing, Mad Dummy says that the protagonist was really boring and thus their cousin left "like any self-respecting spectre."
Regardless of how the protagonist interacted with the Dummy, Mad Dummy is enraged by it. They attack the protagonist with the intentions of stealing the protagonist's soul. Napstablook later stops the fight. After the fight, they are found outside of Undyne's House taking a job as a punching bag.
In the True Pacifist Route epilogue, the dummy remarks about the barrier being destroyed and expresses their apology to the protagonist for "being a dummy."[1]
When encountering Mad Dummy in the Genocide Route, the amount of hatred directed towards the protagonist's actions allows them to "fuse with their body," fulfilling their lifelong wish. As a reward, they are willing to spare the protagonist as soon as combat begins. Unfortunately for the newly-renamed Glad Dummy, they are now vulnerable to physical attacks.
Regardless of how the protagonist has acted towards the Dummy in the Ruins, Mad Dummy's dialogue is not affected.
If the protagonist decides to abandon the route for Glad Dummy, they can be found outside Undyne's House and continue to thank the protagonist for their corporeal form.[2]
For an in-battle description, see Mad Dummy/In Battle.
Mad Dummy's official tarot card as the Ace of Swords.[3]
When the protagonist first encounters Mad Dummy, they are given the option to beat it up. Choosing to beat it up prompts one of four responses depending on the protagonist's LOVE.
If the protagonist’s LV is 1, the response becomes "(You tap the dummy with your fist.) (You feel bad.)"
If the protagonist's LV is between 2 and 4, the response becomes "(You hit the dummy lightly.) (You don't feel like you learned anything.)"
If the protagonist’s LV is between 5 and 7, the response becomes "(You sock the dummy.) (Who cares?)"
If the protagonist’s LV is 8 or higher, the response becomes "(You punch the dummy at full force.) (Feels good.)"
Like the Dummy in the Ruins, repeatedly missing attacks/checking Glad Dummy makes them "tired of the protagonist's aimless shenanigans," and they leave.
It is confirmed that Mad Dummy possessed a life-size Mew Mew doll sometime after the fight in Waterfall, thus becoming Mad Mew Mew, the Nintendo Switch exclusive boss. The alarm clock dialogue and the Xbox versions also treats this as the ghost's definitive fate.
↑ So, you helped get us all free... I guess I really acted like a dummy to you. - Mad Dummy
↑ Sorry for acting like a dummy before. You've really helped me out!! - Mad Dummy
↑ Now that people have started receiving their cards, I can finally show the extra cards I did for the set. And here they are! - dogbomber on Tumblr, October 21, 2016.
For the monster group, see Royal Guard.
Battle
RG 01 Overworld
RG 02 Overworld
Two lovers staring over the edge of the cauldron of hell.
The Royal Guards are a mini-boss duo the protagonist encounters in the upper levels of Hotland. Shown by their names, they are members of the Royal Guard. Royal Guard 01 experiences romantic attraction towards Royal Guard 02, as portrayed in the dialogues during the battle.
The guards fight together using "Team Attacks" from the bottom and top of the screen. These attacks consist of:
Projectiles that drop from top of the screen in a similar fashion to one of Vegetoid's attacks.
Star-like bullets that move vertically from the bottom and top of the screen.
If one guard is killed, the other's attacks double in intensity and become much harder to dodge.
If 02 takes off his armor, the attacks from the top of the screen become erratic and fall out the side of the Bullet Board.
To spare this duo, one must clean Royal Guard 02's armor, and interact with the Green projectile five times.
At this point, 01's attacks become shaky and easy to dodge.
Once 02's armor comes off, whisper to 01 to be honest about his feelings.
Note that even after meeting spare conditions, they continue attacking the protagonist's SOUL as usual if they are not spared immediately and any other action is used.
Pre-Battle
Hey! You! Stop!
We've, like, recieved an anonymous tip about a human wearing a striped shirt.
They told us they were wandering around Hotland right now... I know, sounds scary, huh?
Well, just stay chill. We'll bring you someplace safe, OK?
... Huh? What is it, bro?
The shirt they're wearing?
... like, what about it?
Bro...
Are you thinkin... What I'm thinkin?
Bummer. This is, like... Mega embarrassing.
We, like, actually totally have to kill you and stuff.
Pre-Battle (Genocide)
... you're here.
So that means Undyne...
She's...
Like, Undyne!
We'll avenge you!
RG 01
Like, team attack! [Encounter]
Like, perish and stuff. [Neutral]
Like, “you're dead” and all. [Neutral]
Like, give us the soul brah. [Neutral]
Like, prepare to die, right? [Neutral]
Like, what? ...I don't get it. [Whisper to RG 01 before successfully cleaning RG 02's armor]
Like, hands off the merch. [Clean Armor to RG 01]
D... Dude... [Neutral after Clean Armor to RG 02]
H-HEY! STOP THAT! [Clean Armor to RG 02 #2]
02... I never told him... [if RG 02 is killed before the 'spare' option is available]
02!? B-but why!? [if RG 02 is killed after the 'spare' option is available]
... [Neutral after RG 02 is killed]
02... this is, like, for you. [Neutral after RG 02 is killed]
Like, 02... [Neutral after RG 02 is killed]
02... are you really.. [Neutral after RG 02 is killed]
RG 02
...team attack. [Encounter]
... ... ...sigh. [Neutral]
... ...what? [Neutral]
... ...hmph. [Neutral]
... ...heh. [Neutral]
...i won't tell. [Whisper to RG 02]
...getting...warmer. [Clean Armor to RG 02]
...hello. [Clean Armor to RG 02 after successfully cleaning armor]
01...you...!..!!!! [if RG 01 is killed before the 'spare' option is available]
01...?! What the...!? [if RG 01 is killed after the 'spare' option is available]
... [Neutral after RG 01 is killed]
Sparing Method
[RG 02] ...can't...take it. | ...armor...too...HOT!!! | ...much better. [Clean Armor to RG 02, successful]
[RG 01] I... I... | D-dude... | I can't... | I can't take this anymore! | Not like this!! | Like, 02! I like... | I like, LIKE you, bro!! | The way you fight... The way you talk... | I love doing team attacks with you. | I love standing here with you, bouncing and waving our weapons in sync... | 02... I, like, want to stay like this forever... [Whisper to RG 01 after Clean Armor to RG 02]
[RG 02] ... | ....
[RG 01] Uh... | I mean, uh...
Psyche! Gotcha bro!!! Haha!
Whew, bro! That human, | Put me, uh, under mind control! | What was I just saying? | It's a blur dude!! Whoops! [If the protagonist called Undyne in the Laboratory Entrance when the guards were still blocking the path]
[RG 02] ...01.
[RG 01] Y-Yeah, bro??
[RG 02] ... | ...do you want to... | ...get some ice cream... | ...after this?
[RG 01] Sure dude! Haha!
Royal Guard attacks! [Encounter]
Royal guard member with shining, polished armor. [Check RG 01]
Royal guard member with stuffy armor. [Check RG 02]
01 is polishing his face. [Neutral]
01 stands guard. [Neutral]
Sweat pours from 02's armor. [Neutral]
02 watches your movements. [Neutral]
Smells like a military zoo. [Neutral]
Anguished noises come from inside 01's armor. [Neutral after killing RG 02]
01 holds his head in his hands. [Neutral after killing RG 02]
01 doesn't know what to do. [Neutral after killing RG 02]
01 stands still. [Neutral after killing RG 02]
02 is clenching and unclenching his fists. [Neutral after killing RG 01]
02 is shaking his head. [Neutral after killing RG 01]
02 is striking his sword against the ground. [Neutral after killing RG 01]
02 is coughing. [Neutral after killing RG 01]
You tell RG 01 to be honest with his feelings. [Whisper to RG 01]
You tell RG 02 your favorite secret. [Whisper to RG 02]
You attempt to touch RG 01's armor. Your hands slip off. [Clean Armor to RG 01]
You clean RG 02's armor. Its cooling dirt begins to wash away. [Clean Armor to RG 02]
01 looks bothered by something. [Neutral after Clean Armor to RG 02]
You pat RG 02's chest like a muscular bongo. [Clean Armor at RG 02 x2]
You were repelled. [Clean Armor at RG 02 after RG 01 killed]
01 and 02 are looking at each other happily. [Spareable]
I see two lovers staring over the edge of the cauldron of hell. [Check, Genocide, first time]
Do they both wish for death? That means their love will end in hell. [Check, Genocide, second time]
I couldn't stop laughing. [Check, Genocide, third time]
Royal Guards' official tarot card as Major Arcana VI, "The Lovers".
Sprite sheet from the UNDERTALE art book depicting different sprite concepts for the characters, and even some concepts for 03 and 04.
Artwork from Undertale's 5th anniversary.
Their sprites are named with the word "bara," which is a misnomer of a Japanese genre of artwork and fictional media that features homosexual men and traditional masculinity made by men for men.
A call from Undyne informs the protagonist of their species—RG 01 a bunny, and RG 02 a dragon—and that RG 01 requested to patrol with RG 02.
Their in-game sprites (spr_royalguard_rabbit_d_0 and spr_royalguard_dragon_d_0) also prove their species.
If the protagonist calls Undyne and Papyrus in the first room they see the Guards in, she goes on to talk about how she believes humans have mind control powers due to an anime that Alphys showed her, and ordered the Guards not to listen to her if she ever defended a human. Later, in battle, after 01 confesses his feelings to 02; instead of saying he was just joking, he blames his confession on human mind control.
If the protagonist kills 02 while he has his chest visible, he appears to have his armor back on for a split second before he turns to dust.
RG 01 and RG 02 are the only sprites in the game that have bouncing animations when talked to.
After sparing them, the newfound couple can then be found at the top of Hotland, just before the MTT Resort, having bought all of the Nice Cream from the Nice Cream Guy. The protagonist is unable to purchase Nice Cream from the vendor.
If the Genocide Route is aborted by sparing them, they do not appear in this area because the Nice Cream Guy, like the other NPCs, is absent.
The Royal Guards are the only monsters not to have an explicit description of their circumstances in the ending credits sequence. The description is simply "Use Your Imagination," and is up to the players to decide.
In the credits, RG 01 starts to sweat as he did in battle. However, RG 02 still has his armor on.
Their Genocide Route check descriptions are direct quotes from Banana Yoshimoto's 1988 Japanese novel "Kitchen."[1]
There are two unused sprites for two more Guards, RG 03 and RG 04. 03 appears to be a bug-like monster similar to a praying mantis and 04 appears to be a feline monster. They have a similar sparing mechanic, being two women who used to be friends but had a falling out.
↑ whoa Chara....didn't know you read Japanese literature from over a decade from when you fell down the hole in 201X - undertale-science on Tumblr, December 26, 2015.
Battle
Hurt
Overworld
If she invites you to her parlor, excuse yourself.
Don't look so blue, my deary~ ... I think purple is a better look on you! Ahuhuhu~
Muffet, when changing the color of the protagonist's SOUL to purple.
Appearing
Chasing
Up Next Spider
Bullet Spider
Overworld
Muffet is a miniboss the protagonist encounters in Hotland. She runs a bake sale, being very angry at passers-by who do not purchase anything from it despite selling overpriced items for 9999 gold. She was a bought-in character during the Kickstarter for the game.
Muffet is an anthropomorphic spider monster with periwinkle or lavender skin, five eyes, six arms, and two legs. She wears red rompers with buttons in the front, a red ribbon across her chest, as well as twin pigtails in her hair. She is also shown holding two teacups with her top pair of hands and two teapots with her middle pair.
Her pet accomplice appears to be a giant cupcake with a face on the frosting part as well as spider legs sticking out of the sides.
Muffet is often portrayed as a greedy, stingy, intimidating and somehow hypocritical monster, although having a courteous and sweet way of speaking. Even so, she seems to have a quite malicious aspect on her personality whenever she is crossed, something that occasionally triggers her fight. During her battle, she also has a tendency to cite morbid or inappropriate things, such as commenting on the protagonist's possible fate in being used to make food.
Muffet hosting her bake sale
Muffet appears to be the leader of the spiders in the Underground. She also runs her own bake sale in Hotland, with the purpose of raising funds to rescue the spiders trapped in the Ruins, as they cannot make it past Snowdin's cold weather. After running into her web, Muffet fights the protagonist.
After the battle has gone on long enough, Muffet receives a telegram from the spiders in the Ruins. The contents of the telegram vary depending on the protagonist's actions. After receiving the telegram, Muffet concludes that the protagonist does not hate spiders and decides to let them go, apologizing and jokingly offering to wrap them up in her web and play with her pet again for free next time they come around. If the protagonist had bought an item from the bake sale in the Ruins and then used it right in front of Muffet, she accuses the protagonist of stealing before receiving the telegram immediately afterward. If the protagonist has purchased at least one of the items from her bake sale in Hotland, she thanks the protagonist instead of battling with them.
If the protagonist decides to kill her instead, a spider crawls and places a flower in the place where Muffet died.
During the battle, Muffet speaks about how she was warned by someone about the protagonist's arrival, and she was offered much money for the protagonist's SOUL. She also explains that the money would help to finally reunite the spider clans. When the protagonist fights Mettaton later on, he claims responsibility for the offer.
In the epilogue, the protagonist can return to her lair to speak with her, where she informs the protagonist that the bake sale was a success and that she raised enough money to have a heated limo transport all the spiders from the Ruins. Depending on how much money the protagonist has spent at the bake sales, Muffet can afford various other things for the spiders with the remaining money.
Muffet standing in her web.
Muffet does not appear in her bake sale. When the protagonist encounters her, she laments that she cannot use them in her recipes because she considers them rotten, but states that spoiled ingredients can always be discarded. During the battle, Muffet first says that the protagonist is scaring away all her customers, thus not letting them leave. She goes on to talk about how Alphys tried to get her to evacuate Hotland because of the danger posed by the protagonist, but she refused. She regrets that she did not capture Alphys, for she says she would have made "a juicy donut."
She eventually lets the protagonist go, as they have not hurt any spiders (spiders are not encountered as an enemy, except Muffet herself). However, she may crash the game after the "dinner" attack as the game tries to load an attack that does not exist. (This may be related to the use of Debug Mode, and the "skip attack" shortcut within.) Purchasing an item from the Hotland bake sale does not abort the Genocide Route. Muffet will mention that the protagonist donated, but she will still be suspicious of them and attack. If she is spared, the Genocide Route will be aborted. Once she is spared, Muffet does not appear again as NPC.
For an in-battle description, see Muffet/In Battle.
Muffet's tarot card as Major Arcana XIV, "Temperance."[1]
Spider Bake Sale flyer sold on Fangamer
Muffet was designed by Michelle Czajkowski, the creator of the webcomic Ava's Demon.
Muffet's specific age is unknown, according to her creator.[2]
Muffet's name could come from the children's nursery rhyme "Little Miss Muffet," in which a young girl eating cottage cheese is scared away by a spider.
Her flavor text alludes the poem "The Spider and the Fly."
Despite all spiders having either eight, four, six or no eyes, Muffet has five eyes.
The croissant sold at Muffet's Spider Bake Sale refers to a recurring item in The Legend of Zelda series. When the protagonist interacts with the croissant, the text "It looks like some sort of powerful bracelet," appears, since the sprite for the Power Bracelet is the same as the croissant's.
Attempting to call Papyrus/Papyrus and Undyne before fighting Muffet in the Spider Entrance room triggers the message "(The signal is clogged with cobwebs...)."
Animation Glitch
When interacting with Muffet after battling her, her laughing animation stops and resets to her initial sprite image.
There is a glitch in the credits where Muffet's pigtails appear below the ribbon on her hair instead of being placed on the ribbons.
Muffet's pet's sprite in the game files is called spr_hideouscupcake.
Some enemies, when attacked, play the same laugh that Muffet uses leading up to her fight, but sped up.
According to Toby, he thought he made Muffet too difficult, even though she was already changed a few times during development.[3]
Despite being a miniboss, Muffet has a unique SOUL Mode and negative DF on the Genocide Route. However, her appearance among the normal enemies and minibosses in the True Pacifist Ending Credits as well as her lack of importance to the plot is enough to define her as a miniboss.
↑ XIV - Temperance: Muffet - dogbomber on Tumblr, November 01, 2015.
↑ no [baby] wasn't literal also she's not real so technically she's a drawing - @avasdemon on Twitter, May 27, 2016.
↑ I also think I made Muffet a bit too difficult. She was already 'nerfed' a few times during development, so I thought it was enough lol - Toby Fox (@tobyfox) on Twitter, June 13, 2016.
Category page
Memoryhead
Lemon Bread
Reaper Bird
Everyman
Endogeny
Snowdrake's Mother
Everyone that had fallen down... ... has woken up. They're all walking around and talking like nothing is wrong. I thought they were goners...?
Alphys in ENTRY NUMBER 14 of the True Lab
The Amalgamates are a group of monsters brought back from being "fallen down" by Alphys. She injected them with Determination during an experiment to harness the power of SOULs, and to find a way to break the barrier and, thus, escape the Underground. Unfortunately, since monster bodies do not have enough physical matter to handle Determination, the magic that composed them lost cohesion, and they fused together into strange and horrifying creatures, with somewhat paranormal abilities.
Amalgamates resemble pieces of different monsters, like Froggits or Vegetoids (excluding Memoryhead, who does not resemble any known monster). Their appearances vary, depending on the monsters that compose them. For example, Endogeny appears to be a canine amalgamate because it is composed of many different dogs. Their battle sprites also vary from their overworld sprites; Snowdrake's Mother, for example, is unrecognizable in the overworld.
Many Amalgamates appear to have regressed to a partial bestial state, and attack the protagonist in the belief they have food while exploring the True Lab (or the fact that they did have food had they bought Popato Chisps from the vending machine). Despite this, the protagonist can get them to remember their old lives through battle, which allows them to be spared because they still retain their SOULs.
Before they fused together, the Amalgamates had a brief time where they lived like normal, and during this period, Alphys had promised their families she would return them. Once they fused, however, she became horrified and ashamed of her failure, confining them inside the True Lab.
The Amalgamates are implied to be discovered by the monsters in the Alphys Ending of the Neutral Route, where Alphys evacuates many monsters and survives to rule over the Underground.
The unnamed amalgamate that tucks the protagonist into bed
An unnamed Amalgamate can tuck the protagonist into bed, should they decide to lay down in it and remain still for long enough. The Amalgamate then pats the protagonist on the head and disappears. It is possible that this Amalgamate is the same one inside of the bathtub, due to their similar shape. It is also possible that this is the "shape of a man" that can be seen in the fog of the refrigerator room. Indeed, the sprite name for this being is "spr_watchingman."
At the end of the True Pacifist Route, Alphys reunites the Amalgamates with their families, all of which are happy to see their loved ones again, despite their bizarre new appearances.
Fightable Amalgamates include the Memoryhead, Endogeny, Reaper Bird, Lemon Bread, and Snowdrake's Mother.
None of the Amalgamates can be successfully killed; all battles with them end peacefully or in a Game Over. This may be due to the protagonist's lack of harmful intent (as they are only accessible in the True Pacifist Route), or because of the Amalgamates' unusual abilities and determination.
The protagonist attacking the amalgamate Memoryhead, and the red text cycling above it
If the protagonist attempts to hit an Amalgamate, red text appears above it as a replacement for normal damage and quickly cycles through the following statements:
FAILURE
But it didn't work.
nope
Absorbed
Don't worry about it.
I'm lovin' it.
The Amalgamates take no damage, and their HP increases after being attacked, the bar even leaving the Bullet Board. The exception is Snowdrake's Mother, who can take damage. Her HP is however completely restored in the next turn if attacked again.
When spared, they disappear in their own way instead of being grayed out like most monsters.
Amalgamate in the bathtub
Amalgamates in Alphys's tarot card
Concept and reference sprite sheet for Snowdrake's Mother
Concept sheet for Reaper Bird.
Concept and reference sprite sheet for Lemon Bread.
Concept and reference sprite sheet for Endogeny.
Concept sprite sheet for "Everyman", who would turn up on occasion
In Toby Fox's EarthBound "Halloween Hack," there are foes near the end of the game called Amalgamates which are also fusions of enemies from the game.
Other than Astigmatism, amalgamates are the only known monsters to change their form/transform (as seen when entering a FIGHT and in the overworld) when not dying.
The word "amalgamate" means "to combine or unite to form one organization or structure." This alludes to the Amalgamates' state; multiple monsters combined into one single, moving entity.
"But nobody came," a phrase used throughout the game, appears in the flavor text in some battles with Amalgamates.
"I'm lovin' it" is the promotional phrase of the fast food restaurant chain McDonald's. Coincidentally, the sound effect that plays when an amalgamate appears is sourced from an old McDonald's commercial.[citation needed]
Battle
Overworld (Back)
Overworld (Front)
This creature is definitely in the wrong time and space!
Art lets your wildest fantasies come to life!
So Sorry is a hidden miniboss the protagonist encounters in the Art Club Room. He was a bought-in character during the Kickstarter for the game.
The protagonist must read the sign in the Art Club room when the computer's clock is set for October 10th at 8 PM (i.e. between 8:00 and 8:59) to encounter him, or all day on the Nintendo Switch version.[1] The Muffet encounter must also be finished before the encounter in versions 1.00 and 1.001.
Contrary to popular belief, killing So Sorry accrues EXP and is considered a kill by the game, which causes a True Pacifist Route attempt to fail.
So Sorry resembles a kangaroo. His body is primarily orange, with brown accents and light brown hair. In battle, he can wear one of five different hats. The shape of his muzzle changes with his expressions.
So Sorry is an apprehensive, apologetic, but otherwise friendly artist. His attacks are not deliberate attempts to hurt the protagonist, but rather clumsy attempts to show his art and creativity.
He swings his tail at the protagonist while he turns around to search for things in his vest. This tail uses blue and orange attacks.
Crumpled paper is thrown at the protagonist in mass amounts.
He mistakenly draws Doodlebogs, which throw doodles in circular formations at the protagonist. The Doodlebogs are disposed of with the "Draw" ACT option.
When the battle is about to end, So Sorry does both of his first aforementioned attacks at the same time.
So Sorry cannot be spared. The battle can be ended in two ways.
Progressing the battle without attacking for at least ten turns. The battle does not progress while Doodlebogs are present.
Attacking 11 times.
Before Battle
Ahhhh!!! I'm late!!! I'm late!!! I'm so sorry!!!
Pacifist Dialogue Path
Oh, I'm so sorry! How clumsy of me... I've bumped into you I'm such a klutz. I was just here to find something to draw, and... Oh no, it's ok! It's OK! I'll give you a gift to make up for your troubles. Let me look in my vest! [#1]
Ummm, I couldn't find anything I want to give away. Wait, wait! I've got my notebook! I can draw you a picture in it! I'm quite the artist, you know. I'll draw you a GREAT picture!!! [#2]
S... sorry... The drawing didn't come out very well. Wait! I know the problem! I just have to find a better piece of paper for it! [#3]
None of my papers are good enough to use... IT'S OK!!! I know what I can do!! I'll use my magic pencil! It has to be under some of these papers somewhere!!!! [#4]
Here! I got it! My magic pencil is amazing! Everything I draw with it looks... COMPLETELY REAL! Uuuuhhhh, oh no!! That's a little too real! [#5]
AHHHHH!!! [#6, while any Doodlebogs are present]
I've messed up. I've really messed up. Oh no. I'll just use a regular pencil! I'll try my best! [#7]
Are you ready!? I just finished! Here's your picture! What do you think!? It's a representation of your deepest essence... It's great, right!? ... (They think my art is terrible.) Well! I'll leave you with that thought! Goodbye! See you later! Sayonara! Nice knowing ya! Hasta la vista. ... I should leave. [#8]
Combat Dialogue Path
Oh! Whoops! That hurt! So sorry, I must have gotten in the way! I really shouldn't stand so close Ah I'm just being troublesome. [#1]
Darn it, I keep getting in the way So sorry, I'm such an oaf Wandering in front of you... [#2]
... Are you... trying to KILL me? ...so sorry, but I've had a really tough year. I don't know if I could take you killing me on top of everything. You should find someone else to kill. So sorry. [#3]
????? I just said I'm not interested in the offer!! ... Sorry, I must not have enunciated clearly enough. I am not interested in being killed. Thank you very much. [#4]
Look, stranger I... I guess I'm going to have to tell the truth. My whole life, I've never been worth a lot of EXP. Everyone else at my work, in my classes, Would raise a person's LV by 4 or 5 when destroyed... But me? I wouldn't even increase your LV by 1. For this reason... I... I've always been... I've never been very good at getting killed. So... I'm flattered that you... Want to destroy me. But you are making a big waste of your time!! Stop killing me!!! [#5]
OK, OK. Hm. ... If you stop killing me, I'll pay you 200G. [#6]
220G? [#7]
... 300G? [#8]
W... Wait a second. You're trying to kill me... C... could it be...? Because you don't like me very much...? No, no, that can't be! This is just a friendly, um, killing between acquaintances!!! Pals... we're... we're still pals, right!! OK, maybe not PALS, but, uh, Friendly strangers? You know, just one step away from being buds!! I mean, I was practically... I was about to crack open the sparkling cider! Pull out some baguettes and some swiss cheese! BLOW ON A FREAKING PARTY HORN!!! [#9]
N... no, you don't like me either, huh...? Nobody likes me... they're just putting up with me I'm just annoying you... I should leave ARRRRRGHHHH!!! Why am I such an idiot??!?!!!! How did I not see it before!!! You weren't killing me because you LIKED me!!! NOBODY does that! That's NOT a thing! [#10]
Oh. Sorry. I was being too loud. Ugh. I'm wasting your time, aren't I...? ... ...whew, I feel really... strange. I think I need to go home and lie down. Oh, and... About all this. Um. Sorry. [#11]
This creature is definitely in the wrong time and space! [Check]
You're blocked in politely! [Encounter]
The enemy looks nervous. [Neutral]
The enemy looks anxious. [Neutral]
The enemy looks perturbed. [Neutral]
The enemy taps his fingers together like jackhammers. [Neutral]
The enemy tries to copy your movements so it fits in. [Neutral]
The enemy uses a hypnotizing 3D-tush-wiggle attack. [Neutral]
Smells... furry. [Neutral]
You smile. They're a bit preoccupied. [Something]
You wave. They're a bit preoccupied. [Something]
You weep. They're a bit preoccupied. [Something]
You cough. They're a bit preoccupied. [Something]
You say hello. They're a bit preoccupied. [Something]
Art lets your wildest fantasies come to life! [Doodlebog - Check]
The "C" stands for "seafaring." It likes to ride in a boat. [Doodlebog C - Check]
You draw a boat. Away it goes. [Doodlebog/Doodlebog C - Draw]
The enemy is apologizing to its visions of the Reaper. [HP Low]
So Sorry has five different hats that he might wear in battle: a party hat, a tiny cowboy hat, a beret, a jester hat, and a fedora.
So Sorry and Asgore are the only characters to use both blue and orange attacks (not including the lasers in Hotland and the CORE.)
So Sorry cannot be encountered in the Genocide Route as floor 2 of Hotland (where the Art Club Room is located) is blocked off.
If Art Club Room is entered on the Genocide Route, So Sorry still cannot be encountered as the sign in the Art Club Room reads "(Art club is cancelled!)."
His appearance is partly based on the backer's own pre-existing avatar. The backer, Samael, wanted to minimalize their own appearance and personality from their in-game representation to give Toby Fox more room to design the character more spontaneously.[2]
Temmie Chang made a front overworld sprite for So Sorry, but it was not used and So Sorry is only seen from the back outside of battle.[3] However on the Nintendo Switch version, So Sorry's front overworld sprite can be seen in the True Pacifist Route, but only after facing him. He can be seen standing outside the Art Club Room opposite from Tsunderplane.[4]
Like some other characters in the game, So Sorry's flavor text shows that they have multiple pronouns. In said text, they are referred to with the pronouns "it," "they," and "his."
If So Sorry is spared after the sixth, seventh, or eighth time he is attacked, the GOLD gained from sparing him afterward is increased depending on the last amount of GOLD he offered to stop killing him. However, on the eighth time he is attacked, 318G was earned instead of the 300G he offered. The reason for the extra 18G is currently unknown. If he is spared after the ninth or tenth time he is attacked, he gives 345G or 372G respectively. This further increase is not hinted at in his dialogue.
So Sorry's original creator, an artist known as "Samael," was the subject of harassment after his character was discovered because of the fat fetishism themes in their work.[2]
So Sorry's name most likely comes from the fact that he never mentions his name. One of his first lines spoken to the player is "I'm so sorry!". The "I'm" could be interpreted as "My name is."
When So Sorry's HP has been depleted, he tries to limp off-screen like Sans. However, he dies before doing so.
After killing So Sorry, the sign in the Art Club Room reads "(Art is dead.)."
So Sorry always takes 100 damage when attacked, regardless of attack strength or accuracy.[citation needed]
↑ "Today's the day you can go to the Art Club on Hotland 2F and have a special meeting. That's 8PM (your time). On the Switch version you can meet all day though!!" - Toby Fox. October 10, 2018. Twitter
↑
2.0 2.1 So, Toby asked me if I’d be cool obscuring the connection since the character is a pre-existing thing. Part of its so the game feels like a self contained unit and give him control as a creator, which I totally get and I was fine with, and part of it was to avoid the issue of people seeing the name, googling it and giving me stick. - samael on Tumblr, October 23, 2015.
↑ In the end, we didn’t even get to see the lovely sprite Tuyo did for So Sorry’s front - we only get the back in the game. - samael on Tumblr, April 21, 2016.
↑ I thought So Sorry's front overworld sprite will not be in the game. Glad seeing So Sorry in the True Pacifist Route. - @Char89Charizard on Twitter, October 12, 2018.
Battle
Overworld
Shattered
Mew Mew 2: Mew Mew's Pissed Off And Ready To Mew!
Mad Dummy (previous body)
Dummy (cousin)
Napstablook (cousin)
Mettaton (cousin)
Huh? You don't recognize me...?
Ohhh ho ho…
That's all for the better~!
Once I fuse with this PERFECT new body, mew~
A brand new, WONDERFUL life is going to begin!
Mad Mew Mew before her battle
Mad Mew Mew is a console-exclusive character in Undertale. In the Nintendo Switch version, she appears as a secret miniboss in Papyrus and Sans's House. In the Xbox One and Xbox Series X|S versions, she appears behind the poker table. The protagonist can only interact with Mad Mew Mew after defeating Mettaton.
Mad Mew Mew appears in one of three dresses when first encountered. She appears in the same sleeved dress during the fight she wore when revisiting her in front of Undyne's House in the epilogue of the True Pacifist Route. In battle, Mad Mew Mew has a human-like body with a cat tail. She wears a frilly tutu, a t-shirt, a pair of stockings and a pair of ballet shoes. Her head is able to come off when the player attacks her, which she catches in her hand and puts it back where it was.
Just like when she was Mad Dummy, she is constantly angry and a bit rambunctious. She has a tendency to make violent threats and repeat herself three times in a row. Humorously, she also has a new habit of adding "mew~" to the end of certain sentences. It is unclear if this is a conscious decision made to better coincide with her new body or if it is an innocuous side-effect of the possession.
After the fight against Mad Dummy, its ghost possesses a Mew Mew doll and unsuccessfully attempts to fuse with it. According to them, the doll was found in a "sciencey place", which heavily implies that the doll belonged to Alphys, a fan of Mew Mew Kissy Cutie.
Nintendo Switch version
When the protagonist accesses the Dog Shrine by entering through Papyrus's sink, they find it abandoned and destroyed with the Annoying Dog in the middle of the wall replaced by a door. The door has a mysterious seal on it and colors corresponding with the Nintendo Switch's Joy-Con. This seal falls off after defeating Mettaton EX[1] and can be opened by moving both analog sticks apart from each other. Inside is a small room with a Mew Mew doll in the center. Interacting with it and then either attacking or touching the doll multiple times initiates the fight.
Xbox version
In the Xbox version, the Dog Shrine has been overhauled again, meaning that Mad Mew Mew can no longer be fought. Instead, she appears behind the poker table after defeating Mettaton EX, replacing Sans. She gives her own commentary based on whatever the protagonist last interacted with.
On the Nintendo Switch version, after the fight with Mad Mew Mew, the training dummy in front of Undyne's house disappears (regardless of whether the protagonist chose to fight or spare Mad Mew Mew) until the True Pacifist ending is achieved, where Mad Mew Mew appears in front of Undyne's house. During the True Pacifist Ending Credits, Mad Dummy's character credits have been replaced with Mad Mew Mew's.
showMad Mew Mew's dialogue at the end of the True Pacifist Route
For an in-battle description, see Mad Mew Mew/In Battle.
Mad Mew Mew in one of her alternate outfits.
Mad Mew Mew in one of her alternate outfits, shattered.
Mad Mew Mew in another alternate outfit.
Mad Mew Mew in another alternate outfit, shattered.
Dog Shrine on the Nintendo Switch version with the door unlocked.
"Real/Not Real" border in the Settings Menu for the Nintendo Switch version of Undertale.
Mad Mew Mew taking the casino job after the protagonist defeats Mettaton in the Xbox One version.
Artwork of Mettaton and Mad Mew Mew having a dance battle.
The Undertale - Release Trailer - for the Nintendo Switch features animations of Mad Mew Mew, by Temmie Chang.
When Undyne asks if anime is real or not during the date with Alphys, the answer that the protagonist gives alters the name of the border that is given at the end of the encounter with Mad Mew Mew.
If the player has not yet reached that point, the border can be selected, but the name of the border is blank.
The mysterious seal is very likely a reference to the mysterious seals and boxes found in Chrono Trigger; the jingle when interacting with it uses the same sound font from Chrono Trigger when interacting with its versions of mysterious seals.
Her face sprite is separate from her head sprite, similar to Temmie.
Although she is described as a life-sized doll during most of the fight, she is revealed to be an animatronic character once she is defeated violently.
She is described as limited-edition, implying that she was made on the Surface like other Mew Mew Kissy Cutie items Alphys collects.
Being animatronic also makes her a female counterpart to Mettaton and especially his EX and NEO forms, as he is also a ghost possessing a robotic body that becomes more human-like in its later forms.
Similar to Napstablook in the Ruins, Mad Mew Mew hides in the Dog Shrine to be alone, and if the protagonist shows kindness, ends up making a friend instead.
Due to her addition, there is now a fight in all 4 main areas of Undertale that use the Ghost Fight leitmotif (Napstablook in the Ruins, Mad Mew Mew in Snowdin, Mad Dummy in Waterfall, and Muffet in Hotland/CORE.)
Dialogue from the UNDERTALE Alarm Clock App states that Mad Mew Mew becomes a virtual streamer after the events of Undertale.
↑ (It'll probably naturally fall off by the time your journey is nearly over.) - Narrator
Battle
Hurt
Refuses to give more details about its statistics.
Glyde is a hidden monster the protagonist can encounter in Snowdin Forest. It was designed by Mike Reid as a bought-in character during the Kickstarter for the game.[1]
In order to encounter Glyde, the protagonist must go to the Mysterious Door room outside Snowdin (with the four mushrooms), and move for at least two minutes. This encounter must happen before the fight with Papyrus, if the protagonist did not kill any fleeable monster in Snowdin, or Glyde does not appear. Otherwise, if at least one monster was killed in Snowdin, the encounter must happen before the date with Papyrus and before Snowdin's kill counter is exhausted at 16 kills.
Glyde is shown to be very pretentious and rude, doing anything to get the protagonist's attention and even getting jealous of itself at times.
Waves of star-shaped bullets are sent towards the protagonist, similar to the final boss of the Neutral Route.
Same as before, but larger, exploding versions of star-shaped bullets accompany it in-between waves, making it harder to dodge.
Rarely, Glyde says one of its lines as if about to perform a normal attack, but then no projectiles appear.
To spare it, the protagonist must applaud it twice and then either do "nothing" three times or "nothing" twice followed by "boo".
... [Neutral]
How great I am. [Neutral]
Look. Watch. Observe. [Neutral]
Sorry... for NOTHING *ollies* [Neutral]
Wow. Check out my pecs. [After Applaud x1]
Ok! I rule. I admit it! [Applaud]
What else do you have to say? [Applaud x2 onward]
Boo? What a wimpy ghost. [Boo]
Mmm, Fresh Sweet Haters. [Boo #2]
Eh? You forgot to clap. [Nothing]
HELLO?? I'M RIGHT HERE!!! [Nothing #2]
Refuses to give more details about its statistics. [Check]
Glyde swooped in! [Encounter]
An arrogant-smelling wind blows through. [Neutral]
Glyde is thinking of new slang for the word "cool." Like "freakadacious." [Neutral]
Glyde does fancy flips. [Neutral]
Glyde sees its reflection and gets jealous. [Neutral]
Glyde is giving itself a high five. ...somehow. [Neutral]
Glyde is doing tons of flips to get your attention. [Neutral]
You clap really sloppily. Glyde sucks up your praise like a vacuum cleaner. [Applaud]
You clap like a gorilla. Glyde is becoming addicted to your praise. [Applaud #2+]
You boo... but haters only make Glyde stronger. Glyde ATTACK UP+DEFENSE DOWN. [Boo]
You do nothing. No effect. [Nothing]
You do nothing. Glyde looks disappointed you aren't paying attention. [Nothing after Applauding twice]
You do nothing. Glyde looks desperate for attention. [Nothing #2 after Applauding twice]
You do nothing. Glyde leaves to look elsewhere for praise. [Nothing #3 after Applauding twice]
You boo loudly. Glyde leaves to look elsewhere for praise. [Boo after Applauding twice and doing Nothing twice]
Glyde is dying, but in a cool way. [Low HP]
Glyde's name was likely decided by the Kickstarter backer who had Glyde put into the game. Glyde's name may come from the word gleyde, which can mean "a disagreeable old man," referring to Glyde's unpleasant demeanor. Glyde is also an obsolete spelling of glide, referring to how Glyde has no legs and can be seen as floating or levitating.
Glyde may be a reference to the Mortasheen monster, Twileye, in both shape and personality. Mortasheen is a fictional world full of monsters created by Jonothan Wojcik.
Glyde's encounter method may have been inspired by the requirements to enter Belch's Factory in EarthBound, where Ness must stand still for three minutes to enter.
↑ I was given the opportunity (through Kickstarter) to submit a design for the monster in the game and I’m incredibly proud to have it included. - spellmaus on Tumblr, September 16, 2015.
Ruins
Hotland
Come eat food made by spiders, for spiders, of spiders!
Bake sale advertisement
The Spider Bake Sale is a small vendor and fundraising event found in the Ruins and Hotland.
In the Ruins, Spider Donuts can be bought for 7G each and Spider Ciders for 18G each.
In Hotland, Spider Donuts and Spider Ciders can be bought for 9999G each.
In the Hotland Spider Bake Sale, Muffet can be found and interacted with before fighting her. Additionally, the Scared Donut Guy is present here, complaining about having spent all of his money.
During the fight against Muffet, she reveals that the Spider Bake Sale is a fundraising event aiming to raise money in order to rescue the spiders trapped in the Ruins; she mentions the cold climate of Snowdin being fatal to them. She traps the protagonist, claiming that they were too stingy with their money to buy anything, and attempts to kill them due to the extra money promised to her. At the end of the battle, she receives a telegram from the spiders in the Ruins, and they either confirm that the protagonist is stingy, or they inform her that they helped donate to the cause.
If the protagonist buys an item from the Ruins Spider Bake Sale and uses it during the fight against Muffet, she receives the telegram right then and is immediately made spareable. If the protagonist buys an item from Hotland's Spider Bake Sale, Muffet does not engage in a fight with them.
Muffet and the Scared Donut Guy are absent from the Hotland Spider Bake Sale. A slowed down version of Quiet Water is played here, but if the protagonist triggers the "But nobody came" message in Waterfall, mus_toomuch.ogg is played instead.
Buying an item from the Hotland Spider Bake Sale does not prevent the fight against Muffet. She acknowledges the protagonist’s generosity but is still suspicious of them and engages them in a fight regardless.
A large and small spider web and a sign that reads "Spider Bake Sale All proceeds go to real spiders." characterize the Spider Bake Sales.
The Spider Bake Sale in the Ruins is one room to the right of where the protagonist meets Napstablook for the first time. It is a small, rectangular room with two webs and a sign. The smallest web can be interacted with in order to buy a Spider Donut and the bigger one can be interacted with in order to buy a Spider Cider.
Hotland's bake sale is larger than the one in the Ruins. Along with the webs and sign, it comes with a table that has a Spider Donut and a croissant on it, neither of which the protagonist can buy. They are described as rubbery or fake.
Leave 7G in the web? – Spider Donut (Ruins)
Leave 18G in the web? – Spider Cider (Ruins)
Buy a Spider Donut for 9999G? – Spider Donut (Hotland)
Buy a Spider Cider for 9999G? – Spider Cider (Hotland)
Spider Bake Sale flyer sold on Fangamer
When checking the croissant, the text reads, "It looks like some sort of powerful bracelet..." This quote may be a reference to the power bracelet from The Legend of Zelda: Link's Awakening, Oracle of Seasons, and Oracle of Ages, which looks like a croissant.
The spider web at the bottom right corner of Napstablook's house has a bake sale flyer on it.
Happy
Excited
Depressed
Burgerpants (friend)
Tell your friends... There's ice cream... Hidden in the depths of a watery cavern...
Nice Cream Guy, in Waterfall
The Nice Cream Guy is a vendor that sells Nice Cream at various locations.
The Nice Cream Guy is a light blue furred rabbit-like monster. He has a red nose and a tuft of fur sprouting from the top of his head. He wears a bright yellow short-sleeved shirt with a single, vertical red stripe in the middle, and bright red pants. He is always beside his cart, which is grey and red with a yellow and red umbrella.
The Nice Cream Guy is an optimistic individual, who despite the lack of customers, keeps searching for business opportunities somewhere else.
Before the protagonist interacts with the Nice Cream Guy in Snowdin Forest and Waterfall, he has a downhearted expression, with closed eyes and ears drooping. However, he becomes very excited when the protagonist talks to him, and promptly offers them some Nice Cream.
In Hotland, if the protagonist spares the Royal Guards, they buy all of his Nice Cream, which in turn, makes him content and hopeful about the future of his business. However, if the protagonist kills the Royal Guards, the lack of customers makes him despondent, as he had hoped that people would buy Nice Cream in Hotland; and decides to leave the business. He also mentions that "life is suffering," in contrast to his usual optimistic and cheerful demeanor.
The protagonist first encounters Nice Cream Guy in Snowdin Forest in the Ball Game room, where he sells Nice Cream for 15G.
In Waterfall, he is found in a cavern near Sans's telescope. Here, he sells Nice Cream for 25G and allows the protagonist to collect a Punch Card for every Nice Cream purchase. If the protagonist is carrying an umbrella, he sells Nice Cream at a discount price of 15G.
On the third floor of Hotland, before the entrance of MTT Resort, he sells Nice Cream for 12G each, explaining that it is a "going out of business sale" since people prefer Glamburgers and Starfaits instead. However, if the protagonist spares the Royal Guards, he is sold out as the duo bought everything, and offers the protagonist a big smile instead.
The Nice Cream Guy disappears if the kill counter for Snowdin Forest is exhausted. If this happens, he does not appear in Waterfall (although the flavors plastered on the ancient writings are still present) or Hotland either, regardless of if the Royal Guards were spared or killed. This in turn makes Nice Cream unavailable to be bought.
In the True Pacifist Route, he hopes Nice Cream will be popular among humans. His expectations depend on how many Nice Creams the protagonist has bought.[1][2][3] In the True Pacifist Ending Credits, he can be seen on the beach selling Nice Cream.
The Nice Cream Guy does not appear at all in the Genocide Route, even before the kill counter for Snowdin Forest is exhausted.
The Nice Cream Guy as seen in the Royal Guards' tarot card.
The Nice Cream Guy's original sprite design.
Artwork from Undertale's 5th anniversary.
It is possible that the Nice Cream Guy is a reference to the ice cream brand "Blue Bunny" by Wells Enterprises, Inc., as his design is that of a blue rabbit.
Despite the Punch Card discount, the deal he offers in Snowdin is better than the one provided in Waterfall if the protagonist does not bring an umbrella to the stand; the cost for four Nice Creams in Snowdin is 60G while it is 75G in Waterfall.
↑ If all humans are like you, I think it'll be very popular! - Nice Cream Guy, if many Nice Creams have been bought.
↑ If all humans are like you, I think it'll be a modest success! - Nice Cream Guy, if 10–40G was spent on Nice Creams.
↑ If all humans are like you, I hope I can still sell to monsters. - Nice Cream Guy, if no Nice Creams have been bought.
Snowdin Innkeeper (sister)
The Snowdin Shopkeeper is a vendor located in Snowdin.
Snowdin Shopkeeper concept art
The Snowdin Shopkeeper appears to be a purple bunny, although this may be due to lighting. She wears a tank top, small necklace, and summer hat. The shop itself is a brightly lit, orange store, with shelves of materials and wares.
On the Genocide Route, she is absent from her store once the kill counter for Snowdin Forest has been exhausted before the protagonist reaches Snowdin. The protagonist can take all her wares for free, as well as steal 758G from the till. She leaves a note for the protagonist, reading simply "Please don't hurt my family."
The design of this character and her shop was done by Temmie Chang.[1]
showThe following dropdown may contain spoilers.
showThe following dropdown may contain spoilers.
In Monster Kid's tarot card, she is shown to be purple outside of her shop.
The lines said by the Shopkeeper if the protagonist repeatedly tries to sell items may be a joking reference to the Undertale Kickstarter, a crowdfunding campaign for the game.
↑ This is one of the shop pixel screens I did for Undertale!! Prolly one of my fav things I did besides the cutscene sequences/prologue. The bottom one is a concept art I made before doin the pixel. - Temmie Chang Tumblr
The Hammer of Justice
I used to be a hero myself, back in the old days. Gerson, the Hammer of Justice.
Gerson, when asked about Undyne
Gerson (/ˈgɜːrsən/) is a vendor found in Waterfall. His shop is located in a small cave east of the houses of Napstablook, Mettaton and Undyne as well as north of the river where the River Person is located.
An elderly looking olive green tortoise-monster, Gerson wears archeologist attire, with a pointed beard, a large magnifying glass, and a tan pith helmet. His teeth are crooked and yellow and his shell is a dark brown color with a pale cream rim. He also seems to be unable to open his right eye.
Greeting
Woah there!
I've got some neat junk for sale.
Upon exiting a menu
Don’t be shy now.
Buy
What are you lookin for? [While purchasing]
Thanks! Wa ha ha. [After buying an item]
Careful with that. [Not buying an item]
You're carrying too much! [Full inventory]
You're a bit short on cash. [Not enough GOLD]
Sell
Ha!
I'm trying to get RID of my junk, not get more of it!
Though, I've heard if you want to sell stuff, the Temmie Village is your best bet.
Where is it?
...
I don't remember.
For the last time, I'm not taking it! [Sell again]
Talk
Anything you wanna know?
[About yourself]
I've been around a long time.
Maybe too long.
Studying history sure is easy when you've lived through so much of it yourself!
Wa ha ha!
[That Emblem]
Eh? You don't know what that is?
What are they teaching you kids in school nowadays...?
Wa ha ha!
That's the Delta Rune, the emblem of our kingdom.
The Kingdom...
Of Monsters.
Wahaha!
Great name, huh?
It's as I always say...
Ol' King Fluffybuns can't name for beans!
[Emblem's meaning]
That emblem actually predates written history.
The original meaning has been lost to time...
All we know is that the triangles symbolize us monsters below, and the winged circle above symbolizes...
Somethin' else.
Most people say it's the 'angel,' from the prophecy...
[The Prophecy]
Oh yeah... The prophecy.
Legend has it, an 'angel' who has seen the surface will descend from above and bring us freedom.
Lately, the people have been taking a bleaker outlook...
Callin' that circle the 'Angel of Death.'
A harbinger of destruction, waitin' to 'free' us from this mortal realm...
In my opinion, when I see that little circle...
I jus' think it looks neat!
Wahaha!
[The Prophecy #2]
What's that?
You want me to repeat myself?
Heck no!
Your eyes still work...
Go read a book or something!
Wahaha!
[The King]
King Fluffybuns?
He's a friendly, happy-go-lucky kind of guy...
If you keep walking around long enough, you'll probably meet him.
He loves to walk around and talk to people.
Eh?
Why do I call Dreemurr 'Fluffybuns?'
Oh, that's a great story!
...
I don't remember it.
But if you come back much later, I'm sure I'll have remembered by then.
[About Undyne]
Undyne?
Yeah, she's a local hero around here.
Through grit and determination alone, she fought her way to the top of the Royal Guard.
Actually, she just came through here asking about someone who looked just like you...
I'd watch your back, kid.
And buy some items...
It might just save your hide!
Wa ha ha!
Exit
Be careful out there, kid!
Wa ha ha!
I knew you could do it!
Talk
Anything you wanna know?
[Fluffybuns Why]
OK, OK!
I remember it clearly now.
It was the monthly address at the castle, and the queen was giving her part on current events.
After finishing her update, she moved to pass the microphone to the king.
However, she didn't realize the microphone was still in her hand when she said: "Your turn, Fluffybuns."
The audience burst into laughter.
Realizing what she had said, she started laughing too.
After a few moments, the king held up his arms.
The crowd grew silent.
He leaned towards the microphone expression...
Stern.
"Dear citizens."
"Thank you for coming here today."
"I... King Fluffybuns..."
And the rest is history.
[Is ASGORE a goat]
Eh?
Goat?
Actually, that reminds me.
Toriel once wore a flower-patterned muu-muu...
Folks kept saying “nice muu-muu” to her, but she kept thinking they were calling her a cow.
So she never wore it again.
What was the question again?
Oh.
Right.
ASGORE.
He’s a real interesting type of monster.
The strongest type of all.
We call ‘em Boss Monsters
When they have an offspring, the SOUL power of the parents flows into the child...
Causing the child to grow as the parents age.
But ASGORE doesn’t have a child.
So he’s been stuck at the same age...
And probably will be forever.
Huh?
What if the child is a human...? What?
Nah. That wouldn’t work.
So if ASGORE’s your father, he’ll definitely outlive you.
[ASGORE and TORIEL]
Oh yeah!
Of course.
Toriel was queen, and Asgore was the king.
It was tragic when she left.
Since everyone knew she was really the brains behind the throne...
But it was also just a teensy, teensy bit relieving, you know?
Those two were really insufferable together...
Nuzzling noses, bein' all cute n' cuddly in public...
Embarrassing their children...
They were so sweet it made me SICK.
Thank god those days are over!
[Undyne]
Undyne.
She's really come a long way since she was a little urchin.
I used to be a hero myself, back in the old days.
Gerson, the Hammer of Justice.
When she was younger, Undyne would follow me around, to watch me beat up bad guys...
Sometimes she'd even try to help!
Though, most of the time the folks she attacked weren't bad guys.
It'd be the mailman or something like that.
Anyhoo, I appreciated it!
Wah ha ha ha!!!
Wa ha ha...
So you came here.
What a treat!
Buy
Don't expect a discount. [While purchasing]
Here we are. [After buying an item]
... [Not buying an item]
Don't you have enough? [Full inventory]
Eh? You can’t afford it? [Not enough GOLD]
Sell
I wouldn't buy your chitzy garbage at knifepoint.
Talk
Really? YOU wanna chat?
[Fate]
Long ago, ASGORE and I agreed that escaping would be pointless...
Since once we left, humans would just kill us.
I felt a little betrayed when he eventually changed his mind.
But now, I think...
Maybe he was right to.
’Cause after all, even though we never escaped...
A human's killing us anyway, ain't that right?
[Threat]
I've lived too long to be afraid of something like you.
Try it, kiddo!
... I know you can't here.
Wah ha...
Knowledge like that is the only reason I've survived so long.
[Fight]
Eh? Fight you?
Nah, I'm not a hero.
Never was.
And b'sides...
These old bones aren't fit for fighting anyhoo.
One attack from you, then I'd.... well...
At least by talking to you, I've bought enough time for some of them to escape.
[Hero]
I'm not a hero.
But I know there's someone out there.
Someone who'll never give up trying to do the right thing, no matter what.
There's no prophecy or legend 'bout anyone like that.
It's just something I know is true.
That someone like that will strike you down.
Exit
Good riddance.
Gerson's official tarot card as Major Arcana IX, "The Hermit".
Gerson's shop.
When attempting to name the Fallen Child "Gerson," the response becomes "Wah ha ha! Why not?" and allows the player to use the name.
According to Undyne, Gerson fought in The War of Humans and Monsters. If this is true, this places Gerson among the oldest characters in the game alongside Toriel and Asgore and also the oldest character biologically as Asgore and Toriel do not age.
As most monsters are based off animals from the real world, Gerson as a tortoise makes sense as the species is known to live up to around 150 years.
When selecting "Hero" in "Talk" on the Genocide Route, Gerson says that there is someone out there who will "strike you down." This may be a reference to Undyne the Undying, as in part of her introduction dialogue in the Genocide Route, she says that she "will strike you down!"
When selecting "Threat" in "Talk" on the Genocide Route, Gerson says "I know you can't here." which is a possible 4th wall break, referring to the fact that the player cannot attack in shops.
English
For the track with the same name, see Tem Shop (Soundtrack).
hOI! welcom to... da TEM SHOP!!!
Tem Shop Owner
The Tem Shop is a vendor found in Temmie Village, which is hidden in Waterfall. It is known as the only vendor in the game willing to purchase items from the protagonist.
The Temmie Shopkeeper has the same basic appearance as all other Temmies in-game, with a few exceptions: light gray instead of black hair as well as a different hairstyle, and a sky blue and yellow striped shirt instead of a solid Pacific Blue shirt. When the Temmie Shopkeeper is paid to go to college, she dons a black graduation cap.
The Shop itself shelves a branch with a leaf, a bone, a glowing purple potion and two single socks, both very different in size and design. On top of a couple of what seems to be cardboard boxes, a picture of the Annoying Dog can be seen. Although these items are displayed for purchase, they are unobtainable in the real game and serve no purpose rather than decoration. The shop's "counter" is also just a cardboard box with the words "TEM SHOP" on its side facing the protagonist, matching the colors and clothes of the Tem Shop owner.
The Temmie Shopkeeper, like most Temmies, speaks with incorrect capitalization and spelling. Though there are various dialogue options, she typically says simply "hOI" to each, only noting the topic's existence when the protagonist asks about it (for example, if the protagonist asks about the shop, the Temmie Shopkeeper only recommends that the protagonist goes there). Unlike most other Temmies, when the protagonist refuses to sell an item after she raises the price twice, she speaks in perfect and fluent English.
Main article: Temmie Village
The Tem Shop, located in Temmie Village, is hidden from the rest of Waterfall and is only accessible from a southern path in the Mushroom room of Waterfall which only lights up when all four mushrooms are lit (located east of Gerson's Shop). The Temmie Village's existence is only noted by Gerson, who recommends the protagonist go to Temmie Village when attempting to sell an item to him,[1] the River Person, who gives the protagonist a hint on how to get there,[2] and Undyne, who tells the protagonist how to get there, but recommends that they do not.[3]
The Tem Shop is the most efficient way in the game to obtain large amounts of GOLD. While selling items to the Temmie Shopkeeper, for every eighth item sold she finds a sudden liking to the item being sold and offers a higher price for the item. If the protagonist denies selling the item, she puts up an even higher price. It is here that the protagonist should sell the item as it is the highest price they can get for it. If declined further, the Temmie Shopkeeper berates the protagonist in proper English, and the item is not sold.
The Temmie Shopkeeper's dialogue and overall demeanor remain unchanged by the protagonist's killing spree throughout the Underground; they buy and sell items per usual. The only differences between the routes are her wares (She sells "premiem" Temmie Flakes instead of "tem pay 4 colleg") and the music that plays while in the shop (slowed down, like other tracks on the Genocide Route). Since it is impossible to pay for the Temmie Shopkeeper's college in this route, the protagonist cannot obtain the Temmie Armor.
showDialogue
"Tem Shop" is a play on "Item Shop," commonly found in RPG games.
The bottle on the shelf may be a reference to Temmie Chang's thesis film, Potion Shop.
The Temmie Shopkeeper is the only shopkeeper that has the same dialogue during the Neutral Route, True Pacifist Route, and the Genocide Route.
Normally, the Temmie Shopkeeper offers a higher price for the first item sold, then every eighth item after that. The Shopkeeper offers to buy the item at its original price + 1, then its final offer is ((its original price + 1) * 1.25) + 1, rounded up. If these offers are refused, it takes nine items rather than eight before the next time this happens. Selling Temmie Flakes does not add to the counter; however, the first time Temmie Flakes are offered, the counter is reset and higher amounts are offered.
When the Temmie Shopkeeper leaves for college, her face and drink steam are left floating in midair.
Since the Temmie Shopkeeper offers a "skolarship" to reduce the price of the Tem Armor every time the protagonist dies, she might be one of the only characters in Undertale who are aware of the protagonist's ability to SAVE, with the others being Flowey and Sans.
↑ Though, I've heard if you want to sell stuff, the Temmie Village is your best bet. Where is it? ... I don't remember. - Gerson
↑ Tra la la... Temmie village. The room before the darkening lantern room. Tra la la. - River Person
↑ I mean, the path to Temmie Village is never lit up here. But why would you wanna go there!? It's down south if you want to avoid it. - Undyne
Two Chicks (Burgerpants)
MTT Resort (Alley)
Burgerpants (friend)
Alphys (friend)
God, we're like... SO hyped for the destruction of humanity.
Conversation about Asgore Dreemurr
Bratty and Catty (/ˈbræti/, /ˈkæti/) are a pair of vendors that can be found in an alley to the right of the MTT Resort. They are best friends, often saying the same lines or finishing sentences for each other (usually in the American valley-girl dialect), and both are big fans of Mettaton. They have several wares found from the Garbage Dump, including the Mystery Key.
Bratty is a tall, green alligator monster that wears a primarily pink shawl with yellow and blue details on the sides. She has yellow hair that flows into curls.
Catty is a plump purple cat creature who wears a set of blue overalls with yellow buttons and tufts of yellow hair coming out from under it on either side. She has black hair with a blue streak in it, and a yellow earring on her left ear.
Bratty and Catty sell items to the protagonist including a weapon, armor, and healing items. Catty mentions that they get all of their wares from the Garbage Dump and that it is good garbage.
In the Genocide Route, Bratty and Catty leave their store. The text when entering the store reads, "But like. Nobody came and stuff." They have left a note written with gel pens saying that they left, and if someone is reading the note, Alphys took them somewhere safe and that whoever is reading the note should not even THINK about stealing their stuff. Regardless, the protagonist can still take goods and money.
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Bratty and Catty design on a cotton shirt, "So Hyped" which is sold on Fangamer
Bratty and Catty design on a women's tank top, "So Hyped Tank" which is sold on Fangamer
Bratty and Catty tarot card as "Two of Cups"
Artwork from Undertale's 5th anniversary.
Bratty and Catty's names are both actual words. Bratty can describe a spoiled, impudent, and ill-mannered child (most likely referring to Bratty's lack of formality and respect). Catty can mean either "deliberately hurtful in one's remarks" (referring to how some dialogue can be seen as intentionally disrespectful) or "catlike" (referring to their appearance and demeanor). The names "Bratty" and "Catty" also rhyme with each other.
If "Bratty" is typed for the character's name, the response becomes "Like, OK I guess.", while if "Catty" is typed for the character's name, the response becomes "Bratty! Bratty! That's MY name!"
Their apparent species are puns; Catty is an alley cat, and Bratty is an alley-gator, and they talk like valley girls.
They can both be seen in the True Pacifist Ending Credits watching Mettaton's stage show.[1]
Even after they left, the narration of their shop in the Genocide Route is spoken in similar fashion to their valley girl talk.
Although the protagonist can add to their dialogue by buying a Glamburger, the girls do not actually take it when trying to sell it to them.
BPants
Burgy (Nice Cream Guy)
Burger Freak (Mad Mew Mew)
MTT Resort (MTT-Brand Burger Emporium)
Mettaton (boss)
Bratty and Catty (friends)
Nice Cream Guy (friend)
I can't go to hell. I'm all out of vacation days.
Burgerpants, after being threatened during the Genocide Route
"Burgerpants" is an employee at the MTT-Brand Burger Emporium, a fast-food restaurant located inside the MTT Resort. He is the last vendor in the game and sells the most expensive healing items, as well as the most potent purchasable foods in the game.
Burgerpants is a 19-year-old orange cat-like monster who wears a small hat with the letter M on it, as a part of his job working for the MTT-Brand Burger Emporium.
Burgerpants is a highly stressed-out service employee, who hates his job and his employer. He mentions that he originally wanted to be an actor when talking to him, which is likely the reason he makes many dramatic facial expressions. He can be sarcastic at times, as shown when he is annoyed. He maintains a cynical view of the world and his future, specifically about his interactions with attractive people. Despite this, he is still shown to be rather hopeful at times. He can be ecstatic and very opinionated when talking about certain topics.
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Burgerpants's official tarot card as the Page of Wands[1]
Burgerpants's sprite in the True Pacifist Ending Credits
The name "Burgerpants" is not the real name for this character, but instead a nickname.[2] His real name is unknown.
When attempting to name the fallen human "BPants," the response becomes "You are really scraping the bottom of the barrel."
Burgerpants is one of the few characters whose design closely matches his concept art.
The "M" in his hat changes along with his expressions.
The Shop music in the MTT-Brand Burger Emporium is slowed down to 0.7 speed during the Neutral and True Pacifist Route.
In the True Pacifist Ending Credits, Burgerpants can be seen in a bush on the stage with Mettaton.
In the game's strings, among other Burgerpants dialogue, there is a message stating: "I'm a goofy goober Yeah this errorr. message." This is a reference to The SpongeBob SquarePants Movie, where the Goofy Goober song's lyrics consist of "I'm a goofy goober yeah."
↑ Now that people have started receiving their cards, I can finally show the extra cards I did for the set. And here they are! - dogbomber on Tumblr, October 21, 2016.
↑ Everyone calls me Burgerpants now. - Burgerpants
Normal
Battle
Hurt
Overworld
... man, I should REALLY go home...
An unnamed sister
Unnamed parents
Undyne (role model)
Papyrus (role model, True Pacifist Route after saving them)
Monster Kid is a young monster who stops at nothing to see their idol, Undyne, in action.
Yo!
You're a kid too, right?
I can tell 'cause you're wearing a striped shirt.
Talking to Monster Kid in Snowdin
Monster Kid is a yellow monster with no arms, a tail, and spikes on the back of their head. Having no arms and frequently running everywhere, they trip and fall often. They have markings under their eyes, speculated to be black eyes from falling. One of the markings is bigger than the other. They wear a yellow shirt with brown stripes.
Monster Kid looks up to Undyne as a role model. They are an innocent monster who assumes an energetic attitude that pervades most of their actions. They seem to be a bit naive, as well as a bit clumsy, as they trip frequently. They also use words like "c' mon," "dude," and "yo" frequently, usually considered childlike ways of interaction.
Despite the protagonist notably frightening Monster Kid during the Genocide Route (once they discover the protagonist's intentions), they stand up to the protagonist with an intense expression, ready to protect the Underground, trying to act like Undyne. Choosing to spare them aborts the Genocide Route, and Monster Kid’s opinion of the protagonist returns to a more favorable state, showing a rather forgiving nature.
Monster Kid first meets the protagonist in Snowdin. They note how both of them are wearing striped shirts, so they both must be children. However, they do not seem to notice that the protagonist is a human child.
They later sneak out of Snowdin to explore Waterfall, looking for Undyne. They follow the protagonist, not knowing that the latter is a human whom Undyne is searching for, and they feel a little jealous of the attention that the protagonist receives from her.
The protagonist and Monster Kid overlooking the castle
While walking across a bridge, Monster Kid finds out that the protagonist is a human and reluctantly considers the protagonist an enemy. They try to say something mean to the human, in an attempt to become enemies, but feel bad for it and start to leave.
Just as Monster Kid leaves, they trip over the edge of the bridge and hang from it (presumably with their teeth) as Undyne approaches. The protagonist must make a choice:
Help them climb back up: Monster Kid defends the protagonist from Undyne, who backs off. They decide to remain friends with the protagonist and leave for home.
Let them fall: Undyne dives down after Monster Kid to save them. She is badly hurt but refuses to rest. They then tell Undyne that she was right about the human, who just stood there waiting for them to fall. This response makes Monster Kid hate the protagonist.
Run to Undyne: Undyne saves Monster Kid and is badly hurt. They tell Undyne that she was right about the human, who was too eager to fight her to bother saving them. This response also makes Monster Kid hate the protagonist.
Run away from Undyne: Undyne helps Monster Kid up, who tells her that the protagonist was just going to get help from others.
Monster Kid is seen cheering the protagonist on to victory in the bottom-right corner of the battle screen as they face off against Flowey. In the epilogue, they can be found in Snowdin. If saved earlier, they say they do not think Undyne is that great anymore, and that they found themselves a new idol, implied to be Papyrus.[1] If not saved by the protagonist, however, they are still mad at them for not saving them.[2] They are also seen during the credits, attending Toriel's school.
Despite being warned by Undyne that the protagonist has hurt a lot of people, Monster Kid approaches the protagonist in disbelief. The protagonist turns away, and as Monster Kid questions the protagonist about not answering them, the protagonist silently approaches them with a "weird expression," causing them to step back. Monster Kid begins to panic and wonders what they should do, and then stands up to the protagonist out of desperation, trying to act like Undyne, stating nervously that if the protagonist wants to continue to hurt others, the protagonist would have to go through them. The protagonist then proactively engages battle with them, with the narration simply declaring "In my way." If the protagonist dies, reloads at the unnamed save before the bridge and returns to this location without the player closing the game, they simply attempt to trick the Monster Kid into turning the other way before re-engaging. This encounter cannot be escaped.
If the protagonist attacks Monster Kid, Undyne takes the fatal blow in their place. The kid escapes while harboring a shocked expression, and the protagonist fights Undyne the Undying. Monster Kid is not seen again for the rest of the game; it is assumed they evacuated with the others.
If the protagonist spares Monster Kid, they exclaim the protagonist wasn't particularly bad. This action aborts the Genocide Route, and the protagonist fights Undyne later in Waterfall normally.
A slowed-down version of Anticipation plays during the battle. If the game is restarted after this cutscene, the scene is abbreviated: after Monster Kid approaches the protagonist, the protagonist tricks them into turning the other way, then re-engages battle.
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Looks like free EXP. [Check]
Monster Kid quivers anxiously. [Neutral]
In my way. [Encounter]
Monster Kid's tarot card as Major Arcana XIX, "The Sun".
Monster Kid as seen behind Undyne the Undying on her tarot card.
Artwork from Undertale's 5th anniversary.
Monster Kid was designed by Magnolia Porter, creator of "Monster Pulse." She also designed Snowdrake, Ice Cap, Jerry, and helped design Gyftrot.
The Pokémon Scraggy might be the inspiration for Monster Kid's design; both are small, yellow, bipedal lizard-like creatures with protruding teeth. While Scraggy may have arms, it has to use them perpetually to hold up its pelt, which is a lot like not having arms at all, just like Monster Kid.
Monster Kid's assumption that the protagonist is a kid because of their striped shirt may be a reference to the Mother series, where in the main protagonists of each game are kids who wear striped shirts.
Monster Kid can be seen behind Undyne the Undying's head in the "The Undying" tarot card.
In the Japanese translation, Monster Kid uses "ore" for themselves, which is commonly used for males.[3]
Monster Kid was referred to as a male in initial printings of the Undertale Art Book.[4] Later printings removed these references.
Legends of Localization Book 3: UNDERTALE, an officially licensed book on the Undertale Japanese translation written in consultation with Toby Fox, confirms that Monster Kid has no canon gender.[5]
↑ Maybe Undyne... isn't actually as cool as we thought. She's just kinda... mean. But YO!!! I just found out about someone WAYYY cooler!!! Nyeh heh heh!!! - Monster Kid
↑ Yo... There you are! I've been kinda worried about you since you ran away. ...but now I'm just kinda mad, ha ha. If Undyne hadn't saved me, that woulda been bad... - Monster Kid
↑ Monster Kid (who talks like a punk kid) and Mad Dummy use ore. - zarla-s on Tumblr, August 22, 2017.
↑ Temmie’s first sprite of monster kid. He looked really pissed off so I changed his face. - UNDERTALE Art Book, page 169
↑ Although Monster Kid uses the masculine pronoun オレ (ore) in Japanese, Toby designed the character to have no clear gender... ...Monster Kid's gender is never specified in the original script. - Legends of Localization Book 3: UNDERTALE, page 159
Tra la la. I am the riverman. Or am I the riverwoman...? It doesn't really matter. I love to ride in my boat. Would you care to join me?
First interaction with the River Person
The River Person is a hooded figure who provides transportation services to Snowdin, Waterfall, and Hotland on their wooden boat for the Underground. The protagonist can request a ride to any of the locations above if they reach Hotland on any route.
During the trip, the River Person has a list of messages they can say at random, often being a hint to a secret or an allusion to something in the game, or just something cute. One hint—the hint to finding Temmie Village—is specifically scripted to occur.
Tra la la. The waters are wild today. That's [bad/good] luck...
Tra la la. Eat a mushroom everyday. Why? Then I know you're listening to me...
Tra la la. What's inside an acorn? It's really just a mystery.
Tra la la. Dancing on a boat is danger. But good exercise...
Ah,
Tra la la. Why don't you sing with me. Tra la la.
Tra la la. Uh oh. Suddenly, feeling tropical...
Tra la la. Hmmm... I should have worn a few [million] more pairs of pants today.
Tra la la. Tri li li. Tre le le.
Tra la la. The water is very [dry/wet] today.
Tra la la. What's my name?... It doesn't really matter...
Tra la la. Somewhere, it's [current day of week]. So be careful.
Message
Meaning/Allusion
"Tra la la. Remember to take a break every-so-often..."
Possible reference to Ness's father in EarthBound who would occasionally phone Ness and remind him to take a break.
"Tra la la. Did you ever hear the old song coming from the sea?"
Possibly hinting to room 70 (room_tundra_dock), where the Wrong Number Song can play if the fun value is in between 2 and 39. It might also be foreshadowing Onion's dialogue in Deltarune Chapter 2, where they mention hearing a familiar song "coming from the sea".
"Tra la la. I heard ASGORE has a favorite food."
Eating the Butterscotch-Cinnamon Pie during the fight against Asgore reduces his AT and DF.
"Tra la la. I heard spiders have a favorite food. It's spiders."
A hint to an alternate way to defeat Muffet.
"Tra la la. The piano plays the tinkling song. Hmm... tinkling."
Hinting at the solution to the Piano Puzzle.
"Tra la la. You can never have too many hot dogs... Sadly, this is not true."
If the protagonist buys a hot dog from Sans with a full inventory, he places it on top of their head. He continues to stack 29 hot dogs on their head before stopping, saying "i'll be 'frank' with you. as much as i like putting hot dogs on your head... thirty is just an excessive number. twenty-nine, now that's fine, but thirty... does it look like my arms can reach that high?"
"Tra la la. Don't snoop behind people's houses... You might be mistaken for a trash-can."
A hint directing the protagonist to check behind houses for secrets, particularly the back entrance to Papyrus and Sans's House.
"Tra la la. The angel is coming... Tra la la."
Alluding to the legend of the Delta Rune.
"Hum hum hum. Hum hum hum. I'm having a little concert."
A hint on how to get the yellow text for Shyren.
"Pet pet pet... The neck stretches infinitely into the cosmos. ...Don't worry about it."
Hinting at how Lesser Dog's neck can grow if it is pet several times.
"Tra la la. What's a game you can play with a dog? Asking for a friend..."
Possibly referring to how the protagonist can use the Stick in battle to play fetch with the Snowdin Canine Unit and Endogeny.
"Tra la la. Temmie Village... the room before the darkening lantern room..."
A hint on how to find Temmie Village. This is always used the first time the River Person's boat is in the shape of a dog.
"Tra la la. If it's hot or cold, you can count on me."
Refers to the fact that the River Person can stop in both Hotland and Snowdin.
"Tra la la. Humans, monsters... Flowers."
Flowey is not a human or a monster, but an entity all on his own.
"Tra la la. Beware of the man who speaks in hands."
Presumed to be a reference to W. D. Gaster. It can also be a reference to Toby Fox/the Annoying Dog.
"Tra la la. Beware of the man who came from the other world."
Presumed to be a reference to W. D. Gaster, Sans, Toby Fox/the Annoying Dog, or So Sorry.
The River Person and their boat.
Their boat with the dog face.
River Person flower shirt concept.
Sometimes, the River Person's boat has the face of a dog and runs on top of the water. This is possibly a reference to Mother 3 when Lucas rides his Running Table.
The River Person is likely based on Charon, the ferryman of the River Styx in Greek mythology.
The River Person's gender is not decided, and they even dismiss it as not mattering. However, their sprite name is spr_riverman, hinting that their gender may have been intended to be male initially, as the dialogue for the character could have been made after the sprite was named.
The River Person is used for public transport in the Underground, as implied by calling Papyrus and Undyne.
< Snowdin
This deer-like monster lounges in Snowdin Forest near the Lesser Dog's station. They comment on Lesser Dog's attempt on making a "snowdog" sculpture, but they seem condescending towards the dog's intelligence.
The Snowman is a character who is located north of the room after Doggo's sentry station. They request the protagonist to carry the Snowman Piece and bring it very far away to the ends of the earth.
They cannot move, and they want to see the world, so they wish for the protagonist to carry a piece of them and take it very far away to substitute for their lack of mobility. If the protagonist accepts the offer, the snowman wishes them luck. If the Snowman Piece is in the protagonist's inventory at the end of the Neutral Route, Sans informs the protagonist they "made a snowman really happy." This happiness is also the case when the protagonist regresses the Snowman into a "useless pile of snow" during the Genocide Route and aborts the route afterward with at least one Snowman Piece in their inventory. If the Snowman Piece is lost, they become upset but give another one to the protagonist.
They become greatly distraught if it is eaten right in front of them.[1]
If the protagonist loses the second piece, they start to feel hopeless.
At the end of the True Pacifist Route, the Snowman thanks the protagonist for taking care of their piece and asks them to take it to the Surface. However, if the protagonist had eaten the Snowman Piece in front of them, they accuse them of mocking them for their lack of mobility and says that despite everyone thinking they are a good person, the Snowman knows how cruel they really are.
Inn Keeper
Rabbit Kid
Rabbit Girl & Cinnamon
Gift Bear
Politics Bear
Scarf Mouse
Nacarat Jester
Snowdin's Inn Keepers are two lapine monsters: the Snowdin Shopkeeper's sister and her child. During the Genocide Route, only the smaller rabbit seems to be present but is actually just a decoy.
A lapine monster in Snowdin. He comments "something about her disturbs me" regarding Rabbit Girl and Cinnamon. If either Papyrus or the Snowdin Canine Unit are killed, he instead comments that something about her "sends shivers down [his] spine." In the True Pacifist Route, he shifts his focus to the Amalgamates.
Two related lapine monsters. Rabbit Girl is shown walking Cinnamon, her little brother, on a child leash. She does not realize that this is unusual until the Rabbit Kid speaks to her. Their sprite is referred to as "bunbun" in game files. If either Papyrus or the Snowdin Canine Unit are killed, she notices their disappearances, and mentions that either Papyrus or one of the dogs usually chase her brother around.[2]
Gift Bear is shown putting a present under a tree in Snowdin. They explain that it is a tradition that started when teens started tormenting a monster by festively decorating it. Thus, the villagers would put presents under the tree as an apology. Once the protagonist defeats Undyne, they reveal that they were only adjusting the presents to see if they have gotten one. If the Dogi are killed, they notice their disappearances and mention that they usually give each other presents under the tree.[3] If Papyrus is killed, they ask if someone stole Papyrus's gift, as it is no longer there.[2]
Artwork from Undertale's 5th anniversary.
The bear wearing an orange jacket is shown outside of Grillby's on most routes. They mention that Snowdin has no mayor and that if there is ever an issue, "...a skeleton will tell a fish lady about it," referring to Papyrus and Undyne. Once the protagonist defeats Undyne, they say that they may run for mayor as they enjoy politics. If Papyrus is killed, they mention that Papyrus should have gone and met Undyne by now and that they can feel the political system crumbling apart.[2]
When the protagonist talks to them at the end of a True Pacifist Route, they speak about how Asgore gave Alphys a hug after discovering what happened in the True Lab, then mention that Toriel fired her shortly after. They then lament the idea that there are no politics on the Surface.
The Politics Bear's sprite is simply called "Bear."
Scarf Mouse is shown just left of the northern part of Snowdin, next to the Nacarat Jester. They seem to be in tune with the crises of the Underground and complain about the excessive joking and ignorance. They also say that they would join this crowd, but they are "just not very funny." If either Papyrus or the Snowdin Canine Unit are killed, they feel like everything is getting worse.[2] If the protagonist completes the True Pacifist run and walks back to talk to them, they attempt to make a joke but realize they do not have one.
They are an opposite to the Scarf Mouse, being knowledgeable about the bad parts of the Underground, but focusing on the positives. They do this because they claim that nothing can be done about it, so there is no point in being morose. When spoken to a second time, their dialogue reads "Smile, smile" (possibly in reference to Earthbound, in which some shopkeepers say "Smile, smile" at the ends of their sentences.) If the protagonist kills Papyrus, they mention that they felt their smile falter for a moment.[2] When the protagonist talks to them after completing the True Pacifist route, they mention how they are glad that they do not have to pretend to be happy anymore. Their sprite is referred to as "Red Demon." It is explained in the Undertale Art Book that there were plans for a "Blue Demon" and an Amalgamate version, but were forgotten by Toby Fox.[4]
Dad Slime
Kid Slime 1
Kid Slime 2
Ice Wolf
A family of slime monsters living in northern Snowdin. There are three family members; The father is colored blue and has a mustache, and two children are a lot smaller than their father – one is blue/green in color and wears a red hat, and the other being completely blue. The younger monsters are always seen playing "Monsters and Humans", presumably a parody of "Cops and Robbers." If either Papyrus or the Snowdin Canine Unit are killed, the Dad slime sends his kids inside as he feels it is unsafe today.[2]
On Neutral Routes, they are located a little eastward of the Slime Family. This lupine monster is shown behind a gated area, throwing mass produced, large ice cubes into the stream. This task is done to cool the CORE. After completing the True Pacifist Route, they can be spoken to directly. They are mostly happy that they do not have to throw ice anymore so they can take a break to buy some pants. They are also considering changing their name to "Jimmy Hotpants."
Library Lizard
Library Loox
Newspaper Editor 1
Newspaper Editor 2
This lizard-like monster that looks very similar to Alphys is the librarian of Snowdin. They are already more than aware of the major typo on the Library's sign.
This monster appears similar to Loox and resides in Snowdin's Library. Their dialogue is affected by the protagonist's choice between Junior Jumble or Crossword being more difficult. Once the protagonist defeats Undyne, they assume that the protagonist thinks Sudoku is just moderately challenging. They are referred to as "mikewazowski" in game files, a reference to the Disney-Pixar film Monsters, Inc.
These two monsters, located in the library, are likely the editors of Snowdin's newspaper. The yellow horned rhinoceros-like monster wearing a scarf mentions that because there is no breaking news to report, the content is generally comics and games. She also admits to be working on a book if the protagonist inspects one of the shelves in the library. Her sprite is referred to as "Scarf Lady."
The second monster seems to be the one making the games, claiming that she is the "number-one word-search creator in the entire underground!" Her sprite is referred to as "Lady Garf."
Grillby
Big Mouth
Drunk Bun
Ugly Fish
Red Bird
Punk Hamster
Grillby's tarot card as "The Sun"
Grillby (/ˈgɹɪl.biː/) is a fire monster, and owner and proprietor of Grillby's. He wears glasses and a black, long-sleeved suit with a white collar, a gray bow-tie, and black buttons. While generally very quiet, he commends the protagonist for a "good job" during the True Pacifist Epilogue. If Papyrus is killed, he gets nervous as Sans is his best customer and he has not shown up all day.[5]
Grillby does not speak until the True Pacifist Epilogue. Red Bird tends to speak for him, pretending to translate, which is revealed in the Epilogue. Due to his physiology, he has a fear of water.[6]
This toothy monster provides insight on the way monster food works, the differences human food has to it, and their general opinion of it. If Papyrus is killed, they mention that by this time, Sans should have come in and that a little bit later, Papyrus should come in irritated. They notice his disappearance and hope that he shows up.[5]
This bunny monster is bored with their surroundings, wanting new drinks and "hot guys." They flirt with Sans when he comes to the bar with the protagonist for lunch. Their sprite is referred to as "buncrazy." If the Snowdin Canine Unit are killed, they complain about how Grillby's has gone quiet.[7] Just like the other Grillby's NPCs, If the protagonist kills Papyrus, they notice that Sans didn't visit Grillby's today.[5]
They are responsible for the fishing rod seen in an earlier area in Snowdin Forest. Their number is attached to the line, which the protagonist does not call. At some point, they give up and remove the number later in the True Pacifist Route. If Papyrus is killed, they complain about Sans’s disappearance because he told them he had some bait that they could use, although it was probably just a prank.[8]
They typically speak for Grillby, despite not actually knowing what is being said. This truth is revealed after the True Pacifist Ending when they say, "I might not get to translate for Grillby anymore..." If the Snowdin Canine Unit are killed, they notice their disappearances and mention how something feels really off.[9] If Undyne is killed, they say they need another espresso because something feels really bad.
They state that since the Capital is getting crowded, people will start moving to Snowdin, and express displeasure, saying that it will result in the erasure of the local culture. They do, however, say they would like to see "some city slickers slip onto their butts!" Once the protagonist defeats Undyne, they comment on how Grillby’s may have to have chairs to the ceiling if people move in. If either Papyrus or the Snowdin Canine Unit are killed, they instead say that maybe the town will have room.
↑ Did you just... Consume the part of me I had given you? - Snowman, if part of it is consumed right in front of it.
↑
2.0 2.1 2.2 2.3 2.4 2.5 Snowdin NPCs Dialogue if Papyrus is killed.
↑ You know what's cute? Those two married dogs always put presents under the tree for each other. It's always the same. A single bone. But every time, they act like it's the first time they've gotten it. Then Papyrus comes to take his bones back. Anyway, where are those two...? - Gift Bear
↑ Originally there was going to be a frowning demon NPC later in the game. I have no idea why I didn’t do this. I think I forgot to. Also, there was going to be an amalgamate version. - Toby Fox, Undertale Art Book, page 179, ISBN 9781945908781
↑
5.0 5.1 5.2 Grillby's NPCs Dialogue to Papyrus and Sans's disappearance.
↑ Grillby said that he'd offer you a glass of water, but he doesn't touch the stuff - Dialogue during one of the protagonist's interactions with Grillby
↑ It's s-s-so quiet in here. Lighten up everybody! This is why I hate th-this place. - Drunk Bun
↑ Where the heck is Sans? He told me he had some bait I could use. Though it was probably some sort of prank. But I wanted to know what the prank was! - Ugly Fish
↑ Those dogs are part of the ROYAL GUARD, the... Huh? Where are they? Something feels really off. - Red Bird
Echo Flower Explainer
Loren
Ferry
Onionsan
Small Bird
Elder Puzzler
This fish-like monster informs the protagonist of the Echo Flowers, which fill the marsh. If the protagonist speaks to the Echo Flower next to them before talking to them, the flower repeats their stating how they feel that explaining the Echo Flower is their only purpose.
When talking to them after the Echo Flower says this, they say "Never trust a flower," implying their embarrassment and resentment at being outed for what they feel is their sole purpose in life. They also state that mistrusting flowers are "one of the constants of this world," which could be a possible allusion to Flowey.
What's a star? Can you touch it? Can you eat it? Can you kill it? Are you a star?
Loren's dialogue
This curious monster asks the protagonist an assortment of questions about stars. Bringing an umbrella to them prompts different dialogue asking if the protagonist is holding a star. If Undyne is killed, they tell the protagonist that one of the stars faded out, asking them what that means.[1]
Colin MacDougall created them.
This monster appears after the first chase sequence with Undyne, upon leaving the room and coming back. The only part of them that is visible is a small flat pink face with closed eyes. Using them, the protagonist can travel from directly before the "Crystal" room to the area directly after the Wishing Room and vice versa. After each trip, Ferry gives the protagonist 3G for stepping on their face and thanks them. They can do this infinitely, and as such is a source of GOLD farming (though not very efficient). They simply state "Ferry for 3G." when informing the protagonist about the service, initially making it seem as if they are charging the protagonist 3G instead of giving them 3G. They do not allow umbrellas while they are transporting the protagonist.[2]
Onionsan's tarot card as "Eight of Swords"
Onionsan is a large aquatic monster that lives in Waterfall. They make faces that look animesque and have a rounded upper body that resembles an onion. They also follow the protagonist throughout their room to keep up a conversation.
Onionsan claims that Waterfall is their "Big Favorite," although they express concern about the water getting very shallow as of late. Onionsan is also very lonely, as shown by their desperation to engage the protagonist in conversation. They explain that all their friends moved to a crowded aquarium in the city, saying that they cannot join them because the aquarium is full. Despite this, Onionsan tries to maintain a positive outlook, saying that Undyne will fix everything and that someday they will get out and live in the ocean.
When walking through their area a second time, Onionsan tells the protagonist that they are starting a band called the "Red Hot Chibi Peppers" (a reference to Red Hot Chili Peppers) despite it not knowing how to sing or play instruments. Onionsan asks the protagonist whether or not they think the band will become famous. Upon choosing "No," Onionsan decends into the water, not surfacing again, even if the protagonist re-enters the room. If the protagonist says "Yeah," Onionsan continues to follow the protagonist throughout the room as usual. No more dialogue occurs until the protagonist reaches the True Pacifist ending.
Going back to Onionsan during the True Pacifist Route epilogue triggers a little extra dialogue, Onionsan stating that if word got to them that the surface was open to monsters, they would be the first to tell Frisk. Going a second time would have them say "It's gotta be any day now!"
Phoning Papyrus makes him say "ONION?" and phoning him again makes him say "HUM HUM HUM..." This is a reference to the game development studio Onion Games, which is led by Yoshiro Kimura, a friend of Toby Fox's whom Fox states has created games that inspired Undertale, such as Moon (Remix RPG).[3]
In the True Pacifist Ending Credits, Onionsan can be seen happily lounging in the water on the beach.
Small Bird's tarot card as "Knight of Pentacles/Coins"
That bird will carry anyone past the gap. It NEVER says no.
When I was younger, it gave me a lift. It took an hour...
But this bird NEVER once thought of giving up!!!
Cherish this bird.
Undyne when the protagonist calls next to the Small Bird for the first time
This tiny but determined bird offers to carry the protagonist from one side of the room to the other. Its own special song plays when it does so. According to Undyne, the bird will carry anyone across the gap if they wish and will never say no, and that it once gave her a lift across the gap, and, despite it taking an hour, it never thought of giving up, and that the bird should be cherished.
In the Genocide Route, the bird does not appear. In the True Pacifist Ending Credits, the bird can be seen flying above Papyrus.
If the protagonist is carrying an umbrella, the text "Umbrellas and birds. A bad combination." appears. This prevents the protagonist from carrying the umbrella to other areas of Waterfall and the rest of the Underground.
Snail 1 (Long Snail)
Snail 2 (Snail Guy)
Snail 3 (Slug)
Snail 4
These snails reside in the Blook Family Snail Farm.
Snail 1 appears to have an extended nose and a mustache. They tell the protagonist to keep headstrong and reach far on their journey. Most of their dialogue is a pun on words like "long" and "extended," relating to their nose. Ahmed Almutawa created them.
Snail 2 lies on their back with a suit and a shell on their stomach. They appear to be a greenish humanoid monster, and it is implied that they are not an actual snail but simply a monster that bought their shell from Snail 3 as they wanted another house. They remark of how they have "been long overdue for a second house."
Snail 3 seems to be missing its shell (making it, therefore, a slug) and counts dollar bills. It seems that this snail sold its shell to Snail 2.
Snail 4 is an ordinary snail. If it is interacted with, the protagonist only wonders what it tastes like, in reference to Toriel's Snail Pie.
Bob
Ragel
Hi. I'm Bob.
When talking to Bob
Bob is one of the four Temmies that stand near the entrance of Temmie Village. While the Temmies found next to them speak with a visual speech impediment, Bob comically speaks in clean English. At the end of a True Pacifist Route, Bob voices their thoughts about the barrier being broken. Speaking to them prompts the response "A pleasing development, no?"
They are the only Temmie seen speaking clean English in all of their dialogue, as other Temmies only use proper grammar when maddened.
Mushroom dance Mushroom dance Whatever could it mean
When talking to Ragel
When spoken to, Ragel does what the game calls a mysterious mushroom dance (complete with its own music). Its moves are swaying side to side with arms bent in a right angle position that which change from up and down, always the opposite of the other. They keep their head down, so the two dots of their nostrils look more like eyes, before lifting their head to reveal their real eyes. They then say something to the protagonist, which differs depending on the protagonist's actions during the game.
On a Neutral Route, if the protagonist has not killed any monsters, they worry about how they are supposed to get to the surface (even if the barrier is destroyed) since they are rooted to their spot.
If the protagonist has killed at least one monster, they suggest that the protagonist has sinned. Attempting to talk to them again after this results in them telling the protagonist not to speak to them.
If the protagonist speaks to them after the barrier is opened in a True Pacifist Route, they say they are happy, as they have found someone who will move them to the surface. They then question why the protagonist was expecting a more distressed explanation of their dance.
They also appear in the unused room_water_mushroom, although with a placeholder sprite.
Alexander Sward created them.
This cynical, aging monster expresses their resentment of the puzzles of today. They insist that modern kids are hopeless, and criticizes the protagonist's attempt at their box puzzle. They tell the protagonist that they are young and still have hope, and no matter what way the protagonist pushes the box, the elder always scolds them. Their appearance is notably similar to that of a Goomba from the Super Mario Bros. video game series.
Papyrus holds much respect for the Elder Puzzler, as referenced to in Papyrus's phone call when in the room.
In the True Pacifist Route epilogue they don't believe the protagonist about the Monsters being free.
Summer Wine created them.
Normal
Goner
This rare NPC only appears if the fun value is between 80 and 89, and the player is not on a Genocide Route. She can be found southeast of Napstablook's house. She talks about her neighbor's daughter, Suzy[4] (who is never seen in-game,[5] but whose name appears in yellow text similar to other important highlighted text), and states that the protagonist should become friends with her. She notes the fact that the protagonist has no knowledge of where Suzy is, but insists that fate will find a way regardless. Post-game dialogue with her in the epilogue depends on if the protagonist stopped to talk to her earlier. If the protagonist did, she gives an uplifting speech and their neighbor's blessing. If the protagonist walked by her, she states that she was going to tell the protagonist about her neighbor's daughter, but that fate has decided that she should not do so. If the protagonist kills Undyne, she mentions that she senses a disturbance in the nearby aura and that she thinks the protagonist should leave Suzy alone.[1]
If Clam Girl is encountered in the True Pacifist Epilogue, she mentions how the protagonist never met her neighbor's daughter. On the Nintendo Switch version with a fun value of 81, she explains how the time the player will meet her "... is fast approaching" as her sprite becomes grayscale.[6] Ending this dialogue makes her disappear with the same sound used for Mystery Man and the second Gaster Follower. This, along with her sprite being labeled as spr_clam_goner, suggests a link to Goner Kid. Notably, this dialogue was added before Deltarune's release. It implies Clam Girl is speaking to the player about the Deltarune character Susie, who is never seen in Undertale.
Goner Kid is a gray version of Monster Kid (spr_mkid_goner) that can appear in Room 91 (room_water7) on a dock right before the room where Undyne first throws spears at the protagonist if the fun value is 90 or greater. Their dialogue is as follows:
Have you ever thought about a world where everything is exactly the same...
Except you don't exist?
Everything functions perfectly without you...
Ha, ha... The thought terrifies me.
... [Talk again]
An umbrella...? But it's not raining. [If holding an umbrella]
Ha, ha...
You know, that does make me feel a little better about this.
Thank you.
Please forget about me.
Please don't think about this anymore. [Talk again, with umbrella]
In the game files, there is a dialogue of Goner Kid saying "Yo! You're a ??? too, right?". This dialogue is unused in-game but can be seen with debug mode on. Additionally, they reset the fun value to 0 when talked to with an umbrella, and no longer reappear when returning to the room.
↑
↑ Ahhh... No umbrellas allowed! - Ferry
↑ Her name is "Suzy." I feel like you two should be friends. - Clam Girl
↑ suzy is not the yellow kid. - Toby Fox (@fwugradiation) on Twitter, September 25, 2015. Archived on November 07, 2015.
↑ Undertale Switch - New Gaster Follower (Clam_goner) - YouTube
Clam Guy
Business Dude 1
Business Dude 2
Fox Head
Fuku Fire
Skateboard Girl
This clam-headed monster talks about how he came to Hotland from Waterfall specifically to get a drink. He comments if the protagonist carries a glass of water[1] and if they dump a few glasses of, or all of the water on the ground.[2][3]
If the protagonist poured all of the water out of the cooler and dropped it, he talks about how there is now a "private pool" and says worse things have happened.
These dragon and wisp-like monsters are glad that the reactivated puzzles are preventing them from progressing, as they do not want to work. They are also fans of Mettaton's show. If Mettaton is killed, the dragon-like monster says that's OK since it's CGI for him, and the wisp-like monster says that Mettaton's fanclub double-sized after that last episode.
This monster speaks in dialogue ending with a question or a question mark. They complain that their co-workers are not helping them with the reactivated puzzles. If Mettaton is killed, they wonder if they should stop working.
This monster was once trapped behind the laser on the west side of the first steam puzzle room. She shows relief over the fact that the laser is disabled since they have been trapped there since the lasers were activated. She shows a resemblance to Grillby, but nothing in-game connects her other than appearances. If Mettaton is killed, she questions the point of "loitering around."
Upon being freed, this monster talks about how she believes that school has to be canceled due to the reactivated puzzles. If spoken to twice, she realizes school was on break anyway. She expresses a dislike for school and takes every opportunity to say that it should be canceled. If Mettaton is killed, she questions why they need to go to school since the "world's got no future."
1
2
3
Heats Flamesman's official tarot card as Major Arcana XX, "Judgement". Note the name is wrong.
Heats Flamesman is a small, flame-headed monster encountered in Hotland. Upon first meeting him, he tells the protagonist to remember his name.
He is later encountered on the third floor to the right of the room before the MTT Resort. Whether the protagonist tells him that they remember or not, he puts on a flabbergasted expression and remark that he was easily defeated. Speaking to him again after the protagonist tells him that they remembered his name earns the response "I'll always remember that you remembered!" Likewise, if the protagonist forgot he responds "I'll never forget that you forgot!" If Mettaton is killed, he becomes absent from there.
Hot Dog Harpy
Hot Dog Vulkin
This monster is seen near Sans's illegal Hot Dog stand. She comments on the fact that he has not cleaned the snow off of the roof of his Hot Dog stand, and deems it a result of his laziness. Sans disappears from his stand once he appears in the Last Corridor, and the Hot Dog Harpy notices his absence despite the fact that his stuff is still there.
This Vulkin can be seen near Sans's illegal Hot Dog stand. It expresses joy over having obtained a Hot Dog.
Scared Donut Guy
Diamond Boy 1
Diamond Boy 2
Dress Lion
Dress Lion (Dress)
This monster was convinced by Muffet to buy one of her spider pastries and ended up spending all of his money. He resolves to not buy anything from spiders while on the surface in the True Pacifist Route ending. One of W. D. Gaster's followers resembles him. If Mettaton is killed, he just becomes speechless.
He reappears in Deltarune as an NPC in Hometown.
These monsters only appear after the protagonist solves the northern puzzle on the third floor of Hotland. They are fans of Mettaton who talk about their favorite moments of his show. What they say are actually hints at what to do to gain ratings in Mettaton's boss fight. In the True Pacifist epilogue, the purple one expresses interest in getting a "sick skateboard", while the green one is excited at the prospect of watching other kinds of television before presuming that none of them are as good as Mettaton's show. One of them can be seen watching Mettaton's stage show in the True Pacifist Ending Credits. They both feel sad if Mettaton is killed.[4]
This lion-like monster is a big fan of Mettaton, admiring his talent. In a True Pacifist ending, Mettaton gives them his dress. They can be seen at the end of the True Pacifist Ending Credits watching Mettaton's stage show. If Mettaton is killed, they feel discouraged about something and will not want to talk to the protagonist.[4]
Follower #1
Follower #2
Follower #3
Gaster's Followers are particular NPCs that only appear with specific fun values. These NPCs appear to be grey and grotesque versions of other NPCs found in the area. Their dialogue revolves around telling the story of W. D. Gaster, the former royal scientist before Alphys. After talking to them, they will vanish.
Gaster Follower 1 (spr_g_follower_1) has a 50% chance to appear outside of elevator L3 if the fun value is 62. This follower is a gray, emotionless version of the ficus licker NPC. They have a double cross on their chest instead of four dots and talk about how Gaster's life was cut short after he fell into one of his creations. They later wonder if Alphys will end up the same way as Gaster. This NPC disappears once the protagonist leaves the room.
Their dialogue is as follows:
It makes sense why ASGORE took so long to hire a new Royal Scientist.
After all, the old one... Doctor Gaster. What an act to follow!
They say he created the CORE.
However, his life... was cut short.
One day, he fell into his creation, and...
Will Alphys end up the same way? [Talk again]
Gaster Follower 2 (spr_g_follower_2) has a 20% chance to appear outside of elevator R1 if the fun value is 61. This follower is a gray version of the scared donut guy normally found near Hotland's Spider Bake Sale, with a talking head in place of the donut. This follower speaks in rhymes through the head in their hand. They talk about how the old royal scientist, W. D. Gaster, suddenly vanished without a trace and was shattered across time and space. They immediately disappear once they mention that they are holding a piece of him, playing the same sound effect while disappearing that plays when Mystery Man disappears in Room 268. Unlike Sans, their disappearance does not include a black screen interlude.
Their dialogue is as follows:
Alphys might work faster. But the old Royal Scientist, Doctor W.D. Gaster?
One day, he vanished without a trace.
They say he shattered across time and space.
Ha Ha... how can I say so without fear?
I'm holding a piece of him right here.
Gaster Follower 3 (spr_g_follower_3) has a 50% chance to appear outside of elevator L2 if the fun value is 63. This NPC is a talking face sprouting out of the ground and is its own character, unlike the other followers. They talk about how Gaster's life was cut short after an experiment went wrong. They then stop and mention that they should not gossip about someone who is listening. This NPC disappears once the protagonist leaves the room.
Their dialogue is as follows:
I understand why ASGORE waited so long to hire a new royal scientist.
The previous one... Dr. Gaster.
His brilliance was irreplaceable.
However, his life... was cut short.
One day, his experiments went wrong, and...
Well, I needn't gossip. [Talk again]
After all, it's rude to talk about someone who's listening.
The striped bird in Deltarune, a spinoff alternate universe by Toby Fox, appears in the same pose and shape as Follower 3. As the connection between Deltarune and Undertale has been kept vague,[5] the shape of the Follower being that of a sprouted face or the body of the striped bird is currently unknown because of the monochromatic color scheme obscuring the details of the supposed legs and neck.
↑ Are you just carrying that around to look sophisticated? - Clam Guy
↑ What are you doing with all of that water? - Clam Guy
↑ So now we have a private pool? Worse things have happened. - Clam Guy
↑
↑ It's a different world that might even have different rules. That doesn't mean there will be no connections at all though. - Deltarune FAQ
Dummy
Froggit
Whimsun
Loox
Vegetoid
Migosp
Moldsmal
Napstablook
Toriel
Snowdrake
Ice Cap
Lesser Dog
Chilldrake
Gyftrot
Doggo
Dogamy and Dogaressa
Greater Dog
Glyde
Jerry
Papyrus
Mad Mew Mew
Aaron
Woshua
Moldsmal
Moldbygg
Shyren
Mad Dummy (Neutral/True Pacifist Route)
Glad Dummy (Genocide Route)
Temmie
Monster Kid (Genocide Route)
Undyne the Undying (Genocide Route)
Undyne (Pacifist/Neutral)
Muffet
Vulkin
Tsunderplane
Pyrope
So Sorry
Royal Guards
Mettaton
Final Froggit
Whimsalot
Astigmatism
Madjick
Knight Knight
Mettaton EX (Neutral/Pacifist)
Mettaton NEO (Genocide Route)
Dummy
Froggit
Final Froggit
Whimsalot
Astigmatism
Moldessa
Parsnik
Migospel
Napstablook
Toriel
Annoying Dog
W. D. Gaster