①審判からの「札を並べてください」という合図と共に、対戦者同士で小倉百人一首かるた50枚を裏返しに置き、よく混ぜる。その中から1人25枚ずつ無作為に取る。
Q. 百人一首なのに、100枚使用することはないの?
→100枚のなかからランダムで50枚を選出して使用する。これにより、1回の試合の中で読手が読んだ札が自陣と敵陣に無い場合がある。このときは、たいてい多くの人がお手つきをしてしまう可能性が高いので注意!
① With a signal from the referee, "Please arrange the cards," the opponents turn 50 Ogura Hyakunin-isshu cards inside out and mix them well. Each player takes 25 of them at random.
Q. Don't you use 100 poems for Hyakunin Isshu?
-> From 100 cards, 50 cards are selected at random and used. Because of this, there are cases in which the cards read by the reader are not found in the own line and the opponent's line in one match. In this case, there is a high possibility that many people will touch the wrong card, so be careful!
↓
②そして、無作為に取った25枚の札を自陣に自分が取りやすい置き方で並べていく。
必勝法!
ーどれだけ速く並べるかで勝負を左右することがある!
→なぜか??
暗記時間を多く確保することで、試合でスムーズに勝つことができる!なので、日頃の練習の際に、自陣に並べる定位置をある程度決めておこう。
② Then, place 25 cards taken at random in your own territory in a way that you can easily take.
How to win!
- HOW FAST YOU LINE UP CAN AFFECT THE MATCH!
→ Why??
If you have enough time to memorize, you will be able to win the game smoothly! So, you should decide the fixed position to line up in your own territory to some extent during your daily practice.
↑自陣から見た札の配置構造
The layout structure of the cards as seen from your own camp
畳の目一段分を空け、上段・中段・下段と呼ばれる三段に並べていく。その際、敵陣との札の間は畳の目三段分を空けておく。
They are arranged in three tiers called the upper row, the middle row, and the lower row, leaving a space for one tier of the tatami. At that time, a space of three layers of tatami mat is left between the opponent and the cards.
必勝法!
ー札を並べる際に、相手に札を取られにくい並べ方がある…!)
Q. どのように並べたら相手を惑わすような取られにくい並べ方をすればいいの??
→「決まり字」を活用して並べる!敵陣から遠い距離に位置する箇所は自陣の下段。その場所に自分が得意な札や好きな札を置くことで、相手よりも先に先取することで勝利に近づくことができる。
How to win!
-- There is a way of arranging bills that makes it difficult for the opponent to take them!)
Q. How should I arrange them so that they won't be taken away?
-> Line them up using 'kimari' syllables! The place far from the opponent's position is the lower stage of your own position. By placing your favorite or favorite card at that place, you can get closer to the victory by getting ahead of the opponent.
暗記時間が15分間設けられており、その間で自陣と敵陣の札の配置をできるだけ正確に暗記していく。
There is a 15-minute memorization period during which players memorize the positions of their own and enemy's cards as accurately as possible.
Q. 暗記時間が15分間あるけれど、この時間内に自陣と敵陣の札の配置を全て正確に覚えることができない!!
→暗記時間内に全て覚えることが重要であるが、時間内に全て覚えておく必要はない。
必勝法!
ー敵陣の札の配置を暗記していくことも大切であるが、自陣の札の配置を正確に覚えておく。
試合が進むにつれて、送り札の際や相手が札の入れ替えを行う度に、敵陣の札の位置がどんどん異なっていく。これにより新しく暗記し直さなければならないので、試合中に覚えていくことも可能である。
ー暗記時間後半に素振りをする時間が設けられているので、この時間を利用して、正確に札を取ることができるように身体をほぐしておく必要がある。
Q. I have 15 minutes to memorize, but I can't memorize all the positions of the cards of my own territory and the opponent's territory accurately within this time!
→ It is important to memorize everything within the memorizing time, but it is not necessary to memorize everything within the memorizing time.
How to win!
It is important to memorize the arrangement of the cards in the opponent's territory, but you should remember the arrangement of the cards in your own camp.
As the game progresses, the positions of the cards on the opponent's side become more and more different at the time of the send-off cards and each time the opponent changes the cards, so it is possible to memorize them during the game because they must be memorized anew.
- During the latter half of the memorizing time, there is a time for practice swings, so you need to use this time to relax your body so that you can take the cards accurately.
審判の試合開始の合図と共に、対戦者同士一礼をし、最後に読み手に向けて一礼をしてから開始する。
When the referee signals the start of the game, players bow to each other, and finally bow to the reader before starting the game.
ここで最後の必勝法!
ー基本ではあるが、お手つきをしないように心掛ける。
なぜなら、お手つきをしてしまうことにより、相手との札の枚数差が大きく開いてしまうからである。そのためにも、読手が札を読む最初の一音に神経を研ぎ澄ませることが鉄則である。また、仮に相手よりも勝利に近づいていたとしても、油断することなく正確に「音を聞いて札を取る」ということを常に意識しておくことが非常に重要である。
Here is the last way to win!
- Basic, but careful not to mess with it.
This is because the difference in the number of cards between the player and the opponent becomes large due touching the wrong card. For this reason, it is an ironclad rule for the reader to sharpen his nerves at the first sound of reading the card. Even if the player is closer to victory than the opponent, it is very important to always be aware of' listening to the sound and taking the card' accurately without being careless.
☆勝敗の付け方
・相手より先に、自陣の全ての札を0枚の状態にした方が勝利とする。
・読まれた札を相手より早く取っていく。
・敵陣の札が読まれて取ることができた際は、自陣から好きな札を1枚送る。
・お手つき(読まれていない札を触るor取る)した際は、敵陣から1枚自陣に送られる。
☆ How to decide victory or defeat
・ The winner is the one who makes all of his cards 0 cards before the opponent.
・ Take the read card faster than the opponent.
・ When the opponent's card is read and taken, one of your favorite cards is sent from your own position.
・ When touching the wrong card(touching or picking up a card that has not been read) is performed, one card is sent from the enemy territory to your territory