I'm a C++ Game Programmer specializing in Unreal Engine development, with a strong focus on creating immersive and engaging experiences across Mobile, VR, and PC platforms.
I hold an Advanced Diploma of Professional Game Development, along with Dual Diplomas in Screen and Media and Information Technology, all earned through the Academy of Interactive Entertainment (AIE). Based in Adelaide, South Australia, I'm passionate about bringing innovative gameplay experiences to life.
Guide a lost herd of sheep back to their paddock before nightfall. As the farm dog, you must outwit dangers and protect the crops while herding them to safety. Can you get them all home in time?
Role
Lead Programmer
Main Game Loop Logic
AI, Behaviour Trees, and Flocking
Player Movement and Gameplay Mechanics
Visual Effects (VFX)
Your ship has been fitted with the latest in Zero-G firefighting technology. Take some time to get used to the cockpit and weapons, but not too long, as the space stations in these parts seem to keep catching fire unexpectedly.
Role
Programmer
Main Game Loop Logic
Weapons, Health, Monitor and Radar Systems
Main Menu and End Screen
Visual Effects (VFX)
Relive the memories of playing in your toybox in TINY TRANSIT; an Isometric Delivery Game. Deliver, Drift, and Destroy your way to cash in this fast paced, chaotic arcade game.
Role
Programmer
Main Game Loop Logic
Vehicle Movement, Drifting, and Physics
Saving/Profiles, Deliveries, and Packages
Gamemodes and Leaderboard Systems
Visual Effects (VFX) and Audio (SFX)