Alex Yao : anim clips

(and game prototype clips)

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OUTER WILDS (2018-2019)

Outer wilds is a quiet and somber game, and the characters are meant to be rather gentle. I focused on smooth motion and subtle actions.

Animations / Maya.


ListenToPlayer02.mov
Gabbro_Hammock01.mov
CreateCairns.mov
LeanWhittle_Idle03.mov
ChertDrummingB06.mov
Gabbro_DropIntoHammock_Baked.mov
brandishAxe.mov
playblast.mov
PlayBanjo02.mov
NPCTraveler_Talking.mov

The Wastes is one of my earliest projects. A Half-Life 1 mod originally from 2001. Some people rediscovered the game around 2017 and contacted the original team to gather the original assets and use the content to release a standalone game. I couldn't resist and added some new content to the game in the way of new animations and models and textures in the old style. These are some new anims that were fun and quick to do on low res rigs.

Animation / Maya. 2017-2019

SawedOffIdle.avi
ramboKnife_Idle01.mov
walkDrunk.avi
Death_Crawling.avi
TW_TommySwitch.mov
M16.mov

Leaderboard Productions 2019 : Interactive Instruction

These animations were made for educating people on how to operate certain types of machinery in dangerous environments. I did a lot of these, and while they're fairly dry, I found satisfaction interacting with props.

Animation : 3Ds Max


SafetBleedValve_HIGH.mp4
SafetHOASwitch.mp4
Anim_Kneel_Start.avi
Anim_TakeOut_Flashlight.avi

DEPTH 2015-2017 -

Anim/Maya

In DEPTH I worked directly with the programmers to design all of the animations and how they function in game. Divers had 8 directions of swimming animations that blended together, and sharks were a mix of dynamic bones and blended animations. I animated maybe 50% of the content and led a small team on the rest. I also animated most of the non-DLC weapon animations.

SafetRisingStemValveLow.mp4
Anim_LockboxOpen_Lock.avi
Anim_Kneel_End.avi
Anim_Duke_HeroPose.avi
Lunge_002.mov
Death_Tail_001.mov
Alligator_Swim_08_top.mov

REDEMPTION OF CHICKEN - 2017 made for a gamejam in about a day

anim/modeling : Maya


ChickIdle.mov
SeeFood.mov
Run.mov
Sprint.mov
PeckIdle.mov

BIRDHEAD CONCEPTS - 2017 prototype anims and concepts

anim/modeling : Maya

spearblast.mov
Goblin_RunL.mov
Goblin_Runx.mov
Goblin_Attack_001b.mov
LS_Fire.mov

Laser Lasso Batallion : prototype concepts

animation : Maya

Lasso_Dash_and_ArcTopDown.mov
LassoDashNShoot.mov
Lasso_Dash_Yank_Throw.mov
bigGobbl.mov
biggoblinbutt.mov

SUPERFIGHT : (2016) was a pretty fun and quick project animating simple cards, murdering one another. I created these with various VFX in mind (flame\lightning\psychic powers\general savagery)

Animation: maya

CardReveal_Dash.avi
Charge_Up_Left.avi
CardReveal_Leap_001.avi
win_Fire_left_002.avi
Stagger_A_001.avi
Stagger_C_001.avi
win_Electricity_left_002mergedDown.avi
win__Laser_left_002mergedDown.avi
left_Win_Claw_007.avi
Animatic_007.avi

FORGE (2012-2013)

Anm_FireElemental_Move_Run_020.mov
ANM_Panther_Walk_F_018.mov
ANM_Panther_Pinned_006.mov
ANM_FireElemental_KnockDown_044CAM.mov
ANM_Panther_KnockDown_026.mov
ANM_Tinker_Move_Run_039.mov
ANM_Tinker_Death_052.mov
ANM_Tinker_BattleIdle_024.mov