About Me
About Me
Experienced 3D Artist with over 10 years of experience in creating high-quality 3D models for games and architectural visualizations. My skills include modeling, UV mapping, texturing, and topology. I am passionate about creating realistic and detailed models, with the only limitation being the polygon count.
Skills
3D Modeling (Cinema 4D, Blender, ZBrush)
Texturing (Substance Painter, Photoshop)
Knowledge of Unity and Unreal Engine
Creating PBR materials
Working with UV mapping and retopology
Basics of sculpting