An asymetrical, LAN multiplayer, horror game where you can play as one of 3 roles: A diver, scouring the ocean floor searching for C.R.A.B. rovers to repair while being hunted by the very creature who broke them. Their engineer buddy, providing them with crucial information on C.R.A.B. rover locations, repair procedures, and creature proximity while simultaneously maintaining their submarine through the pressures of the deep. Or the Creature itself, using its unique ability to sense fear to locate and hunt down any tresspassers.
As a diver, your mission is to find and fix the broken-down C.R.A.B. rovers, while being stalked by an unknown menace of the deep.
As the creature, you must utilize your senses to track the diver down, and hunt them before they can fix 3 C.R.A.B. rovers.
As the engineer, you must provide the diver with crucial information: on how to solve the C.R.A.B. rover repairs and where the creature hunting them is, while maintaining the submarine systems through malfunctions and failures.
This project was done for our Game Studio II project with Colin Colbert, Vincent Var, Pierce Laube, Connor Dekenipp, Ben Ladue, Tristan Schonfeldt-Aultman and Owen Stanclift.