The goal with this level was to create it as close to the real ship but add a unique element to it and in this case I've added a paranormal element to it. Lighting and environmental storytelling were key in making this certain level. A mysterious sickness had broken out on the ship and passengers are going missing. A figure looms over you as you travel the ship to find out exactly what happened to the crew and passengers. There are three main sections the player travels through from the cargo hold, to the third class cabins and dinninghall, to the Grand Staircase.