Yearly Campaign

With the Plundemordhe group, for whom I manage communication and IT support, and with whom I designed Desolation for Mordheim, we host an annual narrative campaign. This year, we're diving into two games: Mordheim and Saltwind

You’re invited to follow our full battle reports and witness the unfolding drama of the campaign: brutal encounters, strategic gambits, heroic feats, and devastating losses, all fueled by the unofficial Mordheim expansion, Desolation!

Curious? Dive into the campaign’s lore, explore how Desolation reshapes the rules and the terrain, and stay tuned for immersive battle reports and campaign updates!