Puddles.color()
Interactive Installation
Bright Festival
Florence (IT)
2025
Puddles.color()
Interactive Installation
Bright Festival
Florence (IT)
2025
Presence
Interactive Installation
Bright Festival Connect
Leipzig(DE)
2024
Gesture-Controlled holo interface
Date: 10/2017
Master Degree Thesis
This thesis project is an interactive display designed to combine holograms and gesture-based graphics. It features a totem structure with an holographic screen, created using a plexiglass prism, and a projected screen on a lycra surface.
The installation uses a Leap Motion device to track hand movements, allowing users to interact with virtual elements in a 3D environment.
The goal of this project is to develop a versatile informational tool that can be adapted for various environments, such as:
Info points in malls or museums.
Exhibitions in galleries or trade shows.
Scientific applications in augmented reality.
Home automation systems for interactive control.
This customizable concept can also be tailored to meet specific commercial requirements, making it a valuable tool for enhancing user engagement and communication.
Queen's Diamond Jubilee
Interactive Setup / Projections
British Embassy of Italy - Rome
2024
NAJA: The Shadow of War
Interactive Sculpture
Regione Lazio - Art Prize
2017
This interactive installation explores the transformation of identity and the harsh realities of conscription during the First World War. The sculpture’s shadow dynamically changes based on the viewer’s proximity:
When observed closely, the shadow morphs into the silhouette of a battlefield, revealing objects like grenades, rifles, helmets, gas masks, and trenches.
As viewers move away, the shadow reverts to a simple, neutral form.
The piece reflects on the abrupt shift experienced by conscripted individuals—farmers, workers, and artisans—who were forced to trade their tools of labor for instruments of war.
Beyond the curve
Final Project of the Masterclass in "Digital Art for High School Students"
Art High School "GUGLIELMO MARCONI"
Anagni (IT)
2022
Pitti Uomo Firenze
installation
Montecore Abbigliamento
2023
VR Experience
Date: 10/2015
Bachelor Degree Thesis
This project is an artistic exploration of the visual phenomena underlying the sensation of vertigo. It leverages virtual reality (VR) technologies, utilizing both commercial and open-source solutions to create an immersive experience.
The development process involved a series of virtual studies aimed at progressively inducing and analyzing perceptual stress in users. The visual content is inspired by principles of kinetic art, focusing on how movement and perspective influence the viewer’s perception of imagery.
This project combines artistic research with technological innovation to investigate how visual stimuli can recreate and explore the disorienting effects of vertigo in a controlled, creative environment.