Hi! I'm Alan, a Brazilian game programmer and administrator, I've been surrounded by games since I was 9, and am currently working on Bosque Galdua, as Game Programmer, a 3rd place project for the 1st project's exhibition of FACENS (Brazilian college, located in Sorocaba-SP). I graduated as associate degree administrator from IFSP (Instituto Federal de Educação, Ciência e Tecnologia de São Paulo, Campus Sorocaba), and nowadays i am attending the 4th semester of Game Development at FACENS.
I am strong perseverance for learning and taking challenges, I always had curiousity about the technical part of games and that brings me to discover how to create that beautiful art. There are some of the projects I've had contributions to and personal things that I am still working on.
Highlights:
Player mechanics (Walk, attack, jump, hold and throw Objects, dealing with slopes, invincibility frame, player Manager);
Game mechanics (GameManager, throwable objects);
Enemies behaviors (EnemyManager,enemy script, enemy spawner, enemy mechanics);
UI/HUD Integration;
Documentation (High Concept and GDD);
Team work;
Awards;
Game publishing.
Highlights:
Game Design;
Game mechanics (World map);
Game Documentation (High Concept and GDD);
Team Work.
Highlights:
Level Design;
HUD(Introduction, main menu, credits);
Game Design;
Team work;
Game publishing.