A Spooky, Two-Player, Unity-Powered Adventure
Introducing a dynamic university project that embodies the spirit of collaboration – a thrilling two-player 2D top-down game created using Unity Engine. But what sets this project apart is its ingenious use of Unity's UGS services, including Netcode and Relay.
In this game, we've rolled up our sleeves and built mechanics from scratch, showcasing our knack for innovation. One of our major achievements is leveraging the recent Netcode tool, offering players a seamless and engaging experience.
Every aspect of this project, from self-made assets to its arcade-style gameplay, has been lovingly crafted. 'Unity-Powered Fun' is all about camaraderie, not competition. The game revolves around cooperative play, emphasizing teamwork as you navigate a world of move and shoot mechanics. Your goal? To defeat as many enemies as possible before the timer runs out.
'BubbleDoom' is not just a game; it's an invitation to venture into a cute yet spooky realm where teamwork and creativity reign supreme, all thanks to Unity Engine's cutting-edge tools.
MY CONTRIBUTIONS:
Network Programmer: Netcode logic, Relay integration to existing logic, Remote Procedure calls
Gameplay Programmer : Player behavior, Raycast Logic between two Players using RPCs, Score mechanics
AI programmer ; Enemy Behaviour to move towards closest player
UI Programer
Game Design
Post processing effects artist : Lighting, particle system