Trust, Empathy, Team Building, Creating a sense of belonging, Culture, Happiness are few of the many characteristics we learnt during this studio session. Also, Learning to think with our bodies & Recognising the power of observation was something which I personally consider as key takeaway from this session by Aleta Hayes from Department of Theater and Performance Studies Stanford (TAPS).
Similar video from Stanford Graduate School of Business: link, Article from Waltzlab: link
"Where’s Waldo?” is just one of the thousands of examples of visual search we perform every single day. From driving a car to looking for groceries in a store to avoiding NPCs video games, we, as humans, are regularly using our visual system to search through scenes. In this lecture, I explored a variety of experiments focused on how the human brain processes a visual search and how that influences media/game design. Got a deep understanding of where our brains excel, where they fall short. Also got a sense of in designing products how much Scene Guidance, Human Bias, Eye Movement, Visual to muscle memory matters.
Learnt about the basics of designing spaces and various parameters one needs to keep in mind. Also, went through the basic models on which the classes at d.school are designed.
You can learn more in depth via this link.