Angel J. Soto Rivera 

Game Designer

My name is Angel J. Soto Rivera , currently pursuing the bachelor degree of Development and Design of Videogames, at the InterAmerican University of Puerto Rico. I'm also working on a personal project of Card Game which has been on development for a year. I see myself as creative person with a massive imagination, and a hard-working individual ready to give my 101% towards any goal I set. Making Games is something that I enjoy and  my goal is to create games that can help people and entertain them on their live. I wish that my games can bring a lot of fun and joy to people.

Work Experience

Legends on the Loose

Platform: itch.io/Pc
Game Engine: Unity
Genre: Adventure, 2d, Top-Down
Publish Date: Jul 31, 2023 

Roles:

This is a Game Jam project in which I played the role of a leader. Throughout this project I managed to improve my decision-making skills, aiding my team in understanding the game mechanics and efficiently working within the time constraints. I also work on the level design in which we use a piece of cardboard to make the design and then implemented on the game. Additionally, I created sketches for the UI design and player to prevent the artist from being overloaded.

In a mystical zoo at night, legends escape their cages and run along the zoo. As the new zookeeper, the player has to capture and return them to their habitat before the zoo opens.

Contribution:

Pipeline Creation

Project Management

Character Design

Creative Director

Player Sketch

UI Sketch

Quantum Rivals

Platform: TBA(IRL/PC)
Game Engine: TBA
Genre:  Turn Based Card Game
Publish  Date: In develpment

Roles:

In this personal project, I manage to make the mechanichs of the game and the GDD. I also gather a team of talented people who ive been managing since the beginning of this game. Here I've experienced in the production side and in the designing side. I make sure that everything is running how it should and to make sure that my team efficiency is at 100% without burning them out.

Each player will have a Pixel Field, which will determine how many pixels you start with. By summoning pixelites, you can attack your enemy and steal their pixels. To win the game you must accumulate enough Pixels to expand your Pixel Field and destroy your opponents. 

Contributions:

Game Documentation

Card Design

Character Design

Creative Director

Game Balancing

Pipeline Creation

Project Management


The Inter Developer Experience: Inter Tigre

Platform: PC
Game Engine: Unity
Genre:  Platformer
Publish  Date: In develpment

Roles:

Here, I worked as part of the team management and level design. In team management, our goal is to ensure that every task is completed efficiently. As for level design, I was responsible for the third level. This level is designed to present a challenge to players unfamiliar with gaming, yet it needed to be easy to complete. To achieve this, I incorporated matching colored buttons and platforms. When a player steps on the button it triggers the corresponding color matching platform.

During this internship, we developed a game to show prospective students what they can learn in the Bachelor's program for Design and Develop of Video Games at the Inter-American University. 

Contributions:
3rd Level Design

Play-Testing

Team Management

College Projects

Puzzle Game Demo

Game Engine: Unreal Engine 5.2

Roles: 

During this project  was asked to create a simple level design that requires a key that open a door, a coin that would activate the Elevator, Enviromental Damage and an object that disappearing when the player shoots. I Implemented a function making that once my player had all keys, it allows them open the doo to were the coin for the elevator is located.

Museum Showcase

Game Engine: Unreal Engine 5.2
Roles: 

For this project I had to a create a museum showcase featuring  all the blueprints. I developed a mini game incorporating these blueprints in the scene. Throughout the project, I collaborated on AI interaction, enabling characters to walk,follow and run. The level design was resemble of a parkour layout,requiring playes to obtain buffs that assist in completing the game.