Tiwari, A. S., Bhagat, K. K., & Lampropoulos, G. (2024). Designing and evaluating an augmented reality system for an engineering drawing course. Smart Learning Environments, 11(1), 1. doi: https://doi.org/10.1186/s40561-023-00289-z
Tiwari, A. S., Toluchuri, S. S., Mitra, U., & Bhagat, K. K. (Accepted). Acceptance of augmented reality application in an Engineering Drawing Course. ICALT 2024.
Toluchuri, S. S., Tiwari, A. S., Mitra, U., & Bhagat, K. K. (Accepted). Effectiveness of marker based augmented reality game on computational thinking skills games on computational thinking skills and cognitive load for middle school students. ICALT 2024.
Tiwari, A. S., & Bhagat, K. B. (2023, December). A Comparative Study of Traditional and Augmented Reality-Based Engineering Drawing Instruction: Effects on Visualization Skills and Cognitive Load. In Proceedings of the 31st International Conference on Computers in Education. Asia-Pacific Society for Computers in Education, (Vol. 1, pp. 400–405). URL: https://www.apsce.net/view/event_proceedings_files/01HHMGF0X9X447S4HP9HTSZYGS.pdf
Tiwari, A. S., & Naskar, S. K. (2017, December). Normalization of social media text using deep neural networks. In Proceedings of the 14th international conference on Natural Language Processing (ICON-2017), (pp. 312–321). URL: https://aclanthology.org/W17-7539.pdf