Animations, gameplay, and systems in action — from Personal to shipped projects
I grew up doodling comics and playing PC & mobile games, which naturally led me into game development. I trained in animation through MAAC, with hands-on experience in Maya and Substance Painter, and later built a strong foundation in game dev and computer science through courses like CS50x, CS50g, GameDev.tv, and Unity pathways.
Today, I work at the intersection of animation and gameplay programming. I specialize in in-engine animation — animating humans, vehicles, and synced objects, often simultaneously, for cutscenes, game trailers, and runtime gameplay. Alongside, I write and integrate gameplay systems and tools, enjoy working across the full development pipeline, and am currently expanding into AI systems and Unreal Engine workflows.
I had the privilege of working with Rayll.
Started my journey as an Intern and continued as a Tech Artist.
Our game F2F Woodbury Getaway received two awards at IGDC 2024:
🏆Best Gameplay (Winner)
🥈 PC & Console Game of the Year (Runner-up)!
See or Buy: Fears to Fathom
Meet Studio Noori
Working as a Technical Animator on Eye Exam at Studio Noori. Excited about this project as it draws from a familiar experience many of us remember, just not in the way you’d expect..
Visit the website to learn more—and stay tuned!
Visit Eye Exam Website
From an AI Game Jam winner to Scream Jam entries — including projects inspired by Rocket League and a bomb-defuse concept. More on Itch.io
Rocket car boost trial, short for ‘RCBT’
is a game inspired by Rocket league and its player's community's custom maps. This game was published on itch.io in 2022 for Windows platform.
This game was submitted as a Final project for Unity's course 'Create with VR'.
This game is inspired by a VR party game called ‘Keep talking & nobody explodes’.
Two game modes: VR and Normal mode
Each game will be different (randomized panels).
All assets were made inside Maya.
3 Levels of difficulty and 5 types of puzzles
Alien Video game shop was
my final project submission for
It was featured by Unity on their
course page in June 2022.
Spline Rider (prototype) includes systems like:
Spline mesh system for level creation
Audio visualization system to boost immersion in the world
You can watch a demo video here.
Here are some of the scenes that I created in 3Ds Max while studying in MAAC institute.
HD versions of these images are available on Artstation profile - link.