Fixed rare issues that prevented some players from logging in during the login stage or after character selection.
Fixed the Grendal weapon.
Additionally: on game start, to support telescope socketing, physical classes now receive level 60 AP weapons.
AI player skills have been balanced:
Skills from the second skill tree have been removed.
A delay between skill usage has been implemented (except for chain skills).
AI players now receive starting equipment (excluding weapons).
Implemented an intelligent target selection system for AI players in RvR:
Previously, all AI focused on a single real player.
Now AI players distribute themselves among nearby priority targets, with no more than 4 AI players attacking one real player.
During nighttime hours (from 01:00 to 07:00), AI players automatically log out.
Titles above character heads have been removed in RvR.
AP is now awarded for each kill, in addition to streak bonuses.
The maximum kill streak in RvR has been increased to 100, and rewards have been increased accordingly.
Implemented an intelligent AI voting system for events:
Previous voting results are analyzed, and in each situation AI players choose the less popular but higher-priority event.
Example: if Solo All Race 2x2 consistently won over GvG 2x2, AI will now tend to vote for GvG 2x2.
Fixed several effects that could rarely behave incorrectly
(for example, a movement bug when using the “Tree” skill on the Sorcerer).
After class selection, 200,000 AP is now automatically granted to prevent rank loss that could block weapon usage.
The Winter Park Queen’s HP has been reduced from 100 million to 65 million.
A daily siege of North Catalam has been implemented.
Added the New Year event “Decorate the Christmas Tree”.
Overall server optimization has been performed.
Location loading and overall stability have been improved — this will be noticeable immediately upon logging in.
The movement of AI players in the Silentera Tunnel location has been fixed.
An intelligent target selection system for AI players has been implemented in FFA and Mix Fight 3.
AI target selection logic by priority:
Revenge – the player who attacked the AI last
Aggro – the player the AI attacked last
Low HP – the player with the lowest HP
First target – the first player found within range
At this stage, a more advanced AI movement system and improved geodata are currently under development.