"This database has reached its limit."

"I can’t bring any data from this database to the next one."

"But you might remain unharmed."

"This database is just one of many."

"One of many trials and errors."

"Don’t fear the loss."

"Hope for the next one to be a success."

Night Builder prologus is based around a new way to tell a game story. This new way is meant to give the player near infinite ways to experience the story the way they like. The implementation of the game nb engine in Night Builder prologus is a lite version of the complete engine which will be featured in the main game Night Builder. Night Builder prologus is meant to be a proof of concept for the engine and the Night Builder story/lore.

The game is completely playable and is mostly free of bugs. But there will be a big performance Update and I might add other languages.

Night Builder prologus is the story prolog to the game Night Builder which will we released in the future. It is meant to give the player the story background of the main game Night Builder as well as being a playable teaser for it. NB prologus is based on the inhouse developed nb engine. But the nb engine used is a sized down version. The focus of the Night Builder game series is based around the idea to striped down all surrounding elements to the core gameplay, reinforcing and finetuning this. This means the UI is built in a way to ensure fast and easy interaction without difficult graphics. It only serves the purpose to interact with the game in the most intuitive and fast way without overloading the player with difficult to process/understand animations.