Aiden Cvengros

Gameplay Programmer | He/Him | Resume Link

I am a computer scientist who enjoys game development. My specialties include gameplay and graphics programming, with my favorite bit of those fields to personally implement being particle systems and other graphical effects that add impact and game feel to the actions people take in game...

Selected work

Untitled Solo Project (In Development)

This is my first big personal project. It's being created primarily to iterate on concepts I learned in and after studying at DigiPen Institute of Technology. My first big hurdle for the game is that I've decided to build it from the ground up so that I can get experience working with the Vulkan graphics API. So far this has been a challenging but rewarding experience as Vulkan is significantly more complicated that OpenGL and DirectX which I have worked with before.

I will showcase more of the game here as it is developed and I intend to eventually publish and iterate on the project in the future.

NoEvilEscape_AidenCvengros.mp4

No Evil Escape

No Evil Escape is a collaborative portfolio piece made in Unreal Engine that I helped create as my senior project at DigiPen. No Evil Escape is an online-networked, multiplayer puzzle game in which the three players are limited in either their sight, hearing, or speaking, affecting how they must cooperate to complete puzzles. 

Showcase Skills:

Seed Migration

An ode to the old flash-style upgrade launch games, Seed Migration takes you on a journey as an acorn making it's way as far as it can to grow a tree somewhere new! This game was made for the 2023 Global Game Jam and used the Unity game engine.

Showcase Skills:

Brewl Trailer.mp4

Brewl

Brewl is a potion brewing rpg where the player scrounges for ingredients and uses those ingredients to brew different potions. It was made in a custom engine built by our team.

I was responsible for constructing the graphics engine for the game using OpenGL, as well as producing graphical effects from that engine such as screen shake or particle effects. This project allowed me to practice graphics engine programming fundamentals, particle system creation, and working with designers to maximize visual game feel.

Showcase Skills:

Alchemist's Grove Trailer.mp4

Alchemist's Grove

Alchemist's Grove is a first person grenading game made in Unity that I helped create as my junior game project at DigiPen. The player crafts potions to produce various effects when thrown at enemies.

Showcase Skills: