A system used for tracking player performance for NA in Valorant Champions Tour for 2026.
Compared to the 2025 version, the 2026 version now tracks all regions, and now takes the first Masters Santiago into account. Only the teams that qualify for Masters Santiago will receive early stat tracking, since Triple Elimination can mess with accuratly measuring performance.
Comes complete with a fictional ELO system (before Riot released their own official system); an ELO Calculator to help quickly determine the performance of a player per match; detailed K/D/A stat tracking for each player, Agent Statistics such as Pick Rate and Win Rate for major events such as Masters and Champions, and a detailed breakdown on the win-loss ratio of most Agents on most maps.
All stats are gathered manually from vlr.gg, inputted by hand. Absolutely no automation was done when gathering data (I don't think the API is even compatible with Google Sheets anyways lol). You can view the entire spreadsheet by clicking on the button in the top right (recommended, the small preview window kinda sucks).
A smaller scale version of the old VALORANT Champions Tour Stats system used for tracking player performance for the Project Blender tournament.
It's a bit of a downgrade, only capturing Agent Pick Rates and map details, as well as a detailed breakdown on the win-loss ratio of all Agents on most maps.
All stats are gathered manually from Project Blender's official website, inputted by hand. Absolutely no automation was done when gathering data (I don't think the API is even compatible with Google Sheets anyways lol)
A system used for tracking player performance for NA in Valorant Champions Tour for 2025.
Comes complete with a fictional ELO system (before Riot released their own official system); an ELO Calculator to help quickly determine the performance of a player per match; detailed K/D/A stat tracking for each player, Agent Statistics such as Pick Rate and Win Rate for major events such as Masters and Champions, and a detailed breakdown on the win-loss ratio of most Agents on most maps.
All stats are gathered manually from vlr.gg, inputted by hand. Absolutely no automation was done when gathering data (I don't think the API is even compatible with Google Sheets anyways lol)