Agent Alice Wallace is an intelligent and highly skilled agent who is considered to be the woman who "has it all." Despite this, she is constantly troubled by the disappearance of her parents, of which occurred during her childhood. Although there were no clear explanations for their disappearances, the Wallaces were pronounced dead even though no bodies had been already found. Since then, she was raised and taught by her uncle Vincent Wallace, an employee of The Agency. The disappearances of her parents has been a paramount influence in Alice's life, including her decisions to working in law enforcement.

Agent Alice Wallace is initially introduced as a detective working for the New York City's Police Department under Chief Peter Crosby, but due to the mythicaled occurrences of the first case in Episode 1, she is hired by The A.G.E.N.C.Y. as a federal law agent focusing on specialized cases.


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As a skilled agent for the A.G.E.N.C.Y., Agent Alice Wallace is an excellent observer who picks up on the smallest and biggest details. She does not trust others very easily and has quite a knack for reading people's minds through their subtled behaviored troubled pasts, Alice Quite often keeps her distances from people until her sacred trust is earned. Despite this, she is still being able to being a team player and develops a strong heartfelt bond with both her colleagues Pete and Ben. and will stop at nothing to finding the killers of her parents disappearance

Legendary agent Alice F. Mason told The Real Deal back in 2010 that her success in real estate was changing New York by getting people to live together in an era when many prewar buildings were monied silos.

Today on the EasternPennPoints blog, we are featuring an interview with Alice Fugate, one of the literary agents lined up to take part in the Submission Shine critique event. Join our assistant regional advisor, Kristen Strocchia, as she and Alice take a trip through our virtual PORTAL caf!

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The aim is to revisit the classical Hello World example with a multi-agent oriented programming perspective. We start with the simplest application we can write in JaCaMo and improve it to progressively show some of the most important aspects of the programming language and the platform.

To run the agent, JaCaMo uses application files (which names end with .jcm).In our example the application file is sag_hw.jcm, where we give a name to agent (bob) andan initial goal (say("Hellow World")).The content of this file is as follows:

The agent continues to run, but has nothing to do (as it is the only agent in the system and it has not generated any further goals itself, nor changes in the environment that might lead it to further action).

Some coordination is required so that bob prints first and alice later.We can solve the problem with bob sending a to alice as soon as its message is printed.The new program is as follows (to be included in a file named bob.asl):

The example now considers an environment with a board artifact, as a blackboard that agents can use to write messages and to perceive message written on it.In this version of the hello world example, bob writes a message "Hello" on the board blackboard and alice, who is observing the blackboard, writes the message "World" as soon as it acquires the belief that the message "Hello" has been written.

Environments are structured into workspaces; all agent within a workspace have shared access to all artifact instances in that workspace. In the application file, we can specify the initial set of artifacts and workspaces to be created when the MAS is spawned. In this case, the file is as follows:

Agent alice focus on (i.e., observe) the artifact.The focus is needed so that the agent alice is attentive to changes in the observable properties of that artifact: when something is written on the board, next time alice senses the environment a belief corresponding to the observed artifact property will be automatically created and she can properly react to it.

the agent (who is observing the board) writes the message "World" has soon as it has the belief that the last message written on the blackboard (made observable by means of the lastMsg observable property) is "Hello".

The execution of the .jcm file produces a result similar to the previous ones, except that now it is the blackboard artifact printing out the messages (see trace starting with [BLACKBOARD]) and no communication between bob and alice are required.

We now "organise" the set of agents to produce the "Hello World" message.An agent organisation can be used to regulate and coordinate the agents.Although the example is simple, the use of an organisation makes explicit and facilitates the changing of the specified coordination and regulation patterns.We assume here that agents are compliant and use the organisation as a coordination tool.Coordination will be used to achieve the goal show_message, a goal that should be achieved by the two agents working together.This goal is thus called an organisational goal to distinguish it from an agent goal.

We use a social scheme to program how the organisational goal is decomposed into sub-goals that are assigned to the agents.For the decomposition, the goal has one sub-goal for each word of the message.For their assignment to agents, we define a mission for each sub-goal.In order to participate in the scheme execution, agents should commit to a mission and achieve the corresponding goal(s).Committing to a mission is a form of promise to the group of agents collectively working on a scheme: "I promise that, when required, I will do my part of the task".When agents have committed to all missions, the scheme can be performed with the guarantee that we have enough agents to work on all required sub-goals.

This organisation example also defines a single role that all agents will play: the role greeter played in a group type identified by gg (standing for "greeting group").Agents playing this role (and only them) are permitted to commit to the missions of the scheme as defined by the norm.The program of this organisation is written in XML as follows:

Agents play the role greeter and commit to missions to show their words (bobshows "Hello" and alice shows "World").Each agent has its own mission/goal/word to show.Through the definition of the norm norm1 and norm2 a greeter is permitted to commit to anymission. Since we do not want every agent to commit to all missions they possibly can, each agent has a belief for the mission it should commit to. These beliefs are my_mission(mission1) for bob and `my_mission(mission2) for alice. The decision tocommit to a mission is implemented by the following plan:

Briefly, agents have plans to react to events produced by the organisation (new permissions and new goals) and do not need to explicitly coordinate among themselves through communication; that is, bob does not need to send a message to alice anymore. Neither is the environment used for coordination. ff782bc1db

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