The STEM Lesson Plans were created by AEOP RESET educators based on Level 2 participants' summer on-site research experience with an army research scientist. Each lesson plan will provide a biography of the scientist and utilizes a 5E format. Click on the hyperlink title for a copy of the Google Doc. If you have any questions, comments, or suggestions, email jrmeadows@tntech.edu
*Contains in-person and remote learning
Environmental Science
Students explore the sources and effects of water contamination, analyze the environmental and public health impacts of natural disasters like wildfires and floods through data interpretation and real-world examples, and understand how the EPA’s Water Safety Program and the Safe Drinking Water Act protect public health.
HS-ETS1-2, HS-PS1-2, HS-ESS3-4
Students will design and conduct a controlled investigation comparing the effectiveness of different grass types in filtering contaminated or imbalanced soil, analyze pH or qualitative plant health data to identify trends or differences between treatments, and connect plant-based environmental engineering methods to real-world ecological and public health challenges.
Students will develop critical thinking and problem-solving skills related to water management problems in their local community by predicting the behavior of water in different conditions to design and construct a functional French drain model.
Students will use linear equations to understand soil moisture and other underground phenomena and will learn to write, interpret, and apply linear models from real-world data, connecting mathematical concepts to practical geophysical problems.
MS-ETS1-, MS-ETS1-2, MS-ETS1-3, MS-ETS1-4
Students will learn to use VEXcode VR to code a VR Ocean Cleaning Robot to collect trash in a coral reef environment. This activity helps students understand basic programming concepts, the use of sensors, and the impact of automation on environmental conservation.
MS-LS2-4, MS-LS2-5, MS-ETS1.A
Students explain how invasive species affect populations of other species such as native populations within ecosystems to design a solution idea to help fight these invasive species by using AI and machine learning for maintaining biodiversity and ecosystem services in fighting invasive species.
Students will be able to determine the health of a stream by analyzing macroinvertebrates. Students will be able to design a model to demonstrate a healthy watershed.
MS-PS2-5, HS-PS1-3, HS-PS2-6, HS-PS3-5
Students investigate what causes colors in nature & the movement of pigment molecules through chromatography paper and gel electrophoresis, and determine pH values & the components of an unknown dye mixture, use technology to quantify color values.
MS-ESS3-13, 5-ESS3-1
Students will be able to identify sources of water pollution. Students will explore way to conserve and protect clean water.
MS-ESS3-3, 5-ESS3-1, MS-PS1-2
Students will be able to understand the process of filtration and how GAC can be used to remove impurities from water.
HS-ESS3-1, HS_ESS3-2, HS-ESS3-3, HS-ESS3-4, HS-ESS3-6
Students will determine the advantages of combining green and gray infrastructure to repair/rebuild old infrastructure in sustainable, cost efficient ways by designing a rainwater collection apparatus (barrel) that combines green and gray infrastructure to use in gardening.
HS-LS2-5, HS-LS2-7, HS-ESS3-4, HS-ESS3-5, HS-ESS3-6, HS-ETS1-2
Students will describe actions that can be taken to reduce the impact of harmful algal blooms by calculating the rate of algal growth to predict how oxygen levels will decrease after a given time and determine the best algal species to use for biofuel.
HS-PS4-5, HS-LS2-1, HS2-2
Students measure and graph the absorbance of several samples of Kool-Aid and DI water in a variety of concentrations using a colorimeter to determine the concentration of an unknown Kool-Aid.
HS-LS2-7, HS-ESS3-2, HS-ESS3-4, HS-ETS1-2, HS-ETS1-3
Students research plastic and post-consumer products to engineer a water filtration device.
HS-LS4-2
Biology: Students use mathematical models as evidence to construct an explanation for the process of evolution. Math: Students discuss graphs that depict the rate of resistance for bugs to determine how the data might best be mathematically modeled.
HS-ESS1-2, HS-ESS1-3, HS-ESS2-1, HS-ESS2-2, HS-ESS2-5, HS-ESS3-1, HS-ESS3-4
Students collect and analyze data from USACE and use the engineering design process to determine the benefits of dredging to predict future usage based on past data.
Computer Science
Students will understand flooding by identifying its causes, impacts, and mitigation strategies through active participation in collaborative activities, multimedia engagements, and data interpretation from simulations and case studies, ultimately constructing evidence-based explanations about future flood risks.
Students will investigate the watershed in which they live and compare it to other watersheds across the United States in order to understand the importance of watersheds and how they can be maintained.
5-LS2-1, 5-ESS-1, 3-5-ETS1-1
Students will be able to design and create prosthetic hands inspired by the Wild Robot through the engineering design process (EDP) and Artificial Intelligence (AI) and retell and explain how the story line relates to the ideas presented in the EDP and AI.
MS-ESS3-13, 5-ESS3-1
Students will be able to identify sources of water pollution. Students will explore way to conserve and protect clean water.
MS-ETS1-, MS-ETS1-2, MS-ETS1-3, MS-ETS1-4
Students will learn to use VEXcode VR to code a VR Ocean Cleaning Robot to collect trash in a coral reef environment. This activity helps students understand basic programming concepts, the use of sensors, and the impact of automation on environmental conservation.
HS-PS2, HS-PS3, HS-PS4
Students will learn the principles of analog computing and its historical significance, then apply these concepts using "The Analog Thing" or virtual simulations. They will analyze and compare analog and digital signals, and communicate their understanding through written and visual representations.
9 week introduction to the importance of cybersecurity to combat cyber crime and to understand what data and information used in social media platforms are used by companies.
Students utilize digital logic and binary numbers to solve problems including hacking the hackers.
HS-ETS1-1, HS-ETS1-2
By identifying and applying the five Big Ideas of Artificial Intelligence to train and test a machine-learning tool to classify drawings the students will be able to give examples of a bias that can arise in machine learning and understand how biases may arise.
MS-ETS1-1 , MS-ETS1-2
Students will train Google’s Teachable Machine using data sets and then revise the learning data to reduce bias and increase accuracy. Students will recognize that new AI inventions can help people but can also have unintended effects.
HS-PS1-3, HS-PS2-6
Students will compare and contrast series and parallel circuits using conductive and insulating materials and be challenged to build a working electrical model for an army building.
HS-ETS1-2, HS-ETS1-4
Students articulate the underlying principles of how AI (artificial intelligence) works by writing the pseudocode that accurately represents how AI would learn to win Tic-Tac-Toe and demonstrating that the AI involved in Tic-Tac-Toe can be adapted to play Connect 4.
HS-ETS1-1, HS-ETS1-2, HS_ETS1-3
Students create a basic neural net that will simulate personality for an artificial intelligence platform by using sequence, selection, and iteration in an algorithm.
HS-ETS1-2, HS-ETS1-3
Students use hierarchical algorithms to create a basic neural net that will simulate personality, a chatterbox, for an artificial intelligence platform.
Engineering Design
Students will use linear equations to understand soil moisture and other underground phenomena and will learn to write, interpret, and apply linear models from real-world data, connecting mathematical concepts to practical geophysical problems.
MS-ETS1-1-1, MS-ETS1-4
Students will define soil compaction, analyze its environmental consequences, apply mathematical concepts to calculate soil properties and vehicle pressure, and design and refine a vehicle to optimize mobility across different soil conditions.
Students will engage in the engineering design process—from identifying problems and researching existing solutions to brainstorming, prototyping, testing, and refining their own designs—while considering criteria, constraints, and environmental impacts and work collaboratively to design a playground for their community.
MS-ETS1-1-1
Students will investigate and model how biological systems in the human body process and respond to stimuli, and will draw connections to how robots and AI tools simulate these systems through sensors, processors, and outputs through hands-on stations, AI interaction, 3D design, and coding activities.
Students explore the sources and effects of water contamination, analyze the environmental and public health impacts of natural disasters like wildfires and floods through data interpretation and real-world examples, and understand how the EPA’s Water Safety Program and the Safe Drinking Water Act protect public health.
Students will understand flooding by identifying its causes, impacts, and mitigation strategies through active participation in collaborative activities, multimedia engagements, and data interpretation from simulations and case studies, ultimately constructing evidence-based explanations about future flood risks.
HS-PS2-1, HS-PS2-3, HS-PS2-6, HS-ETS1-2
The purpose of this unit plan is to teach students how to analyze and apply Newton’s Laws of Motion to physical experiments by constructing basic electronic circuits using breadboards, resistors, and LEDs.
MS-ESS2-4, MS-ESS2-6, MS-ESS3-1, MS-ESS3-3, MS-PS1-4, MS-LS1-6, MS-LS2-3, MS-ETS1-1-4
Student will explore the water cycle with a focus on how the sun and gravity impact the cycle and apply it to rain gardens and the impact they can have on communities by building a prototype of a rain garden.
The purpose of this unit plan is to engage students in exploring projectile motion through interactive simulations and hands-on investigations, allowing them to manipulate key variables, analyze their effects on trajectory, and communicate their findings using precise scientific language.
HS-PS3-2, HS-PS3-3, HS-ETS1-2, AP Physics 1.8.4.A
Students will engage in a real-world engineering challenge, applying principles of hydrostatics and Bernoulli’s principle to create a gravity-fed water delivery system that models a thermal management issue.They will examine how flow rate depends on velocity, pipe size, and height, then design and build a physical system that adheres to specified constraints.
MS-ETS1-, MS-ETS1-2, MS-ETS1-3, MS-ETS1-4
The purpose of this lesson is to introduce SimuLab, which utilizes the scientific method with AI to generate simulated data sets, teach students about the role of AI in our world, educate them about AI biases and AI-generated fake news, and provide guidance on how to identify them.
MS-PS2-2, MS-PS3-1, HS-PS2-1, HS-PS3-2, MS-ETS1-1, ETS1-2, ETS1-3
The purpose of this lesson is to allow students to explore the wingspan vs wing area of multiple real-life flying organisms / objects to develop a basis for what can fly and what can not. Then, using dimensional analysis and scaling law, students will design a dragon (inspired by Toothless from How to Train Your Dragon) that should be able to fly.
HS-ETS1-2, HS-PS1-2, HS-ESS3-4
Students will design and conduct a controlled investigation comparing the effectiveness of different grass types in filtering contaminated or imbalanced soil, analyze pH or qualitative plant health data to identify trends or differences between treatments, and connect plant-based environmental engineering methods to real-world ecological and public health challenges.
Students will develop critical thinking and problem-solving skills related to water management problems in their local community by predicting the behavior of water in different conditions to design and construct a functional French drain model.
Students will be able to determine the health of a stream by analyzing macroinvertebrates. Students will be able to design a model to demonstrate a healthy watershed.
MS-ETS1-, MS-ETS1-2, MS-ETS1-3, MS-ETS1-4
Students will learn to use VEXcode VR to code a VR Ocean Cleaning Robot to collect trash in a coral reef environment. This activity helps students understand basic programming concepts, the use of sensors, and the impact of automation on environmental conservation.
MS-LS2-4, MS-LS2-5, MS-ETS1.A
Students explain how invasive species affect populations of other species such as native populations within ecosystems to design a solution idea to help fight these invasive species by using AI and machine learning for maintaining biodiversity and ecosystem services in fighting invasive species.
HS-ETS1-1
Students will develop an original idea for a new biotechnology product and pitch to a prospective client by creating an informational packet that includes: definition and protection of intellectual property, type of patent, copyright issues and rules, trademarks, and breeders’ rights for plants or animals.
Students willl use factors that affect reaction rates to design a solar cell that will output the most energy (as measured by a multimeter).
MS-LS2-4, MS-ETS1-3
Students revise one's own understanding of concepts related to drinking water contamination and regulation, and explain and understand the meaning of concentration (in parts per million (ppm) and parts per billion (ppb) and dilution (serial dilutions).
5-LS2-1, 5-ESS-1, 3-5-ETS1-1
Students will be able to design and create prosthetic hands inspired by the Wild Robot through the engineering design process (EDP) and Artificial Intelligence (AI) and retell and explain how the story line relates to the ideas presented in the EDP and AI.
HS-ETS1-3
Students will be able to use polymers to dissolve blood clots.
ETS1, PS1
Students use engineering design process to produce slime that meets certain criteria and constraints .
4ESS2-1, 4ESS3-2, 4ETS1-2,
As students explore nature as inspiration for art and engineering, they will engage in a variety of activities that model and explain weathering and erosion.
HS-LS1-1, HS-LS4-5, HS-ETS1-2
Students synthesize mud dauber saliva protein from gene and use engineering design to design and test mud dauber tunnel nests.
HS-ETS1-3, HS-PS1-7, HS-ESS3-2, PHS-PS4-4
Students investigate how different radioisotopes can be used as a source of alternative energy.
Students will create an infographic based on their research on bias in artificial Intelligence.
MS-ETS1-1 , MS-ETS1-2
Students will train Google’s Teachable Machine using data sets and then revise the learning data to reduce bias and increase accuracy. Students will recognize that new AI inventions can help people but can also have unintended effects.
HS-ETS1-2, HS-ETS1-3, HS-PS2-6
Students will investigate fatigue failure in paperclips and design a new paper clip.
HS-ETS1-1
Students will explain how stormwater collection can improve water quality and provide a wide range of services, calculate surface area for multiple rooftop scenarios and apply knowledge of rain water runoff across different scenarios
HS-ETS1-1, HS-ETS1-2
By identifying and applying the five Big Ideas of Artificial Intelligence to train and test a machine-learning tool to classify drawings the students will be able to give examples of a bias that can arise in machine learning and understand how biases may arise.
HS-PS1-6, HS-LS2-7, HS-ESS3-4, HS-ETS1-4
Students will determine which sorbents best absorb oil from fresh and saltwater, develop an algorithm that could be used on a boat drone to clean up an oil spill, and develop a sample program to monitor the water quality of different water sources.
MS-LS1-4, MS-LS1-5, MS-ETS1-1, MS-ETS1-2
Students will use qualitative and quantitative math skills to design and build a physical or virtual model to mimic the structural biology of at least one of the 3-dimensional movements of plants, culminating in a verbal and written presentation.
MS-ETS1-1
Students will research robotics and use a variety of tools (infographics, EdPuzzle, Gimkit, sketchnotes) to present their findings.
HS-ETS1-1, HS-ETS1-2, HS-ETS1-3, HS-ETS1-4,
Students will create a research claim and support the claim through supporting evidence to design and conduct a student designed research project.
HS-ETS1-1, HS-ETS1-2, HS-ETS1-3, HS-ETS1-4
Students use the engineering design process and computer-aided design (CAD) program to create a prototype 2D blueprint and 3D design for a single-family residential house by converting full-size measurements to scale size and scale size measurements to full-size using proportions.
HS-LS2-5, HS-LS2-7, HS-ESS3-4, HS-ESS3-5, HS-ESS3-6, HS-ETS1-2
Students will describe actions that can be taken to reduce the impact of harmful algal blooms by calculating the rate of algal growth to predict how oxygen levels will decrease after a given time and determine the best algal species to use for biofuel.
MS-ETS1-1
Students investigate their favorite animal’s influence in the modern world by collecting and curating information into a Google Sheet and creating an infographic.
Students will use argumentative-driven inquiry (ADI) to create a poster presentation on scientific notation, accurately report data using correct significant figures, and accurately select and/or use the correct lab equipment (related to measurement) required during an experiment.
MS-LS2-5, MS-ESS2-4, ESS3-3, MS-ETS1-1, MS-ETS1-2, MS-ETS1-3
Students will investigate ways to clean up an oil spill and design a water filtration system to understand the issues of water pollution, the importance of access to clean water, and make informed decisions concerning environmental safety.
MS-ETS1-1, MS-ETS1-2, MS-ETS1-3, MS-ETS1-4,
HS-ETS1-1, HS-ETS1-2, HS-ETS1-3, HS-ETS1-4,
Students will design and systematically evaluate a solution under specific constraints for a societal need and model the impact of their proposed device on the impact of society.
HS-ESS1-2, HS-ESS1-3, HS-ESS2-1, HS-ESS2-2, HS-ESS2-5, HS-ESS3-1, HS-ESS3-4
Students collect and analyze data from USACE and use the engineering design process to determine the benefits of dredging to predict future usage based on past data.
HS-PS3-3, MS-ETS1-1, NS-ESS3-2
Students research and present information related to a hybrid power grid and produce a model of their idea of a hybrid power grid that can be used after a natural disaster has occurred.
HS-ETS1-2, HS-ETS1-3
Students use hierarchical algorithms to create a basic neural net that will simulate personality, a chatterbox, for an artificial intelligence platform.
HS-PS4-1, MS-ETS1-2, HS-ETS1-2
Students design and perform a research project to explore the effectiveness of UV-blocking material.
HS-ETS1-2, HS-ETS1-4
Students articulate the underlying principles of how AI (artificial intelligence) works by writing the pseudocode that accurately represents how AI would learn to win Tic-Tac-Toe and demonstrating that the AI involved in Tic-Tac-Toe can be adapted to play Connect 4.
HS-ETS1-1, HS-ETS1-2, HS_ETS1-3
Students create a basic neural net that will simulate personality for an artificial intelligence platform by using sequence, selection, and iteration in an algorithm.
HS-LS1-3, HS-PS1-7
Students model blood sugar homeostasis and investigate the sugar concentrations in various drinks by conducting serial dilutions.
MS-PS2-1, MS-PS3-1, MS-LS1-8, MS-ETS1-1, MS-ETS1-2, MS-ETS1-3, MS-ETS1-4
Students design, build and test a protective football helmet to reduce the severity of impact in hopes of preventing concussions.