YOUTUBE PLAYLIST (LINK). Advanced Photo Mode V3 released 05/2021.
Version 3.0 trailer.
Setup tutorial. Works with Advanced Photo Mode V2 and V3.Â
Use this tutorial if your ALSV4 character does not have a camera component + spring arm component. If your character has a camera component + spring arm component, use the first (#2) tutorial video.Â
Works only with Advanced Photo Mode V3. It needs a free plugin to work correctly. You can download it here: Blueprint File DSK - Unreal Marketplace
Choose where to save your photos. If the text field is left empty or the chosen path is invalid, a new folder will be created inside your game's folder. An interesting idea would be to add an option in the menu of your game for the player to choose the output folder and you, the developer, would only need to update this variables.
Rendering effects are done using Post Process Materials. Many of those used in this project were made with using tutorials. In this link and in this link you will find tutorials on how to create other types of effects/post process materials.
Be sure to make the sides of your logo transparent, that is, do not let any colored pixels touch the edges of the png, otherwise you will have issues with image repetition.
By default the option to appear the free camera key is true. If your game is multiplayer, this option will be automatically hidden (after you check the boolean "IsMultiplayer?" as true).
You can set the photo resolution! All options allows the photo to come out with a logo and borders. Plus, the last option called "Default with UI", allows the photo to come out with other types of HUD present in your game, such as life bar, stamina etc.
How to choose the Advanced Photo Mode action keys. Here's how to choose the keyboard and gamepad icons.
How to change the menu color or how to remove the function that applies automatic color.
Tutorial in case your game is a first person game and your character is not visible.
Some details on how to use the multiplayer mode. Know that the multiplayer mode disables the free camera, as it needs a more complex code made directly on the player controller to work correctly due to "possess character" functions.
By default, the mouse cursor is displayed when opening photo mode.
See how to change the icons in the photo mode tabs.
If you don't want a photo album in your game, see how to turn it off in this tutorial.
You can remove this option to take photos including UI.