Throughout this module, we will be addressing the following Learning Objectives:
Following this instructional module on Adobe Captivate the learners will create their own published module, on a topic of their choice, that incorporates interactive components included in the rubric.
After the module, the learners will create a new project by applying basic features such as a theme, text, and images.
Following the instruction, the learners will implement at least 2 interactive buttons and one drag and drop activity within their module.
We have included a recommended path below so that you can build on what you learn along the way and create a useful and meaningful module for your learners. If you like visuals, take a look at this infographic with the basic steps to create an online module in Adobe Captivate!
As you work through this module, think about a topic that you like. At the end of this module, you will be creating your own Captivate module!
In this section, you will learn how to open and create a blank Adobe Captivate project, select your theme, and get acquainted with Captivate in general. Visit Getting Started to get started!
In this section, we will watch videos and read some resources to help you better understand how to add and edit text and images within your module. Visit Text and Images to learn more!
In this section, you will learn about to types of interactions that you can include within your module to keep your learners engaged. First, go to Buttons to learn about how you can use buttons within your module to help your users navigate it. Next, go to Drag and Drop to learn about a powerful tool that Adobe Captivate offers and that you should take advantage of!
The last step to creating a module is to publish it. This is how you make sure your learners can access and interact with your module. Go to Publishing to learn how to publish your module to HTML5.