Hands-on CAS Experiences • Student-led CAS Projects • Community Impact
COME WITH A QUESTION.
DO REAL WORK.
CONNECT WITH REAL PEOPLE.
CREATE SOMETHING USEFUL.
REFLECT ON WHAT YOU DISCOVERED.
Active Discovery Campus (ADC) offers a three-level experiential CAS programme designed to help IB Diploma learners move beyond the classroom and engage with real environments, real people, real challenges and meaningful action.
Our approach is simple:
Experience → Connect → Create Impact → Reflect
We provide the place, people, practical resources, knowledge, tools, community relationships and mentoring.
The school provides CAS oversight, student guidance, safeguarding, reflection processes and programme coordination.
The learner brings curiosity, initiative, responsibility, perseverance, collaboration and reflection.
Together:
Experience. Connect. Create Impact. Reflect.
Experiential CAS Partner for IB Diploma Schools
Short, high-quality practical experiences.
Typical duration:
3–6 hours
Plan an experience from the subjects below; you design & we execute at Active Discvoery Campus
STEM & Innovation
Farming & Soil
Hydroponics
Sustainable Living
Product Making
Entrepreneurship
Biodiversity
Bicycle Maintenance
Renewable Energy
Food & Nutrition
These should generally involve a real community partner, nearby Active Discovery Campus
IBDP Learners × Government School
IB learners conduct hands-on STEM activities with government-school learners using ADC's STEM resources.
Connect: Government school
Focus: STEM + education + service
IBDP Learners × Local Farmers
Learners spend time with farmers understanding local farming practices, challenges, crops, water use and traditional knowledge.
The emphasis is on learning from farmers, not just teaching them.
Connect: Farmers
Focus: Farming + knowledge exchange
IBDP Learners × Self-Help Groups
Learners meet local SHGs, understand their products and challenges, and explore areas such as:
packaging
branding
costing
marketing
customer preferences
Connect: SHGs
Focus: Enterprise + community
IBDP Learners × Farmers / Local Producers
Learners explore how agricultural produce can become value-added products.
For example:
Farm produce → Processing → Product → Packaging → Market
Connect: Farmers/producers
Focus: Agriculture + entrepreneurship
IBDP Learners × Community
Learners explore local food habits, kitchen gardens, seasonal produce and nutrition, and co-create simple awareness or food-growing initiatives with the community.
Connect: Families/community
Focus: Food + nutrition + sustainability
IBDP Learners × Government School / Community
Learners work with a local school or community to establish or improve a small productive garden.
Connect: School/community
Focus: Farming + nutrition + environment
Learners investigate one local sustainability issue with community members:
waste
water
plastic
energy
soil
trees
They then work together on a small practical intervention.
Connect: Village community
Focus: Sustainability
IB learners learn a traditional/local skill from community members and, in return, share a relevant skill or knowledge area.
For example:
Traditional knowledge ↔ STEM/design/marketing
This could become a very distinctive ADC programme.
Connect: Local artisans/community
Focus: Culture + knowledge exchange
Learners work with a school/community to promote bicycle awareness, basic maintenance, safe riding and bicycle care.
ADC provides the technical component.
Connect: Government school/community
Focus: Activity + practical skills + service
Learners work with local producers/SHGs to understand products and participate in a small community-based market experience.
They can contribute to:
presentation
product display
branding
customer interaction
market research
Connect: Local producers/SHGs
Focus: Enterprise + community
These should be student-led investigations or projects lasting several weeks or months, with planning, implementation, review, reflection and an identifiable outcome.
Our Project 2021 DRS okra project is exactly the kind of project that we did at Active Discovery Campus.
A learner investigates different cultivation approaches over several weeks.
Possible variables:
Jeevamrutham
animal manure
chemical inputs
control/no additional input
The learner follows the crop from soil preparation → planting → maintenance → observation → harvesting → yield comparison.
Duration: 6–10 weeks
This should become one of your signature ADC CAS projects because you have already demonstrated it in practice.
Question: Can we improve one aspect of local farming?
Learners select an issue such as:
water use
soil health
composting
natural pest management
crop productivity
nursery management
They investigate, experiment and develop a practical solution.
Duration: 6–12 weeks
Learners work with a nearby government school over several weeks.
They:
Understand the school's needs.
Identify suitable STEM topics.
Design activities.
Prepare resources.
Conduct sessions.
Collect feedback.
Improve the programme.
Leave behind a usable STEM resource/activity bank.
Duration: 6–12 weeks
This could become one of your flagship Community CAS Projects.
Learners partner with a local SHG and investigate:
How can we improve the market potential of an existing community-made product?
They could work on:
product design
packaging
costing
branding
customer research
market testing
presentation
The SHG remains the owner of its enterprise.
Duration: 6–12 weeks
Learners identify a locally available agricultural product and explore the complete value chain:
Farm → Processing → Product → Cost → Brand → Market
They develop and test a small product concept with appropriate community participation.
This connects beautifully with Business Management + Economics + CAS without turning CAS into an academic assignment.
Duration: 8–12 weeks
Learners investigate a real water-related issue in a partner community.
They could:
understand current practices
map water usage
identify wastage
investigate simple interventions
develop a demonstration
implement a small solution
measure the outcome
Duration: 8–16 weeks
Learners work with a village/community to document and understand local biodiversity.
Potential outcomes:
local biodiversity map
tree/plant identification
pollinator garden
native plant project
biodiversity trail
awareness materials
The important part is that learners investigate and create, rather than simply plant trees for one day.
Duration: 6–12 weeks
Learners investigate whether a simple hydroponic system could be useful in a school/community context.
They could:
research methods
design the system
build it
test growing conditions
record growth
study water use
compare with conventional cultivation
develop maintenance guidelines
Duration: 6–10 weeks
Learners identify a locally available material or waste stream and investigate whether it can become a useful product.
For example:
Agricultural waste → useful product
or
Discarded material → functional product
The project goes beyond making the item:
Problem → Research → Design → Prototype → Test → Improve → Implement
Duration: 6–12 weeks
This could be your biggest project.
A student/team works with a local entrepreneur or SHG to understand a real business challenge.
For example:
“How can this enterprise reach a new customer segment?”
Students investigate:
customers
competition
pricing
costs
product
marketing
distribution
Then co-create and test a solution.
Duration: 8–16 weeks