It all allows for people with limited mobility the ability to enjoy skateboarding in an adapted way
This is to our product because it targets a smaller group of people that suffer from limited mobility
The product costs approximately $100-$300
It allows people that cannot use their feet the ability to drive using their hands for acceleration and deceleration
This product is similar because it adapted driving to the capabilities of someone with limited mobility
It can cost $20,000-$80,000 for an already adapted vehicle but alone the adaptation is approximately $1000
This product is an adapted Xbox controller that uses big buttons in hopes of targeting audiences that struggle with hitting small buttons
This is similar to our product because people with RTS aren't able to press large buttons when playing games
This product is $100 but it does not include an Xbox which costs approximately $200-$300
This products' joystick design allows for people with limited mobility a simple way to move when playing a game
This product is similar to ours because its adapted features allows for people with limited mobility the ability to play games
This product costs $100-$300 depending on demand
Users would pertain to the approximately 1 out of 10,000 females that are diagnosed with Rett Syndrome (RTS) each year. This means that most users will have limited mobility or will likely be in a wheelchair. Students with Retts Syndrome find it hard to fit in with the "typical" kids because some things are a bit more difficult for them to do i.e holding a video game controller but that doesn't mean they don't want to do it. Students with Retts love games much like everyone else but nobody has given them a fighting chance to play games on their own. With this information we will need to ensure that the product is simple and easy enough for the RTS students to use without any help. Whereas buyers pertain to parents/teachers that have a hard time finding a video game that is adapted to a RTS persons' limited mobility.
The target market would be mainly students with RTS in the United States that are looking for an adaptive game. This is the target market is focused on students with RTS since many times teachers do not have time to keep an eye on every student at once but this game will give students a distraction while teachers are with other students. The target market is in the United States since all of the experts/contacts we have are in the United States so it makes communication and help easier to obtain. The size of our market should be limited to 25 at a time since we can’t mass produce the product without proper time and resources.
We plan to manufacture and sale the product on a as-needed basis. The problem of not being able to play games hits only a very small fraction of the population so the demand will not outweigh ones ability to produce. The game play aspect of our project will only need to be updated whenever something isn't working correctly so it will be fairly easy to carry out that. We are making the game on a website so that RTS students won't have to pay for the game. However, the physical aspect of our project will be printed as needed on 3D printers at our school and they will most likely be $0-$10. This manufacturing process is doable since RTS only effects a small population so there will not be an overwhelming need for production or labor.