Our team has already finished the brainstorm and define stages of the engineering process. The next steps are to go onto the design and testing stages. Within these stages our team is aware that we will have to constantly remake and retest our product if a problem arises and we plan to do all of that together. Our team will place an emphasis on increasing the usability of our product by keeping it simple and straightforward yet reliable and durable. This means that our team will be looking into the most durable materials that will support a simple design in the button. We will also investigate which coding software will be the most reliable for us to work with and the student to use. We researched Rhett syndrome to know more background information before we start to create our product so that we are able to have the most efficient solution. Throughout the engineering process my team will equally split up all the work ensuring that everything is up-to-date in the engineering notebooks/gantt chart and all assignments are turned in on time. In order to achieve this equality of work, our team will refer to the responsibility chart to see who is charge of what.
While working on this project, we will be working with two different fields: physical therapy and technology. The students we will be working with have Rhett syndrome who need nurses, aids, and teachers to help them do their everyday activities. We will also be working with their nurses, aids, and teachers as experts in the physical therapy aspect to fully understand how we can create a product that is the most effective for them. To create our adaptive video game, we will be using the coding software VisualStudio and code.org. To design the button aspect of the game play we will use Fusion 360. For printing our button we will be using MakerBot to 3D print the files we create on Fusion 360. Our experts for technology will be teachers at our school who either have a background in Computer Science or have taught Computer Science. We have an expert for our programming who has taught Computer Science classes and we have an expert for the physical designs aspect who has had a long history with 3D printing and 3D modeling.
Fusion360 is a CAD/CAM software where you can create 3D models for various types of machining/printing.
We used this software to model the physical aspect of our project as seen bellow.
MakerBot 3D printers use PLA filaments in a large range of colors to print out model designs from CAD files.
We will be using this to print our prototype and final product.
McBride High School has approximately 1 aid to every 2 SpHC student. These aids are with them every minute that their student is at school. They are the ones who know their students the best. There are about 4 different nurses in the SpHC at McBride who know more about the students' medical care. McBride has 2 teachers in the SpHC who help improve the students' skills and physical movements. They know medical updates as well as future plans for the students' health.
Visual Studio is a coding platform that allows you to code in many different languages and create apps or websites. Coding Languages include: Java, HTML, C, C++, Python,CSS, etc.
We will be using this to code the website of our game after we test it through code.org
Code.org is a website that you are able to use for free. You are able to code different apps, website and more. You are also able to share your codes/designs with others to use.
We will be using this website to make a "rough draft" of our code to make sure that it works how we want then transfer it into code.org.
Throughout our design/development process, we will be using Fusion 360 in order to 3D model and print the physical aspects of our adaptive game play device. We will also be using Visual Studio in order to code a new modified game that limited mobility students can play. We will also be using a soldering iron to connect our button to the iPad (with the aux).
We used Fusion 360 to CAD the physical aspect of our project: 1 button. To the right, there are CAD drawings of each aspect of the button from the base to the actual button. After printing, these 4 parts will then be assembled in order to form a working button that will be connected to an iPad with aux which will allow for the button and iPad to communicate.
We used Fusion 360 to model what the 4 parts will look like after they are printed and put together. Each of these parts are important when creating a functioning button but they must be assembled after printing so they have the ability to move up and down (to click the button).
We will be using a soldering iron in order to connect the aux to the button's limit switch. By using a soldering iron and solder we can ensure that the electrical connection is safe and functional.