Worlds here are interconnected!
Worlds here are interconnected!
A Biopunk world of elves. It is lush and green, with a lot of water but less water coverage than Earth.
Highly developed, overpopulated (to the point of law-enforced eugenics), based on biotechnologies — living buildings, reforming by the mental command of their owners, semi-sentient plant-based tech, implants as accessories, weapons or everyday needed appliances, and all kinds of body modifications. With a planetary government and Social Importance system which gives each elf a certain flexible amount of SIPs (Social Importance Points) that are equal to the number of votes a person has. With Hives — social groups with members constantly connected on a mental level, forming hive minds that (usually) (should) still keep each person an individual.
Also, there are morphs — an elven subrace that can change their physical sex as they wish. They look pretty androgynous in both male and female forms. The change happens within minutes; some can do it faster, some slower.
A fantasy world created originally by elves as a full immersion MMORPg, that at some point became so complex (or maybe some Demiurge saw it, who knows) it materialised and became an actual world, rewriting its own rules from game mechanics to more realistic ones. Though some dungeons kept their weird nature of locking themselves after a group enters and recreating itself after being cleared. With Fog Zones that block teleportation, trick navigation tools, and spawn weird, twisted creatures beyond comprehension. With wild portals leading to other worlds, spewing monsters — or sentient beings. With a big and heavily guarded portal, leading lost players back home to Ormon.
And with another, yet undiscovered dormant portal that leads to the alternative Earth.