1. We welcome players of all nationalities.
2. Players' performance points must be under 5,500 (Before the end of qualifications).
3. Smurfs, hacks, or account sharing are prohibited.
4. Total play time should be over 20 hours, and play counts should be over 1500 times.
5. The account should be registered before November, 2018.
6. This is not a requirement, but we suggest you have the ability to pass 4.2* maps.
1. ACGOT is an osu!standard, 1v1, and played in Head to Head tournament.
2. If number of participants is over 32, Round 0 will be present.
3. Round 0~2 will be in Score v1, and Round 3~6 will be in Score v2.
4. Players who cannot join the match in the time frame, either due to being muted or being banned, will be considered as abandoning the match.
5. Rescheduling should be during assigned time limit and in specific formats.
6. Round 0~2 will be single elimination, and Round 3~6 will be double elimination.
7. The player with the higher score earns a point, and the player reaching the targeted points first wins. Failing scores will not be counted, but reviving scores will. (Based on mp links.)
8. If the number of participants do not reach 32 and is in odd number, we will draw seed players.
9. Please note that if you in any case abandoned a match, you will be on the blacklist of any tournaments held by kste5000.
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Rules of Round 0:
1. There will be 3 maps in the mappool, and players will be divided into groups in which they will play each map from the mappool in multiplayer at a specific time. After all players are finished , we will add up the scores of each player, the top 32 players will proceed to Round 1.
2. The top 4 players will be the top seeds and the bottom 4 players will be the low seeds. Top seed players and low seed players will not play against each other before Round 3.
Winning Conditions
1. There are three maps in Round 0. The top 32 players will proceed to the next round.
2. Rounds 1 and 2 are in BO5 (3 points to win).
3. Round 3 is in BO7 (4 points to win).
4. Rounds 4, 5, and 6 are in BO9 (5 points to win).
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Mappool Rules
1. NM is no mod, HR is Hard Rock, and HD is Hidden. Freemods are not allowed in these three cases.
2. DT is Double Time. Freemods are allowed but only in NM or HD.
3. FM is Free Mods. Freemods are allowed and players have to choose at least one mod in the following mods: HR, HD, FL, EZ, or SO(Auto spin, score×0.9).
4. TB is Tie Breaker, Freemods are allowed and they are: NM, HR, HD, FL, and EZ.
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Bans/Picks/Warm ups
1. The order of warm ups depends on the slot orders. Only if both sides agree can the order be changed. Warm ups should be under 3 minutes and 30 seconds (Freemods allowed), warm up can't choose the maps in mappool(others difficults is allow).
2. Bans and picks depend on the number of points rolled. Player with the higher number gets to decide to 1. Ban and Pick first or 2. Ban and Pick last.
3. Each player in each round can decide whether to ban 0~2 maps.
4. Players entering Round 1 get 6 ban tokens. The consumption of the token will be recorded from Rounds 1~6.
5. Tokens can be used in banning maps, but once you have no token, you will not be able to ban any maps. Each map costs one token to ban.
6. Tie breakers cannot be banned. Any player attempting to ban the Tie breaker during the match will automatically lose one token.
7. You cannot ban a map during the second ban turn when you did not ban a map during the first ban turn.
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Others
1. Bans/Picks cannot be taken back. If the same map is banned twice, the ban still counts, but the player who banned the second time deducts a token. Picking maps that are already picked or banned results in losing a chance to pick.
2. Banning/Picking maps should happen in 1 minute and 30 seconds, forfeiting the chance of banning/picking if over the time limit. After picking, there are 1 minute and 30 seconds to prepare. The first time timing out will receive a warning. Server problems are exceptional. (Depending on the referee of the match)
3. You can leave the room during preparation time but have to come back before the time ends. If you do not, two warnings will be given.
4. During the Tie Breaker stage, the preparation time will be 3 minutes, but the rule is still the same as the rule above.
5. Players should enter the multiplayer room before the match starts. Referees will invite the players 10 minutes before the match. If the player does not arrive on time, he or she will receive a warning, and if the player is late for over 5 minutes, he or she will be seen as abandoning the match.
6. When a player receives three warnings, his or her opponent automatically gets one point.
7. If the match is interrupted by any external reasons (ex: the power went out/bancho server problems/earthquakes), it will be rescheduled. (We will examine the validity of the excuse if only one player has the problem, and if the excuse is not valid, the player automatically loses the match.)
8. If a player disconnected or left accidentally, he or she will have a chance to play the map again depending on the referee's decision. Please make sure your computer is in the correct status before playing.
9. In case of a tie score (including Round 0), the players should replay the map. (In the case of Round 0, 3 maps.)
10. If any other misbehavior appears not listed on the rules but will affect the fairness of the matches, the referees have the right to give the misbehaving player a warning. The other player can also tag the host in Discord to raise a complaint.
11. We have the permission to punish matches that are invalid.
1. Warm ups.
2. Both sides !roll, winner gets to decide the order of pick/ban.
3. Both sides ban a map (Ban 1) if needed.
4. Both sides pick a map and play the match (Pick 1).
5. Both sides ban another map (Ban 2) if needed.
6. Both sides pick maps until one side wins.