New enchants can be obtained in many ways.
Current ways: Librarian Villager Trading, Enchantment Tables, and Chest Loot.
Upcoming ways: Dungeon Loot
Arcanic: (Armor Enchant) Chance to ignore potion effect damage
Cleave: (Axe Enchant) Like sweeping edge but for an axe
Critical: (Weapon Enchant) Increases Critical Hit Damage
Cubism: (Sword Enchant) Deals more damage to cubed mobs. (slimes + magma cubes)
Rebound: (Shield Enchant) Deflects some of the incoming damage
Dexterous: (Weapon Enchant) Increases Item Attack Speed
Immobilization: (Axe Enchant) Chance to give the target mining fatigue for a very short time
Extinguish: (Armor Enchant) Chance to remove fire when burning
First Strike: (Weapon Enchant) Deals More Damage when enemy is on full health
Hook: (Bow Enchant) Pulls Enemy Towards You
Ice Shot: (Bow Enchant) Chance to freeze your target
Blinding: (Sword Enchant) Chance to give enemy blindness
Smelting Touch: (Pickaxe Enchant) Automatically smelts blocks you break
Leeching: (Weapon Enchant) Steals people's health
Paralyze: (Shield Enchant) Chance to give attacker mining fatigue
Pullback: (Bow Enchant) Increases bow pullback speed
Reel: (Fishing Rod Enchant) Yeets the target towards you
Replenish: (Hoe Enchant) Automatically replants crops
Spiked: (Rod Enchant) Basically brings back rod comboing.
Stomp: (Boots Enchant)(Collides With Featherfalling) Hurts nearby enemies when taking fall damage
Telekinesis: (Basically Everything) Automatically put drops into your inventory
Tornado: (Weapon Enchant) Yeets your enemy into the air
Experience: (Basically Everything) Increases the amount of experience you get from breaking a block or killing a mob.
Sating: (Helmet Enchant) Decreases the amount of hunger you lose.
Growth: (Armor Enchant) Increases the amount of health you have by half a heart per level.
Headshot: (Bow + Crossbow Enchant) Deals more damage on headshots.
(there's also curses but I don't think it's very important to know them)
Artifacts are enchant like items that have no effect. They just give off cool particle effects and are more of a vanity item.
Zombies: More health, more damage, more SPEEEEEED
Skeletons: More health
Spiders: Leap attack, more health, more damage
Pillagers: For every Pillager that spawns, there's a 10% chance to spawn another, and improved AI.
Vindicators: More health, and for every one that spawns there's a 10% chance to spawn another.
Evoker: Spawns a couple pillagers, and a couple vindicators when it spawns.
Ravager: More health, more damage.
Basic Land Claiming: To claim land type /l create <name>. You then need to move to the area where you want to claim and type /l claim. This will claim a small chunk. If you want to claim more, you have to move into unclaimed land and type /l claim again. Repeat this until all of the land you want is claimed.
Land Claiming Menu: That was just the basics. If you want to mess with the roles and add people to your claim, Type /l or /l menu. A configuration menu should appear. There is already a GitHub page on this so I'm not going over it.