Eh, Let's Play is the result of over a year's worth of hard work from the team at Impact Colliders.
During my time at Impact Colliders, I worked as the sole developer on the game for 3 months as a handover project. My tasks were to polish the game for production and publish the final product onto IOS, Android and onto the website.
The game features a digital recreation of the card game: "Eh, How Ah?" by Impact Colliders, as well as recreations of various everyday/useful apps with an added tutorialisation. The main objective of these recreations is to improve the digital literacy of the elderly by guiding them on how to use these everyday apps.
Created a robust animation framework for ease of implementing UI Animations. This allowed for a greater level of polish within the Pseudo Apps.
Recreated 20 everyday apps within the Unity Game Engine, ensuring UI Scalability for various device screen ratios.
Restructured existing codebase to unionise all the various systems under the same underlying framework, making the code much more readable.
Fixed various gameplay and UI bugs within the main game, ensuring a smooth, seamless player experience.
Created in-depth code documentation to ensure minimal friction during any potential project handover.
Checked in regularly and consistently updated team leads on progress.