Current Projects
-Affordances and user experience in a touchless surfaceware system
-Exploratory procedures in dynamic touch
-Affordances and motor control in extended reality
-Affordances in a laparoscopic environment
Current Projects
-Affordances and user experience in a touchless surfaceware system
-Exploratory procedures in dynamic touch
-Affordances and motor control in extended reality
-Affordances in a laparoscopic environment
Selected Publications
Raveendranath, B., & Pagano, C. C. (2026). The Role of Exploratory Procedures in Perceiving Affordances in a Bimanual Wielding Task. Journal of Motor Behavior, 58(3), 432-454.
Raveendranath, B., Pagano, C. C., & Srinivasan, D. (2024). Effects of arm-support exoskeletons on pointing accuracy and movement. Human Movement Science, 95, 103198.
Raveendranath, B., Pagano, C. C., Nasiri, M., Robb, A. C., & Babu, S. V. (2023). Effect of texture on the perception of axis of rotation of rotating panels. Ecological Psychology, 35(1-2), 1-30.
Venkatakrishnan, R., Venkatakrishnan, R., Raveendranath, B., Pagano, C. C., Robb, A. C., Lin, W. C., & Babu, S. V. (2023). How virtual hand representations affect the perceptions of dynamic affordances in virtual reality. IEEE Transactions on Visualization and Computer Graphics, 29(5), 2258-2268.
Venkatakrishnan, R., Venkatakrishnan, R., Raveendranath, B., Sarno, D. M., Robb, A. C., Lin, W. C., & Babu, S. V. (2023). The effects of auditory, visual, and cognitive distractions on cybersickness in virtual reality. IEEE Transactions on Visualization and Computer Graphics, 30(8), 5350-5369.
Conference Proceedings
Vattakkandy, S., Raveendranath, B., Russell, J. L., & Paniukov, D. (2026). Calibration During a Pointing Task in a Touchless Interface. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting (p. 10711813261475173). Sage CA: Los Angeles, CA: SAGE Publications.
Tamboli, D. N. A., Venkatakrishnan, R., Venkatakrishnan, R., Raveendranath, B., Woodward, J., Wang, I., Smith, J., & Ruiz, J. (2025, March). May the force be with you: Cloning distant objects to improve medium-field interactions in augmented reality. In 2025 IEEE Conference Virtual Reality and 3D User Interfaces (VR) (pp. 472-482). IEEE.