Small segments were chosen from approximately 23 minutes of recording where the sound emitted from the scorpion was most clear. EQ and Limiter adjustments were used to minimise the distraction of static noise when the gain was increased significantly.
Edits included EQ and limiters to minimise noise and hums within certian frequencies. EQ was also used to increase the gain in the higher frequencies, aiding in producing a lighter quality to the footsteps.
For further character within the design, panning and reverb were used to enhance the spatiality.
Besides the composed musical soundscape, made from Spitfire Audio "Observing Aliens" software instrument and a sine wave bass (62Hz +3dB) , the foley edits included EQ and limiters, and lots of cutting and crossfades to ensure synchronisation
Significant editing in the synchronisation of sound waves to contact moments on screen, all blended through cross-fading.
EQ and limiters were used on both Foley (not to a great extent, mostly to lighten the quality of the sound) and on existing audio files from the videos - limiting the distortions so they were able to be used as design elements. Additional musical elements were created by using a variety of software instruments by heavyocity.
Spatiality through panning and reverb were added, both to bring the spiders presence alive by shifting the sound to reflect their movements, and reverb on stereo audio to explore spatiality
Alike Spiders Outside edits focused on moving specific aspects of the foley to align in sync with the contact points on the screen. The foley was polished, amplifying its reflection of the technique used through EQ.
Spatiality and design were also significant considerations within this collection. Panning and reverb were implemented on both Foley and other sonic elements. The soundscape was completed through a hybrid of both ambient sounds sourced from the original video audio, synth-based sound instruments from heavyocity, and the inclusion of crickets from Creative Commons (RHumphries 2005)
Primary focus for this edit was synchronising the foley with the video. Reflecting on the nature of the video production (slow motion) When EQ-ing I decreased the gain in the higher frequencies to add further depth to the sound.
Reverb and minor edits were added to the soundscape original to the scene.
For the spider that appears on the left (in the first appearance), there was limited editing in synchronising the foley to the film, this was due to the rhythm of the movements on screen being more predictable and repetitive. EQ was implemented just to add some further colour and lightness to the sounds. Panning was also evident within this edit to position spatially the subjects with their corresponding sound.
The edits within this portfolio item were dominant within the synchronisation of the sounds with the movements on screen. EQ was used in this session to find the balance between limiting room noise and hums while maintaining a sound quality that reflects what is seen in the video.
Some minor edits were made to the existing soundscape to limit the distractions with loud sudden sounds, so not to distract from the foley component.