Skyrim Prison Overhaul ModDownload File is a mod heavily inspired by Crime and Punishment... What that mod did was adds to the prison system in Skyrim by having your character marched bound and gagged to the prison. This mod takes it a bit further than that. You are now locked in the cell, dragged to the pillories and punished there. Mix in some random whipping and punishment for your misdeeds both in the cell and in the pillories.Depending on the crime, prisoners are treated differently. Crime is graded on three levels, petty, minor and major. Prisoners are kept in the stocks during the day, and move to the cell during the night. For crimes deserving worse punishment, you are typically stripped of clothing, punished in the pillories and similar.I refused to even start playing because I dug the Dunmer more, but thought that my brother had to see this furry little fuzzball. In hindsight, I probably could've found more of their ilk in the game and actually dug in, but that was how excited I was just from the customization options. Those days on the Xbox 360 were a sentimental Shangri-la, but loading screens were long-winded, more so than even Bloodborne on launch. That had a knock-on effect in that a key part of the game's punishment system - going to prison - actually meant something. It was more tedious to reload than just getting out by sleeping since you'd be jumping through two of those arduous waiting periods. Now, years later, with new hardware, better tech, and next-generation consoles, they're utterly obsolete.They were always a little mundane, a prime example of a squashed opportunity, but the idea was so intriguing. You mess up, and you're hauled off to the local city's cellar. It wasn't just that NPCs flipped their lid and decided to skewer you with an iron longsword, you could actually fail stealth encounters and be punished and set back. Granted, they're boring, but even within Skyrim, there's a perfect example of a prison done well with Markarth's Cidhna Mine. Getting hauled off there normally just has you slapping an ore vein to get back out, but having an entire quest with deeply written characters attached to expansive lore relating to the region was something I adored. The prison felt like it had a place in the city, whereas the dungeons of Whiterun or Windhelm were just cellars with bog-standard guards and a bedroll. They were empty, devoid of personality, and lacking in content. Cidhna, on the other hand, was rich with intrigue, political strife, and plots of sabotage.Put it this way: RPGs with stats like Skyrim are all about invisible dice rolls, and how boring would a Dungeons & Dragons campaign be if you rolled your dice, got the value you didn't want, and everyone just said, "Fuck it, let's roll again," and so you throw the dice onto the table again, and again, and again until you do get that number you want. What's the point? Still, even if saving was altered, Skyrim's jails are inherently flawed. You get a lockpick automatically and you can easily break out or just lie in the bedroll and it's over. It's designed in such a way that it's so uninteresting and uneventful that of course, you'd rather just go back and not do it at all. Altering the way that saving works isn't enough to fix the problem. Dungeons are in need of a radical overhaul.Jails can have a huge knock-on effect, rather than being a nuisance with nothing but a prompt to sleep. There's so much that Bethesda can do - just imagine that if you got caught and hauled off, the Thieves of the Guild would mock you, maybe even making them hesitant to trust you with the bigger jobs, pushing you to have to prove your worth with the smaller gigs on the side from the likes of Vex. As it stands, going to jail and being arrested holds no weight whatsoever. You could break out and slaughter the guards and it's back to a normal Morndas, the Jarl still patting you on the back fo

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Skyrim Prison Overhaul Mod