The Seven Wonders of the Ancient World, selected by Hellenic travelers and noted in poetry and other arts, tell the stories of human imagination and technical aptitude, and how civilizations left their marks on the world and culture.

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7 Wonders Of The World Presentation Download


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Our outreach programs bring Wonders of Wildlife to your own space! Our qualified educators will bring conservation to life for your students, guests or youth groups. The traveling outreach programs are designed to engage and entertain your guests with live animal ambassadors and engaging presentations.

MILEAGE - If your location is within 25 miles of Springfield, MO (50 miles round trip), travel expenses are included in the cost of the outreach program. If the distance exceeds 25 miles one way, an additional charge will be assessed at the time of booking according to the distance to your facility.

Classroom EdVentures are designed for one or two classrooms with a maximum of 50 students. Our educator will instruct students in the school classroom to help meet the Missouri Science curriculum standards.

Staying Alive: All living things need food, water and shelter to survive. Get up close and personal with some of our animal ambassadors as we learn about the many things plants, animals and even YOU need to survive!

Growing Pains: All living things go through a life cycle. Some animals look just like their parents while others do not. Come learn and explore the many similarities and differences between young plants and animals and their parents!

National Parks: National Parks are some of the United States' greatest treasures. We will learn about some of our most popular National Parks, who influenced the creation of those parks, and meet some animals that live there!

Creature Features: Ever wonder how animals survive in freezing cold temperatures or scorching hot temperatures? Animals look and behave in different ways which helps them survive in extremely different environments. Meet some of our animal ambassadors and learn about their extraordinary adaptations and extreme senses!

Pass the Energy: Patterns of energy exist in all types of ecosystems. Each living thing is linked up and has a purpose. Learn about how energy is passed through different organisms that live right here in the Ozarks!

Dynamic Ecosystems/Ecology: Ecosystems around the globe are delicately balanced and can be disrupted by many different factors. This program offers high school students a look into the study of ecology through live animal encounters and in-depth activities.

Join Wonders of Wildlife for the adventure of a lifetime! We will dive into the book Let's Go on a Hike by Katrina Liu. While reading, you will embark on your own adventure alongside the characters in the book! Following the story, you will get to meet and learn about live animals that you might encounter on your own hiking adventures! Don't miss out on this exciting new program!

Are you ready to explore the sights and sounds of the animal world this summer? In this hands-on animal program, you will interact with educators to embark on your own EdVenture! Join us as we explore the habitats of animals and discover their journeys. We will track and observe your favorite critters, big and small! Be prepared to hop, skip, tiptoe, and more as we explore with some adventurous animals!

Get ready to dive further into the book Remarkably Bright Creatures with this INK-credible presentation from Wonders of Wildlife! From mantle to tentacle, you will explore the unique adaptations of the Giant Pacific Octopus and gain insight into the natural lives of creatures like Marcellus using artifacts, video footage, and demonstrations. By the end of the program, you will determine how essential, beautiful, and remarkable these creatures are!

When I first saw The Legend of Zelda: The Wind Waker in that fateful Space World 2001 video, I hated it. In my defense, I was young and stupid, but, in all of my tween glory, I wanted that realistic Zelda experience teased the year before. Wind Waker, at the time, seemed like a step backwards. It wasn't until I replayed it last year that Wind Waker endeared itself to me more than ever, and also seemed like a larger step forward for the series than I previously thought. (Editor's Warning: Wind Waker spoilers below)

Wind Waker is one of the few games where the Zelda structure is changed significantly. While the main parts are there (dungeons, bosses, puzzles, etc.), the game is a lot more open and free. Especially in the second half when you're searching for Triforce pieces, the game hearkens back more to the whimsical and deliberate exploration of the series' early entries. Comparing Wind Waker to Ocarina of Time, Twilight Princess, or Skyward Sword highlights the differences between the games, as to varying degrees, those three entries are very much focused on getting to the next dungeon. Wind Waker takes its time, forcing you to smell the roses.

The story of Wind Waker, mostly the ending, seems to be allegorical for the entire Zelda series. The King of Hyrule talks about how he and Ganondorf were focusing too much on the past, and then urges Link and Zelda to go find something that isn't Hyrule. The former King of Red Lions wants our heroic pair to find something that is their world.

"If only I could do things over again... Not a day of my life has gone by without my thoughts turning to my kingdom of old. I have lived bound to Hyrule. In that sense, I was the same as Ganondorf. But you... I want you to live for the future. There may be nothing left for you... But despite that, you must look forward and walk a path of hope, trusting that it will sustain you when darkness comes." - King Hyrule

It's almost like some rogue developer wanted to issue a call to arms to Zelda fans everywhere, demanding that the series evolve after Wind Waker. The game's finale and themes almost declare that Zelda games shouldn't be stuck in the past, paying homage to 20-year-old games. They should instead move forward and become their own new thing. Ironically, the game before Wind Waker, Majora's Mask, did just that.

The more likely scenario out of my observation is that it is nothing but a coincidence that I'm reading too much into (Odds of this allegory nonsense being correct? Probably a million to one). And, as we found out in Phantom Hourglass, this new world that the King of Hyrule wanted Link and Zelda to go to is apparently nothing more than the same old crap with new DS touch screen controls. Go figure.

Skyward Sword seemed like it had the potential to change up the formula, and while it made some strides, the latest Zelda game, while still excellent, was just the same formula with some tweaks. I'd say here's to hoping the next Zelda game shakes things up, but let's get real: it won't. Whether that's a bad thing or not, I don't even really know. I suppose time will tell, but as long as these games remain similar, I doubt any game will top my love and affection Wind Waker. The risks Nintendo took in the game's development don't happen often, but when they do, great things can happen.

My opinion is in the minority, but I would've been fine with Wind Waker being the literal end of the classic Zelda formula. It was a lean distillation of what makes that formula great, and I don't think Twilight Princess or Skyward Sword were close to topping it. The series just feels kind of bloated for me. There are plenty of people who love that Zelda takes at least 40-50 hours to complete, and they're going to keep on enjoying those releases, so more power to those guys. It just doesn't interest me much anymore.


I'd love to play a console Zelda game that took 10 hours to complete. With a cap like that, they'd have to go with a much different design direction (unless they wanted to just make it a one-or-two dungeon game, which would be boring as all hell), and that'd be pretty darn cool.


What it comes down to for me is that I pretty much know what I'm getting with each Zelda game now. And while hundreds of thousands (if not millions) of people are totally fine with that, it takes a little of the specialness away. If it weren't for the fact that console Zelda games only come out once every four years, I doubt I'd even pay attention.



EDIT: But to gush about Wind Waker a bit, I'll agree with Neal here that I think Wind Waker is the most successful game in the series when it comes to giving you a sincere feeling of adventure and discovery. Perhaps Ocarina at the time of its release was more effective because it was the first entry in 3D, but when you compare those games side-by-side, Wind Waker looks and feels epic in scope. The random islands scattered throughout the ocean were way more inviting than the hodgepodge villages and wayward travelers from Ocarina.

My solution to the problem: Let Yoshiaki Koizumi take the stand. That guy wrote the sidequest scenarios for Majora's Mask, the plot for Link's Awakening and was responsible for Ocarina of Time not becoming a First-Person-AA. Also, he wrote a certain scene for Mario Galaxy.

My problem with The Wind Waker isn't that it's different, it's that the new ideas weren't implemented well. I won't get into that since we've heard it all before, but I appreciate what it tried to do. I enjoyed the game overall, but it's too rough to be anywhere near my favourites. I think the style was a little too cartoony though, Skyward Sword is closer to my ideal Zelda look.


What I don't get is why some people think the series needs radical changes. That's like complaining that Mario still stomps Goombas. There are many factors that make Zelda, Zelda, and if they are going to be removed/changed, then at that point, the new game should be a new IP instead. Even when you have games like Wind Waker and Majora's Mask, they still have enough of the Zelda formula to fit in. Zelda games don't come around often enough for me to feel tired of them, and each new one brings enough new and old for me to enjoy them just as they are. 152ee80cbc

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