A vector clock is a data structure used for determining the partial ordering of events in a distributed system and detecting causality violations. Just as in Lamport timestamps, inter-process messages contain the state of the sending process's logical clock. A vector clock of a system of N processes is an array/vector of N logical clocks, one clock per process; a local "largest possible values" copy of the global clock-array is kept in each process.

Vector Clock is an algorithm that generates partial ordering of events and detects causality violations in a distributed system. These clocks expand on Scalar time to facilitate a causally consistent view of the distributed system, they detect whether a contributed event has caused another event in the distributed system. It essentially captures all the causal relationships. This algorithm helps us label every process with a vector(a list of integers) with an integer for each local clock of every process within the system. So for N given processes, there will be vector/ array of size N.


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The above example depicts the vector clocks mechanism in which the vector clocks are updated after execution of internal events, the arrows indicate how the values of vectors are sent in between the processes (P1, P2, P3).

To sum up, Vector clocks algorithms are used in distributed systems to provide a causally consistent ordering of events but the entire Vector is sent to each process for every message sent, in order to keep the vector clocks in sync.


You might want to use a version vector for a leaderless distributed storage. You might use vector clocks for the same (although it's a worse fit; the article also suggests you use it for consistent snapshots, for implementing causal ordering in general distributed systems etc).

Same question here, and it's still not absolutely clear to me, but what I've found is that version vectors are more suitable to determine the causality of events in a specific network of replicated nodes in a distributed system, where the only thing you are interested in is what happened first and what happened after.

In that sense, using integers for version vectors is overly complicated, because if we just want to determine which node, A or B, is more updated, given a situation where initially A[2,2] and B[2,2] (therefore in sync).

From the version vector perspective, A[3,2] > B[2,2] means the same as A[10,2] > B[2,2]. That would explain why we can use a fixed set of values for version vectors and the only important operation is just sync versions.

From the vector clock perspective, there is a difference between A[10,2] and A[3,2]. It means that +7 events happened in the meantime. That would explain why we need to keep track of all the events and there are send and receive operations to sync all the vector clocks in the network.

In this case, there is only one DB instance to make it easy to illustrate, but you can think as there DB instances with replication delay between them. When you read the data, you'll get the version vector and resolve conflicts from writes happened to different replicas during a replication lag using the version vectors on each.

To make it clearer, imagine a case where for the same object (or key if it is a key-value store), two replicas now have so-called version vectors [1,0] and [0,1] respectively. Now how should they synchronize?

Version vectors order VERSIONS of replicas in a distributed data store, which is a specific kind of distributed system. Note that not all events change the version of a replica - only write requests/events do. So instead of concerning ourselves with events, it is better to conceptually focus only on versions of the replicas, which are the result of the events.

In a distributed system, it is necessary to track the order of events that occur across different processes. This can be challenging, as there is no global clock ? that all processes can refer to. Vector clocks are a logical data structure that can be used to represent the partial order of events in a distributed system.

A vector clock is a vector of integers, where each integer represents the number of events that have occurred in the corresponding process. For example, if process A has seen 3 events and process B has seen 2 events, then their vector clocks would be [3, 0] and [2, 0], respectively.

When a process sends a message to another process, it includes its vector clock with the message. The receiving process then updates its own vector clock to reflect the events that have occurred in the sending process. This allows the receiving process to determine the order of events that have occurred across all processes.

Consider a distributed system with three processes, A, B, and C. Process A sends a message to process B, and then process B sends a message to process C. The following table shows the vector clocks of the three processes before and after the messages are sent:

? If the product availability update event's vector clock is greater than the add-to-cart event's vector clock, it implies that the update occurred after the product was added to the cart. In this case, the shopping cart service can proceed with validating the availability of the product and confirming the addition to the cart.

? If the product availability update event's vector clock is less than or concurrent with the add-to-cart event's vector clock, it indicates a concurrency conflict. In such a situation, the shopping cart service can handle it by either removing the product from the cart due to unavailability or notifying the customer about the conflict and providing alternative options.

The key here is that Vector Clocks help maintain the ordering and causal relationships between events. By comparing the vector clocks associated with different events, services can make informed decisions based on the order of events and ensure consistency in handling concurrent requests.

Of course, actually implementing such a system is not easy. Two of the hardest things are deciding what an actor is (i.e. where the incrementing and resolution is, and what parties get their own field in the vector) and how to keep vclocks from growing without bound over time.

For vector clocks to have their desired effect without causing accidents such as this, the elements represented by the fields in the vclock must be the real units of concurrency. In a case like this little example or a distributed storage system, that means client identifiers, not server-based ones.

Dave also created a vector clock that is successor to all previously-seen vector clocks: it has revision numbers for every actor equal to or greater than the last revision number he saw for that actor. He emails this value back to Cathy.

Dave picks Thursday, and updates the object, resolving the conflict. Riak has already computed a unified, descendant vector clock for Dave, so he uses the vector clock from the multi-value version he just pulled down, just like before:

Vector clocks are an extension of Lamport Clocks designed to determine allcorrect orderings of events in a distributed system. Whereas LamportClocks yield one of the many possible event orderings, this does not forcertain classes of problems that require knowledge of global program statesuch as reversing the order of execution to recover from errors orrollback. In such cases, it is more useful to have access to the entireset of orderings that are causally consistent at any moment in time.Vector clocks are designed for exactly such cases.

Vector clocks are first described in1986by Rivka Ladin and Barbara Liskov in a paper about distributed garbagecollection. Independently, a paper written in1988by Colin Fidge uses the term vector clocks to describe the samealgorithm, and provides a more complete treatment of the subject whichserves as a better introduction to the subject.

Lamport Clocksdefine a single total ordering of events by having each process maintainan integer value, initially zero, which it increments after every atomicevent. These local logical clocks that are incremented per process aresynchronized with one another by sending the current local logical clockvalue on every outgoing message. When a peer in the system receives sucha message, it sets its own local logical clock to be greater than thisvalue, if it is not already.

In the following figure, reproduced from the paper, we can see two cases:a) the sending clock is running fast and the clock in the receiver isadvanced so that for both systems sending the message happens before itsarrival, and b) the sending clock is running slow and now action isrequired.

Note this timestamp is recorded from the perspective of process \( 2 \)and that the local clock in process \(4 \) may have advanced farther butprocess \(2 \) has only received data up to time \( 12 \).

The vector clock algorithm defines the order between two events wheneverinter-process communication creates a causal link between the two events.By tracking the logical clock of each process in the system, we make itpossible compare and form a globally consistent snapshot of system state.This is useful for applications that require knowledge of global statelike garbage collection, or rolling back errors by reversing the order ofexecution. To learn more about vector clocks, consult the followingresources:

I explained that it would be best to make two clocks. This would allow me to demonstrate what to do on one clock first and allow him to complete the task on the second clock. One clock would be given to Sifu and he would keep the second clock.

Our initial plan was to use Bubinga for the outer ring of the clock. It would have looked great with the darker red color of Bubinga but unfortunately, I did not have enough on hand. Instead, we chose mahogany. Step one was resawing the 8/4 mahogany into two 4/4 boards. Here he learned how to properly use the bandsaw. ff782bc1db

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