Session Resource Page for:

Engage & Inspire: Gamification in the Classroom

July 3, 2024 ♦ 6:00 pm - 7:30 pm ET

Session Description: Are you looking for ways to boost student engagement and motivation?  This session delves into the exciting world of gamification in the classroom!  Learn how to harness the power of game design principles to create dynamic learning experiences that foster a love of learning.  We'll explore the difference between gamification and game-based learning, and equip you with practical strategies and templates you can use to design engaging, independent, and group activities that seamlessly integrate game elements with authentic learning objectives.  Discover resources to get you started and unlock the potential of gamified learning in your classroom!

As a result of this session, educators will:

Applicable ISTE Standards for Educators (2017)*: 2.1.a; 2.1.b; 2.5.a; 2.6.a; 2.7.a

* The text of these standards is copyrighted. Please read the full text on the ISTE Standards page.

Archive Recording: OK2Ask archive recordings are made available within two weeks of the webinar air date. You can find the archive for this session and others that have been selected for long-term retention in the archive library on the TeachersFirst website. The easiest way to access the archive library is from the OK2Ask Archive Recordings Special Topics Page.  Please note that the archive listings appear sorted by Most Recent First. Each year, we review the archived sessions. We may remove a session from the archive library for a number of reasons when a digital tool:

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Certificates: We will post the date certificates were emailed here. As indicated during the session, certificates are usually sent within 3 weeks of the original session date.