- An active Internet connection required to play a sound signal. Do not close the web-browser or shut down your personal computer while using the online timer. Turn off the Power Save mode so ensure that the online timer will operate correctly.

Set the hour, minute, and second for the online countdown timer, and start it. Alternatively, you can set the date and time to count days, hours, minutes, and seconds till (or from) the event. The timer triggered alert will appear, and the pre-selected sound will be played at the set time.


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I'm trying to create a simple countdown timer that will play an alarm sound at the end (this will be for a recipe site).I found a script for a simple countdown timer, but I am having trouble implementing an alarm sound at the end. I am attempting to use SoundManager2 for the alarm sound. I am new to programming so any tips would help!

Sound of clock ticking on 60 second of length. Good for sound design, New Year's countdown, game and film cues.

This pack of sound effects includes three versions of the ticking clock (in order as shown in preview):

I'm trying to create a workout countdown timer of 30 seconds workout and 10 seconds rest.

After the 30 seconds run out, I would like to add a sound and once the sound stopped, start the 10 seconds rest countdown timer.

I managed to get the countdown timer to work, however can't seem to be able to get to the second stage of adding the sound then start the countdown rest timer of 10 seconds.

Can anyone help please?

Many thanks

Many thanks for this.

One thing I was looking for and this didn't cover was the countdown timer to actually show on the screen. So counting down from 30....

Thank you though Appreciate you using your time to help me.

Combine this with some way of playing sound in linux terminal (Play MP3 or WAV file via the Linux command line) or Cygwin (cat /path/foo.wav > /dev/dsp works for me in Babun/Windows 7) and you have a simple flexible timer with alarm!

I'm surprised that nobody used the sleepenh tool in their scripts. Instead, the proposed solutions either use a sleep 1 between subsequent timer outputs or a busy loop that outputs as fast as possible. The former is inadequate because due to the small time spent doing the printing, the output will not actually happen once per second but a bit less than that which is suboptimal. After enough time passed, the counter will skip a second. The latter is inadequate because it keeps the CPU busy for no good reason.

The script can either be used as a stop watch (counting up until interrupted) or as a timer that runs for the specified amount of time. Since the sleep command is used, this script allows to specify the duration for which to count in the same precision as your sleep allows. On Debian and derivatives, this includes sub-second sleeps and a nice human-readable way to specify the time. So for example you can say:

The advantage of sleepenh is, that it is able to take into account the small delay that accumulates over time from the processing of other things than the sleep during a loop. Even if one would just sleep 1 in a loop 10 times, the overall execution would take a bit more than 10 seconds because of the small overhead that comes from executing sleep and iterating the loop. This error slowly accumulates and would over time make our stopwatch timer more and more imprecise. To fix this problem, one must each loop iteration compute the precise time to sleep which is usually slightly less than a second (for one second interval timers). The sleepenh tool does this for you.

Found this question earlier today, when looking for a term application to display a large countdown timer for a workshop. None of the suggestions was exactly what I needed, so I quickly put another one together in Go:

We will be learning how to create a countdown timer in Microsoft PowerPoint using VBA Macros. You don't have to sit and tediously create separate text boxes for each number and animate them. Let me show you how to use PowerPoint in a smarter manner.

Windows: Office 2010 and above: File | Options | Customise Ribbon | \u2611 Developer\n

\nNow under the Developer Tab, choose Visual Basic. 

\nMacOS: Office 2011 or 2016: Tools | Macro | Visual Basic Editor\n\n\nThis will open the Visual Basic Editor to input our code. If your Microsoft Office version isn't mentioned above, click here. Note that VBA works only on Windows and MacOS.","image":""},{"@type":"HowToStep","url":"https:\/\/pptvba.com\/powerpoint-insert-countdown-timer-vba-tutorial\/","name":" Step 3: Paste VBA Macro Code","text":"Copy and paste the following VBA Macro Code into the Visual Basic Editor: ","image":""}], "totalTime":"PT5M"} Sub countdown()Dim time As Datetime = Now()Dim count As Integercount = 30 'assuming 30 secondstime = DateAdd("s", count, time)Do Until time < Now()DoEventsActivePresentation.SlideShowWindow.View.Slide.Shapes("countdown").TextFrame.TextRange = Format((time - Now()), "hh:mm:ss")Loop End SubWe need to run this VBA Macro when we click on this shape in Slide Show Mode. To do this, select the shape, go to Insert | Actions | Run Macro | countdown

A conditional loop is present to update the text within the countdown shape. The condition is that the loop must continue until Now() becomes greater than time. To continue the example, as the current time ticks from 00:00:00 to 00:00:30 the loop occurs, however, once it is 00:00:31, the loop stops as the current time has become greater than our set future time.

Once the current time surpasses the future time, we can trigger a MsgBox pop-up to notify us that the countdown is over. This is possible with an if-then condition present within the Do Loop. Instead of a message box, you can also redirect the presentation to a certain slide or play a sound effect.

If you want to change the countdown value directly in Slide Show Mode without touching the VBA Code, we can add an ActiveX Element Textbox named TextBox1 in our slide. We can type the number of seconds we would want the countdown to occur within it. This input is going to be the value of the variable count. We can read the input using the following code:

In order to embed the same countdown timer throughout multiple PowerPoint Slides: if there is a timer for 30 seconds and we go to the next slide after 10 seconds, the timer in the slide should resume the countdown from 20.

We can also increase or decrease the countdown timer while in PowerPoint Slide Show Mode. This feature is commonly used by teachers playing PowerPoint Games in their classroom. For example, while playing a timed quiz game, the time limit can be decreased on click of a wrong answer. Similarly, the countdown timer can also be increased.

When the Pause Button is clicked, the timer freezes and the remaining time is calculated using the DateDiff Function. When the countdown timer is resumed, the future time is updated by adding the remaining time to Now().

Found a workaround to this irritating problem. Apparently after you set the default timer (1 sec), press start and let the timer countdown and sound off. After that it will stick to the default sound you had set. I am on IOS 17.1

I have experienced the same thing. Apple has started assuming what's best for the end user and shouldn't. One ridiculous thing they put in place is, if you are using your iPhone in whatever manner, the ringtone is automatically lowered. Who needs this!?!?! If you're in a quiet room and the timer goes off, people will hear it no matter how low Apple thinks the sound should be or if you re using your phone or not. Besides, this setting wouldn't cut mustard in a NYC theater. Worse the tone they chose for default is practically inaudible even when I figured out how to hear it at its loudest. In other words, the default alarm tone is useless. Apple, bring back our ability to change the default tone!

You can customise the timer by adjusting the time value or adding sound effects and other visual cues. With timers, the possibilities are endless, and developers can create a wide variety of projects that are both fun and educational.

With this script, the timer will start counting down from the value set in the timer variable, subtracting one second from the timer variable each time the script runs. When the timer reaches zero, a broadcast message will be sent, followed by a pause and then stopping all scripts in your project.

This is just one example of a script for starting a timer in Scratch. You can customise this script to suit your specific project needs, such as changing the starting time, adding sound effects or other visual cues, or creating different messages for different timer events.

This script will stop the timer when the "stop timer" message is received. The script sets the timer variable to zero, effectively stopping the countdown, and then stops all the scripts in your project.

In this case, you may wish for the timer to be visible on the screen so that the player can see how much time is remaining. You may also want to add sound effects or other visual cues to alert the player when the timer is about to run out.

In this case, you may want the timer to be hidden from view so that it does not interfere with the animation. You may also want to customise the timer to run at a specific speed or to pause and resume as needed.

You can then add a "forever" loop to your script and use the "wait" block to pause the script for one second and decrease the value of the "countdown" variable by one. Once the "countdown" variable reaches zero, you can trigger an event, such as ending the game or playing a sound effect, using an "if" statement.

By changing the initial value of the "countdown" variable, you can adjust the length of the countdown timer to suit your project needs.In addition to changing the initial value of the countdown timer, you can also customise the appearance of the timer by adding visual cues, such as a progress bar or a text message that displays the remaining time. This can help make the timer more engaging and intuitive for users, especially in game projects. 2351a5e196

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