Goal:
The project aims to identify, develop, and perfect a natural framework where one can both embed and generate surfaces of the human body and faces independently of the way they are parameterized/discretized, including raw scans, in a way that captures and reproduces both the identity of the subject and the natural motions they can make.
To achieve this goal, 4D-shape is articulated around 3 objectives:
3D-to-3D
Our first objective concerns the development of a discretization-invariant 3D-to-3D registration and reconstruction framework adapted to human body shapes through a common latent space.
3D-to-4D
In the second objective, we plan to investigate the extension of time-static (3D) to time-dynamic (4D) data. The central ingredient in his part of the research will be the construction of a non-linear structure on human shape latent spaces, which will enable us to accurately model the intricate nature of real-life human body motions and deformations. Our approach will use a combination of data-driven methods and physically motivated, elastic deformation energies.
Prompt-to-3D/4D
In our third and final objective, we aim to learn a mapping from several prompt spaces to the space of human shapes; here the prompt space could be simply a text input space but also a more complicated space such as a voice recording or even an animated human sketch.