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Engage & Inspire: Gamification in the Classroom

April 12, 2021 ♦ 7:00pm - 8:30pm ET

Session Description: Gamification is an advanced pedagogical strategy that facilitates students' ownership of their learning goals. Learn to design independent and group learning experiences that use authentic learning activities to bring game design and game elements to the classroom. Explore resources and strategies that foster student engagement with gamification methods. This session is appropriate for teachers at all technology levels.

As a result of this session teachers will:

  1. Learn the difference between gamification and game-based learning.

  2. Explore gamification strategies and templates; and

  3. Plan for the use of gamification in the classroom.

Applicable ISTE Standards for Educators (2017)*: 2.1.a; 2.1.b; 2.5.a; 2.6.a; 2.7.a

* The text of these standards is copyrighted. Please read the full text at the ISTE Standards page.

Archive Recording: OK2Ask archive recordings are made available within two weeks of the webinar air date. You can find the archive for this session and others that have been selected for long-term retention in the archive library on the TeachersFirst website. The easiest way to access the archive library is from the OK2Ask Archive Recordings Special Topics Page. Please note that the archive listings appear sorted by Most Recent First. Each year, we review the archived sessions. We may remove a session from the archive library for a number of reasons when a digital tool:

  • has been retired

  • is no longer free

  • has been updated such that the session demonstrations no longer match the current interface

-- OR --

  • there were significant webinar technical difficulties

  • we may have refreshed the session and a newer version is available

Certificates: The certificates for this session were emailed on 5/5/22 at 8:00 PM to registrants that actively participated in all required tasks throughout the session and completed the session evaluation survey within 1 week.