Ethan Davis
Technical Designer
A weather themed asymmetric-vs multiplayer bullet hell.
2024 (University) | 2024-202x (Extracurricular)
Won Best 1st Year Game at the Falmouth Games Academy Expo based on a community vote out of 16 games.
The team that I made it with, Studio Forecast, are readying it for a steam release. refactoring for easier content creation, online multiplayer, and bug fixes. As well as managing the business side for a Steam release.
Steam Page: Right As Rain
2025-2026 (University)
A warioware microgame management game with story elements.
A modification of the Unity FPS template.
Core Mechanics:
- Time Management
- Warioware Microgames
- NPC Interactions
Top 3 Things Learned:
- Technical Art
- Robust Game Management
- Documentation
2025 (University)
A mashup of Megaman battle network and tetris.
Core Mechanics:
- Split Attention
- Falling block puzzle
- Grid movement
Top 3 Things Learned:
- Technical Art
- Architecture Planning
- Mobile Development
2025 (University)
A Text-based heist, where there is no fail route, and a lot of puns.
Core Mechanics:
- Text input and QOL
- Suspicion
- Time
Top 3 Things Learned:
- System Architecture
- Collecting Playtest Data
- Using Scriptable Objects
2024 (University)
A modification of the Unity FPS template.
Core Mechanics:
- Reflecting projectiles
- A burst move
- Kaleidoscopic visual effects
Top 3 Things Learned:
- Global Event Manager
- Assembly Definition Assets
- Reverse Engineering Code
2024 (University)
A modification of the Unity FPS template.
Core Mechanics:
- Non-tutorialized puzzles (ALA Witness)
- Reactive Environment
- Ruins Theme
Top 3 Things Learned:
- 3D asset management
- Puzzle design
- Interfaces
A Hat in Time Level:
Circuitry City
My first aHiT and 3D platformer level themed around a circuit board.
BeatSaber Level:
Thunder Force IV Lightning Strikes Again
The First beatsaber map that I polished, used good lighting, and was semi-difficult.
BeatSaber Level:
MarioKart Wii Thwomp Desert
This map I really focused on a pattern that could be repeated - hitting blocks in repeated circles and making it feel good to Firstplay.
Portal 2 Level:
Lazer Stall
Link to Steam Page
Uses a glitchy laser as the central mechanic. The first room teaches the glitch then gives the player a puzzle with it.
The design document for Grid Combat Tetris