Here is a full list of the current features, for Cryo Corps:
- Tactical squad management of a 4 player team
- Mouse driven
- Camera tracks active player selected, across large scale scrolling maps
- Enemy drones, with attack / retreat intelligence
- Unique campaign briefings, with objectives, for each level
- A mix of open levels and maps with tight corridors
- Players start in safe zone, can not fire in safe zones; can not be shot by enemy drones in safe zones
- Some levels have out-posts, with safe zones in the middle of the level; to regroup and plan next advances
- 3 slot load and save system (time and date stamped), accessible between levels from the briefing screen
- Escape key quits to main menu at any time. Quit to Desktop option from main menu
- 5 reserve Cryo Cops, in stasis on game start, plus 4 active
- Collect Cryo Pods during game play to increase Cryo Cop reserves
- Cryo Cop reserves deplete one-by-one on an agent's death
- Standard unlimited pistol bullet shots, on game start
- Rocket ammo, collectible during game play for heavy duty ballistics
- Left click agent, or select from agent panel, to focus camera and make a Cryo Cop active
- Left click on level map to move active agent
- Right click to fire pistol ammo
- Unique Run-and-Gun aim and fire while moving
- Hold right mouse button and left click (one or more times) to fire collected rocket ammo
- Rockets can destroy certain types of walls, to access blocked areas
- Rockets travel twice the distance of pistol bullets and will also kill enemy drones
- Players can pick up, packs of 2 land mines. These are added to the HUD real-time information panel.
- Hovering the mouse pointer over any adjacent valid empty tile, and pressing the space bar, places a land mine
- Elite enemy drones that take five bullets to kill instead of one, introduced mid-game
- Shield generator 'pick up' item available mid to late game (provides all party members, with a one time use shield allowing any one player to be shot and survive, upon which all party members lose the shield).
- If enemy drones (or players!) walk over a Mine, they are killed.